/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "GroupScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnGroupAddMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_ADD_MEMBER, script->OnAddMember(group, guid));
}
void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_INVITE_MEMBER, script->OnInviteMember(group, guid));
}
void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason)
{
ASSERT(group);
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_REMOVE_MEMBER, script->OnRemoveMember(group, guid, method, kicker, reason));
}
void ScriptMgr::OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
{
ASSERT(group);
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_CHANGE_LEADER, script->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid));
}
void ScriptMgr::OnGroupDisband(Group* group)
{
ASSERT(group);
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_DISBAND, script->OnDisband(group));
}
bool ScriptMgr::CanGroupJoinBattlegroundQueue(Group const* group, Player* member, Battleground const* bgTemplate, uint32 MinPlayerCount, bool isRated, uint32 arenaSlot)
{
CALL_ENABLED_BOOLEAN_HOOKS(GroupScript, GROUPHOOK_CAN_GROUP_JOIN_BATTLEGROUND_QUEUE, !script->CanGroupJoinBattlegroundQueue(group, member, bgTemplate, MinPlayerCount, isRated, arenaSlot));
}
void ScriptMgr::OnCreate(Group* group, Player* leader)
{
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_CREATE, script->OnCreate(group, leader));
}
GroupScript::GroupScript(const char* name, std::vector enabledHooks)
: ScriptObject(name, GROUPHOOK_END)
{
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < GROUPHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry;