/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnOpenStateChange(bool open) { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_OPEN_STATE_CHANGE, script->OnOpenStateChange(open)); } void ScriptMgr::OnAfterConfigLoad(bool reload) { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_AFTER_CONFIG_LOAD, script->OnAfterConfigLoad(reload)); } void ScriptMgr::OnLoadCustomDatabaseTable() { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_LOAD_CUSTOM_DATABASE_TABLE, script->OnLoadCustomDatabaseTable()); } void ScriptMgr::OnBeforeConfigLoad(bool reload) { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_CONFIG_LOAD, script->OnBeforeConfigLoad(reload)); } void ScriptMgr::OnMotdChange(std::string& newMotd, LocaleConstant& locale) { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_MOTD_CHANGE, script->OnMotdChange(newMotd, locale)); } void ScriptMgr::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask) { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN_INITIATE, script->OnShutdownInitiate(code, mask)); } void ScriptMgr::OnShutdownCancel() { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN_CANCEL, script->OnShutdownCancel()); } void ScriptMgr::OnWorldUpdate(uint32 diff) { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_UPDATE, script->OnUpdate(diff)); } void ScriptMgr::OnStartup() { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_STARTUP, script->OnStartup()); } void ScriptMgr::OnShutdown() { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN, script->OnShutdown()); } void ScriptMgr::OnAfterUnloadAllMaps() { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_AFTER_UNLOAD_ALL_MAPS, script->OnAfterUnloadAllMaps()); } void ScriptMgr::OnBeforeFinalizePlayerWorldSession(uint32& cacheVersion) { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_FINALIZE_PLAYER_WORLD_SESSION, script->OnBeforeFinalizePlayerWorldSession(cacheVersion)); } void ScriptMgr::OnBeforeWorldInitialized() { CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED, script->OnBeforeWorldInitialized()); } WorldScript::WorldScript(const char* name, std::vector enabledHooks) : ScriptObject(name, WORLDHOOK_END) { // If empty - enable all available hooks. if (enabledHooks.empty()) for (uint16 i = 0; i < WORLDHOOK_END; ++i) enabledHooks.emplace_back(i); ScriptRegistry::AddScript(this, std::move(enabledHooks)); } template class AC_GAME_API ScriptRegistry;