/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "SpellMgr.h"
#include "BattlefieldMgr.h"
#include "BattlegroundIC.h"
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "DBCStores.h"
#include "GameGraveyard.h"
#include "InstanceScript.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "Spell.h"
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
#include "World.h"
bool IsPrimaryProfessionSkill(uint32 skill)
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
if (!pSkill)
return false;
if (pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
return false;
return true;
}
bool IsPartOfSkillLine(uint32 skillId, uint32 spellId)
{
SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr)
if (itr->second->SkillLine == skillId)
return true;
return false;
}
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto, bool triggered)
{
if (spellproto->IsPositive())
return DIMINISHING_NONE;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellproto->Effects[i].ApplyAuraName == SPELL_AURA_MOD_TAUNT)
return DIMINISHING_TAUNT;
}
// Explicit Diminishing Groups
switch (spellproto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
// Pet charge effects (Infernal Awakening, Demon Charge)
if (spellproto->SpellVisual[0] == 2816 && spellproto->SpellIconID == 15)
return DIMINISHING_CONTROLLED_STUN;
// Gnaw
else if (spellproto->Id == 47481)
return DIMINISHING_CONTROLLED_STUN;
// Screams of the Past
else if (spellproto->Id == 7074)
return DIMINISHING_NONE;
break;
}
// Event spells
case SPELLFAMILY_UNK1:
return DIMINISHING_NONE;
case SPELLFAMILY_MAGE:
{
// Frostbite
if (spellproto->Id == 12494)
return DIMINISHING_ROOT;
// Shattered Barrier
else if (spellproto->Id == 55080)
return DIMINISHING_ROOT;
// Deep Freeze
else if (spellproto->SpellIconID == 2939 && spellproto->SpellVisual[0] == 9963)
return DIMINISHING_CONTROLLED_STUN;
// Frost Nova / Freeze (Water Elemental)
else if (spellproto->SpellIconID == 193)
return DIMINISHING_CONTROLLED_ROOT;
// Dragon's Breath
else if (spellproto->SpellFamilyFlags[0] & 0x800000)
return DIMINISHING_DRAGONS_BREATH;
break;
}
case SPELLFAMILY_WARRIOR:
{
// Hamstring - limit duration to 10s in PvP
if (spellproto->SpellFamilyFlags[0] & 0x2)
return DIMINISHING_LIMITONLY;
// Improved Hamstring
else if (spellproto->Id == 23694)
return DIMINISHING_ROOT;
// Charge Stun (own diminishing)
else if (spellproto->SpellFamilyFlags[0] & 0x01000000)
return DIMINISHING_CHARGE;
break;
}
case SPELLFAMILY_WARLOCK:
{
// Curses/etc
if ((spellproto->SpellFamilyFlags[0] & 0x80000000) || (spellproto->SpellFamilyFlags[1] & 0x200))
return DIMINISHING_LIMITONLY;
// Seduction
else if (spellproto->SpellFamilyFlags[1] & 0x10000000)
return DIMINISHING_FEAR;
break;
}
case SPELLFAMILY_DRUID:
{
// Pounce
if (spellproto->SpellFamilyFlags[0] & 0x20000)
return DIMINISHING_OPENING_STUN;
// Cyclone
else if (spellproto->SpellFamilyFlags[1] & 0x20)
return DIMINISHING_CYCLONE;
// Entangling Roots
// Nature's Grasp
else if (spellproto->SpellFamilyFlags[0] & 0x00000200)
return DIMINISHING_CONTROLLED_ROOT;
// Faerie Fire
else if (spellproto->SpellFamilyFlags[0] & 0x400)
return DIMINISHING_LIMITONLY;
// Feral Charge Root Effect
else if (spellproto->Id == 45334)
return DIMINISHING_NONE;
break;
}
case SPELLFAMILY_ROGUE:
{
// Gouge
if (spellproto->SpellFamilyFlags[0] & 0x8)
return DIMINISHING_DISORIENT;
// Blind
else if (spellproto->SpellFamilyFlags[0] & 0x1000000)
return DIMINISHING_FEAR;
// Cheap Shot
else if (spellproto->SpellFamilyFlags[0] & 0x400)
return DIMINISHING_OPENING_STUN;
// Crippling poison - Limit to 10 seconds in PvP (No SpellFamilyFlags)
else if (spellproto->SpellIconID == 163)
return DIMINISHING_LIMITONLY;
break;
}
case SPELLFAMILY_HUNTER:
{
// Hunter's Mark
if ((spellproto->SpellFamilyFlags[0] & 0x400) && spellproto->SpellIconID == 538)
return DIMINISHING_LIMITONLY;
// Scatter Shot (own diminishing)
else if ((spellproto->SpellFamilyFlags[0] & 0x40000) && spellproto->SpellIconID == 132)
return DIMINISHING_SCATTER_SHOT;
// Entrapment (own diminishing)
else if (spellproto->SpellVisual[0] == 7484 && spellproto->SpellIconID == 20)
return DIMINISHING_ENTRAPMENT;
// Wyvern Sting mechanic is MECHANIC_SLEEP but the diminishing is DIMINISHING_DISORIENT
else if ((spellproto->SpellFamilyFlags[1] & 0x1000) && spellproto->SpellIconID == 1721)
return DIMINISHING_DISORIENT;
// Freezing Arrow
else if (spellproto->SpellFamilyFlags[0] & 0x8)
return DIMINISHING_DISORIENT;
break;
}
case SPELLFAMILY_PALADIN:
{
// Judgement of Justice - limit duration to 10s in PvP
if (spellproto->SpellFamilyFlags[0] & 0x100000)
return DIMINISHING_LIMITONLY;
// Turn Evil
else if ((spellproto->SpellFamilyFlags[1] & 0x804000) && spellproto->SpellIconID == 309)
return DIMINISHING_FEAR;
break;
}
case SPELLFAMILY_SHAMAN:
{
// Storm, Earth and Fire - Earthgrab
if (spellproto->SpellFamilyFlags[2] & 0x4000)
return DIMINISHING_NONE;
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Hungering Cold (no flags)
if (spellproto->SpellIconID == 2797)
return DIMINISHING_DISORIENT;
// Mark of Blood
else if ((spellproto->SpellFamilyFlags[0] & 0x10000000) && spellproto->SpellIconID == 2285)
return DIMINISHING_LIMITONLY;
break;
}
default:
break;
}
// Lastly - Set diminishing depending on mechanic
uint32 mechanic = spellproto->GetAllEffectsMechanicMask();
if (mechanic & (1 << MECHANIC_CHARM))
return DIMINISHING_MIND_CONTROL;
if (mechanic & (1 << MECHANIC_SILENCE))
return DIMINISHING_SILENCE;
if (mechanic & (1 << MECHANIC_SLEEP))
return DIMINISHING_SLEEP;
if (mechanic & ((1 << MECHANIC_SAPPED) | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_SHACKLE)))
return DIMINISHING_DISORIENT;
// Mechanic Knockout, except Blast Wave
if (mechanic & (1 << MECHANIC_KNOCKOUT) && spellproto->SpellIconID != 292)
return DIMINISHING_DISORIENT;
if (mechanic & (1 << MECHANIC_DISARM))
return DIMINISHING_DISARM;
if (mechanic & (1 << MECHANIC_FEAR))
return DIMINISHING_FEAR;
if (mechanic & (1 << MECHANIC_STUN))
return triggered ? DIMINISHING_STUN : DIMINISHING_CONTROLLED_STUN;
if (mechanic & (1 << MECHANIC_BANISH))
return DIMINISHING_BANISH;
if (mechanic & (1 << MECHANIC_ROOT))
return triggered ? DIMINISHING_ROOT : DIMINISHING_CONTROLLED_ROOT;
if (mechanic & (1 << MECHANIC_HORROR))
return DIMINISHING_HORROR;
return DIMINISHING_NONE;
}
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
{
switch (group)
{
case DIMINISHING_TAUNT:
case DIMINISHING_CONTROLLED_STUN:
case DIMINISHING_STUN:
case DIMINISHING_OPENING_STUN:
case DIMINISHING_CYCLONE:
case DIMINISHING_CHARGE:
return DRTYPE_ALL;
case DIMINISHING_LIMITONLY:
case DIMINISHING_NONE:
return DRTYPE_NONE;
default:
return DRTYPE_PLAYER;
}
}
DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
{
switch (group)
{
case DIMINISHING_TAUNT:
return DIMINISHING_LEVEL_TAUNT_IMMUNE;
default:
return DIMINISHING_LEVEL_IMMUNE;
}
}
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const* spellproto)
{
if (!IsDiminishingReturnsGroupDurationLimited(group))
return 0;
// Explicit diminishing duration
switch (spellproto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
{
// Faerie Fire - limit to 40 seconds in PvP (3.1)
if (spellproto->SpellFamilyFlags[0] & 0x400)
return 40 * IN_MILLISECONDS;
break;
}
case SPELLFAMILY_HUNTER:
{
// Wyvern Sting
if (spellproto->SpellFamilyFlags[1] & 0x1000)
return 6 * IN_MILLISECONDS;
// Hunter's Mark
if (spellproto->SpellFamilyFlags[0] & 0x400)
return 120 * IN_MILLISECONDS;
break;
}
case SPELLFAMILY_PALADIN:
{
// Repentance - limit to 6 seconds in PvP
if (spellproto->SpellFamilyFlags[0] & 0x4)
return 6 * IN_MILLISECONDS;
break;
}
case SPELLFAMILY_WARLOCK:
{
// Banish - limit to 6 seconds in PvP
if (spellproto->SpellFamilyFlags[1] & 0x8000000)
return 6 * IN_MILLISECONDS;
// Curse of Tongues - limit to 12 seconds in PvP
else if (spellproto->SpellFamilyFlags[2] & 0x800)
return 12 * IN_MILLISECONDS;
// Curse of Elements - limit to 120 seconds in PvP
else if (spellproto->SpellFamilyFlags[1] & 0x200)
return 120 * IN_MILLISECONDS;
// Curse of Exhaustion
else if (spellproto->SpellFamilyFlags[0] & 0x400000)
return 12 * IN_MILLISECONDS;
break;
}
default:
break;
}
return 10 * IN_MILLISECONDS;
}
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
{
switch (group)
{
case DIMINISHING_BANISH:
case DIMINISHING_CONTROLLED_STUN:
case DIMINISHING_CONTROLLED_ROOT:
case DIMINISHING_CYCLONE:
case DIMINISHING_DISORIENT:
case DIMINISHING_ENTRAPMENT:
case DIMINISHING_FEAR:
case DIMINISHING_HORROR:
case DIMINISHING_MIND_CONTROL:
case DIMINISHING_OPENING_STUN:
case DIMINISHING_ROOT:
case DIMINISHING_STUN:
case DIMINISHING_SLEEP:
case DIMINISHING_LIMITONLY:
return true;
default:
return false;
}
}
SpellMgr::SpellMgr()
{
}
SpellMgr::~SpellMgr()
{
UnloadSpellInfoStore();
}
SpellMgr* SpellMgr::instance()
{
static SpellMgr instance;
return &instance;
}
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
bool SpellMgr::ComputeIsSpellValid(SpellInfo const* spellInfo, bool msg)
{
// not exist
if (!spellInfo)
return false;
bool need_check_reagents = false;
// check effects
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
switch (spellInfo->Effects[i].Effect)
{
case 0:
continue;
// craft spell for crafting non-existed item (break client recipes list show)
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_CREATE_ITEM_2:
{
if (spellInfo->Effects[i].ItemType == 0)
{
// skip auto-loot crafting spells, its not need explicit item info (but have special fake items sometime)
if (!spellInfo->IsLootCrafting())
{
if (msg)
LOG_ERROR("sql.sql", "Craft spell {} not have create item entry.", spellInfo->Id);
return false;
}
}
// also possible IsLootCrafting case but fake item must exist anyway
else if (!sObjectMgr->GetItemTemplate(spellInfo->Effects[i].ItemType))
{
if (msg)
LOG_ERROR("sql.sql", "Craft spell {} create not-exist in DB item (Entry: {}) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
return false;
}
need_check_reagents = true;
