/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldObjectScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnWorldObjectDestroy(WorldObject* object)
{
ASSERT(object);
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_DESTROY, script->OnWorldObjectDestroy(object));
}
void ScriptMgr::OnWorldObjectCreate(WorldObject* object)
{
ASSERT(object);
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_CREATE, script->OnWorldObjectCreate(object));
}
void ScriptMgr::OnWorldObjectSetMap(WorldObject* object, Map* map)
{
ASSERT(object);
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_SET_MAP, script->OnWorldObjectSetMap(object, map));
}
void ScriptMgr::OnWorldObjectResetMap(WorldObject* object)
{
ASSERT(object);
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_RESET_MAP, script->OnWorldObjectResetMap(object));
}
void ScriptMgr::OnWorldObjectUpdate(WorldObject* object, uint32 diff)
{
ASSERT(object);
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_UPDATE, script->OnWorldObjectUpdate(object, diff));
}
WorldObjectScript::WorldObjectScript(const char* name, std::vector enabledHooks)
: ScriptObject(name, WORLDOBJECTHOOK_END)
{
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < WORLDOBJECTHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry;