/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SCRIPT_OBJECT_ITEM_SCRIPT_H_ #define SCRIPT_OBJECT_ITEM_SCRIPT_H_ #include "ScriptObject.h" class ItemScript : public ScriptObject { protected: ItemScript(const char* name); public: [[nodiscard]] bool IsDatabaseBound() const override { return true; } // Called when a player accepts a quest from the item. [[nodiscard]] virtual bool OnQuestAccept(Player* /*player*/, Item* /*item*/, Quest const* /*quest*/) { return false; } // Called when a player uses the item. [[nodiscard]] virtual bool OnUse(Player* /*player*/, Item* /*item*/, SpellCastTargets const& /*targets*/) { return false; } // Called when the item is destroyed. [[nodiscard]] virtual bool OnRemove(Player* /*player*/, Item* /*item*/) { return false; } // Called before casting a combat spell from this item (chance on hit spells of item template, can be used to prevent cast if returning false) [[nodiscard]] virtual bool OnCastItemCombatSpell(Player* /*player*/, Unit* /*victim*/, SpellInfo const* /*spellInfo*/, Item* /*item*/) { return true; } // Called when the item expires (is destroyed). [[nodiscard]] virtual bool OnExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return false; } // Called when a player selects an option in an item gossip window virtual void OnGossipSelect(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/) { } // Called when a player selects an option in an item gossip window virtual void OnGossipSelectCode(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { } }; #endif