/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Battleground.h" #include "BattlegroundIC.h" #include "BattlegroundMgr.h" #include "BattlegroundSA.h" #include "CellImpl.h" #include "Chat.h" #include "Common.h" #include "Creature.h" #include "DynamicObject.h" #include "Formulas.h" #include "GameObject.h" #include "GameObjectAI.h" #include "GameTime.h" #include "GossipDef.h" #include "GridNotifiers.h" #include "Group.h" #include "InstanceScript.h" #include "Language.h" #include "Log.h" #include "MapMgr.h" #include "MiscPackets.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "OutdoorPvPMgr.h" #include "Pet.h" #include "Player.h" #include "ReputationMgr.h" #include "ScriptMgr.h" #include "SharedDefines.h" #include "SkillExtraItems.h" #include "SocialMgr.h" #include "Spell.h" #include "SpellAuraEffects.h" #include "SpellAuras.h" #include "SpellMgr.h" #include "TemporarySummon.h" #include "Totem.h" #include "Transport.h" #include "Unit.h" #include "Util.h" #include "Vehicle.h" #include "World.h" #include "WorldPacket.h" /// @todo: this import is not necessary for compilation and marked as unused by the IDE // however, for some reasons removing it would cause a damn linking issue // there is probably some underlying problem with imports which should properly addressed // see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766 #include "GridNotifiersImpl.h" pEffect SpellEffects[TOTAL_SPELL_EFFECTS] = { &Spell::EffectNULL, // 0 &Spell::EffectInstaKill, // 1 SPELL_EFFECT_INSTAKILL &Spell::EffectSchoolDMG, // 2 SPELL_EFFECT_SCHOOL_DAMAGE &Spell::EffectDummy, // 3 SPELL_EFFECT_DUMMY &Spell::EffectUnused, // 4 SPELL_EFFECT_PORTAL_TELEPORT unused &Spell::EffectTeleportUnits, // 5 SPELL_EFFECT_TELEPORT_UNITS &Spell::EffectApplyAura, // 6 SPELL_EFFECT_APPLY_AURA &Spell::EffectEnvironmentalDMG, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE &Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN &Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH &Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL &Spell::EffectBind, // 11 SPELL_EFFECT_BIND &Spell::EffectNULL, // 12 SPELL_EFFECT_PORTAL &Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused &Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused &Spell::EffectUnused, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused &Spell::EffectQuestComplete, // 16 SPELL_EFFECT_QUEST_COMPLETE &Spell::EffectWeaponDmg, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL &Spell::EffectResurrect, // 18 SPELL_EFFECT_RESURRECT &Spell::EffectAddExtraAttacks, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS &Spell::EffectUnused, // 20 SPELL_EFFECT_DODGE one spell: Dodge &Spell::EffectUnused, // 21 SPELL_EFFECT_EVADE one spell: Evade (DND) &Spell::EffectParry, // 22 SPELL_EFFECT_PARRY &Spell::EffectBlock, // 23 SPELL_EFFECT_BLOCK one spell: Block &Spell::EffectCreateItem, // 24 SPELL_EFFECT_CREATE_ITEM &Spell::EffectUnused, // 25 SPELL_EFFECT_WEAPON &Spell::EffectUnused, // 26 SPELL_EFFECT_DEFENSE one spell: Defense &Spell::EffectPersistentAA, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA &Spell::EffectSummonType, // 28 SPELL_EFFECT_SUMMON &Spell::EffectLeap, // 29 SPELL_EFFECT_LEAP &Spell::EffectEnergize, // 30 SPELL_EFFECT_ENERGIZE &Spell::EffectWeaponDmg, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &Spell::EffectTriggerMissileSpell, // 32 SPELL_EFFECT_TRIGGER_MISSILE &Spell::EffectOpenLock, // 33 SPELL_EFFECT_OPEN_LOCK &Spell::EffectSummonChangeItem, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM &Spell::EffectApplyAreaAura, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY &Spell::EffectLearnSpell, // 36 SPELL_EFFECT_LEARN_SPELL &Spell::EffectUnused, // 37 SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND) &Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL &Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE &Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD &Spell::EffectJump, // 41 SPELL_EFFECT_JUMP &Spell::EffectJumpDest, // 42 SPELL_EFFECT_JUMP_DEST &Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER &Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP &Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related &Spell::EffectUnused, // 46 SPELL_EFFECT_SPAWN client-side, unit appears as if it was just spawned &Spell::EffectTradeSkill, // 47 SPELL_EFFECT_TRADE_SKILL &Spell::EffectUnused, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth &Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect &Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR &Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused &Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT one spell: zzOLDCritical Shot &Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM &Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY &Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE &Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET &Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL &Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE &Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot &Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY &Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT &Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN &Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT &Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL &Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID &Spell::EffectRechargeManaGem, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID) &Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH &Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST &Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT &Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move &Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET &Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT &Spell::EffectUntrainTalents, // 73 SPELL_EFFECT_UNTRAIN_TALENTS &Spell::EffectApplyGlyph, // 74 SPELL_EFFECT_APPLY_GLYPH &Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit &Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD &Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT &Spell::EffectUnused, // 78 SPELL_EFFECT_ATTACK &Spell::EffectSanctuary, // 79 SPELL_EFFECT_SANCTUARY &Spell::EffectAddComboPoints, // 80 SPELL_EFFECT_ADD_COMBO_POINTS &Spell::EffectUnused, // 81 SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST) &Spell::EffectNULL, // 82 SPELL_EFFECT_BIND_SIGHT &Spell::EffectDuel, // 83 SPELL_EFFECT_DUEL &Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK &Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER &Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT &Spell::EffectGameObjectDamage, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE &Spell::EffectGameObjectRepair, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR &Spell::EffectGameObjectSetDestructionState, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE &Spell::EffectKillCreditPersonal, // 90 SPELL_EFFECT_KILL_CREDIT Kill credit but only for single person &Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash &Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM &Spell::EffectForceDeselect, // 93 SPELL_EFFECT_FORCE_DESELECT &Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT &Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING &Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE &Spell::EffectCastButtons, // 97 SPELL_EFFECT_CAST_BUTTON (totem bar since 3.2.2a) &Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK &Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT &Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE &Spell::EffectFeedPet, //101 SPELL_EFFECT_FEED_PET &Spell::EffectDismissPet, //102 SPELL_EFFECT_DISMISS_PET &Spell::EffectReputation, //103 SPELL_EFFECT_REPUTATION &Spell::EffectSummonObject, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1 &Spell::EffectSummonObject, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2 &Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3 &Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4 &Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC &Spell::EffectResurrectPet, //109 SPELL_EFFECT_RESURRECT_PET &Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS &Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE &Spell::EffectUnused, //112 SPELL_EFFECT_112 &Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW &Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME &Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT &Spell::EffectSkinPlayerCorpse, //116 SPELL_EFFECT_SKIN_PLAYER_CORPSE one spell: Remove Insignia, bg usage, required special corpse flags... &Spell::EffectSpiritHeal, //117 SPELL_EFFECT_SPIRIT_HEAL one spell: Spirit Heal &Spell::EffectSkill, //118 SPELL_EFFECT_SKILL professions and more &Spell::EffectApplyAreaAura, //119 SPELL_EFFECT_APPLY_AREA_AURA_PET &Spell::EffectUnused, //120 SPELL_EFFECT_TELEPORT_GRAVEYARD one spell: Graveyard Teleport Test &Spell::EffectWeaponDmg, //121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG &Spell::EffectUnused, //122 SPELL_EFFECT_122 unused &Spell::EffectSendTaxi, //123 SPELL_EFFECT_SEND_TAXI taxi/flight related (misc value is taxi path id) &Spell::EffectPullTowards, //124 SPELL_EFFECT_PULL_TOWARDS &Spell::EffectModifyThreatPercent, //125 SPELL_EFFECT_MODIFY_THREAT_PERCENT &Spell::EffectStealBeneficialBuff, //126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF spell steal effect? &Spell::EffectProspecting, //127 SPELL_EFFECT_PROSPECTING Prospecting spell &Spell::EffectApplyAreaAura, //128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND &Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY &Spell::EffectRedirectThreat, //130 SPELL_EFFECT_REDIRECT_THREAT &Spell::EffectPlaySound, //131 SPELL_EFFECT_PLAYER_NOTIFICATION sound id in misc value (SoundEntries.dbc) &Spell::EffectPlayMusic, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc) &Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization &Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry &Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET &Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT &Spell::EffectEnergizePct, //137 SPELL_EFFECT_ENERGIZE_PCT &Spell::EffectLeapBack, //138 SPELL_EFFECT_LEAP_BACK Leap back &Spell::EffectQuestClear, //139 SPELL_EFFECT_CLEAR_QUEST Reset quest status (miscValue - quest ID) &Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST &Spell::EffectForceCast, //141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE &Spell::EffectTriggerSpell, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE &Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER &Spell::EffectKnockBack, //144 SPELL_EFFECT_KNOCK_BACK_DEST &Spell::EffectPullTowards, //145 SPELL_EFFECT_PULL_TOWARDS_DEST Black Hole Effect &Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE &Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail &Spell::EffectTriggerMissileSpell, //148 SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE &Spell::EffectChargeDest, //149 SPELL_EFFECT_CHARGE_DEST &Spell::EffectQuestStart, //150 SPELL_EFFECT_QUEST_START &Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2 &Spell::EffectSummonRaFFriend, //152 SPELL_EFFECT_SUMMON_RAF_FRIEND summon Refer-a-Friend &Spell::EffectCreateTamedPet, //153 SPELL_EFFECT_CREATE_TAMED_PET misc value is creature entry &Spell::EffectDiscoverTaxi, //154 SPELL_EFFECT_DISCOVER_TAXI &Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal. &Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC &Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item &Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling &Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again &Spell::EffectForceCast, //160 SPELL_EFFECT_FORCE_CAST_2 &Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert) &Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec &Spell::EffectNULL, //163 unused &Spell::EffectRemoveAura, //164 SPELL_EFFECT_REMOVE_AURA }; void Spell::EffectNULL(SpellEffIndex /*effIndex*/) { LOG_DEBUG("spells.aura", "WORLD: Spell Effect DUMMY"); } void Spell::EffectUnused(SpellEffIndex /*effIndex*/) { // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY } void Spell::EffectResurrectNew(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || unitTarget->IsAlive()) return; if (!unitTarget->IsPlayer()) return; if (!unitTarget->IsInWorld()) return; Player* target = unitTarget->ToPlayer(); if (target->isResurrectRequested()) // already have one active request return; uint32 health = damage; uint32 mana = m_spellInfo->Effects[effIndex].MiscValue; ExecuteLogEffectResurrect(effIndex, target); target->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); SendResurrectRequest(target); } void Spell::EffectInstaKill(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || !unitTarget->IsAlive() || unitTarget->HasAura(27827)) // Spirit of redemption doesn't make you death, but can cause infinite loops return; if (unitTarget->IsPlayer()) if (unitTarget->ToPlayer()->GetCommandStatus(CHEAT_GOD)) return; if (m_caster == unitTarget) // prevent interrupt message finish(); WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8 + 8 + 4); data << m_caster->GetGUID(); data << unitTarget->GetGUID(); data << uint32(m_spellInfo->Id); m_caster->SendMessageToSet(&data, true); Unit::DealDamage(m_caster, unitTarget, unitTarget->GetHealth(), nullptr, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false); } void Spell::EffectEnvironmentalDMG(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || !unitTarget->IsAlive()) return; if (unitTarget->IsPlayer()) unitTarget->ToPlayer()->EnvironmentalDamage(DAMAGE_FIRE, damage); else { DamageInfo dmgInfo(m_caster, unitTarget, damage, m_spellInfo, m_spellInfo->GetSchoolMask(), SPELL_DIRECT_DAMAGE); uint32 absorb = dmgInfo.GetAbsorb(); uint32 resist = dmgInfo.GetResist(); uint32 envDamage = dmgInfo.GetDamage(); Unit::DealDamageMods(unitTarget, envDamage, &absorb); damage = envDamage; m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo, damage, m_spellInfo->GetSchoolMask(), absorb, resist, false, 0); } } void Spell::EffectSchoolDMG(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (unitTarget && unitTarget->IsAlive()) { bool apply_direct_bonus = true; switch (m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { // Meteor like spells (divided damage to targets) if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_SHARE_DAMAGE)) { uint32 count = 0; for (std::list::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if (ihit->effectMask & (1 << effIndex)) ++count; damage /= count; // divide to all targets } break; } case SPELLFAMILY_WARRIOR: { // Shield Slam if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->GetCategory() == 1209) { uint8 level = m_caster->GetLevel(); // xinef: shield block should increase the limit float limit = m_caster->HasAura(2565) ? 2.0f : 1.0f; uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f * limit), uint32(float(level) * 34.5f * limit)); damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(block_value))); } // Victory Rush else if (m_spellInfo->SpellFamilyFlags[1] & 0x100) ApplyPct(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); // Shockwave else if (m_spellInfo->Id == 46968) { int32 pct = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2); if (pct > 0) damage += int32(CalculatePct(m_caster->GetTotalAttackPowerValue(BASE_ATTACK), pct)); break; } break; } case SPELLFAMILY_WARLOCK: { // Incinerate Rank 1 & 2 if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128) { // Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff. // Check aura state for speed but aura state set not only for Immolate spell if (unitTarget->HasAuraState(AURA_STATE_CONFLAGRATE)) { if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x4, 0, 0)) damage += damage / 4; } } // Conflagrate - consumes Immolate or Shadowflame else if (m_spellInfo->TargetAuraState == AURA_STATE_CONFLAGRATE) { AuraEffect const* aura = nullptr; // found req. aura for damage calculation Unit::AuraEffectList const& mPeriodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) { // for caster applied auras only if ((*i)->GetSpellInfo()->SpellFamilyName != SPELLFAMILY_WARLOCK || (*i)->GetCasterGUID() != m_caster->GetGUID()) continue; // Immolate if ((*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x4) { aura = *i; // it selected always if exist break; } // Shadowflame if ((*i)->GetSpellInfo()->SpellFamilyFlags[2] & 0x00000002) aura = *i; // remember but wait possible Immolate as primary priority } // found Immolate or Shadowflame if (aura) { uint32 pdamage = uint32(std::max(aura->GetAmount(), 0)); pdamage = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount()); uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1)); uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellInfo()) / aura->GetSpellInfo()->Effects[EFFECT_0].Amplitude); damage += int32(CalculatePct(pdamage * baseTotalTicks, pct_dir)); uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 2)) / 3; m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(int32(CalculatePct(pdamage * baseTotalTicks, pct_dot))); apply_direct_bonus = false; // Glyph of Conflagrate if (!m_caster->HasAura(56235)) unitTarget->RemoveAurasDueToSpell(aura->GetId(), m_caster->GetGUID()); break; } } // Shadow Bite else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000) { if (m_caster->IsCreature() && m_caster->IsPet()) { if (Player* owner = m_caster->GetOwner()->ToPlayer()) { if (AuraEffect* aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 214, 0)) { int32 bp0 = aurEff->GetId() == 54037 ? 