/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "DatabaseEnv.h" #include "ObjectMgr.h" #include "ScriptMgr.h" #include "ScriptSystem.h" ScriptPointVector const SystemMgr::_empty; SystemMgr* SystemMgr::instance() { static SystemMgr instance; return &instance; } void SystemMgr::LoadScriptWaypoints() { uint32 oldMSTime = getMSTime(); // Drop Existing Waypoint list m_mPointMoveMap.clear(); uint64 uiCreatureCount = 0; // Load Waypoints QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry"); if (result) uiCreatureCount = result->GetRowCount(); LOG_INFO("server.loading", "TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount); // 0 1 2 3 4 5 result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid"); if (!result) { LOG_INFO("server.loading", ">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty."); LOG_INFO("server.loading", " "); return; } uint32 count = 0; do { Field* pFields = result->Fetch(); ScriptPointMove temp; temp.uiCreatureEntry = pFields[0].GetUInt32(); uint32 uiEntry = temp.uiCreatureEntry; temp.uiPointId = pFields[1].GetUInt32(); temp.fX = pFields[2].GetFloat(); temp.fY = pFields[3].GetFloat(); temp.fZ = pFields[4].GetFloat(); temp.uiWaitTime = pFields[5].GetUInt32(); CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry); if (!pCInfo) { LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry); continue; } if (!pCInfo->ScriptID) LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry); m_mPointMoveMap[uiEntry].push_back(temp); ++count; } while (result->NextRow()); LOG_INFO("server.loading", ">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); }