break;
}
case SPELL_EFFECT_LEARN_SPELL:
{
SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell);
if (!ComputeIsSpellValid(spellInfo2, msg))
{
if (msg)
LOG_ERROR("sql.sql", "Spell {} learn to invalid spell {}, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
return false;
}
break;
}
}
}
if (need_check_reagents)
{
for (uint8 j = 0; j < MAX_SPELL_REAGENTS; ++j)
{
if (spellInfo->Reagent[j] > 0 && !sObjectMgr->GetItemTemplate(spellInfo->Reagent[j]))
{
if (msg)
LOG_ERROR("sql.sql", "Craft spell {} have not-exist reagent in DB item (Entry: {}) and then...", spellInfo->Id, spellInfo->Reagent[j]);
return false;
}
}
}
return true;
}
bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo)
{
if (!spellInfo)
return false;
return spellInfo->IsSpellValid();
}
void DeleteSpellFromAllPlayers(uint32 spellId)
{
CharacterDatabaseStatements stmts[2] = {CHAR_DEL_INVALID_SPELL_SPELLS, CHAR_DEL_INVALID_SPELL_TALENTS};
for (uint8 i = 0; i < 2; i++)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]);
stmt->SetData(0, spellId);
CharacterDatabase.Execute(stmt);
}
}
bool SpellMgr::CheckSpellValid(SpellInfo const* spellInfo, uint32 spellId, bool isTalent)
{
if (!spellInfo)
{
DeleteSpellFromAllPlayers(spellId);
LOG_ERROR("spells", "Player::{}: Non-existed in SpellStore spell #{} request.", (isTalent ? "AddTalent" : "addSpell"), spellId);
return false;
}
if (!IsSpellValid(spellInfo))
{
DeleteSpellFromAllPlayers(spellId);
LOG_ERROR("spells", "Player::{}: Broken spell #{} learning not allowed.", (isTalent ? "AddTalent" : "addSpell"), spellId);
return false;
}
return true;
}
uint32 SpellMgr::GetSpellDifficultyId(uint32 spellId) const
{
SpellDifficultySearcherMap::const_iterator i = mSpellDifficultySearcherMap.find(spellId);
return i == mSpellDifficultySearcherMap.end() ? 0 : (*i).second;
}
void SpellMgr::SetSpellDifficultyId(uint32 spellId, uint32 id)
{
mSpellDifficultySearcherMap[spellId] = id;
}
uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) const
{
if (!GetSpellInfo(spellId))
return spellId;
if (!caster || !caster->GetMap() || (!caster->GetMap()->IsDungeon() && !caster->GetMap()->IsBattleground()))
return spellId;
uint32 mode = uint32(caster->GetMap()->GetSpawnMode());
if (mode >= MAX_DIFFICULTY)
{
LOG_ERROR("spells", "SpellMgr::GetSpellIdForDifficulty: Incorrect Difficulty for spell {}.", spellId);
return spellId; //return source spell
}
uint32 difficultyId = GetSpellDifficultyId(spellId);
if (!difficultyId)
return spellId; //return source spell, it has only REGULAR_DIFFICULTY
SpellDifficultyEntry const* difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId);
if (!difficultyEntry)
{
LOG_DEBUG("spells.aura", "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell {}. This should never happen.", spellId);
return spellId; //return source spell
}
if (difficultyEntry->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC)
{
LOG_DEBUG("spells.aura", "SpellMgr::GetSpellIdForDifficulty: spell {} mode {} spell is nullptr, using mode {}", spellId, mode, mode - 2);
mode -= 2;
}
if (difficultyEntry->SpellID[mode] <= 0)
{
LOG_ERROR("sql.sql", "SpellMgr::GetSpellIdForDifficulty: spell {} mode {} spell is 0. Check spelldifficulty_dbc!", spellId, mode);
return spellId;
}
LOG_DEBUG("spells.aura", "SpellMgr::GetSpellIdForDifficulty: spellid for spell {} in mode {} is {}", spellId, mode, difficultyEntry->SpellID[mode]);
return uint32(difficultyEntry->SpellID[mode]);
}
SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit const* caster) const
{
uint32 newSpellId = GetSpellIdForDifficulty(spell->Id, caster);
SpellInfo const* newSpell = GetSpellInfo(newSpellId);
if (!newSpell)
{
LOG_DEBUG("spells.aura", "SpellMgr::GetSpellForDifficultyFromSpell: spell {} not found. Check spelldifficulty_dbc!", newSpellId);
return spell;
}
LOG_DEBUG("spells.aura", "SpellMgr::GetSpellForDifficultyFromSpell: Spell id for instance mode is {} (original {})", newSpell->Id, spell->Id);
return newSpell;
}
SpellChainNode const* SpellMgr::GetSpellChainNode(uint32 spell_id) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
if (itr == mSpellChains.end())
return nullptr;
return &itr->second;
}
uint32 SpellMgr::GetFirstSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->first->Id;
return spell_id;
}
uint32 SpellMgr::GetLastSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->last->Id;
return spell_id;
}
uint32 SpellMgr::GetNextSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
if (node->next)
return node->next->Id;
return 0;
}
uint32 SpellMgr::GetPrevSpellInChain(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
if (node->prev)
return node->prev->Id;
return 0;
}
uint8 SpellMgr::GetSpellRank(uint32 spell_id) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->rank;
return 0;
}
uint32 SpellMgr::GetSpellWithRank(uint32 spell_id, uint32 rank, bool strict) const
{
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
{
if (rank != node->rank)
return GetSpellWithRank(node->rank < rank ? node->next->Id : node->prev->Id, rank, strict);
}
else if (strict && rank > 1)
return 0;
return spell_id;
}
SpellRequiredMapBounds SpellMgr::GetSpellsRequiredForSpellBounds(uint32 spell_id) const
{
return mSpellReq.equal_range(spell_id);
}
SpellsRequiringSpellMapBounds SpellMgr::GetSpellsRequiringSpellBounds(uint32 spell_id) const
{
return mSpellsReqSpell.equal_range(spell_id);
}
bool SpellMgr::IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
{
SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
{
if (itr->second == spellid)
return true;
}
return false;
}
bool SpellMgr::IsAdditionalTalentSpell(uint32 spellId) const
{
return mTalentSpellAdditionalSet.find(spellId) != mTalentSpellAdditionalSet.end();
}
SpellLearnSkillNode const* SpellMgr::GetSpellLearnSkill(uint32 spell_id) const
{
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
if (itr != mSpellLearnSkills.end())
return &itr->second;
else
return nullptr;
}
SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id, SpellEffIndex effIndex) const
{
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(std::make_pair(spell_id, effIndex));
if (itr != mSpellTargetPositions.end())
return &itr->second;
return nullptr;
}
SpellGroupStackFlags SpellMgr::GetGroupStackFlags(uint32 groupid) const
{
SpellGroupStackMap::const_iterator itr = mSpellGroupStackMap.find(groupid);
if (itr != mSpellGroupStackMap.end())
return itr->second;
return SPELL_GROUP_STACK_FLAG_NONE;
}
uint32 SpellMgr::GetSpellGroup(uint32 spell_id) const
{
uint32 first_rank = GetFirstSpellInChain(spell_id);
SpellGroupMap::const_iterator itr = mSpellGroupMap.find(first_rank);
if (itr != mSpellGroupMap.end())
return itr->second.groupId;
return 0;
}
SpellGroupSpecialFlags SpellMgr::GetSpellGroupSpecialFlags(uint32 spell_id) const
{
uint32 first_rank = GetFirstSpellInChain(spell_id);
SpellGroupMap::const_iterator itr = mSpellGroupMap.find(first_rank);
if (itr != mSpellGroupMap.end())
return itr->second.specialFlags;
return SPELL_GROUP_SPECIAL_FLAG_NONE;
}
SpellGroupStackFlags SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2, bool remove, bool areaAura) const
{
uint32 spellid_1 = spellInfo1->GetFirstRankSpell()->Id;
uint32 spellid_2 = spellInfo2->GetFirstRankSpell()->Id;
uint32 groupId = GetSpellGroup(spellid_1);
SpellGroupSpecialFlags flag1 = GetSpellGroupSpecialFlags(spellid_1);
// xinef: dunno why i added this
if (spellid_1 == spellid_2 && remove && !areaAura)
{
if (flag1 & SPELL_GROUP_SPECIAL_FLAG_SAME_SPELL_CHECK)
{
return SPELL_GROUP_STACK_FLAG_EXCLUSIVE;
}
return SPELL_GROUP_STACK_FLAG_NONE;
}
if (groupId > 0 && groupId == GetSpellGroup(spellid_2))
{
SpellGroupSpecialFlags flag2 = GetSpellGroupSpecialFlags(spellid_2);
SpellGroupStackFlags additionFlag = SPELL_GROUP_STACK_FLAG_NONE;
// xinef: first flags are used for elixir stacking rules
if (flag1 & SPELL_GROUP_SPECIAL_FLAG_STACK_EXCLUSIVE_MAX && flag2 & SPELL_GROUP_SPECIAL_FLAG_STACK_EXCLUSIVE_MAX)
{
if (flag1 & flag2)
return SPELL_GROUP_STACK_FLAG_NEVER_STACK;
}
// xinef: check only flag1 (new spell)
else if (flag1 & SPELL_GROUP_SPECIAL_FLAG_FORCED_STRONGEST)
additionFlag = SPELL_GROUP_STACK_FLAG_FORCED_STRONGEST;
else if (flag2 & SPELL_GROUP_SPECIAL_FLAG_FORCED_STRONGEST)
additionFlag = SPELL_GROUP_STACK_FLAG_FORCED_WEAKEST;
return SpellGroupStackFlags(GetGroupStackFlags(groupId) | additionFlag);
}
return SPELL_GROUP_STACK_FLAG_NONE;
}
void SpellMgr::GetSetOfSpellsInSpellGroupWithFlag(uint32 group_id, SpellGroupSpecialFlags flag, std::set& availableElixirs) const
{
for (SpellGroupMap::const_iterator itr = mSpellGroupMap.begin(); itr != mSpellGroupMap.end(); ++itr)
if (itr->second.groupId == group_id && itr->second.specialFlags == flag)
availableElixirs.insert(itr->first); // insert spell id
}
SpellProcEventEntry const* SpellMgr::GetSpellProcEvent(uint32 spellId) const
{
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
if (itr != mSpellProcEventMap.end())
return &itr->second;
return nullptr;
}
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellInfo const* spellProto, SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, ProcEventInfo const& eventInfo, bool active) const
{
// No extra req need
uint32 procEvent_procEx = PROC_EX_NONE;
uint32 procEvent_procPhase = PROC_SPELL_PHASE_HIT;
uint32 procFlags = eventInfo.GetTypeMask();
uint32 procExtra = eventInfo.GetHitMask();
uint32 procPhase = eventInfo.GetSpellPhaseMask();
SpellInfo const* procSpellInfo = eventInfo.GetSpellInfo();
// check prockFlags for condition
if ((procFlags & EventProcFlag) == 0)
return false;
// Xinef: Always trigger for this, including TAKEN_DAMAGE
if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH | PROC_FLAG_TAKEN_DAMAGE))
return true;
bool hasFamilyMask = false;
if (procFlags & PROC_FLAG_DONE_PERIODIC)
{
if (procExtra & PROC_EX_INTERNAL_HOT)
{
if (EventProcFlag == PROC_FLAG_DONE_PERIODIC)
{
/// no aura with only PROC_FLAG_DONE_PERIODIC and spellFamilyName == 0 can proc from a HOT.
