/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "SpellScriptLoader.h" #include "ScriptMgr.h" #include "SpellScript.h" void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list& scriptVector) { SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId); for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr) { SpellScriptLoader* tempScript = ScriptRegistry::GetScriptById(itr->second); if (!tempScript) continue; SpellScript* script = tempScript->GetSpellScript(); if (!script) continue; script->_Init(&tempScript->GetName(), spellId); scriptVector.push_back(script); } } void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list& scriptVector) { SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId); for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr) { SpellScriptLoader* tempScript = ScriptRegistry::GetScriptById(itr->second); if (!tempScript) continue; AuraScript* script = tempScript->GetAuraScript(); if (!script) continue; script->_Init(&tempScript->GetName(), spellId); scriptVector.push_back(script); } } void ScriptMgr::CreateSpellScriptLoaders(uint32 spellId, std::vector>& scriptVector) { SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId); scriptVector.reserve(std::distance(bounds.first, bounds.second)); for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr) { SpellScriptLoader* tempScript = ScriptRegistry::GetScriptById(itr->second); if (!tempScript) continue; scriptVector.emplace_back(tempScript, itr); } } SpellScriptLoader::SpellScriptLoader(const char* name) : ScriptObject(name) { ScriptRegistry::AddScript(this); } template class AC_GAME_API ScriptRegistry;