/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SCRIPT_OBJECT_GROUP_SCRIPT_H_ #define SCRIPT_OBJECT_GROUP_SCRIPT_H_ #include "ObjectGuid.h" #include "ScriptObject.h" #include enum GroupHook { GROUPHOOK_ON_ADD_MEMBER, GROUPHOOK_ON_INVITE_MEMBER, GROUPHOOK_ON_REMOVE_MEMBER, GROUPHOOK_ON_CHANGE_LEADER, GROUPHOOK_ON_DISBAND, GROUPHOOK_CAN_GROUP_JOIN_BATTLEGROUND_QUEUE, GROUPHOOK_ON_CREATE, GROUPHOOK_END }; enum RemoveMethod : uint8; class GroupScript : public ScriptObject { protected: GroupScript(const char* name, std::vector enabledHooks = std::vector()); public: [[nodiscard]] bool IsDatabaseBound() const override { return false; } // Called when a member is added to a group. virtual void OnAddMember(Group* /*group*/, ObjectGuid /*guid*/) { } // Called when a member is invited to join a group. virtual void OnInviteMember(Group* /*group*/, ObjectGuid /*guid*/) { } // Called when a member is removed from a group. virtual void OnRemoveMember(Group* /*group*/, ObjectGuid /*guid*/, RemoveMethod /*method*/, ObjectGuid /*kicker*/, const char* /*reason*/) { } // Called when the leader of a group is changed. virtual void OnChangeLeader(Group* /*group*/, ObjectGuid /*newLeaderGuid*/, ObjectGuid /*oldLeaderGuid*/) { } // Called when a group is disbanded. virtual void OnDisband(Group* /*group*/) { } [[nodiscard]] virtual bool CanGroupJoinBattlegroundQueue(Group const* /*group*/, Player* /*member*/, Battleground const* /*bgTemplate*/, uint32 /*MinPlayerCount*/, bool /*isRated*/, uint32 /*arenaSlot*/) { return true; } virtual void OnCreate(Group* /*group*/, Player* /*leader*/) { } }; #endif