/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "UnitScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_HEAL, script->OnHeal(healer, reciever, gain)); } void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_DAMAGE, script->OnDamage(attacker, victim, damage)); } void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage, SpellInfo const* spellInfo) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_MODIFY_PERIODIC_DAMAGE_AURAS_TICK, script->ModifyPeriodicDamageAurasTick(target, attacker, damage, spellInfo)); } void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_MODIFY_MELEE_DAMAGE, script->ModifyMeleeDamage(target, attacker, damage)); } void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_MODIFY_SPELL_DAMAGE_TAKEN, script->ModifySpellDamageTaken(target, attacker, damage, spellInfo)); } void ScriptMgr::ModifyHealReceived(Unit* target, Unit* healer, uint32& heal, SpellInfo const* spellInfo) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_MODIFY_HEAL_RECEIVED, script->ModifyHealReceived(target, healer, heal, spellInfo)); } uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype) { if (ScriptRegistry::ScriptPointerList.empty()) { return damage; } for (auto const& [scriptID, script] : ScriptRegistry::ScriptPointerList) { damage = script->DealDamage(AttackerUnit, pVictim, damage, damagetype); } return damage; } void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(Unit const* attacker, Unit const* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_BEFORE_ROLL_MELEE_OUTCOME_AGAINST, script->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance)); } void ScriptMgr::OnAuraApply(Unit* unit, Aura* aura) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_AURA_APPLY, script->OnAuraApply(unit, aura)); } void ScriptMgr::OnAuraRemove(Unit* unit, AuraApplication* aurApp, AuraRemoveMode mode) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_AURA_REMOVE, script->OnAuraRemove(unit, aurApp, mode)); } bool ScriptMgr::IfNormalReaction(Unit const* unit, Unit const* target, ReputationRank& repRank) { CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_IF_NORMAL_REACTION, !script->IfNormalReaction(unit, target, repRank)); } bool ScriptMgr::IsNeedModSpellDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto) { CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_IS_NEEDMOD_SPELL_DAMAGE_PERCENT, !script->IsNeedModSpellDamagePercent(unit, auraEff, doneTotalMod, spellProto)); } bool ScriptMgr::IsNeedModMeleeDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto) { CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_IS_NEEDMOD_MELEE_DAMAGE_PERCENT, !script->IsNeedModMeleeDamagePercent(unit, auraEff, doneTotalMod, spellProto)); } bool ScriptMgr::IsNeedModHealPercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto) { CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_IS_NEEDMOD_HEAL_PERCENT, !script->IsNeedModHealPercent(unit, auraEff, doneTotalMod, spellProto)); } bool ScriptMgr::CanSetPhaseMask(Unit const* unit, uint32 newPhaseMask, bool update) { CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_CAN_SET_PHASE_MASK, !script->CanSetPhaseMask(unit, newPhaseMask, update)); } bool ScriptMgr::IsCustomBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player const* target, uint16 index) { CALL_ENABLED_BOOLEAN_HOOKS_WITH_DEFAULT_FALSE(UnitScript, UNITHOOK_IS_CUSTOM_BUILD_VALUES_UPDATE, script->IsCustomBuildValuesUpdate(unit, updateType, fieldBuffer, target, index)); } bool ScriptMgr::ShouldTrackValuesUpdatePosByIndex(Unit const* unit, uint8 updateType, uint16 index) { CALL_ENABLED_BOOLEAN_HOOKS_WITH_DEFAULT_FALSE(UnitScript, UNITHOOK_SHOULD_TRACK_VALUES_UPDATE_POS_BY_INDEX, script->ShouldTrackValuesUpdatePosByIndex(unit, updateType, index)); } void ScriptMgr::OnPatchValuesUpdate(Unit const* unit, ByteBuffer& valuesUpdateBuf, BuildValuesCachePosPointers& posPointers, Player* target) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_PATCH_VALUES_UPDATE, script->OnPatchValuesUpdate(unit, valuesUpdateBuf, posPointers, target)); } void ScriptMgr::OnUnitUpdate(Unit* unit, uint32 diff) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_UPDATE, script->OnUnitUpdate(unit, diff)); } void ScriptMgr::OnDisplayIdChange(Unit* unit, uint32 displayId) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_DISPLAYID_CHANGE, script->OnDisplayIdChange(unit, displayId)); } void ScriptMgr::OnUnitEnterEvadeMode(Unit* unit, uint8 evadeReason) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_ENTER_EVADE_MODE, script->OnUnitEnterEvadeMode(unit, evadeReason)); } void ScriptMgr::OnUnitEnterCombat(Unit* unit, Unit* victim) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_ENTER_COMBAT, script->OnUnitEnterCombat(unit, victim)); } void ScriptMgr::OnUnitDeath(Unit* unit, Unit* killer) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_DEATH, script->OnUnitDeath(unit, killer)); } void ScriptMgr::OnUnitSetShapeshiftForm(Unit* unit, uint8 form) { CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_SET_SHAPESHIFT_FORM, script->OnUnitSetShapeshiftForm(unit, form)); } UnitScript::UnitScript(const char* name, bool addToScripts, std::vector enabledHooks) : ScriptObject(name, UNITHOOK_END) { if (addToScripts) { // If empty - enable all available hooks. if (enabledHooks.empty()) for (uint16 i = 0; i < UNITHOOK_END; ++i) enabledHooks.emplace_back(i); ScriptRegistry::AddScript(this, std::move(enabledHooks)); } } template class AC_GAME_API ScriptRegistry;