if (!spellProto->SpellFamilyName)
return false;
}
/// Aura must have positive procflags for a HOT to proc
else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)))
return false;
}
/// Aura must have negative or neutral(PROC_FLAG_DONE_PERIODIC only) procflags for a DOT to proc
else if (EventProcFlag != PROC_FLAG_DONE_PERIODIC)
if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG | PROC_FLAG_DONE_TRAP_ACTIVATION)))
return false;
}
if (procFlags & PROC_FLAG_TAKEN_PERIODIC)
{
if (procExtra & PROC_EX_INTERNAL_HOT)
{
/// No aura that only has PROC_FLAG_TAKEN_PERIODIC can proc from a HOT.
if (EventProcFlag == PROC_FLAG_TAKEN_PERIODIC)
return false;
/// Aura must have positive procflags for a HOT to proc
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)))
return false;
}
/// Aura must have negative or neutral(PROC_FLAG_TAKEN_PERIODIC only) procflags for a DOT to proc
else if (EventProcFlag != PROC_FLAG_TAKEN_PERIODIC)
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG)))
return false;
}
// Trap casts are active by default
if (procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION)
active = true;
if (spellProcEvent) // Exist event data
{
// Store extra req
procEvent_procEx = spellProcEvent->procEx;
procEvent_procPhase = spellProcEvent->procPhase;
// For melee triggers
if (!procSpellInfo)
{
// Check (if set) for school (melee attack have Normal school)
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
return false;
}
else // For spells need check school/spell family/family mask
{
// Check (if set) for school
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpellInfo->SchoolMask) == 0)
return false;
// Check (if set) for spellFamilyName
if (spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpellInfo->SpellFamilyName))
return false;
// spellFamilyName is Ok need check for spellFamilyMask if present
if (spellProcEvent->spellFamilyMask)
{
if (!(spellProcEvent->spellFamilyMask & procSpellInfo->SpellFamilyFlags))
return false;
hasFamilyMask = true;
// Some spells are not considered as active even with have spellfamilyflags
if (!(procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL))
active = true;
}
// Check tick numbers
if (procEvent_procEx & PROC_EX_ONLY_FIRST_TICK)
{
if (Spell const* procSpell = eventInfo.GetProcSpell())
{
if (procSpell->GetTriggeredByAuraTickNumber() > 1)
{
return false;
}
}
}
}
}
if (procExtra & (PROC_EX_INTERNAL_REQ_FAMILY))
{
if (!hasFamilyMask)
return false;
}
if (!(procEvent_procPhase & procPhase))
{
return false;
}
// Check for extra req (if none) and hit/crit
if (procEvent_procEx == PROC_EX_NONE)
{
// No extra req, so can trigger only for hit/crit - spell has to be active
if ((procExtra & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) && active)
return true;
}
else // Passive spells hits here only if resist/reflect/immune/evade
{
if (procExtra & AURA_SPELL_PROC_EX_MASK)
{
// if spell marked as procing only from not active spells
if (active && procEvent_procEx & PROC_EX_NOT_ACTIVE_SPELL)
return false;
// if spell marked as procing only from active spells
if (!active && procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL)
return false;
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
return true;
// PROC_EX_NOT_ACTIVE_SPELL and PROC_EX_ONLY_ACTIVE_SPELL flags handle: if passed checks before
if ((procExtra & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) && ((procEvent_procEx & (AURA_SPELL_PROC_EX_MASK)) == 0))
return true;
}
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
if (procEvent_procEx & procExtra)
return true;
}
return false;
}
SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const
{
SpellProcMap::const_iterator itr = mSpellProcMap.find(spellId);
if (itr != mSpellProcMap.end())
return &itr->second;
return nullptr;
}
bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
{
// proc type doesn't match
if (!(eventInfo.GetTypeMask() & procEntry.ProcFlags))
return false;
// check XP or honor target requirement
if (procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
if (Player* actor = eventInfo.GetActor()->ToPlayer())
if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
return false;
// always trigger for these types
if (eventInfo.GetTypeMask() & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
return true;
// check school mask (if set) for other trigger types
if (procEntry.SchoolMask && !(eventInfo.GetSchoolMask() & procEntry.SchoolMask))
return false;
// check spell family name/flags (if set) for spells
if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK | PROC_FLAG_DONE_TRAP_ACTIVATION))
{
if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName != eventInfo.GetSpellInfo()->SpellFamilyName))
return false;
if (procEntry.SpellFamilyMask && !(procEntry.SpellFamilyMask & eventInfo.GetSpellInfo()->SpellFamilyFlags))
return false;
}
// check spell type mask (if set)
if (eventInfo.GetTypeMask() & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))
{
if (procEntry.SpellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.SpellTypeMask))
return false;
}
// check spell phase mask
if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK)
{
if (!(eventInfo.GetSpellPhaseMask() & procEntry.SpellPhaseMask))
return false;
}
// check hit mask (on taken hit or on done hit, but not on spell cast phase)
if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST)))
{
uint32 hitMask = procEntry.HitMask;
// get default values if hit mask not set
if (!hitMask)
{
// for taken procs allow normal + critical hits by default
if (eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK)
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL;
// for done procs allow normal + critical + absorbs by default
else
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB;
}
if (!(eventInfo.GetHitMask() & hitMask))
return false;
}
return true;
}
SpellBonusEntry const* SpellMgr::GetSpellBonusData(uint32 spellId) const
{
// Lookup data
SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
if (itr != mSpellBonusMap.end())
return &itr->second;
// Not found, try lookup for 1 spell rank if exist
if (uint32 rank_1 = GetFirstSpellInChain(spellId))
{
SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1);
if (itr2 != mSpellBonusMap.end())
return &itr2->second;
}
return nullptr;
}
SpellThreatEntry const* SpellMgr::GetSpellThreatEntry(uint32 spellID) const
{
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellID);
if (itr != mSpellThreatMap.end())
return &itr->second;
else
{
uint32 firstSpell = GetFirstSpellInChain(spellID);
itr = mSpellThreatMap.find(firstSpell);
if (itr != mSpellThreatMap.end())
return &itr->second;
}
return nullptr;
}
float SpellMgr::GetSpellMixologyBonus(uint32 spellId) const
{
SpellMixologyMap::const_iterator itr = mSpellMixologyMap.find(spellId);
if (itr == mSpellMixologyMap.end())
return 30.0f;
return itr->second;
}
SkillLineAbilityMapBounds SpellMgr::GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
return mSkillLineAbilityMap.equal_range(spell_id);
}
PetAura const* SpellMgr::GetPetAura(uint32 spell_id, uint8 eff) const
{
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id << 8) + eff);
if (itr != mSpellPetAuraMap.end())
return &itr->second;
else
return nullptr;
}
SpellEnchantProcEntry const* SpellMgr::GetSpellEnchantProcEvent(uint32 enchId) const
{
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
if (itr != mSpellEnchantProcEventMap.end())
return &itr->second;
return nullptr;
}
bool SpellMgr::IsArenaAllowedEnchancment(uint32 ench_id) const
{
return mEnchantCustomAttr[ench_id];
}
const std::vector* SpellMgr::GetSpellLinked(int32 spell_id) const
{
SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
return itr != mSpellLinkedMap.end() ? &(itr->second) : nullptr;
}
PetLevelupSpellSet const* SpellMgr::GetPetLevelupSpellList(uint32 petFamily) const
{
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
if (itr != mPetLevelupSpellMap.end())
return &itr->second;
else
return nullptr;
}
PetDefaultSpellsEntry const* SpellMgr::GetPetDefaultSpellsEntry(int32 id) const
{
PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
if (itr != mPetDefaultSpellsMap.end())
return &itr->second;
return nullptr;
}
SpellAreaMapBounds SpellMgr::GetSpellAreaMapBounds(uint32 spell_id) const
{
return mSpellAreaMap.equal_range(spell_id);
}
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestMapBounds(uint32 quest_id) const
{
return mSpellAreaForQuestMap.equal_range(quest_id);
}
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
{
return mSpellAreaForQuestEndMap.equal_range(quest_id);
}
SpellAreaForAuraMapBounds SpellMgr::GetSpellAreaForAuraMapBounds(uint32 spell_id) const
{
return mSpellAreaForAuraMap.equal_range(spell_id);
}
SpellAreaForAreaMapBounds SpellMgr::GetSpellAreaForAreaMapBounds(uint32 area_id) const
{
return mSpellAreaForAreaMap.equal_range(area_id);
}
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
if (gender != GENDER_NONE) // not in expected gender
if (!player || gender != player->getGender())
return false;
if (raceMask) // not in expected race
if (!player || !(raceMask & player->getRaceMask()))
return false;
if (areaId) // not in expected zone
if (newZone != areaId && newArea != areaId)
return false;
if (questStart) // not in expected required quest state
if (!player || (((1 << player->GetQuestStatus(questStart)) & questStartStatus) == 0))
return false;
if (questEnd) // not in expected forbidden quest state
if (!player || (((1 << player->GetQuestStatus(questEnd)) & questEndStatus) == 0))
return false;
if (auraSpell) // not have expected aura
if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell)))
return false;
// Extra conditions -- leaving the possibility add extra conditions...
switch (spellId)
{
case 58600: // No fly Zone - Dalaran
{
if (!player)
return false;
AreaTableEntry const* pArea = sAreaTableStore.LookupEntry(player->GetAreaId());
if (!(pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE))
return false;
if (!player->HasIncreaseMountedFlightSpeedAura() && !player->HasFlyAura())
return false;
// Xinef: Underbelly elixir
if (player->GetPositionZ() < 637.0f && player->HasTransformAura())
return false;
break;
}
case 58730: // No fly Zone - Wintergrasp
{
if (!player)
return false;
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
if (!Bf || Bf->CanFlyIn() || (!player->HasIncreaseMountedFlightSpeedAura() && !player->HasFlyAura()))
return false;
break;
}
// xinef: northrend flying mounts
// xinef: NE wisp and spectral gryphon
case 55164:
case 55173:
{
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
return !Bf || Bf->CanFlyIn();
}
case 57940: // Essence of Wintergrasp OUTSIDE
case 58045: // Essence of Wintergrasp INSIDE
{
if (!player)
return false;
if (sWorld->getIntConfig(CONFIG_WINTERGRASP_ENABLE) != 1)
return false;
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!Bf || player->GetTeamId() != Bf->GetDefenderTeam() || Bf->IsWarTime())
return false;
break;
}
case 74411: // Battleground - Dampening
{
if (!player)
return false;
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
return bf->IsWarTime();
break;
}
case 68719: // Oil Refinery - Isle of Conquest.
case 68720: // Quarry - Isle of Conquest.
