/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "SpellScriptLoader.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list& scriptVector)
{
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
{
SpellScriptLoader* tempScript = ScriptRegistry::GetScriptById(itr->second);
if (!tempScript)
continue;
SpellScript* script = tempScript->GetSpellScript();
if (!script)
continue;
script->_Init(&tempScript->GetName(), spellId);
scriptVector.push_back(script);
}
}
void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list& scriptVector)
{
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
{
SpellScriptLoader* tempScript = ScriptRegistry::GetScriptById(itr->second);
if (!tempScript)
continue;
AuraScript* script = tempScript->GetAuraScript();
if (!script)
continue;
script->_Init(&tempScript->GetName(), spellId);
scriptVector.push_back(script);
}
}
void ScriptMgr::CreateSpellScriptLoaders(uint32 spellId, std::vector>& scriptVector)
{
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
scriptVector.reserve(std::distance(bounds.first, bounds.second));
for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
{
SpellScriptLoader* tempScript = ScriptRegistry::GetScriptById(itr->second);
if (!tempScript)
continue;
scriptVector.emplace_back(tempScript, itr);
}
}
SpellScriptLoader::SpellScriptLoader(const char* name)
: ScriptObject(name)
{
ScriptRegistry::AddScript(this);
}
template class AC_GAME_API ScriptRegistry;