/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "MiscScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnConstructObject(Object* origin) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_OBJECT, script->OnConstructObject(origin)); } void ScriptMgr::OnDestructObject(Object* origin) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_OBJECT, script->OnDestructObject(origin)); } void ScriptMgr::OnConstructPlayer(Player* origin) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_PLAYER, script->OnConstructPlayer(origin)); } void ScriptMgr::OnDestructPlayer(Player* origin) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_PLAYER, script->OnDestructPlayer(origin)); } void ScriptMgr::OnConstructGroup(Group* origin) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_GROUP, script->OnConstructGroup(origin)); } void ScriptMgr::OnDestructGroup(Group* origin) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_GROUP, script->OnDestructGroup(origin)); } void ScriptMgr::OnConstructInstanceSave(InstanceSave* origin) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_INSTANCE_SAVE, script->OnConstructInstanceSave(origin)); } void ScriptMgr::OnDestructInstanceSave(InstanceSave* origin) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_INSTANCE_SAVE, script->OnDestructInstanceSave(origin)); } void ScriptMgr::OnItemCreate(Item* item, ItemTemplate const* itemProto, Player const* owner) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_ITEM_CREATE, script->OnItemCreate(item, itemProto, owner)); } bool ScriptMgr::CanApplySoulboundFlag(Item* item, ItemTemplate const* proto) { CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_APPLY_SOULBOUND_FLAG, !script->CanApplySoulboundFlag(item, proto)); } bool ScriptMgr::CanItemApplyEquipSpell(Player* player, Item* item) { CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_ITEM_APPLY_EQUIP_SPELL, !script->CanItemApplyEquipSpell(player, item)); } bool ScriptMgr::CanSendAuctionHello(WorldSession const* session, ObjectGuid guid, Creature* creature) { CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_SEND_AUCTIONHELLO, !script->CanSendAuctionHello(session, guid, creature)); } void ScriptMgr::ValidateSpellAtCastSpell(Player* player, uint32& oldSpellId, uint32& spellId, uint8& castCount, uint8& castFlags) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL, script->ValidateSpellAtCastSpell(player, oldSpellId, spellId, castCount, castFlags)); } void ScriptMgr::ValidateSpellAtCastSpellResult(Player* player, Unit* mover, Spell* spell, uint32 oldSpellId, uint32 spellId) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL_RESULT, script->ValidateSpellAtCastSpellResult(player, mover, spell, oldSpellId, spellId)); } void ScriptMgr::OnAfterLootTemplateProcess(Loot* loot, LootTemplate const* tab, LootStore const& store, Player* lootOwner, bool personal, bool noEmptyError, uint16 lootMode) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_AFTER_LOOT_TEMPLATE_PROCESS, script->OnAfterLootTemplateProcess(loot, tab, store, lootOwner, personal, noEmptyError, lootMode)); } void ScriptMgr::OnPlayerSetPhase(const AuraEffect* auraEff, AuraApplication const* aurApp, uint8 mode, bool apply, uint32& newPhase) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_PLAYER_SET_PHASE, script->OnPlayerSetPhase(auraEff, aurApp, mode, apply, newPhase)); } void ScriptMgr::OnInstanceSave(InstanceSave* instanceSave) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_INSTANCE_SAVE, script->OnInstanceSave(instanceSave)); } void ScriptMgr::GetDialogStatus(Player* player, Object* questgiver) { CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_GET_DIALOG_STATUS, script->GetDialogStatus(player, questgiver)); } MiscScript::MiscScript(const char* name, std::vector enabledHooks) : ScriptObject(name, MISCHOOK_END) { // If empty - enable all available hooks. if (enabledHooks.empty()) for (uint16 i = 0; i < MISCHOOK_END; ++i) enabledHooks.emplace_back(i); ScriptRegistry::AddScript(this, std::move(enabledHooks)); } template class AC_GAME_API ScriptRegistry;