{
if (!player)
return false;
Battleground* bg = player->GetBattleground();
if (!bg || bg->GetBgTypeID(true) != BATTLEGROUND_IC)
return false;
uint8 nodeType = spellId == 68719 ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY;
uint8 nodeState = player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
return bg->ToBattlegroundIC()->GetNodeState(nodeType) == nodeState;
}
case 56618: // Horde Controls Factory Phase Shift
case 56617: // Alliance Controls Factory Phase Shift
{
if (!player)
return false;
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
if (!bf || bf->GetTypeId() != BATTLEFIELD_WG)
return false;
// team that controls the workshop in the specified area
uint32 team = bf->GetData(newArea);
if (team == TEAM_HORDE)
return spellId == 56618;
else if (team == TEAM_ALLIANCE)
return spellId == 56617;
else
return false;
break;
}
// Hellscream's Warsong
case 73816:
case 73818:
case 73819:
case 73820:
case 73821:
case 73822:
// Strength of Wrynn
case 73762:
case 73824:
case 73825:
case 73826:
case 73827:
case 73828:
if (player)
if (InstanceScript* s = const_cast(player)->GetInstanceScript())
return s->GetData(251 /*DATA_BUFF_AVAILABLE*/) != 0;
return false;
break;
}
return true;
}
void SpellMgr::UnloadSpellInfoChains()
{
for (SpellChainMap::iterator itr = mSpellChains.begin(); itr != mSpellChains.end(); ++itr)
mSpellInfoMap[itr->first]->ChainEntry = nullptr;
mSpellChains.clear();
}
void SpellMgr::LoadSpellTalentRanks()
{
// cleanup core data before reload - remove reference to ChainNode from SpellInfo
UnloadSpellInfoChains();
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
SpellInfo const* lastSpell = nullptr;
for (uint8 rank = MAX_TALENT_RANK - 1; rank > 0; --rank)
{
if (talentInfo->RankID[rank])
{
lastSpell = GetSpellInfo(talentInfo->RankID[rank]);
break;
}
}
if (!lastSpell)
continue;
SpellInfo const* firstSpell = GetSpellInfo(talentInfo->RankID[0]);
if (!firstSpell)
{
LOG_ERROR("sql.sql", "SpellMgr::LoadSpellTalentRanks: First Rank Spell {} for TalentEntry {} does not exist.", talentInfo->RankID[0], i);
continue;
}
SpellInfo const* prevSpell = nullptr;
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
{
uint32 spellId = talentInfo->RankID[rank];
if (!spellId)
break;
SpellInfo const* currentSpell = GetSpellInfo(spellId);
if (!currentSpell)
{
LOG_ERROR("sql.sql", "SpellMgr::LoadSpellTalentRanks: Spell {} (Rank: {}) for TalentEntry {} does not exist.", spellId, rank + 1, i);
break;
}
SpellChainNode node;
node.first = firstSpell;
node.last = lastSpell;
node.rank = rank + 1;
node.prev = prevSpell;
node.next = node.rank < MAX_TALENT_RANK ? GetSpellInfo(talentInfo->RankID[node.rank]) : nullptr;
mSpellChains[spellId] = node;
mSpellInfoMap[spellId]->ChainEntry = &mSpellChains[spellId];
prevSpell = currentSpell;
}
}
}
void SpellMgr::LoadSpellRanks()
{
// cleanup data and load spell ranks for talents from dbc
LoadSpellTalentRanks();
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT first_spell_id, spell_id, `rank` from spell_ranks ORDER BY first_spell_id, `rank`");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell rank records. DB table `spell_ranks` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
bool finished = false;
do
{
// spellid, rank
std::list < std::pair < int32, int32 > > rankChain;
int32 currentSpell = -1;
int32 lastSpell = -1;
// fill one chain
while (currentSpell == lastSpell && !finished)
{
Field* fields = result->Fetch();
currentSpell = fields[0].Get();
if (lastSpell == -1)
lastSpell = currentSpell;
uint32 spell_id = fields[1].Get();
uint32 rank = fields[2].Get();
// don't drop the row if we're moving to the next rank
if (currentSpell == lastSpell)
{
rankChain.push_back(std::make_pair(spell_id, rank));
if (!result->NextRow())
finished = true;
}
else
break;
}
// check if chain is made with valid first spell
SpellInfo const* first = GetSpellInfo(lastSpell);
if (!first)
{
LOG_ERROR("sql.sql", "Spell rank identifier(first_spell_id) {} listed in `spell_ranks` does not exist!", lastSpell);
continue;
}
// check if chain is long enough
if (rankChain.size() < 2)
{
LOG_ERROR("sql.sql", "There is only 1 spell rank for identifier(first_spell_id) {} in `spell_ranks`, entry is not needed!", lastSpell);
continue;
}
int32 curRank = 0;
bool valid = true;
// check spells in chain
for (std::list >::iterator itr = rankChain.begin(); itr != rankChain.end(); ++itr)
{
SpellInfo const* spell = GetSpellInfo(itr->first);
if (!spell)
{
LOG_ERROR("sql.sql", "Spell {} (rank {}) listed in `spell_ranks` for chain {} does not exist!", itr->first, itr->second, lastSpell);
valid = false;
break;
}
++curRank;
if (itr->second != curRank)
{
LOG_ERROR("sql.sql", "Spell {} (rank {}) listed in `spell_ranks` for chain {} does not have proper rank value(should be {})!", itr->first, itr->second, lastSpell, curRank);
valid = false;
break;
}
}
if (!valid)
continue;
int32 prevRank = 0;
// insert the chain
std::list >::iterator itr = rankChain.begin();
do
{
++count;
int32 addedSpell = itr->first;
mSpellChains[addedSpell].first = GetSpellInfo(lastSpell);
mSpellChains[addedSpell].last = GetSpellInfo(rankChain.back().first);
mSpellChains[addedSpell].rank = itr->second;
mSpellChains[addedSpell].prev = GetSpellInfo(prevRank);
mSpellInfoMap[addedSpell]->ChainEntry = &mSpellChains[addedSpell];
prevRank = addedSpell;
++itr;
if (itr == rankChain.end())
{
mSpellChains[addedSpell].next = nullptr;
break;
}
else
mSpellChains[addedSpell].next = GetSpellInfo(itr->first);
} while (true);
} while (!finished);
LOG_INFO("server.loading", ">> Loaded {} spell rank records in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellRequired()
{
uint32 oldMSTime = getMSTime();
mSpellsReqSpell.clear(); // need for reload case
mSpellReq.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT spell_id, req_spell from spell_required");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell required records. DB table `spell_required` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spellId = fields[0].Get();
uint32 spellReq = fields[1].Get();
// check if chain is made with valid first spell
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "spell_id {} in `spell_required` table is not found in dbcs, skipped", spellId);
continue;
}
SpellInfo const* reqSpellInfo = GetSpellInfo(spellReq);
if (!reqSpellInfo)
{
LOG_ERROR("sql.sql", "req_spell {} in `spell_required` table is not found in dbcs, skipped", spellReq);
continue;
}
if (GetFirstSpellInChain(spellId) == GetFirstSpellInChain(spellReq))
{
LOG_ERROR("sql.sql", "req_spell {} and spell_id {} in `spell_required` table are ranks of the same spell, entry not needed, skipped", spellReq, spellId);
continue;
}
if (IsSpellRequiringSpell(spellId, spellReq))
{
LOG_ERROR("sql.sql", "duplicated entry of req_spell {} and spell_id {} in `spell_required`, skipped", spellReq, spellId);
continue;
}
mSpellReq.insert (std::pair(spellId, spellReq));
mSpellsReqSpell.insert (std::pair(spellReq, spellId));
++count;
// xinef: fill additionalTalentInfo data, currently Blessing of Sanctuary only
if (GetTalentSpellCost(spellReq) > 0)
mTalentSpellAdditionalSet.insert(spellId);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Spell Required Records in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellLearnSkills()
{
uint32 oldMSTime = getMSTime();
mSpellLearnSkills.clear(); // need for reload case
// search auto-learned skills and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
{
SpellInfo const* entry = GetSpellInfo(spell);
if (!entry)
continue;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
SpellLearnSkillNode dbc_node;
switch (entry->Effects[i].Effect)
{
case SPELL_EFFECT_SKILL:
dbc_node.skill = entry->Effects[i].MiscValue;
dbc_node.step = entry->Effects[i].CalcValue();
if (dbc_node.skill != SKILL_RIDING)
{
dbc_node.value = 1;
}
else
{
dbc_node.value = dbc_node.step * 75;
}
dbc_node.maxvalue = dbc_node.step * 75;
break;
case SPELL_EFFECT_DUAL_WIELD:
dbc_node.skill = SKILL_DUAL_WIELD;
dbc_node.step = 1;
dbc_node.value = 1;
dbc_node.maxvalue = 1;
break;
default:
continue;
}
mSpellLearnSkills[spell] = dbc_node;
++dbc_count;
break;
}
}
LOG_INFO("server.loading", ">> Loaded {} Spell Learn Skills From DBC in {} ms", dbc_count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellTargetPositions()
{
uint32 oldMSTime = getMSTime();
mSpellTargetPositions.clear(); // need for reload case
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT ID, EffectIndex, MapID, PositionX, PositionY, PositionZ, Orientation FROM spell_target_position");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 Spell_ID = fields[0].Get();
SpellEffIndex effIndex = SpellEffIndex(fields[1].Get());
SpellTargetPosition st;
st.target_mapId = fields[2].Get();
st.target_X = fields[3].Get();
st.target_Y = fields[4].Get();
st.target_Z = fields[5].Get();
st.target_Orientation = fields[6].Get();
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
if (!mapEntry)
{
LOG_ERROR("sql.sql", "Spell (Id: {}, effIndex: {}) target map (ID: {}) does not exist in `Map.dbc`.", Spell_ID, effIndex, st.target_mapId);
continue;
}
if (st.target_X == 0 && st.target_Y == 0 && st.target_Z == 0)
{
LOG_ERROR("sql.sql", "Spell (Id: {}, effIndex: {}) target coordinates not provided.", Spell_ID, effIndex);
continue;
}
SpellInfo const* spellInfo = GetSpellInfo(Spell_ID);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Spell (ID:{}) listed in `spell_target_position` does not exist.", Spell_ID);
continue;
}
if (spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_DEST_DB || spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DB)
{
std::pair key = std::make_pair(Spell_ID, effIndex);
mSpellTargetPositions[key] = st;
++count;
}
else
{
LOG_ERROR("sql.sql", "Spell (Id: {}, effIndex: {}) listed in `spell_target_position` does not have target TARGET_DEST_DB (17).", Spell_ID, effIndex);
continue;
}
} while (result->NextRow());
/*
// Check all spells
for (uint32 i = 1; i < GetSpellInfoStoreSize; ++i)
{
SpellInfo const* spellInfo = GetSpellInfo(i);
if (!spellInfo)
continue;
bool found = false;
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
switch (spellInfo->Effects[j].TargetA)
{
case TARGET_DEST_DB:
found = true;
break;
}
if (found)
break;
switch (spellInfo->Effects[j].TargetB)
{
case TARGET_DEST_DB:
found = true;
break;
}
if (found)
break;
}
if (found)
{
if (!GetSpellTargetPosition(i))
LOG_DEBUG("spells.aura", "Spell (ID: {}) does not have record in `spell_target_position`", i);
}
}*/
LOG_INFO("server.loading", ">> Loaded {} Spell Teleport Coordinates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellGroups()
{
uint32 oldMSTime = getMSTime();
mSpellGroupMap.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT id, spell_id, special_flag FROM spell_group");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].Get();
int32 spell_id = fields[1].Get();
SpellGroupSpecialFlags specialFlag = (SpellGroupSpecialFlags)fields[2].Get();
SpellInfo const* spellInfo = GetSpellInfo(spell_id);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` does not exist", spell_id);
continue;
}
else if (spellInfo->GetRank() > 1)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` is not first rank of spell", spell_id);
continue;
}
if (mSpellGroupMap.find(spell_id) != mSpellGroupMap.end())
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` has more than one group", spell_id);
continue;
}
if (specialFlag >= SPELL_GROUP_SPECIAL_FLAG_MAX)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` has invalid special flag!", spell_id);
continue;
}
SpellStackInfo ssi;
ssi.groupId = group_id;
ssi.specialFlags = specialFlag;
mSpellGroupMap[spell_id] = ssi;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Spell Group Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellGroupStackRules()
{
uint32 oldMSTime = getMSTime();
