/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "InstanceMapScript.h" #include "ScriptMgr.h" InstanceScript* ScriptMgr::CreateInstanceScript(InstanceMap* map) { ASSERT(map); auto tempScript = ScriptRegistry::GetScriptById(map->GetScriptId()); return tempScript ? tempScript->GetInstanceScript(map) : nullptr; } InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId) : ScriptObject(name), MapScript(mapId) { ScriptRegistry::AddScript(this); } void InstanceMapScript::checkValidity() { checkMap(); if (GetEntry() && !GetEntry()->IsDungeon()) { LOG_ERROR("maps.script", "InstanceMapScript for map {} is invalid.", GetEntry()->MapID); } } template class AC_GAME_API ScriptRegistry;