/* * Copyright (C) * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptSystem.h" #include "ObjectMgr.h" #include "DatabaseEnv.h" #include "ScriptMgr.h" ScriptPointVector const SystemMgr::_empty; void SystemMgr::LoadScriptWaypoints() { uint32 oldMSTime = getMSTime(); // Drop Existing Waypoint list m_mPointMoveMap.clear(); uint64 uiCreatureCount = 0; // Load Waypoints QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry"); if (result) uiCreatureCount = result->GetRowCount(); sLog->outString("TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount); // 0 1 2 3 4 5 result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid"); if (!result) { sLog->outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty."); sLog->outString(); return; } uint32 count = 0; do { Field* pFields = result->Fetch(); ScriptPointMove temp; temp.uiCreatureEntry = pFields[0].GetUInt32(); uint32 uiEntry = temp.uiCreatureEntry; temp.uiPointId = pFields[1].GetUInt32(); temp.fX = pFields[2].GetFloat(); temp.fY = pFields[3].GetFloat(); temp.fZ = pFields[4].GetFloat(); temp.uiWaitTime = pFields[5].GetUInt32(); CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry); if (!pCInfo) { sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry); continue; } if (!pCInfo->ScriptID) sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry); m_mPointMoveMap[uiEntry].push_back(temp); ++count; } while (result->NextRow()); sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); }