/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SCRIPT_OBJECT_MOVEMENT_SCRIPT_H_ #define SCRIPT_OBJECT_MOVEMENT_SCRIPT_H_ #include "Object.h" #include "ScriptObject.h" #include enum MovementHook { MOVEMENTHOOK_ON_PLAYER_MOVE, MOVEMENTHOOK_END }; class MovementHandlerScript : public ScriptObject { protected: MovementHandlerScript(const char* name, std::vector enabledHooks = std::vector()); public: //Called whenever a player moves virtual void OnPlayerMove(Player* /*player*/, MovementInfo /*movementInfo*/, uint32 /*opcode*/) { } }; #endif