mSpellGroupStackMap.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].Get();
uint8 stack_rule = fields[1].Get();
if (stack_rule >= SPELL_GROUP_STACK_FLAG_MAX)
{
LOG_ERROR("sql.sql", "SpellGroupStackRule {} listed in `spell_group_stack_rules` does not exist", stack_rule);
continue;
}
bool present = false;
for (SpellGroupMap::const_iterator itr = mSpellGroupMap.begin(); itr != mSpellGroupMap.end(); ++itr)
if (itr->second.groupId == group_id)
{
present = true;
break;
}
if (!present)
{
LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group_stack_rules` does not exist", group_id);
continue;
}
mSpellGroupStackMap[group_id] = (SpellGroupStackFlags)stack_rule;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Spell Group Stack Rules in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellProcEvents()
{
uint32 oldMSTime = getMSTime();
mSpellProcEventMap.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, procPhase, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].Get();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` does not exist", spellId);
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` with all ranks, but spell has no ranks.", spellId);
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` is not first rank of spell.", spellId);
continue;
}
}
SpellProcEventEntry spellProcEvent;
spellProcEvent.schoolMask = fields[1].Get();
spellProcEvent.spellFamilyName = fields[2].Get();
spellProcEvent.spellFamilyMask[0] = fields[3].Get();
spellProcEvent.spellFamilyMask[1] = fields[4].Get();
spellProcEvent.spellFamilyMask[2] = fields[5].Get();
spellProcEvent.procFlags = fields[6].Get();
spellProcEvent.procEx = fields[7].Get();
spellProcEvent.procPhase = fields[8].Get();
spellProcEvent.ppmRate = fields[9].Get();
spellProcEvent.customChance = fields[10].Get();
spellProcEvent.cooldown = fields[11].Get();
// PROC_SPELL_PHASE_NONE is by default PROC_SPELL_PHASE_HIT
if (spellProcEvent.procPhase == PROC_SPELL_PHASE_NONE)
{
spellProcEvent.procPhase = PROC_SPELL_PHASE_HIT;
}
while (spellInfo)
{
if (mSpellProcEventMap.find(spellInfo->Id) != mSpellProcEventMap.end())
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` already has its first rank in table.", spellInfo->Id);
break;
}
if (!spellInfo->ProcFlags && !spellProcEvent.procFlags)
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` probally not triggered spell", spellInfo->Id);
mSpellProcEventMap[spellInfo->Id] = spellProcEvent;
if (allRanks)
spellInfo = spellInfo->GetNextRankSpell();
else
break;
}
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Extra Spell Proc Event Conditions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellProcs()
{
uint32 oldMSTime = getMSTime();
mSpellProcMap.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
QueryResult result = WorldDatabase.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 Spell Proc Conditions And Data. DB table `spell_proc` Is Empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].Get();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc` does not exist", spellId);
continue;
}
if (allRanks)
{
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc` is not first rank of spell.", fields[0].Get());
continue;
}
}
SpellProcEntry baseProcEntry;
baseProcEntry.SchoolMask = fields[1].Get();
baseProcEntry.SpellFamilyName = fields[2].Get();
baseProcEntry.SpellFamilyMask[0] = fields[3].Get();
baseProcEntry.SpellFamilyMask[1] = fields[4].Get();
baseProcEntry.SpellFamilyMask[2] = fields[5].Get();
baseProcEntry.ProcFlags = fields[6].Get();
baseProcEntry.SpellTypeMask = fields[7].Get();
baseProcEntry.SpellPhaseMask = fields[8].Get();
baseProcEntry.HitMask = fields[9].Get();
baseProcEntry.AttributesMask = fields[10].Get();
baseProcEntry.ProcsPerMinute = fields[11].Get();
baseProcEntry.Chance = fields[12].Get();
baseProcEntry.Cooldown = Milliseconds(fields[13].Get());
baseProcEntry.Charges = fields[14].Get();
while (spellInfo)
{
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc` has duplicate entry in the table", spellId);
break;
}
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
// take defaults from dbcs
if (!procEntry.ProcFlags)
procEntry.ProcFlags = spellInfo->ProcFlags;
if (!procEntry.Charges)
procEntry.Charges = spellInfo->ProcCharges;
if (!procEntry.Chance && !procEntry.ProcsPerMinute)
procEntry.Chance = float(spellInfo->ProcChance);
// validate data
if (procEntry.SchoolMask & ~SPELL_SCHOOL_MASK_ALL)
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has wrong `SchoolMask` set: {}", spellId, procEntry.SchoolMask);
if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName < 3 || procEntry.SpellFamilyName > 17 || procEntry.SpellFamilyName == 14 || procEntry.SpellFamilyName == 16))
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has wrong `SpellFamilyName` set: {}", spellId, procEntry.SpellFamilyName);
if (procEntry.Chance < 0)
{
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has negative value in `Chance` field", spellId);
procEntry.Chance = 0;
}
if (procEntry.ProcsPerMinute < 0)
{
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has negative value in `ProcsPerMinute` field", spellId);
procEntry.ProcsPerMinute = 0;
}
if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0)
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} doesn't have `Chance` and `ProcsPerMinute` values defined, proc will not be triggered", spellId);
if (procEntry.Charges > 99)
{
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has too big value in `Charges` field", spellId);
procEntry.Charges = 99;
}
if (!procEntry.ProcFlags)
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} doesn't have `ProcFlags` value defined, proc will not be triggered", spellId);
if (procEntry.SpellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has wrong `SpellTypeMask` set: {}", spellId, procEntry.SpellTypeMask);
if (procEntry.SpellTypeMask && !(procEntry.ProcFlags & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has `SpellTypeMask` value defined, but it won't be used for defined `ProcFlags` value", spellId);
if (!procEntry.SpellPhaseMask && procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK)
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} doesn't have `SpellPhaseMask` value defined, but it's required for defined `ProcFlags` value, proc will not be triggered", spellId);
if (procEntry.SpellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has wrong `SpellPhaseMask` set: {}", spellId, procEntry.SpellPhaseMask);
if (procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK))
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has `SpellPhaseMask` value defined, but it won't be used for defined `ProcFlags` value", spellId);
if (procEntry.HitMask & ~PROC_HIT_MASK_ALL)
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has wrong `HitMask` set: {}", spellId, procEntry.HitMask);
if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has `HitMask` value defined, but it won't be used for defined `ProcFlags` and `SpellPhaseMask` values", spellId);
mSpellProcMap[spellInfo->Id] = procEntry;
if (allRanks)
spellInfo = spellInfo->GetNextRankSpell();
else
break;
}
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} spell proc conditions and data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellBonuses()
{
uint32 oldMSTime = getMSTime();
mSpellBonusMap.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus, ap_dot_bonus FROM spell_bonus_data");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell bonus data. DB table `spell_bonus_data` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get();
SpellInfo const* spell = GetSpellInfo(entry);
if (!spell)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_bonus_data` does not exist", entry);
continue;
}
SpellBonusEntry& sbe = mSpellBonusMap[entry];
sbe.direct_damage = fields[1].Get();
sbe.dot_damage = fields[2].Get();
sbe.ap_bonus = fields[3].Get();
sbe.ap_dot_bonus = fields[4].Get();
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Extra Spell Bonus Data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellThreats()
{
uint32 oldMSTime = getMSTime();
mSpellThreatMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get();
if (!GetSpellInfo(entry))
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_threat` does not exist", entry);
continue;
}
SpellThreatEntry ste;
ste.flatMod = fields[1].Get();
ste.pctMod = fields[2].Get();
ste.apPctMod = fields[3].Get();
mSpellThreatMap[entry] = ste;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} SpellThreatEntries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellMixology()
{
uint32 oldMSTime = getMSTime();
mSpellMixologyMap.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT entry, pctMod FROM spell_mixology");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 mixology bonuses. DB table `spell_mixology` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get();
if (!GetSpellInfo(entry))
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_mixology` does not exist", entry);
continue;
}
mSpellMixologyMap[entry] = fields[1].Get();
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Mixology Bonuses in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSkillLineAbilityMap()
{
uint32 oldMSTime = getMSTime();
mSkillLineAbilityMap.clear();
uint32 count = 0;
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
{
SkillLineAbilityEntry const* SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
if (!SkillInfo)
continue;
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->Spell, SkillInfo));
++count;
}
LOG_INFO("server.loading", ">> Loaded {} SkillLineAbility MultiMap Data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellPetAuras()
{
uint32 oldMSTime = getMSTime();
mSpellPetAuraMap.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].Get();
uint8 eff = fields[1].Get();
uint32 pet = fields[2].Get();
uint32 aura = fields[3].Get();
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell << 8) + eff);
if (itr != mSpellPetAuraMap.end())
itr->second.AddAura(pet, aura);
else
{
SpellInfo const* spellInfo = GetSpellInfo(spell);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_pet_auras` does not exist", spell);
continue;
}
if (spellInfo->Effects[eff].Effect != SPELL_EFFECT_DUMMY &&
(spellInfo->Effects[eff].Effect != SPELL_EFFECT_APPLY_AURA ||
spellInfo->Effects[eff].ApplyAuraName != SPELL_AURA_DUMMY))
{
LOG_ERROR("spells", "Spell {} listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
continue;
}
SpellInfo const* spellInfo2 = GetSpellInfo(aura);
if (!spellInfo2)
{
LOG_ERROR("sql.sql", "Aura {} listed in `spell_pet_auras` does not exist", aura);
continue;
}
PetAura pa(pet, aura, spellInfo->Effects[eff].TargetA.GetTarget() == TARGET_UNIT_PET, spellInfo->Effects[eff].CalcValue());
mSpellPetAuraMap[(spell << 8) + eff] = pa;
}
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Spell Pet Auras in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
// Fill custom data about enchancments
void SpellMgr::LoadEnchantCustomAttr()
{
uint32 oldMSTime = getMSTime();
uint32 size = sSpellItemEnchantmentStore.GetNumRows();
mEnchantCustomAttr.resize(size);
for (uint32 i = 0; i < size; ++i)
mEnchantCustomAttr[i] = 0;
uint32 count = 0;
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = GetSpellInfo(i);
if (!spellInfo)
continue;
/// @todo: find a better check
// Xinef: commented second part, fixes warlock enchants like firestone, spellstone
if (!spellInfo->HasAttribute(SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY)/* || !spellInfo->HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFTED)*/)
continue;
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY)
{
uint32 enchId = spellInfo->Effects[j].MiscValue;
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchId);
if (!ench)
continue;
mEnchantCustomAttr[enchId] = true;
++count;
break;
}
}
}