4 : 8; m_caster->CastCustomSpell(m_caster, 54425, &bp0, nullptr, nullptr, true); } } } } break; } case SPELLFAMILY_PRIEST: { // Improved Mind Blast (Mind Blast in shadow form bonus) if (m_caster->GetShapeshiftForm() == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000)) { Unit::AuraEffectList const& ImprMindBlast = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_FLAT_MODIFIER); for (Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i) { if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_PRIEST && ((*i)->GetSpellInfo()->SpellIconID == 95)) { int chance = (*i)->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster); if (roll_chance_i(chance)) // Mind Trauma m_caster->CastSpell(unitTarget, 48301, true, 0); break; } } } break; } case SPELLFAMILY_DRUID: { // Ferocious Bite if (m_caster->IsPlayer() && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587) { // converts each extra point of energy into ($f1+$AP/410) additional damage float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); float multiple = ap / 410 + m_spellInfo->Effects[effIndex].DamageMultiplier; int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30)); damage += int32(energy * multiple); damage += int32(CalculatePct(m_caster->GetComboPoints() * ap, 7)); } // Wrath else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001) { // Improved Insect Swarm if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0)) if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00200000, 0, 0)) AddPct(damage, aurEff->GetAmount()); } break; } case SPELLFAMILY_ROGUE: { // Envenom if (m_spellInfo->SpellFamilyFlags[1] & 0x00000008) { if (Player* player = m_caster->ToPlayer()) { // consume from stack dozes not more that have combo-points if (uint32 combo = player->GetComboPoints()) { // Lookup for Deadly poison (only attacker applied) if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x00010000, 0, 0, m_caster->GetGUID())) { // count consumed deadly poison doses at target bool needConsume = true; uint32 spellId = aurEff->GetId(); uint32 doses = aurEff->GetBase()->GetStackAmount(); if (doses > combo) doses = combo; // Master Poisoner Unit::AuraEffectList const& auraList = player->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK); for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter) { if ((*iter)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellInfo()->SpellIconID == 1960) { uint32 chance = (*iter)->GetSpellInfo()->Effects[EFFECT_2].CalcValue(m_caster); if (chance && roll_chance_i(chance)) needConsume = false; break; } } if (needConsume) for (uint32 i = 0; i < doses; ++i) unitTarget->RemoveAuraFromStack(spellId, m_caster->GetGUID()); damage *= doses; damage += int32(player->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * combo); } // Eviscerate and Envenom Bonus Damage (item set effect) if (m_caster->HasAura(37169)) damage += combo * 40; } } } // Eviscerate else if (m_spellInfo->SpellFamilyFlags[0] & 0x00020000) { if (m_caster->IsPlayer()) { if (uint32 combo = m_caster->ToPlayer()->GetComboPoints()) { float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); damage += int32(ap * combo * 0.07f); // Eviscerate and Envenom Bonus Damage (item set effect) if (m_caster->HasAura(37169)) damage += combo * 40; } } } break; } case SPELLFAMILY_HUNTER: { //Gore if (m_spellInfo->SpellIconID == 1578) { if (m_caster->HasAura(57627)) // Charge 6 sec post-affect damage *= 2; } // Steady Shot else if (m_spellInfo->SpellFamilyFlags[1] & 0x1) { bool found = false; // check dazed affect Unit::AuraEffectList const& decSpeedList = unitTarget->GetAuraEffectsByType(SPELL_AURA_MOD_DECREASE_SPEED); for (Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter) { if ((*iter)->GetSpellInfo()->SpellIconID == 15 && (*iter)->GetSpellInfo()->Dispel == 0) { found = true; break; } } /// @todo: should this be put on taken but not done? if (found) damage += m_spellInfo->Effects[EFFECT_1].CalcValue(); if (Player* caster = m_caster->ToPlayer()) { // Add Ammo and Weapon damage plus RAP * 0.1 float dmg_min = 0.f; float dmg_max = 0.f; for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) { dmg_min += caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE, i); dmg_max += caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE, i); } if (dmg_max == 0.0f && dmg_min > dmg_max) { damage += int32(dmg_min); } else { damage += irand(int32(dmg_min), int32(dmg_max)); } damage += int32(caster->GetAmmoDPS() * caster->GetAttackTime(RANGED_ATTACK) * 0.001f); } } break; } case SPELLFAMILY_PALADIN: { // Hammer of the Righteous if (m_spellInfo->SpellFamilyFlags[1] & 0x00040000) { // Add main hand dps * effect[2] amount if (Player* player = m_caster->ToPlayer()) { float minTotal = 0.f; float maxTotal = 0.f; for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) { float tmpMin, tmpMax; player->CalculateMinMaxDamage(BASE_ATTACK, false, false, tmpMin, tmpMax, i); minTotal += tmpMin; maxTotal += tmpMax; } float average = (minTotal + maxTotal) / 2; int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, EFFECT_2); damage += count * int32(average * IN_MILLISECONDS) / m_caster->GetAttackTime(BASE_ATTACK); } break; } // Shield of Righteousness if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000) { uint8 level = m_caster->GetLevel(); uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 34.5f)); if (m_caster->GetAuraEffect(64882, EFFECT_0)) block_value += 225; damage += CalculatePct(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue()); break; } break; } } if (m_originalCaster /*&& damage > 0 Xinef: this can be increased from 0*/ && apply_direct_bonus) { // Xinef: protection if (damage < 0) damage = 0; damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, effIndex); damage = unitTarget->SpellDamageBonusTaken(m_originalCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE); } m_damage += damage; } } void Spell::EffectDummy(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget && !gameObjTarget && !itemTarget) return; // selection by spell family switch (m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { switch (m_spellInfo->Id) { // Trial of the Champion, Trample case 67866: { if (unitTarget && !unitTarget->IsVehicle() && !unitTarget->GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID)) unitTarget->CastSpell(unitTarget, 67867, false); return; } // Trial of the Champion, Hammer of the Righteous case 66867: { if (!unitTarget) return; if (unitTarget->HasAura(66940)) m_caster->CastSpell(unitTarget, 66903, true); else m_caster->CastSpell(unitTarget, 66904, true); return; } case 17731: case 69294: { if (!gameObjTarget || gameObjTarget->GetRespawnTime() > GameTime::GetGameTime().count()) return; gameObjTarget->SetRespawnTime(10); gameObjTarget->SendCustomAnim(gameObjTarget->GetGoAnimProgress()); if (Creature* trigger = gameObjTarget->SummonCreature(12758, *gameObjTarget, TEMPSUMMON_TIMED_DESPAWN, 1000)) trigger->CastSpell(trigger, 17731, false); return; } // HoL, Arc Weld case 59086: { if (m_caster && m_caster->IsPlayer() && m_caster->ToPlayer()->isMoving()) m_caster->CastSpell(m_caster, 59097, true); return; } } break; } case SPELLFAMILY_PALADIN: switch (m_spellInfo->Id) { case 31789: // Righteous Defense (step 1) { if (!unitTarget) return; // not empty (checked), copy Unit::AttackerSet attackers = unitTarget->getAttackers(); // remove invalid attackers for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end();) if (!(*aItr)->IsValidAttackTarget(m_caster)) aItr = attackers.erase(aItr); else ++aItr; // selected from list 3 uint32 maxTargets = std::min(3, attackers.size()); for (uint32 i = 0; i < maxTargets; ++i) { Unit::AttackerSet::iterator aItr = attackers.begin(); std::advance(aItr, urand(0, attackers.size() - 1)); m_caster->CastSpell((*aItr), 31790, true); attackers.erase(aItr); } return; } } break; case SPELLFAMILY_ROGUE: // Hunger for Blood if (m_spellInfo->Id == 51662) { m_caster->CastSpell(m_caster, 63848, true); return; } break; } // pet auras if (PetAura const* petSpell = sSpellMgr->GetPetAura(m_spellInfo->Id, effIndex)) { m_caster->AddPetAura(petSpell); return; } // normal DB scripted effect LOG_DEBUG("spells.aura", "Spell ScriptStart spellid {} in EffectDummy({})", m_spellInfo->Id, effIndex); m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget); if (gameObjTarget) { sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, gameObjTarget); } else if (unitTarget && unitTarget->IsCreature()) { sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, unitTarget->ToCreature()); } else if (itemTarget) { sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, itemTarget); } } void Spell::EffectTriggerSpell(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET && effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH) return; uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell; /// @todo: move those to spell scripts if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL && effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET) { // special cases switch (triggered_spell_id) { // Mirror Image case 58832: { // Glyph of Mirror Image if (m_caster->HasAura(63093)) m_caster->CastSpell(m_caster, 65047, true); // Mirror Image break; } // Demonic Empowerment -- succubus case 54437: { unitTarget->RemoveMovementImpairingAuras(true); unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED); unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STUN); // Cast Lesser Invisibility unitTarget->CastSpell(unitTarget, 7870, true); return; } // just skip case 23770: // Sayge's Dark Fortune of * // not exist, common cooldown can be implemented in scripts if need. return; // Brittle Armor - (need add max stack of 24575 Brittle Armor) case 29284: { // Brittle Armor SpellInfo const* spell = sSpellMgr->GetSpellInfo(24575); if (!spell) return; for (uint32 j = 0; j < spell->StackAmount; ++j) m_caster->CastSpell(unitTarget, spell->Id, true); return; } // Mercurial Shield - (need add max stack of 26464 Mercurial Shield) case 29286: { // Mercurial Shield SpellInfo const* spell = sSpellMgr->GetSpellInfo(26464); if (!spell) return; for (uint32 j = 0; j < spell->StackAmount; ++j) m_caster->CastSpell(unitTarget, spell->Id, true); return; } // Cloak of Shadows case 35729: { uint32 dispelMask = SpellInfo::GetDispelMask(DISPEL_ALL); Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras(); for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();) { // remove all harmful spells on you... SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo(); // Pounce Bleed shouldn't be removed by Cloak of Shadows. if (spell->GetAllEffectsMechanicMask() & 1 << MECHANIC_BLEED) return; bool dmgClassNone = false; if (spell->DmgClass == SPELL_DAMAGE_CLASS_NONE && spell->SpellFamilyName == SPELLFAMILY_GENERIC) for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i) { if ((iter->second->GetEffectMask() & (1 << i)) && spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE && spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_TRIGGER_SPELL && spell->Effects[i].ApplyAuraName != SPELL_AURA_DUMMY) { dmgClassNone = false; break; } dmgClassNone = true; } if ((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC || (spell->GetDispelMask() & dispelMask) || dmgClassNone) && // ignore positive and passive auras !iter->second->IsPositive() && !iter->second->GetBase()->IsPassive() && // Xinef: Ignore NPC spells having INVULNERABILITY attribute (!spell->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || spell->SpellFamilyName != SPELLFAMILY_GENERIC)) { m_caster->RemoveAura(iter); } else ++iter; } return; } } } // normal case SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!spellInfo) { LOG_DEBUG("spells.aura", "Spell::EffectTriggerSpell spell {} tried to trigger unknown spell {}", m_spellInfo->Id, triggered_spell_id); return; } SpellCastTargets targets; if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET) { if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex)) return; targets.SetUnitTarget(unitTarget); } else //if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH) { if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK)) return; if (spellInfo->GetExplicitTargetMask() & TARGET_FLAG_DEST_LOCATION) targets.SetDst(m_targets); if (Unit* target = m_targets.GetUnitTarget()) targets.SetUnitTarget(target); else targets.SetUnitTarget(m_caster); } CustomSpellValues values; // set basepoints for trigger with value effect if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE) { // maybe need to set value only when basepoints == 0? values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage); values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage); values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage); } // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category if (m_caster->IsPlayer() && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory()) { m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id); } // original caster guid only for GO cast m_caster->CastSpell(targets, spellInfo, &values, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, nullptr, m_originalCasterGUID); } void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET && effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell; // normal case SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!spellInfo) { LOG_DEBUG("spells.aura", "Spell::EffectTriggerMissileSpell spell {} tried to trigger unknown spell {}", m_spellInfo->Id, triggered_spell_id); return; } SpellCastTargets targets; if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET) { if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex)) return; targets.SetUnitTarget(unitTarget); } else //if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT) { if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK)) return; if (spellInfo->GetExplicitTargetMask() & TARGET_FLAG_DEST_LOCATION) targets.SetDst(m_targets); targets.SetUnitTarget(m_caster); } CustomSpellValues values; // set basepoints for trigger with value effect if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE) { // maybe need to set value only when basepoints == 0? values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage); values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage); values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage); } // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category if (m_caster->IsPlayer() && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory()) { m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id); } // original caster guid only for GO cast m_caster->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK, nullptr, nullptr, m_originalCasterGUID); } void Spell::EffectForceCast(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell; // normal case SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!spellInfo) { LOG_ERROR("spells.effect", "Spell::EffectForceCast of spell {}: triggering unknown spell id {}", m_spellInfo->Id, triggered_spell_id); return; } if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_FORCE_CAST && damage) { switch (m_spellInfo->Id) { case 52588: // Skeletal Gryphon Escape case 48598: // Ride Flamebringer Cue unitTarget->RemoveAura(damage); break; case 52463: // Hide In Mine Car case 52349: // Overtake unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, nullptr, nullptr, true, nullptr, nullptr, m_originalCasterGUID); return; case 72378: // Blood Nova case 73058: // Blood Nova m_caster->CastSpell(unitTarget, damage, true); // additional spell cast break; } } CustomSpellValues values; // set basepoints for trigger with value effect if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_FORCE_CAST_WITH_VALUE) { // maybe need to set value only when basepoints == 0? values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage); values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage); values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage); } SpellCastTargets targets; targets.SetUnitTarget(m_caster); unitTarget->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK); } void Spell::EffectTriggerRitualOfSummoning(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!spellInfo) { LOG_ERROR("spells.effect", "EffectTriggerRitualOfSummoning of spell {}: triggering unknown spell id {}", m_spellInfo->Id, triggered_spell_id); return; } finish(); m_caster->CastSpell((Unit*)nullptr, spellInfo, true); } void Spell::EffectJump(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (m_caster->IsInFlight()) return; if (!unitTarget) return; float speedXY, speedZ; CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(unitTarget), speedXY, speedZ); m_caster->GetMotionMaster()->MoveJump(*unitTarget, speedXY, speedZ); if (m_caster->IsPlayer()) { sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer()); } } void Spell::EffectJumpDest(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH) return; if (m_caster->IsInFlight()) return; if (!m_targets.HasDst() || m_caster->GetVehicle()) return; // Init dest coordinates float x, y, z; destTarget->GetPosition(x, y, z); // xinef: this can happen if MovePositionToFirstCollision detects that X, Y cords are invalid and returns prematurely if (!Acore::IsValidMapCoord(x, y, z) || z <= INVALID_HEIGHT) return; float speedXY, speedZ; float dist = m_caster->GetExactDist2d(x, y); CalculateJumpSpeeds(effIndex, dist, speedXY, speedZ); // Override, calculations are incorrect if (m_spellInfo->Id == 49376) // feral charge { speedXY = pow(speedZ * 10, 8); m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ, 0, ObjectAccessor::GetUnit(*m_caster, m_caster->GetGuidValue(UNIT_FIELD_TARGET))); if (Player* player = m_caster->ToPlayer()) { player->SetCanTeleport(true); } if (m_caster->IsPlayer()) { sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer()); } return; } if (m_spellInfo->Id == 57604) // death grip { speedZ = 3.0f; speedXY = 50.0f; } // crash fix? if (speedXY < 1.0f) speedXY = 1.0f; if (Player* player = m_caster->ToPlayer()) { player->SetCanTeleport(true); } m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ); if (m_caster->IsPlayer()) { sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer()); } } void Spell::CalculateJumpSpeeds(uint8 i, float dist, float& speedXY, float& speedZ) { float runSpeed = m_caster->IsControlledByPlayer() ? playerBaseMoveSpeed[MOVE_RUN] : baseMoveSpeed[MOVE_RUN]; if (Creature* creature = m_caster->ToCreature()) runSpeed *= creature->GetCreatureTemplate()->speed_run; float multiplier = m_spellInfo->Effects[i].ValueMultiplier; if (multiplier <= 0.0f) multiplier = 1.0f; speedXY = std::min(runSpeed * 3.0f * multiplier, std::max(28.0f, m_caster->GetSpeed(MOVE_RUN) * 4.0f)); float duration = dist / speedXY; float durationSqr = duration * duration; float minHeight = m_spellInfo->Effects[i].MiscValue ? m_spellInfo->Effects[i].MiscValue / 10.0f : 0.5f; // Lower bound is blizzlike float maxHeight = m_spellInfo->Effects[i].MiscValueB ? m_spellInfo->Effects[i].MiscValueB / 10.0f : 1000.0f; // Upper bound is unknown float height; if (durationSqr < minHeight * 8 / Movement::gravity) height = minHeight; else if (durationSqr > maxHeight * 8 / Movement::gravity) height = maxHeight; else height = Movement::gravity * durationSqr / 8; speedZ = std::sqrt(2 * Movement::gravity * height); } void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || unitTarget->IsInFlight()) return; if (unitTarget->IsPlayer()) { sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer()); } // Pre effects switch (m_spellInfo->Id) { case 70746: // Teleport Into Sunwell (for Battered Hilt) if (Player* target = unitTarget->ToPlayer()) { uint32 mapid = destTarget->GetMapId(); float x, y, z, orientation; destTarget->GetPosition(x, y, z, orientation); target->TeleportTo(mapid, x, y, z, orientation, TELE_TO_GM_MODE); // skip PlayerCannotEnter check } return; } // If not exist data for dest location - return if (!m_targets.HasDst()) { LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - does not have destination for spell ID {}\n", m_spellInfo->Id); return; } // Init dest coordinates uint32 mapid = destTarget->GetMapId(); if (mapid == MAPID_INVALID) mapid = unitTarget->GetMapId(); float x, y, z, orientation; destTarget->GetPosition(x, y, z, orientation); if (!orientation && m_targets.GetUnitTarget()) orientation = m_targets.GetUnitTarget()->GetOrientation(); LOG_DEBUG("spells.aura", "Spell::EffectTeleportUnits - teleport unit to {} {} {} {} {}\n", mapid, x, y, z, orientation); if (mapid == unitTarget->GetMapId()) { if (unitTarget->GetVehicleKit()) // we are vehicle! unitTarget->GetVehicleKit()->TeleportVehicle(x, y, z, orientation); else { bool withPet = unitTarget->IsPlayer() && m_spellInfo->SpellFamilyName == SPELLFAMILY_GENERIC && unitTarget->GetMap()->IsDungeon() && unitTarget->GetExactDist(x, y, z) > 50.0f; unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster, false, withPet, true); if (unitTarget->IsPlayer()) // pussywizard: for units it's done inside NearTeleportTo unitTarget->UpdateObjectVisibility(true); } } else if (unitTarget->IsPlayer()) unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0); else { LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - spellId {} attempted to teleport creature to a different map.", m_spellInfo->Id); return; } // post effects for TARGET_DEST_DB switch (m_spellInfo->Id) { // Dimensional Ripper - Everlook case 23442: { int32 r = irand(0, 119); if (r >= 70) // 7/12 success { if (r < 100) // 4/12 evil twin m_caster->CastSpell(m_caster, 23445, true); else // 1/12 fire m_caster->CastSpell(m_caster, 23449, true); } return; } // Ultrasafe Transporter: Toshley's Station case 36941: { if (roll_chance_i(50)) // 50% success { int32 rand_eff = urand(1, 7); switch (rand_eff) { case 1: // soul split - evil m_caster->CastSpell(m_caster, 36900, true); break; case 2: // soul split - good m_caster->CastSpell(m_caster, 36901, true); break; case 3: // Increase the size m_caster->CastSpell(m_caster, 36895, true); break; case 4: // Decrease the size m_caster->CastSpell(m_caster, 36893, true); break; case 5: // Transform { if (m_caster->ToPlayer()->GetTeamId() == TEAM_ALLIANCE) m_caster->CastSpell(m_caster, 36897, true); else m_caster->CastSpell(m_caster, 36899, true); break; } case 6: // chicken m_caster->CastSpell(m_caster, 36940, true); break; case 7: // evil twin m_caster->CastSpell(m_caster, 23445, true); break; } } return; } } } void Spell::EffectApplyAura(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!m_spellAura || !unitTarget) return; ASSERT(unitTarget == m_spellAura->GetOwner()); m_spellAura->_ApplyEffectForTargets(effIndex); } void Spell::EffectApplyAreaAura(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!m_spellAura || !unitTarget) return; ASSERT (unitTarget == m_spellAura->GetOwner()); m_spellAura->_ApplyEffectForTargets(effIndex); } void Spell::EffectUnlearnSpecialization(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } uint32 spellToUnlearn = m_spellInfo->Effects[effIndex].TriggerSpell; player->removeSpell(spellToUnlearn, SPEC_MASK_ALL, false); LOG_DEBUG("spells.aura", "Spell: Player {} has unlearned spell {} from Npc: {}", player->GetGUID().ToString(), spellToUnlearn, m_caster->GetGUID().ToString()); } void Spell::EffectPowerDrain(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS)) return; Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue); if (!unitTarget || !unitTarget->IsAlive() || !unitTarget->HasActivePowerType(PowerType) || damage < 0) return; // add spell damage bonus damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex); damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE); // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) int32 