/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __GAMETIME_H #define __GAMETIME_H #include "Define.h" #include "Duration.h" namespace GameTime { // Server start time AC_GAME_API Seconds GetStartTime(); // Current server time (unix) AC_GAME_API Seconds GetGameTime(); // Milliseconds since server start AC_GAME_API Milliseconds GetGameTimeMS(); /// Current chrono system_clock time point AC_GAME_API SystemTimePoint GetSystemTime(); /// Current chrono steady_clock time point AC_GAME_API TimePoint Now(); /// Uptime AC_GAME_API Seconds GetUptime(); /// Update all timers void UpdateGameTimers(); } #endif