LOG_INFO("server.loading", ">> Loaded {} Custom Enchant Attributes in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellEnchantProcData()
{
uint32 oldMSTime = getMSTime();
mSpellEnchantProcEventMap.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx, attributeMask FROM spell_enchant_proc_data");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 enchantId = fields[0].Get();
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!ench)
{
LOG_ERROR("sql.sql", "Enchancment {} listed in `spell_enchant_proc_data` does not exist", enchantId);
continue;
}
SpellEnchantProcEntry spe;
spe.customChance = fields[1].Get();
spe.PPMChance = fields[2].Get();
spe.procEx = fields[3].Get();
spe.attributeMask = fields[4].Get();
mSpellEnchantProcEventMap[enchantId] = spe;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Enchant Proc Data Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellLinked()
{
uint32 oldMSTime = getMSTime();
mSpellLinkedMap.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 trigger = fields[0].Get();
int32 effect = fields[1].Get();
int32 type = fields[2].Get();
SpellInfo const* spellInfo = GetSpellInfo(std::abs(trigger));
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_linked_spell` does not exist", std::abs(trigger));
continue;
}
spellInfo = GetSpellInfo(std::abs(effect));
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_linked_spell` does not exist", std::abs(effect));
continue;
}
if (type) //we will find a better way when more types are needed
{
if (trigger > 0)
trigger += SPELL_LINKED_MAX_SPELLS * type;
else
trigger -= SPELL_LINKED_MAX_SPELLS * type;
}
mSpellLinkedMap[trigger].push_back(effect);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Linked Spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadPetLevelupSpellMap()
{
uint32 oldMSTime = getMSTime();
mPetLevelupSpellMap.clear(); // need for reload case
uint32 count = 0;
uint32 family_count = 0;
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(i);
if (!creatureFamily) // not exist
continue;
for (uint8 j = 0; j < 2; ++j)
{
if (!creatureFamily->skillLine[j])
continue;
for (SkillLineAbilityEntry const* skillLine : GetSkillLineAbilitiesBySkillLine(creatureFamily->skillLine[j]))
{
if (skillLine->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
continue;
SpellInfo const* spell = GetSpellInfo(skillLine->Spell);
if (!spell) // not exist or triggered or talent
continue;
if (!spell->SpellLevel)
continue;
PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[creatureFamily->ID];
if (spellSet.empty())
++family_count;
spellSet.insert(PetLevelupSpellSet::value_type(spell->SpellLevel, spell->Id));
++count;
}
}
}
LOG_INFO("server.loading", ">> Loaded {} Pet Levelup And Default Spells For {} Families in {} ms", count, family_count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
static bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells)
{
// skip empty list;
bool have_spell = false;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
if (!have_spell)
return false;
// remove duplicates with levelupSpells if any
if (PetLevelupSpellSet const* levelupSpells = cInfo->family ? sSpellMgr->GetPetLevelupSpellList(cInfo->family) : nullptr)
{
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (!petDefSpells.spellid[j])
continue;
for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
{
if (itr->second == petDefSpells.spellid[j])
{
petDefSpells.spellid[j] = 0;
break;
}
}
}
}
// skip empty list;
have_spell = false;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if (petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
return have_spell;
}
void SpellMgr::LoadPetDefaultSpells()
{
uint32 oldMSTime = getMSTime();
mPetDefaultSpellsMap.clear();
uint32 countCreature = 0;
uint32 countData = 0;
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
if (!itr->second.PetSpellDataId)
continue;
// for creature with PetSpellDataId get default pet spells from dbc
CreatureSpellDataEntry const* spellDataEntry = sCreatureSpellDataStore.LookupEntry(itr->second.PetSpellDataId);
if (!spellDataEntry)
continue;
int32 petSpellsId = -int32(itr->second.PetSpellDataId);
PetDefaultSpellsEntry petDefSpells;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = spellDataEntry->spellId[j];
if (LoadPetDefaultSpells_helper(&itr->second, petDefSpells))
{
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
++countData;
}
}
LOG_INFO("server.loading", ">> Loaded Addition Spells For {} Pet Spell Data Entries in {} ms", countData, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
LOG_INFO("server.loading", "Loading Summonable Creature Templates...");
oldMSTime = getMSTime();
// different summon spells
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = GetSpellInfo(i);
if (!spellInfo)
continue;
for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k)
{
if (spellInfo->Effects[k].Effect == SPELL_EFFECT_SUMMON || spellInfo->Effects[k].Effect == SPELL_EFFECT_SUMMON_PET)
{
uint32 creature_id = spellInfo->Effects[k].MiscValue;
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
if (!cInfo)
continue;
// already loaded
if (cInfo->PetSpellDataId)
continue;
// for creature without PetSpellDataId get default pet spells from creature_template
int32 petSpellsId = cInfo->Entry;
if (mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
continue;
PetDefaultSpellsEntry petDefSpells;
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = cInfo->spells[j];
if (LoadPetDefaultSpells_helper(cInfo, petDefSpells))
{
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
++countCreature;
}
}
}
}
LOG_INFO("server.loading", ">> Loaded {} Summonable Creature emplates in {} ms", countCreature, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellAreas()
{
uint32 oldMSTime = getMSTime();
mSpellAreaMap.clear(); // need for reload case
mSpellAreaForQuestMap.clear();
mSpellAreaForQuestEndMap.clear();
mSpellAreaForAuraMap.clear();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_status, quest_end_status, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell area requirements. DB table `spell_area` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].Get();
SpellArea spellArea;
spellArea.spellId = spell;
spellArea.areaId = fields[1].Get();
spellArea.questStart = fields[2].Get();
spellArea.questStartStatus = fields[3].Get();
spellArea.questEndStatus = fields[4].Get();
spellArea.questEnd = fields[5].Get();
spellArea.auraSpell = fields[6].Get();
spellArea.raceMask = fields[7].Get();
spellArea.gender = Gender(fields[8].Get());
spellArea.autocast = fields[9].Get();
if (SpellInfo const* spellInfo = GetSpellInfo(spell))
{
if (spellArea.autocast)
const_cast(spellInfo)->Attributes |= SPELL_ATTR0_NO_AURA_CANCEL;
}
else
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` does not exist", spell);
continue;
}
{
bool ok = true;
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
{
if (spellArea.spellId != itr->second.spellId)
continue;
if (spellArea.areaId != itr->second.areaId)
continue;
if (spellArea.questStart != itr->second.questStart)
continue;
if (spellArea.auraSpell != itr->second.auraSpell)
continue;
if ((spellArea.raceMask & itr->second.raceMask) == 0)
continue;
if (spellArea.gender != itr->second.gender)
continue;
// duplicate by requirements
ok = false;
break;
}
if (!ok)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` already listed with similar requirements.", spell);
continue;
}
}
if (spellArea.areaId && !sAreaTableStore.LookupEntry(spellArea.areaId))
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong area ({}) requirement", spell, spellArea.areaId);
continue;
}
if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart))
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong start quest ({}) requirement", spell, spellArea.questStart);
continue;
}
if (spellArea.questEnd)
{
if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd))
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong end quest ({}) requirement", spell, spellArea.questEnd);
continue;
}
}
if (spellArea.auraSpell)
{
SpellInfo const* spellInfo = GetSpellInfo(std::abs(spellArea.auraSpell));
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong aura spell ({}) requirement", spell, std::abs(spellArea.auraSpell));
continue;
}
if (uint32(std::abs(spellArea.auraSpell)) == spellArea.spellId)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have aura spell ({}) requirement for itself", spell, std::abs(spellArea.auraSpell));
continue;
}
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
if (spellArea.autocast && spellArea.auraSpell > 0)
{
bool chain = false;
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
{
if (itr->second->autocast && itr->second->auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have aura spell ({}) requirement that itself autocast from aura", spell, spellArea.auraSpell);
continue;
}
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
{
if (itr2->second.autocast && itr2->second.auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have aura spell ({}) requirement that itself autocast from aura", spell, spellArea.auraSpell);
continue;
}
}
}
if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong race mask ({}) requirement", spell, spellArea.raceMask);
continue;
}
if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE)
{
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong gender ({}) requirement", spell, spellArea.gender);
continue;
}
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell, spellArea))->second;
// for search by current zone/subzone at zone/subzone change
if (spellArea.areaId)
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId, sa));
// for search at quest start/reward
if (spellArea.questStart)
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));
// for search at quest start/reward
if (spellArea.questEnd)
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd, sa));
// for search at aura apply
if (spellArea.auraSpell)
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(std::abs(spellArea.auraSpell), sa));
++count;
} while (result->NextRow());
if (sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE) > 0)
{
LOG_INFO("server.loading", ">> Using ICC Buff Horde: {}", sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE));
SpellArea spellAreaICCBuffHorde = { sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE), ICC_AREA, 0, 0, 0, ICC_RACEMASK_HORDE, Gender(2), 64, 11, 1 };
SpellArea const* saICCBuffHorde = &mSpellAreaMap.insert(SpellAreaMap::value_type(sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE), spellAreaICCBuffHorde))->second;
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(ICC_AREA, saICCBuffHorde));
++count;
}
else
LOG_INFO("server.loading", ">> ICC Buff Horde: disabled");
if (sWorld->getIntConfig(CONFIG_ICC_BUFF_ALLIANCE) > 0)
{
LOG_INFO("server.loading", ">> Using ICC Buff Alliance: {}", sWorld->getIntConfig(CONFIG_ICC_BUFF_ALLIANCE));
SpellArea spellAreaICCBuffAlliance = { sWorld->getIntConfig(CONFIG_ICC_BUFF_ALLIANCE), ICC_AREA, 0, 0, 0, ICC_RACEMASK_ALLIANCE, Gender(2), 64, 11, 1 };
SpellArea const* saICCBuffAlliance = &mSpellAreaMap.insert(SpellAreaMap::value_type(sWorld->getIntConfig(CONFIG_ICC_BUFF_ALLIANCE), spellAreaICCBuffAlliance))->second;
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(ICC_AREA, saICCBuffAlliance));
++count;
}
else
LOG_INFO("server.loading", ">> ICC Buff Alliance: disabled");
LOG_INFO("server.loading", ">> Loaded {} Spell Area Requirements in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellInfoStore()
{
uint32 oldMSTime = getMSTime();
UnloadSpellInfoStore();
mSpellInfoMap.resize(sSpellStore.GetNumRows(), nullptr);
for (SpellEntry const* spellEntry : sSpellStore)
mSpellInfoMap[spellEntry->Id] = new SpellInfo(spellEntry);
for (uint32 spellIndex = 0; spellIndex < GetSpellInfoStoreSize(); ++spellIndex)
{
