/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "TransportScript.h" #include "ScriptMgr.h" #include "Transport.h" void ScriptMgr::OnAddPassenger(Transport* transport, Player* player) { ASSERT(transport); ASSERT(player); if (auto tempScript = ScriptRegistry::GetScriptById(transport->GetScriptId())) { tempScript->OnAddPassenger(transport, player); } } void ScriptMgr::OnAddCreaturePassenger(Transport* transport, Creature* creature) { ASSERT(transport); ASSERT(creature); if (auto tempScript = ScriptRegistry::GetScriptById(transport->GetScriptId())) { tempScript->OnAddCreaturePassenger(transport, creature); } } void ScriptMgr::OnRemovePassenger(Transport* transport, Player* player) { ASSERT(transport); ASSERT(player); if (auto tempScript = ScriptRegistry::GetScriptById(transport->GetScriptId())) { tempScript->OnRemovePassenger(transport, player); } } void ScriptMgr::OnTransportUpdate(Transport* transport, uint32 diff) { ASSERT(transport); if (auto tempScript = ScriptRegistry::GetScriptById(transport->GetScriptId())) { tempScript->OnUpdate(transport, diff); } } void ScriptMgr::OnRelocate(Transport* transport, uint32 waypointId, uint32 mapId, float x, float y, float z) { if (auto tempScript = ScriptRegistry::GetScriptById(transport->GetScriptId())) { tempScript->OnRelocate(transport, waypointId, mapId, x, y, z); } } TransportScript::TransportScript(const char* name) : ScriptObject(name) { ScriptRegistry::AddScript(this); } template class AC_GAME_API ScriptRegistry;