power = damage; if (PowerType == POWER_MANA) power -= unitTarget->GetSpellCritDamageReduction(power); int32 newDamage = -(unitTarget->ModifyPower(PowerType, -int32(power))); float gainMultiplier = 0.0f; // Don`t restore from self drain if (m_caster != unitTarget) { gainMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this); int32 gain = int32(newDamage * gainMultiplier); m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, PowerType); } ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, gainMultiplier); } void Spell::EffectSendEvent(SpellEffIndex effIndex) { // we do not handle a flag dropping or clicking on flag in battleground by sendevent system if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET && effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; WorldObject* target = nullptr; // call events for object target if present if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET) { if (unitTarget) target = unitTarget; else if (gameObjTarget) target = gameObjTarget; } else // if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT) { // let's prevent executing effect handler twice in case when spell effect is capable of targeting an object // this check was requested by scripters, but it has some downsides: // now it's impossible to script (using sEventScripts) a cast which misses all targets // or to have an ability to script the moment spell hits dest (in a case when there are object targets present) if (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT_MASK)) return; // some spells have no target entries in dbc and they use focus target if (focusObject) target = focusObject; /// @todo: there should be a possibility to pass dest target to event script } LOG_DEBUG("spells.aura", "Spell ScriptStart {} for spellid {} in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id); if (ZoneScript* zoneScript = m_caster->GetZoneScript()) zoneScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue); else if (InstanceScript* instanceScript = m_caster->GetInstanceScript()) // needed in case Player is the caster instanceScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue); m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->Effects[effIndex].MiscValue, m_caster, target); } void Spell::EffectPowerBurn(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS)) return; Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue); if (!unitTarget || !unitTarget->IsAlive() || !unitTarget->HasActivePowerType(PowerType) || damage < 0) return; // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn) if (m_spellInfo->Id == 8129) { int32 maxDamage = int32(CalculatePct(m_caster->GetMaxPower(PowerType), damage * 2)); damage = int32(CalculatePct(unitTarget->GetMaxPower(PowerType), damage)); damage = std::min(damage, maxDamage); // Remove fear unitTarget->RemoveAurasByType(SPELL_AURA_MOD_FEAR); } int32 power = damage; // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) if (PowerType == POWER_MANA) power -= unitTarget->GetSpellCritDamageReduction(power); int32 newDamage = -(unitTarget->ModifyPower(PowerType, -power)); // NO - Not a typo - EffectPowerBurn uses effect value multiplier - not effect damage multiplier float dmgMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this); // add log data before multiplication (need power amount, not damage) ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, 0.0f); newDamage = int32(newDamage * dmgMultiplier); m_damage += newDamage; } void Spell::EffectHeal(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (unitTarget && unitTarget->IsAlive() && damage >= 0) { // Try to get original caster Unit* caster = m_originalCasterGUID ? m_originalCaster : m_caster; // Skip if m_originalCaster not available if (!caster) return; int32 addhealth = damage; // Vessel of the Naaru (Vial of the Sunwell trinket) if (m_spellInfo->Id == 45064) { // Amount of heal - depends from stacked Holy Energy int damageAmount = 0; if (AuraEffect const* aurEff = m_caster->GetAuraEffect(45062, 0)) { damageAmount += aurEff->GetAmount(); m_caster->RemoveAurasDueToSpell(45062); } addhealth += damageAmount; } // Swiftmend - consumes Regrowth or Rejuvenation else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND, m_spellInfo, m_caster)) { Unit::AuraEffectList const& RejorRegr = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL); // find most short by duration AuraEffect* forcedTargetAura = nullptr; AuraEffect* targetAura = nullptr; for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i) { if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID && (*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x50) { if (m_caster->GetGUID() == (*i)->GetCasterGUID()) { if (!forcedTargetAura || (*i)->GetBase()->GetDuration() < forcedTargetAura->GetBase()->GetDuration()) forcedTargetAura = *i; } else if (!targetAura || (*i)->GetBase()->GetDuration() < targetAura->GetBase()->GetDuration()) targetAura = *i; } } if (forcedTargetAura) targetAura = forcedTargetAura; if (!targetAura) { LOG_ERROR("spells.effect", "Target({}) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID().ToString()); return; } int32 tickheal = targetAura->GetAmount(); if (Unit* auraCaster = targetAura->GetCaster()) tickheal = unitTarget->SpellHealingBonusTaken(auraCaster, targetAura->GetSpellInfo(), tickheal, DOT); //int32 tickheal = targetAura->GetSpellInfo()->EffectBasePoints[idx] + 1; //It is said that talent bonus should not be included int32 tickcount = 0; // Rejuvenation if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x10) tickcount = 4; // Regrowth else // if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x40) tickcount = 6; addhealth += tickheal * tickcount; // Glyph of Swiftmend if (!caster->HasAura(54824)) unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID()); //addhealth += tickheal * tickcount; //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget); } // Death Pact - return pct of max health to caster else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000) { addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL, effIndex); addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL); } else if (m_spellInfo->Id != 33778) // not lifebloom { addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex); addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL); } // Implemented this way as there is no other way to do it currently (that I know :P)... if (caster->ToPlayer() && caster->HasAura(23401)) // Nefarian Corrupted Healing (priest) { if (!m_spellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL) && (m_spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_HOLY)) { m_damage = 0; caster->CastSpell(unitTarget, 23402, false); // Nefarian Corrupted Healing Periodic Damage effect. return; } } m_damage -= addhealth; } } void Spell::EffectHealPct(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (!unitTarget || !unitTarget->IsAlive() || damage < 0) return; // Skip if m_originalCaster not available if (!m_originalCaster) return; uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL, effIndex); heal = unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL); m_damage -= heal; } void Spell::EffectHealMechanical(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (!unitTarget || !unitTarget->IsAlive() || damage < 0) return; // Skip if m_originalCaster not available if (!m_originalCaster) return; uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL, effIndex); m_damage -= unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL); } void Spell::EffectHealthLeech(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || !unitTarget->IsAlive() || damage < 0) return; damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex); damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE); LOG_DEBUG("spells.aura", "HealthLeech :{}", damage); // xinef: handled in spell.cpp //float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this); m_damage += damage; // get max possible damage, don't count overkill for heal //uint32 healthGain = uint32(-unitTarget->GetHealthGain(-damage) * healMultiplier); //if (m_caster->IsAlive()) //{ // healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL); // healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL); // m_caster->HealBySpell(m_caster, m_spellInfo, uint32(healthGain)); //} } void Spell::DoCreateItem(uint8 /*effIndex*/, uint32 itemId) { if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } uint32 newitemid = itemId; ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(newitemid); if (!pProto) { player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } uint32 addNumber = damage; // bg reward have some special in code work bool SelfCast = true; switch (m_spellInfo->Id) { case SPELL_AV_MARK_WINNER: case SPELL_AV_MARK_LOSER: case SPELL_WS_MARK_WINNER: case SPELL_WS_MARK_LOSER: case SPELL_WS_MARK_TIE: case SPELL_AB_MARK_WINNER: case SPELL_AB_MARK_LOSER: SelfCast = true; break; case SPELL_WG_MARK_WINNER: if (player->HasAura(55629 /*SPELL_LIEUTENANT*/)) addNumber = 3; else if (player->HasAura(33280 /*SPELL_CORPORAL*/)) addNumber = 2; else addNumber = 1; SelfCast = true; break; } if (addNumber < 1) addNumber = 1; if (addNumber > pProto->GetMaxStackSize()) addNumber = pProto->GetMaxStackSize(); /* == gem perfection handling == */ // the chance of getting a perfect result float perfectCreateChance = 0.0f; // the resulting perfect item if successful uint32 perfectItemType = itemId; // get perfection capability and chance if (CanCreatePerfectItem(player, m_spellInfo->Id, perfectCreateChance, perfectItemType)) if (roll_chance_f(perfectCreateChance)) // if the roll succeeds... newitemid = perfectItemType; // the perfect item replaces the regular one /* == gem perfection handling over == */ /* == profession specialization handling == */ // init items_count to 1, since 1 item will be created regardless of specialization int32 itemsCount = 1; float additionalCreateChance = 0.0f; int32 additionalMaxNum = 0; // get the chance and maximum number for creating extra items if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum)) { // roll with this chance till we roll not to create or we create the max num while (roll_chance_f(additionalCreateChance) && itemsCount <= additionalMaxNum) ++itemsCount; } // really will be created more items addNumber *= itemsCount; /* == profession specialization handling over == */ // can the player store the new item? ItemPosCountVec dest; uint32 no_space = 0; InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, addNumber, &no_space); if (msg != EQUIP_ERR_OK) { // convert to possible store amount if (msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS) addNumber -= no_space; else { // if not created by another reason from full inventory or unique items amount limitation player->SendEquipError(msg, nullptr, nullptr, newitemid); return; } } if (addNumber) { // create the new item and store it Item* pItem = player->StoreNewItem(dest, newitemid, true); // was it successful? return error if not if (!pItem) { player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } // set the "Crafted by ..." property of the item if (m_caster->IsPlayer() && pItem->GetTemplate()->HasSignature()) pItem->SetGuidValue(ITEM_FIELD_CREATOR, player->GetGUID()); // send info to the client player->SendNewItem(pItem, addNumber, true, SelfCast); sScriptMgr->OnPlayerCreateItem(player, pItem, addNumber); // we succeeded in creating at least one item, so a levelup is possible if (SelfCast) player->UpdateCraftSkill(m_spellInfo->Id); } } void Spell::EffectCreateItem(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType); ExecuteLogEffectCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType); } void Spell::EffectCreateItem2(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } uint32 itemId = m_spellInfo->Effects[effIndex].ItemType; if (itemId) DoCreateItem(effIndex, itemId); // special case: fake item replaced by generate using spell_loot_template if (m_spellInfo->IsLootCrafting()) { if (itemId) { if (!player->HasItemCount(itemId)) return; // remove reagent uint32 count = 1; player->DestroyItemCount(itemId, count, true); // create some random items player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); } else player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items } /// @todo: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType); } void Spell::EffectCreateRandomItem(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } // create some random items player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); /// @todo: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType); } void Spell::EffectPersistentAA(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (!m_spellAura) { Unit* caster = m_caster->GetEntry() == WORLD_TRIGGER ? m_originalCaster : m_caster; float radius = m_spellInfo->Effects[effIndex].CalcRadius(caster); // Caster not in world, might be spell triggered from aura removal if (!caster->IsInWorld() || !caster->FindMap() || !ObjectAccessor::GetUnit(*caster, caster->GetGUID())) // pussywizard: temporary crash fix (FindMap and GetUnit are mine) return; DynamicObject* dynObj = new DynamicObject(); if (!dynObj->CreateDynamicObject(caster->GetMap()->GenerateLowGuid(), caster, m_spellInfo->Id, *destTarget, radius, DYNAMIC_OBJECT_AREA_SPELL)) { delete dynObj; return; } if (Aura* aura = Aura::TryCreate(m_spellInfo, MAX_EFFECT_MASK, dynObj, caster, &m_spellValue->EffectBasePoints[0])) { m_spellAura = aura; m_spellAura->SetTriggeredByAuraSpellInfo(m_triggeredByAuraSpell.spellInfo); m_spellAura->_RegisterForTargets(); } else return; } ASSERT(m_spellAura->GetDynobjOwner()); m_spellAura->_ApplyEffectForTargets(effIndex); } void Spell::EffectEnergize(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; if (!unitTarget->IsAlive()) return; if (unitTarget->HasUnitState(UNIT_STATE_ISOLATED)) { m_caster->SendSpellDamageImmune(unitTarget, GetSpellInfo()->Id); return; } if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS)) return; Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue); if (unitTarget->IsPlayer() && !unitTarget->HasActivePowerType(power) && m_spellInfo->SpellFamilyName != SPELLFAMILY_POTION && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED)) return; if (unitTarget->GetMaxPower(power) == 0) return; // Some level depends spells int level_multiplier = 0; int level_diff = 0; switch (m_spellInfo->Id) { case 9512: // Restore Energy level_diff = m_caster->GetLevel() - 40; level_multiplier = 2; break; case 24571: // Blood Fury level_diff = m_caster->GetLevel() - 60; level_multiplier = 10; break; case 24532: // Burst of Energy level_diff = m_caster->GetLevel() - 60; level_multiplier = 4; break; case 31930: // Judgements of the Wise case 63375: // Improved Stormstrike case 68082: // Glyph of Seal of Command damage = int32(CalculatePct(unitTarget->GetCreateMana(), damage)); break; case 48542: // Revitalize damage = int32(CalculatePct(unitTarget->GetMaxPower(power), damage)); break; case 71132: // Glyph of Shadow Word: Pain damage = int32(CalculatePct(unitTarget->GetCreateMana(), 1)); // set 1 as value, missing in dbc break; default: break; } if (level_diff > 0) damage -= level_multiplier * level_diff; if (damage < 0) return; m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, damage, power); // Mad Alchemist's Potion if (m_spellInfo->Id == 45051) { // find elixirs on target bool guardianFound = false; bool battleFound = false; Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras(); for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr) { SpellGroupSpecialFlags sFlag = sSpellMgr->GetSpellGroupSpecialFlags(itr->second->GetBase()->GetId()); if (!guardianFound) if (sFlag & SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN) guardianFound = true; if (!battleFound) if (sFlag & SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE) battleFound = true; if (battleFound && guardianFound) break; } // get all available elixirs by mask and spell level std::set availableElixirs; if (!guardianFound) sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN, availableElixirs); if (!battleFound) sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE, availableElixirs); for (std::set::iterator itr = availableElixirs.begin(); itr != availableElixirs.end();) { SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(*itr); if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->GetLevel()) availableElixirs.erase(itr++); else ++itr; } if (!availableElixirs.empty()) { // cast random elixir on target m_caster->CastSpell(unitTarget, Acore::Containers::SelectRandomContainerElement(availableElixirs), true, m_CastItem); } } } void Spell::EffectEnergizePct(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; if (!unitTarget->IsAlive()) return; if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS)) return; Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue); if (unitTarget->IsPlayer() && !unitTarget->HasActivePowerType(power) && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED)) return; uint32 maxPower = unitTarget->GetMaxPower(power); if (maxPower == 0) return; uint32 gain = CalculatePct(maxPower, damage); m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power); } void Spell::SendLoot(ObjectGuid guid, LootType loottype) { Player* player = m_caster->ToPlayer(); if (!player) return; if (gameObjTarget) { // Players shouldn't be able to loot gameobjects that are currently despawned if (!gameObjTarget->isSpawned() && !player->IsGameMaster()) { LOG_ERROR("spells.effect", "Possible hacking attempt: Player {} [{}] tried to loot a gameobject [{}] which is on respawn time without being in GM mode!", player->GetName(), player->GetGUID().ToString(), gameObjTarget->GetGUID().ToString()); return; } // special case, already has GossipHello inside so return and avoid calling twice if (gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_GOOBER) { gameObjTarget->Use(m_caster); return; } if (sScriptMgr->OnGossipHello(player, gameObjTarget)) return; if (gameObjTarget->AI()->GossipHello(player, false)) return; switch (gameObjTarget->GetGoType()) { case GAMEOBJECT_TYPE_DOOR: gameObjTarget->UseDoorOrButton(0, false, player); return; case GAMEOBJECT_TYPE_BUTTON: gameObjTarget->UseDoorOrButton(0, false, player); // Xinef: properly link possible traps if (uint32 trapEntry = gameObjTarget->GetGOInfo()->button.linkedTrap) gameObjTarget->TriggeringLinkedGameObject(trapEntry, player); return; case GAMEOBJECT_TYPE_QUESTGIVER: player->PrepareGossipMenu(gameObjTarget, gameObjTarget->GetGOInfo()->questgiver.gossipID, true); player->SendPreparedGossip(gameObjTarget); return; case GAMEOBJECT_TYPE_SPELL_FOCUS: // triggering linked GO if (uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId) gameObjTarget->TriggeringLinkedGameObject(trapEntry, m_caster); return; case GAMEOBJECT_TYPE_CHEST: // triggering linked GO if (uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId) gameObjTarget->TriggeringLinkedGameObject(trapEntry, m_caster); // Don't return, let loots been taken default: break; } } // Send loot player->SendLoot(guid, loottype); } void Spell::EffectOpenLock(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!m_caster->IsPlayer()) { LOG_DEBUG("spells.aura", "WORLD: Open Lock - No Player Caster!"); return; } Player* player = m_caster->ToPlayer(); uint32 lockId = 0; ObjectGuid guid; // Get lockId if (gameObjTarget) { GameObjectTemplate const* goInfo = gameObjTarget->GetGOInfo(); // Arathi Basin banner opening. /// @todo: Verify correctness of this check if ((goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune) || (goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK)) { //CanUseBattlegroundObject() already called in CheckCast() // in battleground check if (Battleground* bg = player->GetBattleground()) { bg->EventPlayerClickedOnFlag(player, gameObjTarget); return; } } else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND) { //CanUseBattlegroundObject() already called in CheckCast() // in battleground check if (Battleground* bg = player->GetBattleground()) { if (bg->GetBgTypeID(true) == BATTLEGROUND_EY) bg->EventPlayerClickedOnFlag(player, gameObjTarget); return; } } else if (m_spellInfo->Id == 1842 && gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP) { gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); if (gameObjTarget->getLootState() == GO_JUST_DEACTIVATED && !gameObjTarget->GetOwner()) // pussywizard { gameObjTarget->SetRespawnTime(gameObjTarget->GetGOInfo()->GetAutoCloseTime() / IN_MILLISECONDS/*xinef*/); } return; } /// @todo: Add script for