if (!mSpellInfoMap[spellIndex])
continue;
for (SpellEffectInfo const& spellEffectInfo : mSpellInfoMap[spellIndex]->GetEffects())
{
//ASSERT(effect.EffectIndex < MAX_SPELL_EFFECTS, "MAX_SPELL_EFFECTS must be at least {}", effect.EffectIndex + 1);
ASSERT(spellEffectInfo.Effect < TOTAL_SPELL_EFFECTS, "TOTAL_SPELL_EFFECTS must be at least {}", spellEffectInfo.Effect + 1);
ASSERT(spellEffectInfo.ApplyAuraName < TOTAL_AURAS, "TOTAL_AURAS must be at least {}", spellEffectInfo.ApplyAuraName + 1);
ASSERT(spellEffectInfo.TargetA.GetTarget() < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least {}", spellEffectInfo.TargetA.GetTarget() + 1);
ASSERT(spellEffectInfo.TargetB.GetTarget() < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least {}", spellEffectInfo.TargetB.GetTarget() + 1);
}
}
LOG_INFO("server.loading", ">> Loaded Spell Custom Attributes in {} ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellCooldownOverrides()
{
uint32 oldMSTime = getMSTime();
mSpellCooldownOverrideMap.clear();
QueryResult result = WorldDatabase.Query("SELECT Id, RecoveryTime, CategoryRecoveryTime, StartRecoveryTime, StartRecoveryCategory FROM spell_cooldown_overrides");
uint32 count = 0;
if (result)
{
do
{
Field* fields = result->Fetch();
SpellCooldownOverride spellCooldown;
uint32 spellId = fields[0].Get();
spellCooldown.RecoveryTime = fields[1].Get();
spellCooldown.CategoryRecoveryTime = fields[2].Get();
spellCooldown.StartRecoveryTime = fields[3].Get();
spellCooldown.StartRecoveryCategory = fields[4].Get();
mSpellCooldownOverrideMap[spellId] = spellCooldown;
++count;
} while (result->NextRow());
}
LOG_INFO("server.loading", ">> Loaded {} Spell Cooldown Overrides entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
bool SpellMgr::HasSpellCooldownOverride(uint32 spellId) const
{
return mSpellCooldownOverrideMap.find(spellId) != mSpellCooldownOverrideMap.end();
}
SpellCooldownOverride SpellMgr::GetSpellCooldownOverride(uint32 spellId) const
{
auto range = mSpellCooldownOverrideMap.find(spellId);
return range->second;
}
void SpellMgr::UnloadSpellInfoStore()
{
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
delete mSpellInfoMap[i];
mSpellInfoMap.clear();
}
void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists()
{
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
if (mSpellInfoMap[i])
mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists();
}
}
void SpellMgr::LoadSpellSpecificAndAuraState()
{
uint32 oldMSTime = getMSTime();
SpellInfo* spellInfo = nullptr;
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
spellInfo = mSpellInfoMap[i];
if (!spellInfo)
continue;
spellInfo->_spellSpecific = spellInfo->LoadSpellSpecific();
spellInfo->_auraState = spellInfo->LoadAuraState();
}
LOG_INFO("server.loading", ">> Loaded Spell Specific And Aura State in {} ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellInfoCustomAttributes()
{
uint32 const oldMSTime = getMSTime();
uint32 const customAttrTime = getMSTime();
uint32 count;
QueryResult result = WorldDatabase.Query("SELECT spell_id, attributes FROM spell_custom_attr");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 Spell Custom Attributes From DB. DB table `spell_custom_attr` Is Empty.");
}
else
{
for (count = 0; result->NextRow(); ++count)
{
Field const* fields = result->Fetch();
uint32 const spellId = fields[0].Get();
uint32 attributes = fields[1].Get();
SpellInfo* spellInfo = _GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_INFO("sql.sql", "Table `spell_custom_attr` has wrong spell (spell_id: {}), ignored.", spellId);
continue;
}
if (attributes & SPELL_ATTR0_CU_NEGATIVE)
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->Effects[i].IsEffect())
{
if ((attributes & (SPELL_ATTR0_CU_NEGATIVE_EFF0 << i)) && (attributes & (SPELL_ATTR0_CU_POSITIVE_EFF0 << i)))
{
LOG_ERROR("sql.sql", "Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_NEGATIVE_EFF{} and SPELL_ATTR0_CU_POSITIVE_EFF{} attributes for spell {} which cannot stack together. Attributes will not get applied", static_cast(i), static_cast(i), spellId);
attributes &= ~(SPELL_ATTR0_CU_NEGATIVE_EFF0 << i)|(SPELL_ATTR0_CU_POSITIVE_EFF0 << i);
}
continue;
}
if (attributes & (SPELL_ATTR0_CU_NEGATIVE_EFF0 << i))
{
LOG_ERROR("sql.sql", "Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_NEGATIVE_EFF{} for spell {} with no EFFECT_{}", static_cast(i), spellId, static_cast(i));
attributes &= ~(SPELL_ATTR0_CU_NEGATIVE_EFF0 << i);
}
}
}
if (attributes & SPELL_ATTR0_CU_POSITIVE)
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->Effects[i].IsEffect())
{
continue;
}
if ((attributes & (SPELL_ATTR0_CU_POSITIVE_EFF0 << i)))
{
LOG_ERROR("sql.sql", "Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_POSITIVE_EFF{} for spell {} with no EFFECT_{}", uint32(i), spellId, uint32(i));
attributes &= ~(SPELL_ATTR0_CU_POSITIVE_EFF0 << i);
}
}
}
if ((attributes & SPELL_ATTR0_CU_FORCE_AURA_SAVING) && (attributes & SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED))
{
LOG_ERROR("sql.sql", "Table `spell_custom_attr` attribute1 field has attributes SPELL_ATTR1_CU_FORCE_AURA_SAVING and SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED which cannot stack for spell {}. Both attributes will be ignored.", spellId);
attributes &= ~(SPELL_ATTR0_CU_FORCE_AURA_SAVING | SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED);
}
spellInfo->AttributesCu |= attributes;
}
LOG_INFO("server.loading", ">> Loaded {} spell custom attributes from DB in {} ms", count, GetMSTimeDiffToNow(customAttrTime));
}
// xinef: create talent spells set
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
for (uint8 j = 0; j < MAX_TALENT_RANK; j++)
if (uint32 spellId = talentInfo->RankID[j])
if (SpellInfo const* spellInfo = GetSpellInfo(spellId))
for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k)
if (spellInfo->Effects[k].Effect == SPELL_EFFECT_LEARN_SPELL)
if (SpellInfo const* learnSpell = GetSpellInfo(spellInfo->Effects[k].TriggerSpell))
if (learnSpell->IsRanked() && !learnSpell->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)))
mTalentSpellAdditionalSet.insert(learnSpell->Id);
}
SpellInfo* spellInfo = nullptr;
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
spellInfo = mSpellInfoMap[i];
if (!spellInfo)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
switch (spellInfo->Effects[j].ApplyAuraName)
{
case SPELL_AURA_MOD_INVISIBILITY:
{
switch (spellInfo->Id)
{
// Exceptions
case 44801: // Spectral Invisibility (Kalecgos, SWP)
case 46021: // Spectral Realm (SWP)
break;
default:
spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST;
break;
}
}
break;
case SPELL_AURA_TRACK_CREATURES:
case SPELL_AURA_MOD_RANGED_HASTE:
case SPELL_AURA_MOD_POSSESS_PET:
case SPELL_AURA_MOD_INVISIBILITY_DETECT:
case SPELL_AURA_WATER_BREATHING:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
}
switch (spellInfo->Effects[j].ApplyAuraName)
{
case SPELL_AURA_CONVERT_RUNE: // Can't be saved - aura handler relies on calculated amount and changes it
case SPELL_AURA_OPEN_STABLE: // No point in saving this, since the stable dialog can't be open on aura load anyway.
// Auras that require both caster & target to be in world cannot be saved
case SPELL_AURA_CONTROL_VEHICLE:
case SPELL_AURA_BIND_SIGHT:
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_POSSESS_PET:
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_AOE_CHARM:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED;
break;
default:
break;
}
switch (spellInfo->Effects[j].ApplyAuraName)
{
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_AOE_CHARM:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
break;
case SPELL_AURA_BIND_SIGHT:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_PVP_FLAG;
break;
default:
break;
}
switch (spellInfo->Effects[j].Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_HEAL:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_DIRECT_DAMAGE;
break;
case SPELL_EFFECT_POWER_DRAIN:
case SPELL_EFFECT_POWER_BURN:
case SPELL_EFFECT_HEAL_MAX_HEALTH:
case SPELL_EFFECT_HEALTH_LEECH:
case SPELL_EFFECT_HEAL_PCT:
case SPELL_EFFECT_ENERGIZE_PCT:
case SPELL_EFFECT_ENERGIZE:
case SPELL_EFFECT_HEAL_MECHANICAL:
case SPELL_EFFECT_CREATE_ITEM:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CHARGE;
break;
case SPELL_EFFECT_PICKPOCKET:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_PICKPOCKET;
break;
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
{
// only enchanting profession enchantments procs can stack
if (IsPartOfSkillLine(SKILL_ENCHANTING, i))
{
uint32 enchantId = spellInfo->Effects[j].MiscValue;
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellInfo* procInfo = _GetSpellInfo(enchant->spellid[s]);
if (!procInfo)
continue;
// if proced directly from enchantment, not via proc aura
// NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly
// however its not expected to stack so this check is good
if (procInfo->HasAura(SPELL_AURA_PROC_TRIGGER_SPELL))
continue;
procInfo->AttributesCu |= SPELL_ATTR0_CU_ENCHANT_PROC;
}
}
break;
}
}
}
// Xinef: spells ignoring hit result should not be binary
if (!spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
{
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellInfo->Effects[j].Effect)
{
switch (spellInfo->Effects[j].Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_TRIGGER_SPELL:
case SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE:
continue;
case SPELL_EFFECT_PERSISTENT_AREA_AURA:
case SPELL_EFFECT_APPLY_AURA:
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
if (spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_DUMMY ||
spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_LEECH ||
spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_HEALTH_FUNNEL ||
spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_DUMMY)
continue;
[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
default:
if (!(spellInfo->Effects[j].CalcValue() &&
((spellInfo->Effects[j].Effect == SPELL_EFFECT_INTERRUPT_CAST || spellInfo->HasAttribute(SPELL_ATTR0_CU_DONT_BREAK_STEALTH)) &&
!spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))))
continue;
if (spellInfo->Id == 69649 || spellInfo->Id == 71056 || spellInfo->Id == 71057 || spellInfo->Id == 71058 ||
spellInfo->Id == 73061 || spellInfo->Id == 73062 || spellInfo->Id == 73063 || spellInfo->Id == 73064)
continue;
if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (spellInfo->SpellFamilyFlags[0] & 0x20)) // Frostbolt
continue;
if (spellInfo->Id == 55095) // Frost Fever
continue;
if (spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
((spellInfo->SpellFamilyFlags[1] & 0x40000) || (spellInfo->SpellFamilyFlags[0] & 0x4000))) // Haunt/Drain Soul
continue;
spellInfo->AttributesCu |= SPELL_ATTR0_CU_BINARY_SPELL;
break;
}
}
}
}
// pussywizard:
if ((spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL) && (spellInfo->SchoolMask & SPELL_SCHOOL_MASK_MAGIC))
{
spellInfo->SchoolMask &= ~SPELL_SCHOOL_MASK_NORMAL;
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC;
}
if (!spellInfo->_IsPositiveEffect(EFFECT_0, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;
if (!spellInfo->_IsPositiveEffect(EFFECT_1, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF1;
if (!spellInfo->_IsPositiveEffect(EFFECT_2, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF2;
if (spellInfo->SpellVisual[0] == 3879)
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_BACK;
switch (spellInfo->SpellFamilyName)
{
case SPELLFAMILY_WARRIOR:
// Shout
if (spellInfo->SpellFamilyFlags[0] & 0x20000 || spellInfo->SpellFamilyFlags[1] & 0x20)
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
break;
case SPELLFAMILY_DRUID:
// Roar
if (spellInfo->SpellFamilyFlags[0] & 0x8)
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
break;
case SPELLFAMILY_HUNTER:
// Aspects
if (spellInfo->GetCategory() == 47)
{
