/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "MiscScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnConstructObject(Object* origin)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_OBJECT, script->OnConstructObject(origin));
}
void ScriptMgr::OnDestructObject(Object* origin)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_OBJECT, script->OnDestructObject(origin));
}
void ScriptMgr::OnConstructPlayer(Player* origin)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_PLAYER, script->OnConstructPlayer(origin));
}
void ScriptMgr::OnDestructPlayer(Player* origin)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_PLAYER, script->OnDestructPlayer(origin));
}
void ScriptMgr::OnConstructGroup(Group* origin)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_GROUP, script->OnConstructGroup(origin));
}
void ScriptMgr::OnDestructGroup(Group* origin)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_GROUP, script->OnDestructGroup(origin));
}
void ScriptMgr::OnConstructInstanceSave(InstanceSave* origin)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_INSTANCE_SAVE, script->OnConstructInstanceSave(origin));
}
void ScriptMgr::OnDestructInstanceSave(InstanceSave* origin)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_INSTANCE_SAVE, script->OnDestructInstanceSave(origin));
}
void ScriptMgr::OnItemCreate(Item* item, ItemTemplate const* itemProto, Player const* owner)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_ITEM_CREATE, script->OnItemCreate(item, itemProto, owner));
}
bool ScriptMgr::CanApplySoulboundFlag(Item* item, ItemTemplate const* proto)
{
CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_APPLY_SOULBOUND_FLAG, !script->CanApplySoulboundFlag(item, proto));
}
bool ScriptMgr::CanItemApplyEquipSpell(Player* player, Item* item)
{
CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_ITEM_APPLY_EQUIP_SPELL, !script->CanItemApplyEquipSpell(player, item));
}
bool ScriptMgr::CanSendAuctionHello(WorldSession const* session, ObjectGuid guid, Creature* creature)
{
CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_SEND_AUCTIONHELLO, !script->CanSendAuctionHello(session, guid, creature));
}
void ScriptMgr::ValidateSpellAtCastSpell(Player* player, uint32& oldSpellId, uint32& spellId, uint8& castCount, uint8& castFlags)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL, script->ValidateSpellAtCastSpell(player, oldSpellId, spellId, castCount, castFlags));
}
void ScriptMgr::ValidateSpellAtCastSpellResult(Player* player, Unit* mover, Spell* spell, uint32 oldSpellId, uint32 spellId)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL_RESULT, script->ValidateSpellAtCastSpellResult(player, mover, spell, oldSpellId, spellId));
}
void ScriptMgr::OnAfterLootTemplateProcess(Loot* loot, LootTemplate const* tab, LootStore const& store, Player* lootOwner, bool personal, bool noEmptyError, uint16 lootMode)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_AFTER_LOOT_TEMPLATE_PROCESS, script->OnAfterLootTemplateProcess(loot, tab, store, lootOwner, personal, noEmptyError, lootMode));
}
void ScriptMgr::OnPlayerSetPhase(const AuraEffect* auraEff, AuraApplication const* aurApp, uint8 mode, bool apply, uint32& newPhase)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_PLAYER_SET_PHASE, script->OnPlayerSetPhase(auraEff, aurApp, mode, apply, newPhase));
}
void ScriptMgr::OnInstanceSave(InstanceSave* instanceSave)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_INSTANCE_SAVE, script->OnInstanceSave(instanceSave));
}
void ScriptMgr::GetDialogStatus(Player* player, Object* questgiver)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_GET_DIALOG_STATUS, script->GetDialogStatus(player, questgiver));
}
MiscScript::MiscScript(const char* name, std::vector enabledHooks)
: ScriptObject(name, MISCHOOK_END)
{
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < MISCHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry;