/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "MovementHandlerScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode) { CALL_ENABLED_HOOKS(MovementHandlerScript, MOVEMENTHOOK_ON_PLAYER_MOVE, script->OnPlayerMove(player, movementInfo, opcode)); } MovementHandlerScript::MovementHandlerScript(const char* name, std::vector enabledHooks) : ScriptObject(name, MOVEMENTHOOK_END) { // If empty - enable all available hooks. if (enabledHooks.empty()) for (uint16 i = 0; i < MOVEMENTHOOK_END; ++i) enabledHooks.emplace_back(i); ScriptRegistry::AddScript(this, std::move(enabledHooks)); } template class AC_GAME_API ScriptRegistry;