spell 41920 - Filling, becouse server it freze when use this spell // handle outdoor pvp object opening, return true if go was registered for handling // these objects must have been spawned by outdoorpvp! else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr->HandleOpenGo(player, gameObjTarget)) return; lockId = goInfo->GetLockId(); guid = gameObjTarget->GetGUID(); } else if (itemTarget) { lockId = itemTarget->GetTemplate()->LockID; guid = itemTarget->GetGUID(); } else { LOG_DEBUG("spells.aura", "WORLD: Open Lock - No GameObject/Item Target!"); return; } SkillType skillId = SKILL_NONE; int32 reqSkillValue = 0; int32 skillValue; SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue); if (res != SPELL_CAST_OK) { SendCastResult(res); return; } if (gameObjTarget) SendLoot(guid, LOOT_SKINNING); else if (itemTarget) { itemTarget->SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_UNLOCKED); if (Player* itemOwner = itemTarget->GetOwner()) itemTarget->SetState(ITEM_CHANGED, itemOwner); } // not allow use skill grow at item base open if (!m_CastItem && skillId != SKILL_NONE) { // update skill if really known if (uint32 pureSkillValue = player->GetPureSkillValue(skillId)) { if (gameObjTarget) { // Allow one skill-up until respawned if (!gameObjTarget->IsInSkillupList(player->GetGUID())) { gameObjTarget->AddToSkillupList(player->GetGUID()); player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue); } } else if (itemTarget) { // Do one skill-up player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue); } } } ExecuteLogEffectOpenLock(effIndex, gameObjTarget ? (Object*)gameObjTarget : (Object*)itemTarget); } void Spell::EffectSummonChangeItem(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (!m_caster->IsPlayer()) return; Player* player = m_caster->ToPlayer(); // applied only to using item if (!m_CastItem) return; // ... only to item in own inventory/bank/equip_slot if (m_CastItem->GetOwnerGUID() != player->GetGUID()) return; uint32 newitemid = m_spellInfo->Effects[effIndex].ItemType; if (!newitemid) return; uint16 pos = m_CastItem->GetPos(); Item* pNewItem = Item::CreateItem(newitemid, 1, player); if (!pNewItem) return; // Client-side enchantment durations update player->UpdateEnchantmentDurations(); for (uint8 j = PERM_ENCHANTMENT_SLOT; j <= TEMP_ENCHANTMENT_SLOT; ++j) if (m_CastItem->GetEnchantmentId(EnchantmentSlot(j))) pNewItem->SetEnchantment(EnchantmentSlot(j), m_CastItem->GetEnchantmentId(EnchantmentSlot(j)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(j)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(j))); if (m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) < m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)) { double lossPercent = 1 - m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) / double(m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)); player->DurabilityLoss(pNewItem, lossPercent); } if (player->IsInventoryPos(pos)) { ItemPosCountVec dest; InventoryResult msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true); if (msg == EQUIP_ERR_OK) { player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true); // prevent crash at access and unexpected charges counting with item update queue corrupt if (m_CastItem == m_targets.GetItemTarget()) m_targets.SetItemTarget(nullptr); m_CastItem = nullptr; m_castItemGUID.Clear(); player->StoreItem(dest, pNewItem, true); player->ItemAddedQuestCheck(pNewItem->GetEntry(), 1); return; } } else if (player->IsBankPos(pos)) { ItemPosCountVec dest; uint8 msg = player->CanBankItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true); if (msg == EQUIP_ERR_OK) { player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true); // prevent crash at access and unexpected charges counting with item update queue corrupt if (m_CastItem == m_targets.GetItemTarget()) m_targets.SetItemTarget(nullptr); m_CastItem = nullptr; m_castItemGUID.Clear(); player->BankItem(dest, pNewItem, true); return; } } else if (player->IsEquipmentPos(pos)) { uint16 dest; player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true); uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true); if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CANT_DO_RIGHT_NOW) { if (msg == EQUIP_ERR_CANT_DO_RIGHT_NOW) dest = EQUIPMENT_SLOT_MAINHAND; // prevent crash at access and unexpected charges counting with item update queue corrupt if (m_CastItem == m_targets.GetItemTarget()) m_targets.SetItemTarget(nullptr); m_CastItem = nullptr; m_castItemGUID.Clear(); player->EquipItem(dest, pNewItem, true); player->AutoUnequipOffhandIfNeed(); return; } } // fail delete pNewItem; } void Spell::EffectProficiency(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (!m_caster->IsPlayer()) return; Player* p_target = m_caster->ToPlayer(); uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask; if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask)) { p_target->AddWeaponProficiency(subClassMask); p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency()); } if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask)) { p_target->AddArmorProficiency(subClassMask); p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency()); } } void Spell::EffectSummonType(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; uint32 entry = m_spellInfo->Effects[effIndex].MiscValue; if (m_spellValue->MiscVal[effIndex]) entry = m_spellValue->MiscVal[effIndex]; if (!entry) return; SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[effIndex].MiscValueB); if (!properties) { LOG_ERROR("spells.effect", "EffectSummonType: Unhandled summon type {}", m_spellInfo->Effects[effIndex].MiscValueB); return; } if (!m_originalCaster) return; bool personalSpawn = (properties->Flags & SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER) != 0; int32 duration = m_spellInfo->GetDuration(); if (Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); TempSummon* summon = nullptr; // determine how many units should be summoned uint32 numSummons; // some spells need to summon many units, for those spells number of summons is stored in effect value // however so far noone found a generic check to find all of those (there's no related data in summonproperties.dbc // and in spell attributes, possibly we need to add a table for those) // so here's a list of MiscValueB values, which is currently most generic check switch (properties->Id) { case 64: case 61: case 1101: case 66: case 648: case 2301: case 1061: case 1261: case 629: case 181: case 715: case 1562: case 833: case 1161: case 713: // xinef, bloodworms numSummons = (damage > 0) ? damage : 1; break; default: numSummons = 1; break; } switch (properties->Category) { case SUMMON_CATEGORY_WILD: case SUMMON_CATEGORY_ALLY: case SUMMON_CATEGORY_UNK: if (properties->Flags & 512) { SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn); break; } switch (properties->Type) { case SUMMON_TYPE_PET: case SUMMON_TYPE_GUARDIAN: case SUMMON_TYPE_GUARDIAN2: case SUMMON_TYPE_MINION: SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn); break; // Summons a vehicle, but doesn't force anyone to enter it (see SUMMON_CATEGORY_VEHICLE) case SUMMON_TYPE_VEHICLE: case SUMMON_TYPE_VEHICLE2: summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn); break; case SUMMON_TYPE_LIGHTWELL: case SUMMON_TYPE_TOTEM: { // protection code summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn); if (!summon || !summon->IsTotem()) return; // Mana Tide Totem if (m_spellInfo->Id == 16190) damage = m_caster->CountPctFromMaxHealth(10); if (damage && properties->Type != SUMMON_TYPE_LIGHTWELL) // Health set in script for lightwell { summon->SetMaxHealth(damage); summon->SetHealth(damage); } break; } case SUMMON_TYPE_JEEVES: case SUMMON_TYPE_MINIPET: { summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn); if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION)) return; summon->SelectLevel(); // some summoned creaters have different from 1 DB data for level/hp summon->ReplaceAllNpcFlags(NPCFlags(summon->GetCreatureTemplate()->npcflag)); summon->SetImmuneToAll(true); summon->SetReactState(REACT_PASSIVE); // Xinef: Pet can have some auras in creature_addon or in scripts, do not remove them instantly //summon->AI()->EnterEvadeMode(); if (properties->Type != SUMMON_TYPE_JEEVES) { summon->GetMotionMaster()->Clear(false); summon->GetMotionMaster()->MoveFollow(m_originalCaster, PET_FOLLOW_DIST, summon->GetFollowAngle(), MOTION_SLOT_ACTIVE); } break; } default: { float radius = m_spellInfo->Effects[effIndex].CalcRadius(); TempSummonType summonType = (duration <= 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; for (uint32 count = 0; count < numSummons; ++count) { Position pos; if (count == 0) pos = *destTarget; else // randomize position for multiple summons pos = m_caster->GetRandomPoint(*destTarget, radius); summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration, 0, nullptr, personalSpawn); if (!summon) continue; summon->SetTempSummonType(summonType); if (properties->Category == SUMMON_CATEGORY_ALLY) { summon->SetOwnerGUID(m_originalCaster->GetGUID()); summon->SetFaction(m_originalCaster->GetFaction()); } ExecuteLogEffectSummonObject(effIndex, summon); } return; } }//switch break; case SUMMON_CATEGORY_PET: // Xinef: SummonGuardian function can summon a few npcs of same type, remove old summons with same entry here if (m_originalCaster) m_originalCaster->RemoveAllMinionsByEntry(entry); SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn); break; case SUMMON_CATEGORY_PUPPET: summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn); break; case SUMMON_CATEGORY_VEHICLE: // Summoning spells (usually triggered by npc_spellclick) that spawn a vehicle and that cause the clicker // to cast a ride vehicle spell on the summoned unit. //float x, y, z; //m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); // xinef: vehicles summoned in air, eg. Cold Hearted quest if (std::fabs(m_caster->GetPositionZ() - destTarget->GetPositionZ()) > 6.0f) destTarget->m_positionZ = m_caster->GetPositionZ(); summon = m_originalCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_caster, m_spellInfo->Id, 0, personalSpawn); if (!summon || !summon->IsVehicle()) return; // The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE uint32 spellId = VEHICLE_SPELL_RIDE_HARDCODED; int32 basePoints = m_spellInfo->Effects[effIndex].CalcValue(); if (basePoints > 1) // xinef: some summoning spells have value 1 - indicates vehicle seat { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(basePoints); if (spellInfo && spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE)) spellId = spellInfo->Id; } // xinef: if we have small value, it indicates seat position if (basePoints > 0 && basePoints < MAX_VEHICLE_SEATS) m_originalCaster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, basePoints, summon, true); else m_originalCaster->CastSpell(summon, spellId, true); // xinef: i think this is wrong, found only 2 vehicles with faction override and one of them should inherit caster faction... //uint32 faction = properties->Faction; //if (!faction) uint32 faction = m_originalCaster->GetFaction(); summon->SetFaction(faction); break; } if (summon) { summon->SetCreatorGUID(m_originalCaster->GetGUID()); ExecuteLogEffectSummonObject(effIndex, summon); } } void Spell::EffectLearnSpell(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; if (!unitTarget->IsPlayer()) { if (unitTarget->ToPet()) EffectLearnPetSpell(effIndex); return; } Player* player = unitTarget->ToPlayer(); uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell; player->learnSpell(spellToLearn); LOG_DEBUG("spells.aura", "Spell: Player {} has learned spell {} from Npc {}", player->GetGUID().ToString(), spellToLearn, m_caster->GetGUID().ToString()); } typedef std::list> DispelList; void Spell::EffectDispel(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; // Create dispel mask by dispel type uint32 dispel_type = m_spellInfo->Effects[effIndex].MiscValue; uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(dispel_type)); DispelChargesList dispel_list; unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispel_list, m_spellInfo); if (dispel_list.empty()) return; // Ok if exist some buffs for dispel try dispel it uint32 failCount = 0; DispelChargesList success_list; WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4); // dispel N = damage buffs (or while exist buffs for dispel) for (int32 count = 0; count < damage && !dispel_list.empty();) { // Random select buff for dispel DispelChargesList::iterator itr = dispel_list.begin(); std::advance(itr, urand(0, dispel_list.size() - 1)); int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster)); // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance." if (!chance) { dispel_list.erase(itr); continue; } else { if (roll_chance_i(chance)) { bool alreadyListed = false; for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr) { if (successItr->first->GetId() == itr->first->GetId()) { ++successItr->second; alreadyListed = true; } } if (!alreadyListed) success_list.push_back(std::make_pair(itr->first, 1)); --itr->second; if (itr->second <= 0) dispel_list.erase(itr); } else { if (!failCount) { // Failed to dispell dataFail << m_caster->GetGUID(); // Caster GUID dataFail << unitTarget->GetGUID(); // Victim GUID dataFail << uint32(m_spellInfo->Id); // dispel spell id } ++failCount; dataFail << uint32(itr->first->GetId()); // Spell Id } ++count; } } if (failCount) m_caster->SendMessageToSet(&dataFail, true); // put in combat if (unitTarget->IsFriendlyTo(m_caster)) unitTarget->getHostileRefMgr().threatAssist(m_caster, 0.0f, m_spellInfo); if (success_list.empty()) return; WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8 + 8 + 4 + 1 + 4 + success_list.size() * 5); // Send packet header dataSuccess << unitTarget->GetPackGUID(); // Victim GUID dataSuccess << m_caster->GetPackGUID(); // Caster GUID dataSuccess << uint32(m_spellInfo->Id); // dispel spell id dataSuccess << uint8(0); // not used dataSuccess << uint32(success_list.size()); // count for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr) { // Send dispelled spell info dataSuccess << uint32(itr->first->GetId()); // Spell Id dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second); } m_caster->SendMessageToSet(&dataSuccess, true); // On success dispel // Devour Magic if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->GetCategory() == SPELLCATEGORY_DEVOUR_MAGIC) { int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue(); m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, nullptr, nullptr, true); // Glyph of Felhunter if (Unit* owner = m_caster->GetOwner()) if (owner->GetAura(56249)) owner->CastCustomSpell(owner, 19658, &heal_amount, nullptr, nullptr, true); } } void Spell::EffectDualWield(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; unitTarget->SetCanDualWield(true); } void Spell::EffectPull(SpellEffIndex effIndex) { /// @todo: create a proper pull towards distract spell center for distract EffectNULL(effIndex); } void Spell::EffectDistract(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; // Check for possible target if (!unitTarget || unitTarget->IsEngaged()) return; // target must be OK to do this if (unitTarget->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING)) return; unitTarget->SetFacingTo(unitTarget->GetAngle(destTarget)); /// @BUG Causes the player to stop moving. unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS); } void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!m_caster->IsPlayer()) return; m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(), LOOT_PICKPOCKETING); } void Spell::EffectAddFarsight(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (!m_caster->IsPlayer()) return; float radius = m_spellInfo->Effects[effIndex].CalcRadius(); int32 duration = m_spellInfo->GetDuration(); // Caster not in world, might be spell triggered from aura removal if (!m_caster->IsInWorld()) return; // Remove old farsight if exist bool updateViewerVisibility = m_caster->RemoveDynObject(m_spellInfo->Id); DynamicObject* dynObj = new DynamicObject(); if (!dynObj->CreateDynamicObject(m_caster->GetMap()->GenerateLowGuid(), m_caster, m_spellInfo->Id, *destTarget, radius, DYNAMIC_OBJECT_FARSIGHT_FOCUS)) { delete dynObj; return; } dynObj->SetDuration(duration); dynObj->SetCasterViewpoint(updateViewerVisibility); } void Spell::EffectUntrainTalents(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || m_caster->IsPlayer()) return; if (ObjectGuid guid = m_caster->GetGUID()) // the trainer is the caster unitTarget->ToPlayer()->SendTalentWipeConfirm(guid); } void Spell::EffectTeleUnitsFaceCaster(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || unitTarget->IsInFlight()) return; if (m_targets.HasDst()) { unitTarget->NearTeleportTo(destTarget->GetPositionX(), destTarget->GetPositionY(), destTarget->GetPositionZ(), destTarget->GetAbsoluteAngle(m_caster), unitTarget == m_caster); } } void Spell::EffectLearnSkill(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget->IsPlayer()) return; if (damage < 0) return; uint32 skillid = m_spellInfo->Effects[effIndex].MiscValue; uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid); unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), skillval ? skillval : 1, damage * 75); } void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget->IsPlayer()) return; // not scale value for item based reward (/10 value expected) if (m_CastItem) { unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage / 10, false); LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (item {}) for player: {}", m_spellInfo->Id, damage / 10, m_CastItem->GetEntry(), unitTarget->ToPlayer()->GetGUID().ToString()); return; } // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80 if (damage <= 50) { uint32 honor_reward = Acore::Honor::hk_honor_at_level(unitTarget->GetLevel(), float(damage)); unitTarget->ToPlayer()->RewardHonor(nullptr, 1, honor_reward, false); LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (scale) to player: {}", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUID().ToString()); } else { //maybe we have correct honor_gain in damage already unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage, false); LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (non scale) for player: {}", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUID().ToString()); } } void Spell::EffectTradeSkill(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (!m_caster->IsPlayer()) return; // uint32 skillid = m_spellInfo->Effects[i].MiscValue; // uint16 skillmax = unitTarget->ToPlayer()->(skillid); // m_caster->ToPlayer()->SetSkill(skillid, skillval?skillval:1, skillmax+75); } void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!m_caster->IsPlayer()) return; if (!itemTarget) return; Player* p_caster = m_caster->ToPlayer(); // Handle vellums if (itemTarget->IsWeaponVellum() || itemTarget->IsArmorVellum()) { // destroy one vellum from stack uint32 count = 1; p_caster->DestroyItemCount(itemTarget, count, true); unitTarget = p_caster; // and add a scroll DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType); itemTarget = nullptr; m_targets.SetItemTarget(nullptr); } else { // do not increase skill if vellum used if (!