/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SCRIPT_OBJECT_LOOT_SCRIPT_H_ #define SCRIPT_OBJECT_LOOT_SCRIPT_H_ #include "ScriptObject.h" #include enum LootHook { LOOTHOOK_ON_LOOT_MONEY, LOOTHOOK_END }; class LootScript : public ScriptObject { protected: LootScript(const char* name, std::vector enabledHooks = std::vector()); public: [[nodiscard]] bool IsDatabaseBound() const override { return false; } /** * @brief This hook called before money loot * * @param player Contains information about the Player * @param gold Contains information about money */ virtual void OnLootMoney(Player* /*player*/, uint32 /*gold*/) { } }; #endif