/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "AllScriptsObjects.h" #include "InstanceScript.h" #include "LFGScripts.h" #include "ScriptSystem.h" #include "SmartAI.h" #include "SpellMgr.h" #include "UnitAI.h" namespace { template inline void SCR_CLEAR() { for (auto const& [scriptID, script] : ScriptRegistry::ScriptPointerList) { delete script; } ScriptRegistry::ScriptPointerList.clear(); } } struct TSpellSummary { uint8 Targets; // set of enum SelectTarget uint8 Effects; // set of enum SelectEffect }*SpellSummary; ScriptMgr::ScriptMgr() : _scriptCount(0), _scheduledScripts(0), _script_loader_callback(nullptr), _modules_loader_callback(nullptr) { } ScriptMgr::~ScriptMgr() { } ScriptMgr* ScriptMgr::instance() { static ScriptMgr instance; return &instance; } void ScriptMgr::Initialize() { LOG_INFO("server.loading", "> Loading C++ scripts"); LOG_INFO("server.loading", " "); AddSC_SmartScripts(); // LFGScripts lfg::AddSC_LFGScripts(); ASSERT(_script_loader_callback, "Script loader callback wasn't registered!"); ASSERT(_modules_loader_callback, "Modules loader callback wasn't registered!"); _script_loader_callback(); _modules_loader_callback(); ScriptRegistry::InitEnabledHooksIfNeeded(ACCOUNTHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(ACHIEVEMENTHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(ARENAHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(ARENATEAMHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(AUCTIONHOUSEHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(ALLBATTLEGROUNDHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(ALLCOMMANDHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(DATABASEHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(FORMULAHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(GAMEEVENTHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(GLOBALHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(GROUPHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(GUILDHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(LOOTHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(MAILHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(MISCHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(MOVEMENTHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(PETHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(PLAYERHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(SERVERHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(ALLSPELLHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(TICKETHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(UNITHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(WORLDOBJECTHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(WORLDHOOK_END); ScriptRegistry::InitEnabledHooksIfNeeded(ALLMAPHOOK_END); } void ScriptMgr::Unload() { SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); SCR_CLEAR(); delete[] SpellSummary; } void ScriptMgr::LoadDatabase() { uint32 oldMSTime = getMSTime(); sScriptSystemMgr->LoadScriptWaypoints(); // Add all scripts that must be loaded after db/maps ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); ScriptRegistry::AddALScripts(); FillSpellSummary(); CheckIfScriptsInDatabaseExist(); LOG_INFO("server.loading", ">> Loaded {} C++ scripts in {} ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime)); LOG_INFO("server.loading", " "); } void ScriptMgr::CheckIfScriptsInDatabaseExist() { for (auto const& scriptName : sObjectMgr->GetScriptNames()) { if (uint32 sid = sObjectMgr->GetScriptId(scriptName)) { if (!ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid) && !ScriptRegistry::GetScriptById(sid)) { LOG_ERROR("sql.sql", "Script named '{}' is assigned in the database, but has no code!", scriptName); } } } } void ScriptMgr::FillSpellSummary() { UnitAI::FillAISpellInfo(); SpellSummary = new TSpellSummary[sSpellMgr->GetSpellInfoStoreSize()]; SpellInfo const* pTempSpell; for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i) { SpellSummary[i].Effects = 0; SpellSummary[i].Targets = 0; pTempSpell = sSpellMgr->GetSpellInfo(i); // This spell doesn't exist. if (!pTempSpell) continue; for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j) { // Spell targets self. if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF - 1); // Spell targets a single enemy. if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY - 1); // Spell targets AoE at enemy. if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY - 1); // Spell targets an enemy. if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY - 1); // Spell targets a single friend (or self). if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND - 1); // Spell targets AoE friends. if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND - 1); // Spell targets any friend (or self). if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY || pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND - 1); // Make sure that this spell includes a damage effect. if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE || pTempSpell->Effects[j].Effect == SPELL_EFFECT_INSTAKILL || pTempSpell->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE || pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH) SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE - 1); // Make sure that this spell includes a healing effect (or an apply aura with a periodic heal). if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL || pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MAX_HEALTH || pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MECHANICAL || (pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && pTempSpell->Effects[j].ApplyAuraName == 8)) SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING - 1); // Make sure that this spell applies an aura. if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA) SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA - 1); } } }