/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef SCRIPT_OBJECT_FORMULA_SCRIPT_H_
#define SCRIPT_OBJECT_FORMULA_SCRIPT_H_
#include "ScriptObject.h"
#include
enum FormulaHook
{
FORMULAHOOK_ON_HONOR_CALCULATION,
FORMULAHOOK_ON_GRAY_LEVEL_CALCULATION,
FORMULAHOOK_ON_COLOR_CODE_CALCULATION,
FORMULAHOOK_ON_ZERO_DIFFERENCE_CALCULATION,
FORMULAHOOK_ON_BASE_GAIN_CALCULATION,
FORMULAHOOK_ON_GAIN_CALCULATION,
FORMULAHOOK_ON_GROUP_RATE_CALCULATION,
FORMULAHOOK_ON_AFTER_ARENA_RATING_CALCULATION,
FORMULAHOOK_ON_BEFORE_UPDATING_PERSONAL_RATING,
FORMULAHOOK_END
};
enum XPColorChar : uint8;
class FormulaScript : public ScriptObject
{
protected:
FormulaScript(const char* name, std::vector enabledHooks = std::vector());
public:
// Called after calculating honor.
virtual void OnHonorCalculation(float& /*honor*/, uint8 /*level*/, float /*multiplier*/) { }
// Called after gray level calculation.
virtual void OnGrayLevelCalculation(uint8& /*grayLevel*/, uint8 /*playerLevel*/) { }
// Called after calculating experience color.
virtual void OnColorCodeCalculation(XPColorChar& /*color*/, uint8 /*playerLevel*/, uint8 /*mobLevel*/) { }
// Called after calculating zero difference.
virtual void OnZeroDifferenceCalculation(uint8& /*diff*/, uint8 /*playerLevel*/) { }
// Called after calculating base experience gain.
virtual void OnBaseGainCalculation(uint32& /*gain*/, uint8 /*playerLevel*/, uint8 /*mobLevel*/, ContentLevels /*content*/) { }
// Called after calculating experience gain.
virtual void OnGainCalculation(uint32& /*gain*/, Player* /*player*/, Unit* /*unit*/) { }
// Called when calculating the experience rate for group experience.
virtual void OnGroupRateCalculation(float& /*rate*/, uint32 /*count*/, bool /*isRaid*/) { }
// Called after calculating arena rating changes
virtual void OnAfterArenaRatingCalculation(Battleground* const /*bg*/, int32& /*winnerMatchmakerChange*/, int32& /*loserMatchmakerChange*/, int32& /*winnerChange*/, int32& /*loserChange*/) { };
// Called before modifying a player's personal rating
virtual void OnBeforeUpdatingPersonalRating(int32& /*mod*/, uint32 /*type*/) { }
};
#endif