/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "TransportScript.h"
#include "ScriptMgr.h"
#include "Transport.h"
void ScriptMgr::OnAddPassenger(Transport* transport, Player* player)
{
ASSERT(transport);
ASSERT(player);
if (auto tempScript = ScriptRegistry::GetScriptById(transport->GetScriptId()))
{
tempScript->OnAddPassenger(transport, player);
}
}
void ScriptMgr::OnAddCreaturePassenger(Transport* transport, Creature* creature)
{
ASSERT(transport);
ASSERT(creature);
if (auto tempScript = ScriptRegistry::GetScriptById(transport->GetScriptId()))
{
tempScript->OnAddCreaturePassenger(transport, creature);
}
}
void ScriptMgr::OnRemovePassenger(Transport* transport, Player* player)
{
ASSERT(transport);
ASSERT(player);
if (auto tempScript = ScriptRegistry::GetScriptById(transport->GetScriptId()))
{
tempScript->OnRemovePassenger(transport, player);
}
}
void ScriptMgr::OnTransportUpdate(Transport* transport, uint32 diff)
{
ASSERT(transport);
if (auto tempScript = ScriptRegistry::GetScriptById(transport->GetScriptId()))
{
tempScript->OnUpdate(transport, diff);
}
}
void ScriptMgr::OnRelocate(Transport* transport, uint32 waypointId, uint32 mapId, float x, float y, float z)
{
if (auto tempScript = ScriptRegistry::GetScriptById(transport->GetScriptId()))
{
tempScript->OnRelocate(transport, waypointId, mapId, x, y, z);
}
}
TransportScript::TransportScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry::AddScript(this);
}
template class AC_GAME_API ScriptRegistry;