/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef __UPDATETIME_H
#define __UPDATETIME_H
#include "Define.h"
#include "Duration.h"
#include
constexpr auto AVG_DIFF_COUNT = 500;
class AC_GAME_API UpdateTime
{
using DiffTableArray = std::array;
public:
uint32 GetAverageUpdateTime() const;
uint32 GetTimeWeightedAverageUpdateTime() const;
uint32 GetMaxUpdateTime() const;
uint32 GetMaxUpdateTimeOfCurrentTable() const;
uint32 GetLastUpdateTime() const;
uint32 GetDatasetSize() const;
uint32 GetPercentile(uint8 p);
void UpdateWithDiff(uint32 diff);
void RecordUpdateTimeReset();
protected:
UpdateTime();
void SortUpdateTimeDataTable();
private:
DiffTableArray _updateTimeDataTable;
uint32 _averageUpdateTime;
uint32 _totalUpdateTime;
uint32 _updateTimeTableIndex;
uint32 _maxUpdateTime;
uint32 _maxUpdateTimeOfLastTable;
uint32 _maxUpdateTimeOfCurrentTable;
DiffTableArray _orderedUpdateTimeDataTable;
bool _needsReorder;
Milliseconds _recordedTime;
};
class AC_GAME_API WorldUpdateTime : public UpdateTime
{
public:
WorldUpdateTime() : UpdateTime(), _recordUpdateTimeInverval(0), _recordUpdateTimeMin(0), _lastRecordTime(0) { }
void LoadFromConfig();
void SetRecordUpdateTimeInterval(Milliseconds t);
void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount);
void RecordUpdateTimeDuration(std::string const& text);
private:
Milliseconds _recordUpdateTimeInverval;
Milliseconds _recordUpdateTimeMin;
Milliseconds _lastRecordTime;
};
AC_GAME_API extern WorldUpdateTime sWorldUpdateTime;
#endif