(m_CastItem && m_CastItem->GetTemplate()->HasFlag(ITEM_FLAG_NO_REAGENT_COST))) p_caster->UpdateCraftSkill(m_spellInfo->Id); uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue; if (!enchant_id) return; SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!pEnchant) return; // item can be in trade slot and have owner diff. from caster Player* item_owner = itemTarget->GetOwner(); if (!item_owner) return; // remove old enchanting before applying new if equipped item_owner->ApplyEnchantment(itemTarget, PERM_ENCHANTMENT_SLOT, false); itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0, m_caster->GetGUID()); // add new enchanting if equipped item_owner->ApplyEnchantment(itemTarget, PERM_ENCHANTMENT_SLOT, true); item_owner->RemoveTradeableItem(itemTarget); itemTarget->ClearSoulboundTradeable(item_owner); } } void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!m_caster->IsPlayer()) return; if (!itemTarget) return; uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue; if (!enchant_id) return; SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!pEnchant) return; // support only enchantings with add socket in this slot { bool add_socket = false; for (uint8 i = 0; i < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++i) { if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET) { add_socket = true; break; } } if (!add_socket) { LOG_ERROR("spells.effect", "Spell::EffectEnchantItemPrismatic: attempt apply enchant spell {} with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC ({}) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET ({}), not suppoted yet.", m_spellInfo->Id, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET); return; } } // item can be in trade slot and have owner diff. from caster Player* item_owner = itemTarget->GetOwner(); if (!item_owner) return; // remove old enchanting before applying new if equipped item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, false); itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0, m_caster->GetGUID()); // add new enchanting if equipped item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, true); item_owner->RemoveTradeableItem(itemTarget); itemTarget->ClearSoulboundTradeable(item_owner); } void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!m_caster->IsPlayer()) return; Player* p_caster = m_caster->ToPlayer(); // Rockbiter Weapon apply to both weapon if (!itemTarget) return; if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x400000) { uint32 spell_id = 0; // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value // Note: damage calculated (correctly) with rounding int32(float(v)) but // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime switch (damage) { // Rank 1 case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2] // Rank 2 case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4] case 5: spell_id = 36751; break; // 20% // Rank 3 case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6] case 7: spell_id = 36755; break; // 20% // Rank 4 case 9: spell_id = 36761; break; // 0% [ 7% == 6] case 10: spell_id = 36758; break; // 14% case 11: spell_id = 36760; break; // 20% default: LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: Damage {} not handled in S'RW", damage); return; } SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id); if (!spellInfo) { LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: unknown spell id {}", spell_id); return; } for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j) { if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j))) { if (item->IsFitToSpellRequirements(m_spellInfo)) { Spell* spell = new Spell(m_caster, spellInfo, TRIGGERED_FULL_MASK); SpellCastTargets targets; targets.SetItemTarget(item); spell->prepare(&targets); } } } return; } if (!itemTarget) return; uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue; if (!enchant_id) { LOG_ERROR("spells.effect", "Spell {} Effect {} (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo->Id, effIndex); return; } SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!pEnchant) { LOG_ERROR("spells.effect", "Spell {} Effect {} (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id {} ", m_spellInfo->Id, effIndex, enchant_id); return; } // select enchantment duration uint32 duration; // rogue family enchantments exception by duration if (m_spellInfo->Id == 38615) duration = 1800; // 30 mins // other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints) else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE) duration = 3600; // 1 hour // shaman family enchantments else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN) duration = 1800; // 30 mins // other cases with this SpellVisual already selected else if (m_spellInfo->SpellVisual[0] == 215) duration = 1800; // 30 mins // some fishing pole bonuses except Glow Worm which lasts full hour else if (m_spellInfo->SpellVisual[0] == 563 && m_spellInfo->Id != 64401) duration = 600; // 10 mins // shaman rockbiter enchantments else if (m_spellInfo->SpellVisual[0] == 0) duration = 1800; // 30 mins else if (m_spellInfo->Id == 29702) duration = 300; // 5 mins else if (m_spellInfo->Id == 37360) duration = 300; // 5 mins // default case else duration = 3600; // 1 hour // item can be in trade slot and have owner diff. from caster Player* item_owner = itemTarget->GetOwner(); if (!item_owner) return; // remove old enchanting before applying new if equipped item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, false); itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, pEnchant->charges, m_caster->GetGUID()); // add new enchanting if equipped item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true); item_owner->RemoveTradeableItem(itemTarget); itemTarget->ClearSoulboundTradeable(item_owner); } void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (m_caster->GetPetGUID()) return; if (!unitTarget) return; if (!unitTarget->IsCreature()) return; Creature* creatureTarget = unitTarget->ToCreature(); if (creatureTarget->IsPet()) return; if (!m_caster->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET)) return; // cast finish successfully //SendChannelUpdate(0); finish(); Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget, m_spellInfo->Id); if (!pet) // in very specific state like near world end/etc. return; // "kill" original creature creatureTarget->DespawnOrUnsummon(); uint8 level = (creatureTarget->GetLevel() < (m_caster->GetLevel() - 5)) ? (m_caster->GetLevel() - 5) : creatureTarget->GetLevel(); // prepare visual effect for levelup pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1); // add to world pet->GetMap()->AddToMap(pet->ToCreature(), true); // visual effect for levelup pet->SetUInt32Value(UNIT_FIELD_LEVEL, level); // caster have pet now m_caster->SetMinion(pet, true); pet->InitTalentForLevel(); if (m_caster->IsPlayer()) { pet->SavePetToDB(PET_SAVE_AS_CURRENT); m_caster->ToPlayer()->PetSpellInitialize(); } } void Spell::EffectSummonPet(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (!m_originalCaster) return; uint32 petentry = m_spellInfo->Effects[effIndex].MiscValue; int32 duration = m_spellInfo->GetDuration(); if (Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); Player* owner = m_originalCaster->ToPlayer(); if (!owner && m_originalCaster->ToCreature()->IsTotem()) owner = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself(); if (!owner) { SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(67); if (properties) { // Xinef: unsummon old guardian if (Guardian* oldPet = m_originalCaster->GetGuardianPet()) oldPet->UnSummon(); SummonGuardian(effIndex, petentry, properties, 1, false); } return; } Pet* OldSummon = owner->GetPet(); // if pet requested type already exist if (OldSummon) { if (petentry == 0 || OldSummon->GetEntry() == petentry) { // pet in corpse state can't be summoned if (OldSummon->isDead()) return; ASSERT(OldSummon->GetMap() == owner->GetMap()); //OldSummon->GetMap()->Remove(OldSummon->ToCreature(), false); float px, py, pz; owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize()); OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation()); OldSummon->UpdateObjectVisibility(); OldSummon->SetHealth(OldSummon->GetMaxHealth()); OldSummon->SetPower(OldSummon->getPowerType(), OldSummon->GetMaxPower(OldSummon->getPowerType())); // notify player for (CreatureSpellCooldowns::const_iterator itr = OldSummon->m_CreatureSpellCooldowns.begin(); itr != OldSummon->m_CreatureSpellCooldowns.end(); ++itr) owner->SendClearCooldown(itr->first, OldSummon); // actually clear cooldowns OldSummon->m_CreatureSpellCooldowns.clear(); Unit::AuraApplicationMap& myAuras = OldSummon->GetAppliedAuras(); for (Unit::AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();) { Aura const* aura = i->second->GetBase(); if (!aura->IsPassive() && !OldSummon->IsPetAura(aura) && aura->CanBeSentToClient()) OldSummon->RemoveAura(i); else ++i; } return; } if (owner->IsPlayer()) owner->ToPlayer()->RemovePet(OldSummon, PET_SAVE_NOT_IN_SLOT, false); else return; } float x, y, z; owner->GetClosePoint(x, y, z, owner->GetObjectSize()); Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET); if (!pet) return; if (m_caster->IsCreature()) { if (m_caster->ToCreature()->IsTotem()) pet->SetReactState(REACT_AGGRESSIVE); else pet->SetReactState(REACT_DEFENSIVE); } pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); // Reset cooldowns if (!owner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET)) { pet->m_CreatureSpellCooldowns.clear(); owner->PetSpellInitialize(); } // Set health to max if new pet is summoned // in this function old pet is saved with current health eg. 20% and new one is loaded from db with same amount // pet should have full health pet->SetHealth(pet->GetMaxHealth()); // generate new name for summon pet std::string new_name = sObjectMgr->GeneratePetName(petentry); if (!new_name.empty()) pet->SetName(new_name); // ExecuteLogEffectSummonObject(effectInfo->EffectIndex, pet); } void Spell::EffectLearnPetSpell(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; if (unitTarget->ToPlayer()) { EffectLearnSpell(effIndex); return; } Pet* pet = unitTarget->ToPet(); if (!pet) return; SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell); if (!learn_spellproto) return; pet->learnSpell(learn_spellproto->Id); pet->SavePetToDB(PET_SAVE_AS_CURRENT); pet->GetOwner()->PetSpellInitialize(); } void Spell::EffectTaunt(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; // xinef: Hand of Reckoning, cast before checing canhavethreatlist. fixes damage against pets if (m_spellInfo->Id == 62124 && unitTarget->GetVictim() != m_caster) { m_caster->CastSpell(unitTarget, 67485, true); unitTarget->CombatStart(m_caster); } // this effect use before aura Taunt apply for prevent taunt already attacking target // for spell as marked "non effective at already attacking target" if (!unitTarget->CanHaveThreatList() || (unitTarget->GetVictim() == m_caster && !m_spellInfo->HasAura(SPELL_AURA_MOD_TAUNT))) { SendCastResult(SPELL_FAILED_DONT_REPORT); return; } if (!unitTarget->GetThreatMgr().GetOnlineContainer().empty()) { // Also use this effect to set the taunter's threat to the taunted creature's highest value float myThreat = unitTarget->GetThreatMgr().GetThreat(m_caster); float topThreat = unitTarget->GetThreatMgr().GetOnlineContainer().getMostHated()->GetThreat(); if (topThreat > myThreat) unitTarget->GetThreatMgr().DoAddThreat(m_caster, topThreat - myThreat); //Set aggro victim to caster if (HostileReference* forcedVictim = unitTarget->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(m_caster)) unitTarget->GetThreatMgr().setCurrentVictim(forcedVictim); } } void Spell::EffectWeaponDmg(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (!unitTarget || !unitTarget->IsAlive()) return; // multiple weapon dmg effect workaround // execute only the last weapon damage // and handle all effects at once for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j) { switch (m_spellInfo->Effects[j].Effect) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: return; // we must calculate only at last weapon effect break; } } // some spell specific modifiers float totalDamagePercentMod = 100.0f; // applied to final bonus+weapon damage int32 spell_bonus = 0; // bonus specific for spell bool normalized = false; switch (m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { switch (m_spellInfo->Id) { // Trial of the Champion, Black Knight, Obliterate case 67725: case 67883: { AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), 1) * 30.0f); break; } } break; } case SPELLFAMILY_WARRIOR: { // Devastate (player ones) if (m_spellInfo->SpellFamilyFlags[1] & 0x40) { m_caster->CastSpell(unitTarget, 58567, true); if (Aura* aur = unitTarget->GetAura(58567)) { // 58388 - Glyph of Devastate dummy aura. if (m_caster->HasAura(58388)) aur->ModStackAmount(1); spell_bonus += (aur->GetStackAmount() - 1) * CalculateSpellDamage(2, unitTarget); } } break; } case SPELLFAMILY_ROGUE: { // Fan of Knives, Hemorrhage, Ghostly Strike if ((m_spellInfo->SpellFamilyFlags[1] & 0x40000) || (m_spellInfo->SpellFamilyFlags[0] & 0x6000000)) { // Hemorrhage if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000) { AddComboPointGain(unitTarget, 1); } // 50% more damage with daggers if (m_caster->IsPlayer()) if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true)) if (item->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) AddPct(totalDamagePercentMod, 50.0f); } // Mutilate (for each hand) else if (m_spellInfo->SpellFamilyFlags[1] & 0x6) { bool found = false; // fast check if (unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON, m_spellInfo, m_caster)) found = true; // full aura scan else { Unit::AuraApplicationMap const& auras = unitTarget->GetAppliedAuras(); for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { if (itr->second->GetBase()->GetSpellInfo()->Dispel == DISPEL_POISON) { found = true; break; } } } if (found) AddPct(totalDamagePercentMod, 20.0f); // 120% if poisoned } break; } case SPELLFAMILY_PALADIN: { switch (m_spellInfo->Id) { case 20467: // Seal of Command Unleashed spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask())); break; case 53385: // Divine Storm deals normalized damage normalized = true; break; default: break; } break; } case SPELLFAMILY_SHAMAN: { // Skyshatter Harness item set bonus // Stormstrike if (AuraEffect* aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634)) m_caster->CastSpell(m_caster, 38430, true, nullptr, aurEff); // Lava lash damage increased by Flametongue weapon if (m_caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 688, EFFECT_0)) AddPct(totalDamagePercentMod, 25.0f); break; } case SPELLFAMILY_DRUID: { // Mangle (Cat): CP if (m_spellInfo->SpellFamilyFlags[1] & 0x400) { AddComboPointGain(unitTarget, 1); } // Shred, Maul - Rend and Tear else if (m_spellInfo->SpellFamilyFlags[0] & 0x00008800 && unitTarget->HasAuraState(AURA_STATE_BLEEDING)) { if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0)) AddPct(totalDamagePercentMod, rendAndTear->GetAmount()); } break; } case SPELLFAMILY_HUNTER: { // Kill Shot if (m_spellInfo->SpellFamilyFlags[1] & 0x800000) { spell_bonus += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.4f); } break; } case SPELLFAMILY_DEATHKNIGHT: { // Plague Strike if (m_spellInfo->SpellFamilyFlags[0] & 0x1) { // Glyph of Plague Strike if (AuraEffect const* aurEff = m_caster->GetAuraEffect(58657, EFFECT_0)) AddPct(totalDamagePercentMod, aurEff->GetAmount()); break; } // Blood Strike if (m_spellInfo->SpellFamilyFlags[0] & 0x400000) { float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue(); //Death Knight T8 Melee 4P Bonus if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736)) AddPct(disease_amt, aurEff->GetAmount()); AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f); // Glyph of Blood Strike if (m_caster->GetAuraEffect(59332, EFFECT_0)) if (unitTarget->HasDecreaseSpeedAura()) AddPct(totalDamagePercentMod, 20.0f); break; } // Death Strike if (m_spellInfo->SpellFamilyFlags[0] & 0x10) { // Glyph of Death Strike if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0)) if (uint32 runic = std::min(m_caster->GetPower(POWER_RUNIC_POWER), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue())) AddPct(totalDamagePercentMod, runic); break; } // Obliterate (12.5% more damage per disease) if (m_spellInfo->SpellFamilyFlags[1] & 0x20000) { bool consumeDiseases = true; // Annihilation if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2710, EFFECT_0)) // Do not consume diseases if roll sucesses if (roll_chance_i(aurEff->GetAmount())) consumeDiseases = false; float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue(); //Death Knight T8 Melee 4P Bonus if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736)) AddPct(disease_amt, aurEff->GetAmount()); AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f); break; } // Blood-Caked Strike - Blood-Caked Blade if (m_spellInfo->SpellIconID == 1736) { AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) * 50.0f); break; } // Heart Strike if (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) { float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue(); //Death Knight T8 Melee 4P Bonus if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736)) AddPct(disease_amt, aurEff->GetAmount()); AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID())); break; } // Rune Strike if (m_spellInfo->SpellFamilyFlags[1] & 0x20000000) { spell_bonus += int32(0.15f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); } break; } } float weaponDamagePercentMod = 100.0f; int32 fixed_bonus = 0; for (int j = 0; j < MAX_SPELL_EFFECTS; ++j) { switch (m_spellInfo->Effects[j].Effect) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: fixed_bonus += CalculateSpellDamage(j, unitTarget); break; case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: fixed_bonus += CalculateSpellDamage(j, unitTarget); normalized = true; break; case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: ApplyPct(weaponDamagePercentMod, CalculateSpellDamage(j, unitTarget)); break; default: break; // not weapon damage effect, just skip } } bool const isPhysical = (m_spellSchoolMask & SPELL_SCHOOL_MASK_NORMAL); if (isPhysical && (fixed_bonus || spell_bonus)) { UnitMods unitMod; switch (m_attackType) { default: case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break; case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break; case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break; } float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT); fixed_bonus = int32(fixed_bonus * weapon_total_pct); spell_bonus = int32(spell_bonus * weapon_total_pct); } int32 weaponDamage = 0; // Dancing Rune Weapon if (m_caster->GetEntry() == 27893) { if (Unit* owner = m_caster->GetOwner()) weaponDamage = owner->CalculateDamage(m_attackType, normalized, isPhysical); } else { weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, isPhysical); } // Sequence is important for (int j = 0; j < MAX_SPELL_EFFECTS; ++j) { // We assume that a spell have at most one fixed_bonus // and at most one weaponDamagePercentMod switch (m_spellInfo->Effects[j].Effect) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: weaponDamage += fixed_bonus; break; case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: ApplyPct(weaponDamage, weaponDamagePercentMod); default: break; // not weapon damage effect, just skip } } weaponDamage += spell_bonus; ApplyPct(weaponDamage, totalDamagePercentMod); // prevent negative damage uint32 eff_damage(std::max(weaponDamage, 0)); // Add melee damage bonuses (also check for negative) eff_damage = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo, m_spellSchoolMask); eff_damage = unitTarget->MeleeDamageBonusTaken(m_caster, eff_damage, m_attackType, m_spellInfo, m_spellSchoolMask); // Meteor like spells (divided damage to targets) if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_SHARE_DAMAGE)) { uint32 count = 0; for (std::list::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if (ihit->effectMask & (1 << effIndex)) ++count; eff_damage /= count; // divide to all targets } m_damage += eff_damage; } void Spell::EffectThreat(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || !unitTarget->IsAlive() || !m_caster->IsAlive()) return; // xinef: skip if target cannot have threat list or caster is friendly (ghoul leap) if (!unitTarget->CanHaveThreatList() || m_caster->IsFriendlyTo(unitTarget)) return; unitTarget->AddThreat(m_caster, float(damage)); } void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || !unitTarget->IsAlive()) return; if (unitTarget->HasUnitState(UNIT_STATE_ISOLATED)) { m_caster->SendSpellDamageImmune(unitTarget, GetSpellInfo()->Id); return; } int32 addhealth = 0; // damage == 0 - heal for caster max health if (damage == 0) addhealth = m_caster->GetMaxHealth(); else addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth(); m_healing += addhealth; } void Spell::EffectInterruptCast(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (!unitTarget || !unitTarget->IsAlive()) return; /// @todo: not all spells that used this effect apply cooldown at school spells // also exist case: apply cooldown to interrupted cast only and to all spells // there is no CURRENT_AUTOREPEAT_SPELL spells that can be interrupted for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_AUTOREPEAT_SPELL; ++i) { if (Spell* spell = unitTarget->GetCurrentSpell(CurrentSpellTypes(i))) { SpellInfo const* curSpellInfo = spell->m_spellInfo; // check if we can interrupt spell if ((spell->getState() == SPELL_STATE_CASTING || (spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f)) && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && ((i == CURRENT_GENERIC_SPELL && curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT) || (i == CURRENT_CHANNELED_SPELL && curSpellInfo->ChannelInterruptFlags & CHANNEL_INTERRUPT_FLAG_INTERRUPT))) { if (m_originalCaster) { int32 duration = m_originalCaster->ModSpellDuration(m_spellInfo, unitTarget, m_originalCaster->CalcSpellDuration(m_spellInfo), false, 1 << effIndex); unitTarget->ProhibitSpellSchool(curSpellInfo->GetSchoolMask(), duration/*spellInfo->GetDuration()*/); } ExecuteLogEffectInterruptCast(effIndex, unitTarget, curSpellInfo->Id); unitTarget->InterruptSpell(CurrentSpellTypes(i), false); } } } } void Spell::EffectSummonObjectWild(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue; GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject(); WorldObject* target = focusObject; if (!target) target = m_caster; float x, y, z; if (m_targets.HasDst()) destTarget->GetPosition(x, y, z); else m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); Map* map = target->GetMap(); if (!pGameObj->Create(map->GenerateLowGuid(), gameobject_id, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY)) { delete pGameObj; return; } int32 duration = m_spellInfo->GetDuration(); pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); ExecuteLogEffectSummonObject(effIndex, pGameObj); // Wild object not have owner and check clickable by players map->AddToMap(pGameObj, true); if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP) if (Player* player = m_caster->ToPlayer()) if (Battleground* bg = player->GetBattleground()) bg->SetDroppedFlagGUID(pGameObj->GetGUID(), player->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE); if (GameObject* linkedTrap = pGameObj->GetLinkedTrap()) { linkedTrap->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS :0); linkedTrap->SetSpellId(m_spellInfo->Id); ExecuteLogEffectSummonObject(effIndex, linkedTrap); } } void Spell::EffectScriptEffect(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; /// @todo: we must implement hunter pet summon at login there (spell 6962) switch (m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { switch (m_spellInfo->Id) { // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell) case 22539: case 22972: case 22975: case 22976: case 22977: case 22978: case 22979: case 22980: case 22981: case 22982: case 22983: case 22984: case 22985: { if (!unitTarget || !unitTarget->IsAlive()) return; // Onyxia Scale Cloak if (unitTarget->HasAura(22683)) return; // Shadow Flame m_caster->CastSpell(unitTarget, 22682, true); return; } // Plant Warmaul Ogre Banner case 32307: if (Player* caster = m_caster->ToPlayer()) { caster->RewardPlayerAndGroupAtEvent(18388, unitTarget); if (Creature* target = unitTarget->ToCreature()) { target->setDeathState(DeathState::Corpse); target->RemoveCorpse(); } } break; // SOTA defender teleport case 54640: { if (Player* player = unitTarget->ToPlayer()) if (player->GetBattleground() && player->GetBattleground()->GetBgTypeID(true) == BATTLEGROUND_SA) { if (GameObject* dportal = player->FindNearestGameObject(192819, 10.0f)) { BattlegroundSA* bg = ((BattlegroundSA*)player->GetBattleground()); bg->DefendersPortalTeleport(dportal, player); } } return; } /*// Mug Transformation case 41931: { if (!m_caster->IsPlayer()) return; uint8 bag = 19; uint8 slot = 0; Item* item = nullptr; while (bag) // 256 = 0 due to var type { item = m_caster->ToPlayer()->GetItemByPos(bag, slot); if (item && item->GetEntry() == 38587) break; ++slot; if (slot == 39) { slot = 0; ++bag; } } if (bag) { if (m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag, slot, true); else m_caster->ToPlayer()->GetItemByPos(bag, slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount()-1); // Spell 42518 (Braufest - Gratisprobe des Braufest herstellen) m_caster->CastSpell(m_caster, 42518, true); return; } break; }*/ // Roll Dice - Decahedral Dwarven Dice case 47770: { char buf[128]; const char* gender = "his"; if (m_caster->getGender() > 0) gender = "her"; snprintf(buf, sizeof(buf), "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName().c_str(), gender, gender, urand(1, 10), urand(1, 10)); m_caster->TextEmote(buf); break; } case 52173: // Coyote Spirit Despawn case 60243: // Blood Parrot Despawn if (unitTarget->IsCreature() && unitTarget->ToCreature()->IsSummon()) unitTarget->ToTempSummon()->UnSummon(); return; case 57347: // Retrieving (Wintergrasp RP-GG pickup spell) { if (!unitTarget || !unitTarget->IsCreature() || !m_caster->IsPlayer()) return; unitTarget->ToCreature()->DespawnOrUnsummon(); return; } case 57349: // Drop RP-GG (Wintergrasp RP-GG at death drop spell) { if (!m_caster->IsPlayer()) return; // Delete item from inventory at death m_caster->ToPlayer()->DestroyItemCount(damage, 5, true); return; } case 58418: // Portal to Orgrimmar case 58420: // Portal to Stormwind { if (!unitTarget || !unitTarget->IsPlayer() || effIndex != 0) return; uint32 spellID = m_spellInfo->Effects[EFFECT_0].CalcValue(); uint32 questID = m_spellInfo->Effects[EFFECT_1].CalcValue(); if (unitTarget->ToPlayer()->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE) unitTarget->CastSpell(unitTarget, spellID, true); return; } // Stoneclaw Totem case 55328: // Rank 1 case 55329: // Rank 2 case 55330: // Rank 3 case 55332: // Rank 4 case 55333: // Rank 5 case 55335: // Rank 6 case 55278: // Rank 7 case 58589: // Rank 8 case 58590: // Rank 9 case 58591: // Rank 10 { int32 basepoints0 = damage; // Cast Absorb on totems for (uint8 slot = SUMMON_SLOT_TOTEM_FIRE; slot < MAX_TOTEM_SLOT; ++slot) { if (!unitTarget->m_SummonSlot[slot]) continue; Creature* totem = unitTarget->GetMap()->GetCreature(unitTarget->m_SummonSlot[slot]); if (totem && totem->IsTotem()) { m_caster->CastCustomSpell(totem, 55277, &basepoints0, nullptr, nullptr, true); } } // Glyph of Stoneclaw Totem if (AuraEffect* aur = unitTarget->GetAuraEffect(63298, 0)) { basepoints0 *= aur->GetAmount(); m_caster->CastCustomSpell(unitTarget, 55277, &basepoints0, nullptr, nullptr, true); } break; } case 61263: // for item Intravenous Healing Potion (44698) { if (!m_caster || !unitTarget) return; m_caster->CastSpell(m_caster, 61267, true); m_caster->CastSpell(m_caster, 61268, true); return; } } break; } case SPELLFAMILY_ROGUE: { switch (m_spellInfo->Id) { // Master of Subtlety case 31666: { if (!unitTarget) return; Aura* mos = unitTarget->GetAura(31665); if (mos) { mos->SetMaxDuration(6000); mos->SetDuration(6000, true); } break; } // Overkill case 58428: { if (!unitTarget) return; Aura* overkill = unitTarget->GetAura(58427); if (overkill) { overkill->SetMaxDuration(20000); overkill->SetDuration(20000, true); } break; } } break; } } // normal DB scripted effect LOG_DEBUG("spells.aura", "Spell ScriptStart spellid {} in EffectScriptEffect({})", m_spellInfo->Id, effIndex); m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget); } void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; if (unitTarget->GetInstanceScript() && unitTarget->GetInstanceScript()->IsEncounterInProgress()) { unitTarget->getHostileRefMgr().UpdateVisibility(true); // Xinef: replaced with CombatStop(false) unitTarget->AttackStop(); unitTarget->RemoveAllAttackers(); // Night Elf: Shadowmeld only resets threat temporarily if (m_spellInfo->Id != 59646) unitTarget->getHostileRefMgr().addThreatPercent(-100); if (unitTarget->IsPlayer()) unitTarget->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel } else { unitTarget->getHostileRefMgr().UpdateVisibility(m_spellInfo->Id == 59646); // Night Elf: Shadowmeld unitTarget->CombatStop(true); } UnitList targets; Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, unitTarget->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough Acore::UnitListSearcher searcher(unitTarget, targets, u_check); Cell::VisitObjects(unitTarget, searcher, unitTarget->GetVisibilityRange()); for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter) { if (!(*iter)->HasUnitState(UNIT_STATE_CASTING)) continue; for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) { if ((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == unitTarget->GetGUID()) { SpellInfo const* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo(); if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature()) { Creature* c = (*iter)->ToCreature(); if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss()) continue; } bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY) for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST)) { // at least one effect truly targets an unit, interrupt the spell interrupt = true; break; } if (interrupt) (*iter)->InterruptSpell(CurrentSpellTypes(i), false); } } } // Xinef: Set last sanctuary time unitTarget->m_lastSanctuaryTime = GameTime::GetGameTimeMS().count(); } void Spell::EffectAddComboPoints(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) { return; } if (!unitTarget || damage <= 0) { return; } AddComboPointGain(unitTarget, damage); } void Spell::EffectDuel(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || !m_caster->IsPlayer() || !unitTarget->IsPlayer()) return; Player* caster = m_caster->ToPlayer(); Player* target = unitTarget->ToPlayer(); // caster or target already have requested duel if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUID())) return; // Players can only fight a duel in zones with this flag AreaTableEntry const* casterAreaEntry = sAreaTableStore.LookupEntry(caster->GetAreaId()); if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_ALLOW_DUELS)) { SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here return; } AreaTableEntry const* targetAreaEntry = sAreaTableStore.LookupEntry(target->GetAreaId()); if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_ALLOW_DUELS)) { SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here return; } //CREATE DUEL FLAG OBJECT uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue; GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject(); Map* map = m_caster->GetMap(); if (!pGameObj->Create(map->GenerateLowGuid(), gameobject_id, map, m_caster->GetPhaseMask(), m_caster->GetPositionX() + (unitTarget->GetPositionX() - m_caster->GetPositionX()) / 2, m_caster->GetPositionY() + (unitTarget->GetPositionY() - m_caster->GetPositionY()) / 2, m_caster->GetPositionZ(), m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY)) { delete pGameObj; return; } pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->GetFaction()); pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel() + 1); int32 duration = m_spellInfo->GetDuration(); pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); ExecuteLogEffectSummonObject(effIndex, pGameObj); m_caster->AddGameObject(pGameObj); map->AddToMap(pGameObj, true); //END // Send request WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8); data << pGameObj->GetGUID(); data << caster->GetGUID(); caster->GetSession()->SendPacket(&data); target->GetSession()->SendPacket(&data); // create duel-info bool isMounted = (GetSpellInfo()->Id == 62875); caster->duel = std::make_unique(target, caster, isMounted); target->duel = std::make_unique(caster, caster, isMounted); caster->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID()); target->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID()); sScriptMgr->OnPlayerDuelRequest(target, caster); } void Spell::EffectStuck(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (!m_caster->IsPlayer()) return; Player* target = m_caster->ToPlayer(); if (target->IsInFlight()) return; // xinef: if player is dead - teleport to graveyard if (!target->IsAlive()) { if (target->HasPreventResurectionAura()) return; // xinef: player is in corpse if (!target->HasPlayerFlag(PLAYER_FLAGS_GHOST)) target->BuildPlayerRepop(); target->RepopAtGraveyard(); return; } // xinef: no hearthstone in bag or on cooldown Item* hearthStone = target->GetItemByEntry(6948); if (!hearthStone || target->HasSpellCooldown(8690)) { float o = rand_norm() * 2 * M_PI; Position pos = *target; target->MovePositionToFirstCollision(pos, 5.0f, o); target->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), target->GetOrientation()); return; } // xinef: we have hearthstone not on cooldown, just use it target->CastSpell(target, 8690, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD)); } void Spell::EffectSummonPlayer(SpellEffIndex /*effIndex*/) { // workaround - this effect should not use target map if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } // Evil Twin (ignore player summon, but hide this for summoner) // Xinef: Unit Target may be on other map!!!, Need workaround if (unitTarget->HasAura(23445)) return; float x, y, z; m_caster->GetPosition(x, y, z); player->SetSummonPoint(m_caster->GetMapId(), x, y, z); WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4); data << m_caster->GetGUID(); // summoner guid data << uint32(m_caster->GetZoneId()); // summoner zone data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs player->GetSession()->SendPacket(&data); } void Spell::EffectActivateObject(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!gameObjTarget) return; GameObjectActions action = GameObjectActions(m_spellInfo->Effects[effIndex].MiscValue); switch (action) { case GameObjectActions::AnimateCustom0: case GameObjectActions::AnimateCustom1: case GameObjectActions::AnimateCustom2: case GameObjectActions::AnimateCustom3: gameObjTarget->SendCustomAnim(uint32(action) - uint32(GameObjectActions::AnimateCustom0)); break; case GameObjectActions::Disturb: // What's the difference with Open? case GameObjectActions::Open: if (Unit* unitCaster = m_caster->ToUnit()) gameObjTarget->Use(unitCaster); break; case GameObjectActions::OpenAndUnlock: if (Unit* unitCaster = m_caster->ToUnit()) gameObjTarget->UseDoorOrButton(0, false, unitCaster); [[fallthrough]]; case GameObjectActions::Unlock: case GameObjectActions::Lock: gameObjTarget->ApplyModFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED, action == GameObjectActions::Lock); break; case GameObjectActions::Close: case GameObjectActions::Rebuild: gameObjTarget->ResetDoorOrButton(); break; case GameObjectActions::Despawn: gameObjTarget->DespawnOrUnsummon(); break; case GameObjectActions::MakeInert: case GameObjectActions::MakeActive: gameObjTarget->ApplyModFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE, action == GameObjectActions::MakeInert); break; case GameObjectActions::CloseAndLock: gameObjTarget->ResetDoorOrButton(); gameObjTarget->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); break; case GameObjectActions::Destroy: if (Unit* unitCaster = m_caster->ToUnit()) gameObjTarget->UseDoorOrButton(0, true, unitCaster); break; case GameObjectActions::UseArtKit0: case GameObjectActions::UseArtKit1: case GameObjectActions::UseArtKit2: case GameObjectActions::UseArtKit3: { GameObjectTemplateAddon const* templateAddon = gameObjTarget->GetTemplateAddon(); uint32 artKitIndex = uint32(action) - uint32(GameObjectActions::UseArtKit0); uint32 artKitValue = 0; if (templateAddon) artKitValue = templateAddon->artKits[artKitIndex]; if (artKitValue == 0) LOG_ERROR("sql.sql", "GameObject {} hit by spell {} needs `artkit{}` in `gameobject_template_addon`", gameObjTarget->GetEntry(), m_spellInfo->Id, artKitIndex); else gameObjTarget->SetGoArtKit(artKitValue); break; } case GameObjectActions::None: LOG_FATAL("spell", "Spell {} has action type NONE in effect {}", m_spellInfo->Id, int32(effIndex)); break; default: LOG_ERROR("spell", "Spell {} has unhandled action {} in effect {}", m_spellInfo->Id, int32(action), int32(effIndex)); break; } } void Spell::EffectApplyGlyph(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (!m_caster->IsPlayer() || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX) return; Player* player = m_caster->ToPlayer(); // glyph sockets level requirement uint8 minLevel = 0; switch (m_glyphIndex) { case 0: case 1: minLevel = 15; break; case 2: minLevel = 50; break; case 3: minLevel = 30; break; case 4: minLevel = 70; break; case 5: minLevel = 80; break; } if (minLevel && m_caster->GetLevel() < minLevel) { SendCastResult(SPELL_FAILED_GLYPH_SOCKET_LOCKED); return; } // apply new one if (uint32 glyph = m_spellInfo->Effects[effIndex].MiscValue) { if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph)) { if (GlyphSlotEntry const* glyphSlotEntry = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex))) { if (glyphEntry->TypeFlags != glyphSlotEntry->TypeFlags) { SendCastResult(SPELL_FAILED_INVALID_GLYPH); return; // glyph slot mismatch } } // remove old glyph aura if (uint32 oldGlyph = player->GetGlyph(m_glyphIndex)) if (GlyphPropertiesEntry const* oldGlyphEntry = sGlyphPropertiesStore.LookupEntry(oldGlyph)) { player->RemoveAurasDueToSpell(oldGlyphEntry->SpellId); // Removed any triggered auras Unit::AuraMap& ownedAuras = player->GetOwnedAuras(); for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();) { Aura* aura = iter->second; if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo()) { if (triggeredByAuraSpellInfo->Id == oldGlyphEntry->SpellId) { player->RemoveOwnedAura(iter); continue; } } ++iter; } player->SendLearnPacket(oldGlyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips } player->SendLearnPacket(glyphEntry->SpellId, true); // Send packet to properly handle client-side spell tooltips player->CastSpell(m_caster, glyphEntry->SpellId, TriggerCastFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE))); player->SetGlyph(m_glyphIndex, glyph, !player->GetSession()->PlayerLoading()); player->SendTalentsInfoData(false); } } } void Spell::EffectEnchantHeldItem(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; // this is only item spell effect applied to main-hand weapon of target player (players in area) if (!unitTarget) return; Player* item_owner = unitTarget->ToPlayer(); if (!item_owner) { return; } Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); if (!item) return; // must be equipped if (!item->IsEquipped()) return; if (m_spellInfo->Effects[effIndex].MiscValue) { uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue; int32 duration = m_spellInfo->GetDuration(); //Try duration index first .. if (!duration) duration = damage * IN_MILLISECONDS; //+1; //Base points after .. if (!duration) duration = 10 * IN_MILLISECONDS; //10 seconds for enchants which don't have listed duration // Xinef: Venomhide poison, no other spell uses this effect... if (m_spellInfo->Id == 14792) duration = 5 * MINUTE * IN_MILLISECONDS; SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!pEnchant) return; // Always go to temp enchantment slot EnchantmentSlot slot = TEMP_ENCHANTMENT_SLOT; // Enchantment will not be applied if a different one already exists if (item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id) return; // Apply the temporary enchantment item->SetEnchantment(slot, enchant_id, duration, pEnchant->charges, m_caster->GetGUID()); item_owner->ApplyEnchantment(item, slot, true); } } void Spell::EffectDisEnchant(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!itemTarget || !itemTarget->GetTemplate()->DisenchantID) return; if (Player* caster = m_caster->ToPlayer()) { caster->UpdateCraftSkill(m_spellInfo->Id); caster->SendLoot(itemTarget->GetGUID(), LOOT_DISENCHANTING); } // item will be removed at disenchanting end } void Spell::EffectInebriate(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } uint8 currentDrunk = player->GetDrunkValue(); int32 drunkMod = damage; if (drunkMod == 0) return; // drunkMod may contain values ​​that are guaranteed to cause uint8 overflow/underflow (examples: 29690, 46874) // In addition, we would not want currentDrunk to become more than 100. // So before adding the values, let's check that everything is fine. if (drunkMod > 0 && drunkMod > static_cast(100 - currentDrunk)) currentDrunk = 100; else if (drunkMod < 0 && drunkMod < static_cast(0 - currentDrunk)) currentDrunk = 0; else currentDrunk += drunkMod; // Due to previous checks we can be sure that currentDrunk will not go beyond [0-100] range. player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0); if (currentDrunk == 100 && roll_chance_i(25)) player->CastSpell(player, 67468, false); // Drunken Vomit } void Spell::EffectFeedPet(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; Player* player = m_caster->ToPlayer(); if (!player) return; Item* foodItem = itemTarget; if (!foodItem) return; Pet* pet = player->GetPet(); if (!pet) return; if (!pet->IsAlive()) return; int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel); if (benefit <= 0) return; ExecuteLogEffectDestroyItem(effIndex, foodItem->GetEntry()); uint32 count = 1; player->DestroyItemCount(foodItem, count, true); /// @todo: fix crash when a spell has two effects, both pointed at the same item target m_caster->CastCustomSpell(pet, m_spellInfo->Effects[effIndex].TriggerSpell, &benefit, nullptr, nullptr, true); } void Spell::EffectDismissPet(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || !unitTarget->IsPet()) return; Pet* pet = unitTarget->ToPet(); ExecuteLogEffectUnsummonObject(effIndex, pet); pet->Remove(PET_SAVE_NOT_IN_SLOT); } void Spell::EffectSummonObject(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; uint32 gameobjectId = m_spellInfo->Effects[effIndex].MiscValue; uint8 slot = 0; switch (m_spellInfo->Effects[effIndex].Effect) { case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break; case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break; case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: slot = 2; break; case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: slot = 3; break; default: return; } if (m_caster) { ObjectGuid guid = m_caster->m_ObjectSlot[slot]; if (guid) { if (GameObject* gameObject = m_caster->GetMap()->GetGameObject(guid)) { // Recast case - null spell id to make auras not be removed on object remove from world if (m_spellInfo->Id == gameObject->GetSpellId()) gameObject->SetSpellId(0); m_caster->RemoveGameObject(gameObject, true); } m_caster->m_ObjectSlot[slot].Clear(); } } GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobjectId) ? new StaticTransport() : new GameObject(); float x, y, z; // If dest location if present if (m_targets.HasDst()) destTarget->GetPosition(x, y, z); // Summon in random point all other units if location present else m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); Map* map = m_caster->GetMap(); if (!pGameObj->Create(map->GenerateLowGuid(), gameobjectId, map, m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY)) { delete pGameObj; return; } //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel()); int32 duration = m_spellInfo->GetDuration(); pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(pGameObj); ExecuteLogEffectSummonObject(effIndex, pGameObj); map->AddToMap(pGameObj, true); m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID(); } void Spell::EffectResurrect(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; if (!unitTarget) return; Player* target = unitTarget->ToPlayer(); if (!target) { return; } if (unitTarget->IsAlive() || !unitTarget->IsInWorld()) return; if (target->isResurrectRequested()) // already have one active request return; uint32 health = target->CountPctFromMaxHealth(damage); uint32 mana = CalculatePct(target->GetMaxPower(POWER_MANA), damage); ExecuteLogEffectResurrect(effIndex, target); target->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); SendResurrectRequest(target); } void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) { return; } if (!unitTarget || !unitTarget->IsAlive()) { return; } unitTarget->AddExtraAttacks(damage); ExecuteLogEffectExtraAttacks(effIndex, unitTarget, damage); } void Spell::EffectParry(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (m_caster->IsPlayer()) m_caster->ToPlayer()->SetCanParry(true); } void Spell::EffectBlock(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (m_caster->IsPlayer()) m_caster->ToPlayer()->SetCanBlock(true); } void Spell::EffectLeap(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || unitTarget->IsInFlight()) return; if (!m_targets.HasDst()) return; Position dstpos = destTarget->GetPosition(); unitTarget->NearTeleportTo(dstpos.GetPositionX(), dstpos.GetPositionY(), dstpos.GetPositionZ(), dstpos.GetOrientation(), unitTarget == m_caster); } void Spell::EffectReputation(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } float repChange = static_cast(damage); uint32 factionId = m_spellInfo->Effects[effIndex].MiscValue; FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) return; repChange = player->CalculateReputationGain(REPUTATION_SOURCE_SPELL, 0, repChange, factionId); player->GetReputationMgr().ModifyReputation(factionEntry, repChange); } void Spell::EffectQuestComplete(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } uint32 questId = m_spellInfo->Effects[effIndex].MiscValue; if (questId) { Quest const* quest = sObjectMgr->GetQuestTemplate(questId); if (!quest) return; uint16 logSlot = player->FindQuestSlot(questId); if (logSlot < MAX_QUEST_LOG_SIZE) player->AreaExploredOrEventHappens(questId); else if (player->CanTakeQuest(quest, false)) // Check if the quest has already been turned in. player->SetRewardedQuest(questId); // If not, set status to rewarded without broadcasting it to client. } } void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; // xinef: clear focus m_caster->SendClearTarget(); WorldPacket data(SMSG_CLEAR_TARGET, 8); data << m_caster->GetGUID(); float dist = m_caster->GetVisibilityRange() + VISIBILITY_COMPENSATION; Acore::MessageDistDelivererToHostile notifier(m_caster, &data, dist); Cell::VisitObjects(m_caster, notifier, dist); // xinef: we should also force pets to remove us from current target Unit::AttackerSet attackerSet; for (Unit::AttackerSet::const_iterator itr = m_caster->getAttackers().begin(); itr != m_caster->getAttackers().end(); ++itr) if ((*itr)->IsCreature() && !(*itr)->CanHaveThreatList()) attackerSet.insert(*itr); for (Unit::AttackerSet::const_iterator itr = attackerSet.begin(); itr != attackerSet.end(); ++itr) (*itr)->AttackStop(); // Xinef: Mirror images code Initialize Images if (m_spellInfo->Id == 58836) { std::vector images; for (Unit::ControlSet::const_iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) if ((*itr)->GetEntry() == 31216 /*NPC_MIRROR_IMAGE*/) images.push_back(*itr); if (images.empty()) return; UnitList targets; Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, m_caster->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough Acore::UnitListSearcher searcher(m_caster, targets, u_check); Cell::VisitObjects(m_caster, searcher, m_caster->GetVisibilityRange()); for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter) { if (!(*iter)->HasUnitState(UNIT_STATE_CASTING)) continue; if (Spell* spell = (*iter)->GetCurrentSpell(CURRENT_GENERIC_SPELL)) { if (spell->m_targets.GetUnitTargetGUID() == m_caster->GetGUID()) { SpellInfo const* si = spell->GetSpellInfo(); if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature()) { Creature* c = (*iter)->ToCreature(); if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss()) continue; } bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY) for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST)) { // at least one effect truly targets an unit, interrupt the spell interrupt = true; break; } if (interrupt) spell->m_targets.SetUnitTarget(images.at(urand(0, images.size() - 1))); } } } } } void Spell::EffectSelfResurrect(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (!m_caster || m_caster->IsAlive()) return; if (!m_caster->IsPlayer()) return; if (!m_caster->IsInWorld()) return; uint32 health = 0; uint32 mana = 0; // flat case if (damage < 0) { health = uint32(-damage); mana = m_spellInfo->Effects[effIndex].MiscValue; } // percent case else { health = m_caster->CountPctFromMaxHealth(damage); if (m_caster->GetMaxPower(POWER_MANA) > 0) mana = CalculatePct(m_caster->GetMaxPower(POWER_MANA), damage); } Player* player = m_caster->ToPlayer(); player->ResurrectPlayer(0.0f); player->SetHealth(health); player->SetPower(POWER_MANA, mana); player->SetPower(POWER_RAGE, 0); player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY)); player->SpawnCorpseBones(); } void Spell::EffectSkinning(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget->IsCreature()) return; if (!m_caster->IsPlayer()) return; Creature* creature = unitTarget->ToCreature(); int32 targetLevel = creature->GetLevel(); uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill(); creature->RemoveUnitFlag(UNIT_FLAG_SKINNABLE); creature->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE); m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING); int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel - 10) * 10 : targetLevel * 5; int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill); // Double chances for elites m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1); } void Spell::EffectCharge(SpellEffIndex /*effIndex*/) { if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET) { if (!unitTarget) return; ObjectGuid targetGUID = ObjectGuid::Empty; Player* player = m_caster->ToPlayer(); if (player) { // charge changes fall time player->SetFallInformation(GameTime::GetGameTime().count(), m_caster->GetPositionZ()); if (!m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) && !m_spellInfo->IsPositive() && m_caster->GetTarget() == unitTarget->GetGUID()) { targetGUID = unitTarget->GetGUID(); } } float speed = G3D::fuzzyGt(m_spellInfo->Speed, 0.0f) ? m_spellInfo->Speed : SPEED_CHARGE; // Spell is not using explicit target - no generated path if (!m_preGeneratedPath) { Position pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetCombatReach(), unitTarget->GetRelativeAngle(m_caster)); m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speed, EVENT_CHARGE, nullptr, false, 0.0f, targetGUID); } else { m_caster->GetMotionMaster()->MoveCharge(*m_preGeneratedPath, speed, targetGUID); } if (player) { sScriptMgr->AnticheatSetUnderACKmount(player); } } } void Spell::EffectChargeDest(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH) return; if (m_targets.HasDst()) { Position pos = destTarget->GetPosition(); if (!m_caster->IsWithinLOS(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ())) { float angle = m_caster->GetRelativeAngle(pos.GetPositionX(), pos.GetPositionY()); float dist = m_caster->GetDistance(pos); pos = m_caster->GetFirstCollisionPosition(dist, angle); } m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ); if (m_caster->IsPlayer()) { sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer()); } } } void Spell::EffectKnockBack(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; // Xinef: allow entry specific spells to skip those checks if (m_spellInfo->Effects[effIndex].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && m_spellInfo->Effects[effIndex].TargetB.GetCheckType() != TARGET_CHECK_ENTRY) { if (unitTarget->IsVehicle() && unitTarget->GetCreatureType() != CREATURE_TYPE_BEAST) return; if (unitTarget->GetVehicle()) return; if (Creature* creatureTarget = unitTarget->ToCreature()) if (creatureTarget->isWorldBoss() || creatureTarget->IsDungeonBoss() || creatureTarget->IsImmuneToKnockback() || unitTarget->ToCreature()->GetCreatureType() == CREATURE_TYPE_GIANT) return; } // Spells with SPELL_EFFECT_KNOCK_BACK(like Thunderstorm) can't knoback target if target has ROOT if (unitTarget->HasUnitState(UNIT_STATE_ROOT)) return; // Instantly interrupt non melee spells being casted if (unitTarget->IsNonMeleeSpellCast(true)) unitTarget->InterruptNonMeleeSpells(true); float ratio = 0.1f; float speedxy = float(m_spellInfo->Effects[effIndex].MiscValue) * ratio; float speedz = float(damage) * ratio; if (speedxy <= 0.1f && speedz <= 0.1f) return; float x, y; if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_KNOCK_BACK_DEST) { if (m_targets.HasDst()) destTarget->GetPosition(x, y); else return; } else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_KNOCK_BACK) { m_caster->GetPosition(x, y); } unitTarget->KnockbackFrom(x, y, speedxy, speedz); if (unitTarget->IsPlayer()) { sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer()); } } void Spell::EffectLeapBack(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (!unitTarget) return; float speedxy = m_spellInfo->Effects[effIndex].MiscValue / 10.0f; float speedz = damage / 10.0f; //1891: Disengage unitTarget->JumpTo(speedxy, speedz, m_spellInfo->SpellFamilyName != SPELLFAMILY_HUNTER); if (m_caster->IsPlayer()) { sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer()); } // xinef: changes fall time if (m_caster->IsPlayer()) m_caster->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), m_caster->GetPositionZ()); } void Spell::EffectQuestClear(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } uint32 quest_id = m_spellInfo->Effects[effIndex].MiscValue; Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); if (!quest) return; // Player has never done this quest if (player->GetQuestStatus(quest_id) == QUEST_STATUS_NONE) return; // remove all quest entries for 'entry' from quest log for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot) { uint32 logQuest = player->GetQuestSlotQuestId(slot); if (logQuest == quest_id) { player->SetQuestSlot(slot, 0); // we ignore unequippable quest items in this case, it's still be equipped player->TakeQuestSourceItem(logQuest, false); if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP)) { player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest(); player->UpdatePvPState(); } } } player->RemoveRewardedQuest(quest_id); player->RemoveActiveQuest(quest_id, false); } void Spell::EffectSendTaxi(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; if (Player* player = unitTarget->ToPlayer()) { player->ActivateTaxiPathTo(m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id); } } void Spell::EffectPullTowards(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Position pos; if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_PULL_TOWARDS_DEST) { if (m_targets.HasDst()) pos.Relocate(*destTarget); else return; } else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_PULL_TOWARDS) { // Xinef: Increase Z position a little bit, should protect from falling through textures pos.Relocate(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ() + 1.0f, m_caster->GetOrientation()); } float speedXY = float(m_spellInfo->Effects[effIndex].MiscValue) ? float(m_spellInfo->Effects[effIndex].MiscValue) * 0.1f : 30.f; float speedZ = unitTarget->GetDistance(pos) / speedXY * 0.5f * Movement::gravity; unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ); if (unitTarget->IsPlayer()) { sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer()); } } void Spell::EffectDispelMechanic(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; uint32 mechanic = m_spellInfo->Effects[effIndex].MiscValue; std::queue> dispel_list; Unit::AuraMap const& auras = unitTarget->GetOwnedAuras(); for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { Aura* aura = itr->second; if (!aura->GetApplicationOfTarget(unitTarget->GetGUID())) continue; if (roll_chance_i(aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster)))) { if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic))) { dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID())); // spell only removes 1 bleed effect do not continue if (m_spellInfo->Effects[effIndex].BasePoints == 1) { break; } } } } for (; dispel_list.size(); dispel_list.pop()) { unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL); } // put in combat if (unitTarget->IsFriendlyTo(m_caster)) unitTarget->getHostileRefMgr().threatAssist(m_caster, 0.0f, m_spellInfo); } void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (damage < 0) return; Player* player = m_caster->ToPlayer(); if (!player) { return; } Pet* pet = player->GetPet(); if (!pet) { // Position passed to SummonPet is irrelevant with current implementation, // pet will be relocated without using these coords in Pet::LoadPetFromDB player->SummonPet(0, 0.0f, 0.0f, 0.0f, 0.0f, SUMMON_PET, 0s, damage); return; } /// @todo: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends if (pet->IsAlive()) { return; } // Reposition the pet's corpse before reviving so as not to grab aggro // We can use a different, more accurate version of GetClosePoint() since we have a pet float x, y, z; // Will be used later to reposition the pet if we have one player->GetClosePoint(x, y, z, pet->GetCombatReach(), PET_FOLLOW_DIST, pet->GetFollowAngle()); pet->NearTeleportTo(x, y, z, player->GetOrientation()); pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords. pet->ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE); pet->RemoveUnitFlag(UNIT_FLAG_SKINNABLE); pet->setDeathState(DeathState::Alive); pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case pet->SetHealth(pet->CountPctFromMaxHealth(damage)); pet->SetDisplayId(pet->GetNativeDisplayId()); // xinef: restore movement if (auto ci = pet->GetCharmInfo()) { ci->SetIsAtStay(false); ci->SetIsFollowing(false); } pet->SavePetToDB(PET_SAVE_AS_CURRENT); } void Spell::EffectDestroyAllTotems(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; int32 mana = 0; for (uint8 slot = SUMMON_SLOT_TOTEM_FIRE; slot < MAX_TOTEM_SLOT; ++slot) { if (!m_caster->m_SummonSlot[slot]) continue; Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_SummonSlot[slot]); if (totem && totem->IsTotem()) { uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id); if (spellInfo) { mana += spellInfo->ManaCost; mana += int32(CalculatePct(m_caster->GetCreateMana(), spellInfo->ManaCostPercentage)); } totem->ToTotem()->UnSummon(); } } ApplyPct(mana, damage); if (mana) m_caster->CastCustomSpell(m_caster, 39104, &mana, nullptr, nullptr, true); } void Spell::EffectDurabilityDamage(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } int32 slot = m_spellInfo->Effects[effIndex].MiscValue; // -1 means all player equipped items and -2 all items if (slot < 0) { player->DurabilityPointsLossAll(damage, (slot < -1)); ExecuteLogEffectDurabilityDamage(effIndex, unitTarget, -1, -1); return; } // invalid slot value if (slot >= INVENTORY_SLOT_BAG_END) return; if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) { player->DurabilityPointsLoss(item, damage); ExecuteLogEffectDurabilityDamage(effIndex, unitTarget, item->GetEntry(), slot); } } void Spell::EffectDurabilityDamagePCT(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } int32 slot = m_spellInfo->Effects[effIndex].MiscValue; // FIXME: some spells effects have value -1/-2 // Possibly its mean -1 all player equipped items and -2 all items if (slot < 0) { player->DurabilityLossAll(float(damage) / 100.0f, (slot < -1)); return; } // invalid slot value if (slot >= INVENTORY_SLOT_BAG_END) return; if (damage <= 0) return; if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) player->DurabilityLoss(item, float(damage) / 100.0f); } void Spell::EffectModifyThreatPercent(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; unitTarget->GetThreatMgr().ModifyThreatByPercent(m_caster, damage); } void Spell::EffectTransmitted(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; uint32 name_id = m_spellInfo->Effects[effIndex].MiscValue; GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id); if (!goinfo) { LOG_ERROR("sql.sql", "Gameobject (Entry: {}) not exist and not created at spell (ID: {}) cast", name_id, m_spellInfo->Id); return; } float fx, fy, fz; if (m_targets.HasDst()) destTarget->GetPosition(fx, fy, fz); //FIXME: this can be better check for most objects but still hack else if (m_spellInfo->Effects[effIndex].HasRadius() && m_spellInfo->Speed == 0) { float dis = m_spellInfo->Effects[effIndex].CalcRadius(m_originalCaster); m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis); } else { //GO is always friendly to it's creator, get range for friends float min_dis = m_spellInfo->GetMinRange(true); float max_dis = m_spellInfo->GetMaxRange(true); float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis; m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis); } // Seaforium charge if (m_spellInfo->Id == 52410 || m_spellInfo->Id == 66268 || m_spellInfo->Id == 66674) // SotA / IoC / IoC Huge { fx = m_caster->GetPositionX(); fy = m_caster->GetPositionY(); fz = m_caster->GetPositionZ(); } Map* cMap = m_caster->GetMap(); GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(name_id) ? new StaticTransport() : new GameObject(); if (!pGameObj->Create(cMap->GenerateLowGuid(), name_id, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY)) { delete pGameObj; return; } int32 duration = m_spellInfo->GetDuration(); switch (goinfo->type) { case GAMEOBJECT_TYPE_FISHINGNODE: { m_caster->SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, pGameObj->GetGUID()); m_caster->AddGameObject(pGameObj); // will removed at spell cancel // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo)) // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME) int32 lastSec = 0; switch (urand(0, 2)) { case 0: lastSec = 3; break; case 1: lastSec = 7; break; case 2: lastSec = 13; break; } // Duration of the fishing bobber can't be higher than the Fishing channeling duration duration = std::min(duration, duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS); break; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: { if (m_caster->IsPlayer()) { pGameObj->AddUniqueUse(m_caster->ToPlayer()); m_caster->AddGameObject(pGameObj); // will be removed at spell cancel } break; } case GAMEOBJECT_TYPE_DUEL_ARBITER: // 52991 m_caster->AddGameObject(pGameObj); break; case GAMEOBJECT_TYPE_FISHINGHOLE: case GAMEOBJECT_TYPE_CHEST: default: break; } pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0); pGameObj->SetOwnerGUID(m_caster->GetGUID()); //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel()); pGameObj->SetSpellId(m_spellInfo->Id); ExecuteLogEffectSummonObject(effIndex, pGameObj); LOG_DEBUG("spells.effect", "AddObject at SpellEfects.cpp EffectTransmitted"); //m_caster->AddGameObject(pGameObj); //m_ObjToDel.push_back(pGameObj); cMap->AddToMap(pGameObj, true); if (GameObject* linkedTrap = pGameObj->GetLinkedTrap()) { linkedTrap->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0); linkedTrap->SetSpellId(m_spellInfo->Id); linkedTrap->SetOwnerGUID(m_caster->GetGUID()); ExecuteLogEffectSummonObject(effIndex, linkedTrap); } if (Player* player = m_caster->ToPlayer()) { player->SetCanTeleport(true); } } void Spell::EffectProspecting(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!m_caster->IsPlayer()) return; Player* p_caster = m_caster->ToPlayer(); if (!itemTarget || !itemTarget->GetTemplate()->HasFlag(ITEM_FLAG_IS_PROSPECTABLE)) return; if (itemTarget->GetCount() < 5) return; if (sWorld->getBoolConfig(CONFIG_SKILL_PROSPECTING)) { uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING); uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank; p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue); } m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING); } void Spell::EffectMilling(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!m_caster->IsPlayer()) return; Player* p_caster = m_caster->ToPlayer(); if (!itemTarget || !itemTarget->GetTemplate()->HasFlag(ITEM_FLAG_IS_MILLABLE)) return; if (itemTarget->GetCount() < 5) return; if (sWorld->getBoolConfig(CONFIG_SKILL_MILLING)) { uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION); uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank; p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue); } m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_MILLING); } void Spell::EffectSkill(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; LOG_DEBUG("spells.aura", "WORLD: SkillEFFECT"); } /* There is currently no need for this effect. We handle it in Battleground.cpp If we would handle the resurrection here, the spiritguide would instantly disappear as the player revives, and so we wouldn't see the spirit heal visual effect on the npc. This is why we use a half sec delay between the visual effect and the resurrection itself */ void Spell::EffectSpiritHeal(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; /* if (!unitTarget->IsPlayer()) return; if (!unitTarget->IsInWorld()) return; //m_spellInfo->Effects[i].BasePoints; == 99 (percent?) //unitTarget->ToPlayer()->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA)); unitTarget->ToPlayer()->ResurrectPlayer(1.0f); unitTarget->ToPlayer()->SpawnCorpseBones(); */ } // remove insignia spell effect void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; LOG_DEBUG("spells.aura", "Effect: SkinPlayerCorpse"); if ((!m_caster->IsPlayer()) || (!unitTarget->IsPlayer()) || (unitTarget->IsAlive())) return; unitTarget->ToPlayer()->RemovedInsignia(m_caster->ToPlayer()); // We have a corpse object as the target. // This target was deleted in RemovedInsignia() -> ConvertCorpseToBones(). m_targets.RemoveObjectTarget(); } void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; LOG_DEBUG("spells.aura", "Effect: StealBeneficialBuff"); if (!unitTarget || unitTarget == m_caster) // can't steal from self return; DispelChargesList steal_list; // Create dispel mask by dispel type uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[effIndex].MiscValue)); Unit::AuraMap const& auras = unitTarget->GetOwnedAuras(); for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { Aura* aura = itr->second; AuraApplication* aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID()); if (!aurApp) continue; if ((aura->GetSpellInfo()->GetDispelMask()) & dispelMask) { // Need check for passive? this if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_CANNOT_BE_STOLEN)) continue; // The charges / stack amounts don't count towards the total number of auras that can be dispelled. // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell // Polymorph instead of 1 / (5 + 1) -> 16%. bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES); uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount(); if (charges > 0) steal_list.push_back(std::make_pair(aura, charges)); } } if (steal_list.empty()) return; // Ok if exist some buffs for dispel try dispel it uint32 failCount = 0; DispelList success_list; WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4); // dispel N = damage buffs (or while exist buffs for dispel) for (int32 count = 0; count < damage && !steal_list.empty();) { // Random select buff for dispel DispelChargesList::iterator itr = steal_list.begin(); std::advance(itr, urand(0, steal_list.size() - 1)); int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster)); // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance." if (!chance) { steal_list.erase(itr); continue; } else { if (roll_chance_i(chance)) { success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID())); --itr->second; if (itr->second <= 0) steal_list.erase(itr); } else { if (!failCount) { // Failed to dispell dataFail << m_caster->GetGUID(); // Caster GUID dataFail << unitTarget->GetGUID(); // Victim GUID dataFail << uint32(m_spellInfo->Id); // dispel spell id } ++failCount; dataFail << uint32(itr->first->GetId()); // Spell Id } ++count; } } if (failCount) m_caster->SendMessageToSet(&dataFail, true); if (success_list.empty()) return; WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8 + 8 + 4 + 1 + 4 + damage * 5); dataSuccess << unitTarget->GetPackGUID(); // Victim GUID dataSuccess << m_caster->GetPackGUID(); // Caster GUID dataSuccess << uint32(m_spellInfo->Id); // dispel spell id dataSuccess << uint8(0); // not used dataSuccess << uint32(success_list.size()); // count for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr) { dataSuccess << uint32(itr->first); // Spell Id dataSuccess << uint8(0); // 0 - steals !=0 transfers unitTarget->RemoveAurasDueToSpellBySteal(itr->first, itr->second, m_caster); } m_caster->SendMessageToSet(&dataSuccess, true); } void Spell::EffectKillCreditPersonal(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; if (Player* player = unitTarget->GetCharmerOrOwnerPlayerOrPlayerItself()) { player->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue); } } void Spell::EffectKillCredit(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->GetCharmerOrOwnerPlayerOrPlayerItself(); if (!player) { return; } int32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue; if (!creatureEntry) { if (m_spellInfo->Id == 42793) // Burn Body creatureEntry = 24008; // Fallen Combatant } if (creatureEntry) player->RewardPlayerAndGroupAtEvent(creatureEntry, unitTarget); } void Spell::EffectQuestFail(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; if (Player* player = unitTarget->ToPlayer()) { player->FailQuest(m_spellInfo->Effects[effIndex].MiscValue); } } void Spell::EffectQuestStart(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(m_spellInfo->Effects[effIndex].MiscValue)) { if (!player->CanTakeQuest(quest, false)) return; if (quest->IsAutoAccept() && player->CanAddQuest(quest, false)) player->AddQuestAndCheckCompletion(quest, player); player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true); } } void Spell::EffectActivateRune(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH) return; if (!m_caster->IsPlayer()) return; Player* player = m_caster->ToPlayer(); if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY)) return; // needed later m_runesState = m_caster->ToPlayer()->GetRunesState(); uint32 count = damage; if (count == 0) count = 1; for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j) { if (player->GetRuneCooldown(j) && player->GetCurrentRune(j) == RuneType(m_spellInfo->Effects[effIndex].MiscValue)) { if (m_spellInfo->Id == 45529) if (player->GetBaseRune(j) != RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) continue; player->SetRuneCooldown(j, 0); player->SetGracePeriod(j, player->IsInCombat()); // xinef: reset grace period --count; } } // Blood Tap if (m_spellInfo->Id == 45529 && count > 0) { for (uint32 l = 0; l < MAX_RUNES && count > 0; ++l) { // Check if both runes are on cd as that is the only time when this needs to come into effect if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l + 1) && player->GetCurrentRune(l + 1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB))) { // Should always update the rune with the lowest cd if (player->GetRuneCooldown(l) >= player->GetRuneCooldown(l + 1)) l++; player->SetRuneCooldown(l, 0); player->SetGracePeriod(l, player->IsInCombat()); // xinef: reset grace period --count; } else break; } } // Empower rune weapon if (m_spellInfo->Id == 47568) { // Need to do this just once if (effIndex != 0) return; for (uint32 i = 0; i < MAX_RUNES; ++i) { if (player->GetRuneCooldown(i) && (player->GetCurrentRune(i) == RUNE_FROST || player->GetCurrentRune(i) == RUNE_DEATH)) { player->SetRuneCooldown(i, 0); player->SetGracePeriod(i, player->IsInCombat()); // xinef: reset grace period } } } // is needed to push through to the client that the rune is active //player->ResyncRunes(MAX_RUNES); m_caster->CastSpell(m_caster, 47804, true); } void Spell::EffectCreateTamedPet(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || !unitTarget->IsPlayer() || unitTarget->GetPetGUID() || !unitTarget->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET)) return; uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue; Pet* pet = unitTarget->CreateTamedPetFrom(creatureEntry, m_spellInfo->Id); if (!pet) return; // add to world pet->GetMap()->AddToMap(pet->ToCreature(), true); // unitTarget has pet now unitTarget->SetMinion(pet, true); pet->InitTalentForLevel(); if (unitTarget->IsPlayer()) { pet->SavePetToDB(PET_SAVE_AS_CURRENT); unitTarget->ToPlayer()->PetSpellInitialize(); } } void Spell::EffectDiscoverTaxi(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } uint32 nodeid = m_spellInfo->Effects[effIndex].MiscValue; if (sTaxiNodesStore.LookupEntry(nodeid)) player->GetSession()->SendDiscoverNewTaxiNode(nodeid); } void Spell::EffectTitanGrip(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (m_caster->IsPlayer()) { if (Aura* aur = m_caster->GetAura(49152)) aur->RecalculateAmountOfEffects(); else m_caster->CastSpell(unitTarget, 49152, true); // damage reduction m_caster->ToPlayer()->SetCanTitanGrip(true); } } void Spell::EffectRedirectThreat(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (unitTarget) m_caster->SetRedirectThreat(unitTarget->GetGUID(), uint32(damage)); } void Spell::EffectGameObjectDamage(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!gameObjTarget) return; Unit* caster = m_originalCaster; if (!caster) return; FactionTemplateEntry const* casterFaction = caster->GetFactionTemplateEntry(); FactionTemplateEntry const* targetFaction = sFactionTemplateStore.LookupEntry(gameObjTarget->GetUInt32Value(GAMEOBJECT_FACTION)); // Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls/Ulduar Storm Beacons) if ((casterFaction && targetFaction && !casterFaction->IsFriendlyTo(*targetFaction)) || !targetFaction) gameObjTarget->ModifyHealth(-damage, caster, GetSpellInfo()->Id); } void Spell::EffectGameObjectRepair(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!gameObjTarget) return; gameObjTarget->ModifyHealth(damage, m_caster); } void Spell::EffectGameObjectSetDestructionState(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!gameObjTarget || !m_originalCaster) return; Player* player = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself(); gameObjTarget->SetDestructibleState(GameObjectDestructibleState(m_spellInfo->Effects[effIndex].MiscValue), player, true); } void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties, uint32 numGuardians, bool personalSpawn) { Unit* caster = m_originalCaster; if (!caster) return; if (caster->IsTotem()) caster = caster->ToTotem()->GetOwner(); // in another case summon new uint8 summonLevel = caster->GetLevel(); // level of pet summoned using engineering item based at engineering skill level if (m_CastItem && caster->IsPlayer()) if (ItemTemplate const* proto = m_CastItem->GetTemplate()) { // xinef: few special cases if (proto->RequiredSkill == SKILL_ENGINEERING) { if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING)) summonLevel = skill202 / 5; } switch (m_spellInfo->Id) { // Dragon's Call case 13049: summonLevel = 55; break; // Cleansed Timberling Heart: Summon Timberling case 5666: summonLevel = 7; break; // Glowing Cat Figurine: Summon Ghost Saber case 6084: // minLevel 19, maxLevel 20 summonLevel = 20; break; // Spiked Collar: Summon Felhunter case 8176: summonLevel = 30; break; // Dog Whistle: Summon Tracking Hound case 9515: summonLevel = 30; break; // Barov Peasant Caller: Death by Peasant case 18307: case 18308: summonLevel = 60; break; // Thornling Seed: Plant Thornling case 22792: summonLevel = 60; break; // Cannonball Runner: Summon Crimson Cannon case 6251: summonLevel = 61; break; } } summonLevel = std::min(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF), std::max(1U, summonLevel)); float radius = 5.0f; int32 duration = m_spellInfo->GetDuration(); if (Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); //TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; Map* map = caster->GetMap(); TempSummon* summon = nullptr; uint32 currMinionsCount = m_caster->m_Controlled.size(); uint32 totalNumGuardians = numGuardians + currMinionsCount; for (uint32 count = 0; count < numGuardians; ++count) { Position pos; // xinef: do not use precalculated position for effect summon pet in this function // it means it was cast by NPC and should have its position overridden unless the // target position is specified in the DB AND the effect has no or zero radius if ((totalNumGuardians == 1 && GetSpellInfo()->Effects[i].Effect != SPELL_EFFECT_SUMMON_PET) || (GetSpellInfo()->Effects[i].TargetA.GetTarget() == TARGET_DEST_DB && (!GetSpellInfo()->Effects[i].HasRadius() || GetSpellInfo()->Effects[i].RadiusEntry->RadiusMax == 0))) { pos = *destTarget; } else { // randomize position pos = m_caster->GetRandomPoint(*destTarget, radius); } summon = map->SummonCreature(entry, pos, properties, duration, caster, m_spellInfo->Id, 0, personalSpawn); if (!summon) return; // xinef: set calculated level summon->SetLevel(summonLevel); // if summonLevel changed, set stats for calculated level if (summonLevel != caster->GetLevel()) { ((Guardian*)summon)->InitStatsForLevel(summonLevel); } // xinef: if we have more than one guardian, change follow angle if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && totalNumGuardians > 1) ((Minion*)summon)->SetFollowAngle(m_caster->GetAbsoluteAngle(pos.GetPositionX(), pos.GetPositionY())); //else if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst()) // ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon)); // xinef: move this here, some auras are added in initstatsforlevel! if (!summon->IsInCombat() && !summon->IsTrigger()) { // summon->AI()->EnterEvadeMode(); summon->GetMotionMaster()->Clear(false); summon->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, summon->GetFollowAngle(), MOTION_SLOT_ACTIVE); } if (properties && properties->Category == SUMMON_CATEGORY_ALLY) summon->SetFaction(caster->GetFaction()); ExecuteLogEffectSummonObject(i, summon); } } void Spell::EffectRenamePet(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || !unitTarget->IsCreature() || !unitTarget->IsPet() || unitTarget->ToPet()->getPetType() != HUNTER_PET) return; unitTarget->SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED); } void Spell::EffectPlayMusic(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } uint32 soundid = m_spellInfo->Effects[effIndex].MiscValue; if (!sSoundEntriesStore.LookupEntry(soundid)) { LOG_ERROR("spells.effect", "EffectPlayMusic: Sound (Id: {}) not exist in spell {}.", soundid, m_spellInfo->Id); return; } unitTarget->ToPlayer()->SendDirectMessage(WorldPackets::Misc::PlayMusic(soundid).Write()); } void Spell::EffectSpecCount(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; if (Player* player = unitTarget->ToPlayer()) { player->UpdateSpecCount(damage); } } void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; if (Player* player = unitTarget->ToPlayer()) { player->ActivateSpec(damage - 1); // damage is 1 or 2, spec is 0 or 1 } } void Spell::EffectPlaySound(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } switch (m_spellInfo->Id) { case 58730: // Restricted Flight Area case 58600: // Restricted Flight Area ChatHandler(player->GetSession()).SendNotification(LANG_ZONE_NOFLYZONE); break; default: break; } uint32 soundId = m_spellInfo->Effects[effIndex].MiscValue; if (!sSoundEntriesStore.LookupEntry(soundId)) { LOG_ERROR("spells.effect", "EffectPlayerSound: Sound (Id: {}) not exist in spell {}.", soundId, m_spellInfo->Id); return; } player->PlayDirectSound(soundId, player); } void Spell::EffectRemoveAura(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; // there may be need of specifying casterguid of removed auras unitTarget->RemoveAurasDueToSpell(m_spellInfo->Effects[effIndex].TriggerSpell); } void Spell::EffectCastButtons(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; if (!m_caster->IsPlayer()) return; Player* p_caster = m_caster->ToPlayer(); uint32 button_id = m_spellInfo->Effects[effIndex].MiscValue + 132; uint32 n_buttons = m_spellInfo->Effects[effIndex].MiscValueB; for (; n_buttons; --n_buttons, ++button_id) { ActionButton const* ab = p_caster->GetActionButton(button_id); if (!ab || ab->GetType() != ACTION_BUTTON_SPELL) continue; //! Action button data is unverified when it's set so it can be "hacked" //! to contain invalid spells, so filter here. uint32 spell_id = ab->GetAction(); if (!spell_id) continue; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id); if (!spellInfo) continue; if (!p_caster->HasSpell(spell_id) || p_caster->HasSpellCooldown(spell_id)) continue; if (!spellInfo->HasAttribute(SPELL_ATTR7_CAN_BE_MULTI_CAST)) continue; uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask(), this); if (m_caster->GetPower(POWER_MANA) < cost) continue; TriggerCastFlags triggerFlags = TriggerCastFlags(TRIGGERED_IGNORE_GCD | TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_CAST_DIRECTLY); m_caster->CastSpell(m_caster, spell_id, triggerFlags); } } void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget || !unitTarget->IsPlayer()) return; Player* player = m_caster->ToPlayer(); if (!player) return; uint32 item_id = m_spellInfo->Effects[EFFECT_0].ItemType; ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id); if (!pProto) { player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } if (Item* pItem = player->GetItemByEntry(item_id)) { for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) pItem->SetSpellCharges(x, pProto->Spells[x].SpellCharges); pItem->SetState(ITEM_CHANGED, player); } } void Spell::EffectBind(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } WorldLocation homeLoc; uint32 areaId = player->GetAreaId(); if (m_spellInfo->Effects[effIndex].MiscValue) areaId = m_spellInfo->Effects[effIndex].MiscValue; if (m_targets.HasDst()) homeLoc.WorldRelocate(*destTarget); else { homeLoc = player->GetWorldLocation(); } player->SetHomebind(homeLoc, areaId); // binding WorldPacket data(SMSG_BINDPOINTUPDATE, 4 + 4 + 4 + 4 + 4); data << float(homeLoc.GetPositionX()); data << float(homeLoc.GetPositionY()); data << float(homeLoc.GetPositionZ()); data << uint32(homeLoc.GetMapId()); data << uint32(areaId); player->SendDirectMessage(&data); LOG_DEBUG("spells.aura", "EffectBind: New homebind X: {}, Y: {}, Z: {}, MapId: {}, AreaId: {}", homeLoc.GetPositionX(), homeLoc.GetPositionY(), homeLoc.GetPositionZ(), homeLoc.GetMapId(), areaId); // zone update data.Initialize(SMSG_PLAYERBOUND, 8 + 4); data << m_caster->GetGUID(); data << uint32(areaId); player->SendDirectMessage(&data); } void Spell::EffectSummonRaFFriend(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; if (!m_caster->IsPlayer()) return; if (!unitTarget) return; Player* player = unitTarget->ToPlayer(); if (!player) { return; } float x, y, z; m_caster->GetPosition(x, y, z); unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(), x, y, z); WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4); data << m_caster->GetGUID(); data << uint32(m_caster->GetZoneId()); data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs player->GetSession()->SendPacket(&data); }