/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "GroupScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnGroupAddMember(Group* group, ObjectGuid guid) { ASSERT(group); CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_ADD_MEMBER, script->OnAddMember(group, guid)); } void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid) { ASSERT(group); CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_INVITE_MEMBER, script->OnInviteMember(group, guid)); } void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason) { ASSERT(group); CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_REMOVE_MEMBER, script->OnRemoveMember(group, guid, method, kicker, reason)); } void ScriptMgr::OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid) { ASSERT(group); CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_CHANGE_LEADER, script->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid)); } void ScriptMgr::OnGroupDisband(Group* group) { ASSERT(group); CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_DISBAND, script->OnDisband(group)); } bool ScriptMgr::CanGroupJoinBattlegroundQueue(Group const* group, Player* member, Battleground const* bgTemplate, uint32 MinPlayerCount, bool isRated, uint32 arenaSlot) { CALL_ENABLED_BOOLEAN_HOOKS(GroupScript, GROUPHOOK_CAN_GROUP_JOIN_BATTLEGROUND_QUEUE, !script->CanGroupJoinBattlegroundQueue(group, member, bgTemplate, MinPlayerCount, isRated, arenaSlot)); } void ScriptMgr::OnCreate(Group* group, Player* leader) { CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_CREATE, script->OnCreate(group, leader)); } GroupScript::GroupScript(const char* name, std::vector enabledHooks) : ScriptObject(name, GROUPHOOK_END) { // If empty - enable all available hooks. if (enabledHooks.empty()) for (uint16 i = 0; i < GROUPHOOK_END; ++i) enabledHooks.emplace_back(i); ScriptRegistry::AddScript(this, std::move(enabledHooks)); } template class AC_GAME_API ScriptRegistry;