/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ServerScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnNetworkStart() { CALL_ENABLED_HOOKS(ServerScript, SERVERHOOK_ON_NETWORK_START, script->OnNetworkStart()); } void ScriptMgr::OnNetworkStop() { CALL_ENABLED_HOOKS(ServerScript, SERVERHOOK_ON_NETWORK_STOP, script->OnNetworkStop()); } void ScriptMgr::OnSocketOpen(std::shared_ptr socket) { ASSERT(socket); CALL_ENABLED_HOOKS(ServerScript, SERVERHOOK_ON_SOCKET_OPEN, script->OnSocketOpen(socket)); } void ScriptMgr::OnSocketClose(std::shared_ptr socket) { ASSERT(socket); CALL_ENABLED_HOOKS(ServerScript, SERVERHOOK_ON_SOCKET_CLOSE, script->OnSocketClose(socket)); } bool ScriptMgr::CanPacketSend(WorldSession* session, WorldPacket const& packet) { ASSERT(session); if (ScriptRegistry::ScriptPointerList.empty()) return true; WorldPacket copy(packet); CALL_ENABLED_BOOLEAN_HOOKS(ServerScript, SERVERHOOK_CAN_PACKET_SEND, !script->CanPacketSend(session, copy)); } bool ScriptMgr::CanPacketReceive(WorldSession* session, WorldPacket const& packet) { if (ScriptRegistry::ScriptPointerList.empty()) return true; WorldPacket copy(packet); CALL_ENABLED_BOOLEAN_HOOKS(ServerScript, SERVERHOOK_CAN_PACKET_RECEIVE, !script->CanPacketReceive(session, copy)); } ServerScript::ServerScript(const char* name, std::vector enabledHooks) : ScriptObject(name, SERVERHOOK_END) { // If empty - enable all available hooks. if (enabledHooks.empty()) for (uint16 i = 0; i < SERVERHOOK_END; ++i) enabledHooks.emplace_back(i); ScriptRegistry::AddScript(this, std::move(enabledHooks)); } template class AC_GAME_API ScriptRegistry;