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
}
// Aimed Shot
if (spellInfo->SpellFamilyFlags[0] & 0x00020000)
{
spellInfo->AttributesCu |= SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS;
}
break;
default:
break;
}
switch (spellInfo->Id)
{
// Xinef: additional spells which should be binary
case 45145: // Snake Trap Effect
spellInfo->AttributesCu |= SPELL_ATTR0_CU_BINARY_SPELL;
break;
case 1776: // Gouge
case 1777:
case 8629:
case 11285:
case 11286:
case 12540:
case 13579:
case 24698:
case 28456:
case 29425:
case 34940:
case 36862:
case 38764:
case 38863:
case 52743: // Head Smack
spellInfo->AttributesCu |= SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER;
break;
case 53: // Backstab
case 2589:
case 2590:
case 2591:
case 7159:
case 8627:
case 8721:
case 11279:
case 11280:
case 11281:
case 15582:
case 15657:
case 22416:
case 25300:
case 26863:
case 37685:
case 48656:
case 48657:
case 703: // Garrote
case 8631:
case 8632:
case 8633:
case 11289:
case 11290:
case 26839:
case 26884:
case 48675:
case 48676:
case 5221: // Shred
case 6800:
case 8992:
case 9829:
case 9830:
case 27001:
case 27002:
case 48571:
case 48572:
case 8676: // Ambush
case 8724:
case 8725:
case 11267:
case 11268:
case 11269:
case 27441:
case 48689:
case 48690:
case 48691:
case 6785: // Ravage
case 6787:
case 9866:
case 9867:
case 27005:
case 48578:
case 48579:
case 21987: // Lash of Pain
case 23959: // Test Stab R50
case 24825: // Test Backstab
case 58563: // Assassinate Restless Lookout
case 63124: // quest There's Something About the Squire (13654)
spellInfo->AttributesCu |= SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET;
break;
case 26029: // Dark Glare
case 43140: // Flame Breath
case 43215: // Flame Breath
case 70461: // Coldflame Trap
case 72133: // Pain and Suffering
case 73788: // Pain and Suffering
case 73789: // Pain and Suffering
case 73790: // Pain and Suffering
case 63293: // Mimiron - spinning damage
case 68873: // Wailing Souls
case 70324: // Wailing Souls
case 64619: // Ulduar, Mimiron, Emergency Fire Bot, Water Spray
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_LINE;
break;
case 58690: // Cyanigosa, Tail Sweep
case 59283: // Cyanigosa, Tail Sweep
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_BACK;
break;
case 24340: // Meteor
case 26558: // Meteor
case 28884: // Meteor
case 36837: // Meteor
case 38903: // Meteor
case 41276: // Meteor
case 57467: // Meteor
case 26789: // Shard of the Fallen Star
case 31436: // Malevolent Cleave
case 40810: // Saber Lash
case 43267: // Saber Lash
case 43268: // Saber Lash
case 42384: // Brutal Swipe
case 45150: // Meteor Slash
case 64688: // Sonic Screech
case 72373: // Shared Suffering
case 71904: // Chaos Bane
case 70492: // Ooze Eruption
case 72505: // Ooze Eruption
case 72624: // Ooze Eruption
case 72625: // Ooze Eruption
// ONLY SPELLS WITH SPELLFAMILY_GENERIC and EFFECT_SCHOOL_DAMAGE, OR WEAPON_DMG_X
case 66809: // Meteor Fists
case 67331: // Meteor Fists
case 66765: // Meteor Fists
case 67333: // Meteor Fists
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SHARE_DAMAGE;
break;
case 18500: // Wing Buffet
case 33086: // Wild Bite
case 49749: // Piercing Blow
case 52890: // Penetrating Strike
case 53454: // Impale
case 59446: // Impale
case 62383: // Shatter
case 64777: // Machine Gun
case 65239: // Machine Gun
case 69293: // Wing Buffet
case 74439: // Machine Gun
// Trial of the Crusader, Jaraxxus, Shivan Slash
case 66378:
case 67097:
case 67098:
case 67099:
// Trial of the Crusader, Anub'arak, Impale
case 65919:
case 67858:
case 67859:
case 67860:
case 63278: // Mark of the Faceless (General Vezax)
case 64125: // Ulduar, Yogg-Saron, Squeeze
case 64126: // Ulduar, Yogg-Saron, Squeeze
case 62544: // Thrust (Argent Tournament)
case 64588: // Thrust (Argent Tournament)
case 66479: // Thrust (Argent Tournament)
case 68505: // Thrust (Argent Tournament)
case 62709: // Counterattack! (Argent Tournament)
case 62626: // Break-Shield (Argent Tournament, Player)
case 64590: // Break-Shield (Argent Tournament, Player)
case 64342: // Break-Shield (Argent Tournament, NPC)
case 64686: // Break-Shield (Argent Tournament, NPC)
case 65147: // Break-Shield (Argent Tournament, NPC)
case 68504: // Break-Shield (Argent Tournament, NPC)
case 62874: // Charge (Argent Tournament, Player)
case 68498: // Charge (Argent Tournament, Player)
case 64591: // Charge (Argent Tournament, Player)
case 63003: // Charge (Argent Tournament, NPC)
case 63010: // Charge (Argent Tournament, NPC)
case 68321: // Charge (Argent Tournament, NPC)
case 72255: // Mark of the Fallen Champion (Deathbringer Saurfang)
case 72444: // Mark of the Fallen Champion (Deathbringer Saurfang)
case 72445: // Mark of the Fallen Champion (Deathbringer Saurfang)
case 72446: // Mark of the Fallen Champion (Deathbringer Saurfang)
case 72409: // Rune of Blood (Deathbringer Saurfang)
case 72447: // Rune of Blood (Deathbringer Saurfang)
case 72448: // Rune of Blood (Deathbringer Saurfang)
case 72449: // Rune of Blood (Deathbringer Saurfang)
case 49882: // Leviroth Self-Impale
case 62775: // Ulduar: XT-002 Tympanic Tamparum
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IGNORE_ARMOR;
break;
case 64422: // Sonic Screech (Auriaya)
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SHARE_DAMAGE;
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IGNORE_ARMOR;
break;
case 72293: // Mark of the Fallen Champion (Deathbringer Saurfang)
case 72347: // Lock Players and Tap Chest (Gunship Battle)
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;
break;
default:
break;
case 63675: // Improved Devouring Plague
case 17962: // Conflagrate
case 32593: // Earth Shield aura
case 32594: // Earth Shield aura
case 49283: // Earth Shield aura
case 49284: // Earth Shield aura
case 50526: // Wandering Plague
case 53353: // Chimera Shot - Serpent trigger
case 52752: // Ancestral Awakening Heal
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS;
break;
case 65280: // Ulduar, Hodir, Singed
case 28969: // Naxxramas, Crypt Guard, Acid Spit (10 normal)
case 56098: // Naxxramas, Crypt Guard, Acid Spit (25 normal)
case 27891: // Naxxramas, Sludge Belcher, Acidic Sludge (10 normal)
case 54331: // Naxxramas, Sludge Belcher, Acidic Sludge (25 normal)
case 29325: // Naxxramas, Stoneskin Gargoyle, Acid Volley (10 normal)
case 54714: // Naxxramas, Stoneskin Gargoyle, Acid Volley (25 normal)
case 65775: // Anub'arak, Swarm Scarab, Acid-Drenched Mandibles (10 normal)
case 67861: // Anub'arak, Swarm Scarab, Acid-Drenched Mandibles (25 normal)
case 67862: // Anub'arak, Swarm Scarab, Acid-Drenched Mandibles (10 heroic)
case 67863: // Anub'arak, Swarm Scarab, Acid-Drenched Mandibles (25 heroic)
case 55604: // Naxxramas, Unrelenting Trainee, Death Plague (10 normal)
case 55645: // Naxxramas, Unrelenting Trainee, Death Plague (25 normal)
case 67721: // Anub'arak, Nerubian Burrower, Expose Weakness (normal)
case 67847: // Anub'arak, Nerubian Burrower, Expose Weakness (heroic)
case 64638: // Ulduar, Winter Jormungar, Acidic Bite
case 71157: // Icecrown Citadel, Plagued Zombie, Infected Wound
case 72963: // Icecrown Citadel, Rot Worm, Flesh Rot (10 normal)
case 72964: // Icecrown Citadel, Rot Worm, Flesh Rot (25 normal)
case 72965: // Icecrown Citadel, Rot Worm, Flesh Rot (10 heroic)
case 72966: // Icecrown Citadel, Rot Worm, Flesh Rot (25 heroic)
case 72465: // Icecrown Citadel, Sindragosa, Respite for a Tormented Soul (weekly quest)
case 45271: // Sunwell, Eredar Twins encounter, Dark Strike
case 45347: // Sunwell, Eredar Twins encounter, Dark Touched
case 45348: // Sunwell, Eredar Twins encounter, Flame Touched
case 35859: // The Eye, Nether Vapor
case 40520: // Black Temple, Shade Soul Channel
case 40327: // Black Temple, Atrophy
case 38449: // Serpentshrine Cavern, Blessing of the Tides
case 38044: // Serpentshrine Cavern, Surge
case 74507: // Ruby Sanctum, Siphoned Might
case 49381: // Drak'tharon Keep, Consume
case 59805: // Drak'tharon Keep, Consume
case 55093: // Gundrak, Grip of Slad'ran
case 30659: // Hellfire Ramparts, Fel Infusion
case 54314: // Azjol'Nerub Drain Power
case 59354: // Azjol'Nerub Drain Power
case 34655: // Snake Trap, Deadly Poison
case 11971: // Sunder Armor
case 58567: // Player Sunder Armor
case 12579: // Player Winter's Chill
case 29306: // Naxxramas(Gluth's Zombies): Infected Wound
case 61920: // Ulduar(Spellbreaker): Supercharge
case 63978: // Ulduar(Rubble): Stone Nova
case 15502: // Sunder Armor
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SINGLE_AURA_STACK;
break;
case 43138: // North Fleet Reservist Kill Credit
spellInfo->AttributesCu |= SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET;
break;
case 6197: // Eagle Eye
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
case 50315: // Disco Ball
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_PVP_FLAG;
break;
case 14183: // Premeditation
spellInfo->AttributesCu |= SPELL_ATTR0_CU_DONT_BREAK_STEALTH;
break;
// Xinef: NOT CUSTOM, cant add in DBC CORRECTION because i need to swap effects, too much work to do there
// Envenom
case 32645:
case 32684:
case 57992:
case 57993:
{
SpellEffectInfo info = spellInfo->Effects[EFFECT_0];
spellInfo->Effects[EFFECT_0] = spellInfo->Effects[EFFECT_2];
spellInfo->Effects[EFFECT_2] = info;
break;
}
// Xinef: Cooldown overwrites
// Burst of Speed
case 57493:
spellInfo->RecoveryTime = 60000;
spellInfo->_requireCooldownInfo = true;
break;
// Strafe Jotunheim Building
case 7769:
spellInfo->RecoveryTime = 1500;
spellInfo->_requireCooldownInfo = true;
break;
case 44535: // Spirit Heal, abilities also have no cost
spellInfo->Effects[EFFECT_0].MiscValue = 127;
break;
case 45537: // Cosmetic - Lightning Beam Channel
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IGNORE_EVADE;
break;
}
if (spellInfo->Speed > 0.0f)
{
if (SpellVisualEntry const* spellVisual = sSpellVisualStore.LookupEntry(spellInfo->SpellVisual[0]))
{
if (spellVisual->HasMissile)
{
if (spellVisual->MissileModel == -4 || spellVisual->MissileModel == -5)
{
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEEDS_AMMO_DATA;
}
}
}
}
spellInfo->_InitializeExplicitTargetMask();
if (HasSpellCooldownOverride(spellInfo->Id))
{
SpellCooldownOverride spellOverride = GetSpellCooldownOverride(spellInfo->Id);
if (spellInfo->RecoveryTime != spellOverride.RecoveryTime)
{
spellInfo->RecoveryTime = spellOverride.RecoveryTime;
}
if (spellInfo->CategoryRecoveryTime != spellOverride.CategoryRecoveryTime)
{
spellInfo->CategoryRecoveryTime = spellOverride.CategoryRecoveryTime;
}
if (spellInfo->StartRecoveryTime != spellOverride.StartRecoveryTime)
{
spellInfo->RecoveryTime = spellOverride.RecoveryTime;
}
if (spellInfo->StartRecoveryCategory != spellOverride.StartRecoveryCategory)
{
spellInfo->RecoveryTime = spellOverride.RecoveryTime;
}
}
sScriptMgr->OnLoadSpellCustomAttr(spellInfo);
}
// Xinef: addition for binary spells, ommit spells triggering other spells
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
spellInfo = mSpellInfoMap[i];
if (!spellInfo)
continue;
if (!(spellInfo->AttributesCu & SPELL_ATTR0_CU_BINARY_SPELL))
continue;
bool allNonBinary = true;
bool overrideAttr = false;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellInfo->Effects[j].ApplyAuraName && spellInfo->Effects[j].TriggerSpell)
{
switch (spellInfo->Effects[j].ApplyAuraName)
{
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
if (SpellInfo const* triggerSpell = GetSpellInfo(spellInfo->Effects[j].TriggerSpell))
{
overrideAttr = true;
if (triggerSpell->AttributesCu & SPELL_ATTR0_CU_BINARY_SPELL)
allNonBinary = false;
}
}
}
}
if (overrideAttr && allNonBinary)
spellInfo->AttributesCu &= ~SPELL_ATTR0_CU_BINARY_SPELL;
}
LOG_INFO("server.loading", ">> Loaded SpellInfo Custom Attributes in {} ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}