/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /// \addtogroup world /// @{ /// \file #ifndef __WEATHER_H #define __WEATHER_H #include "SharedDefines.h" #include "Timer.h" class Map; class Player; #define WEATHER_SEASONS 4 struct WeatherSeasonChances { uint32 rainChance; uint32 snowChance; uint32 stormChance; }; struct WeatherData { WeatherSeasonChances data[WEATHER_SEASONS]; uint32 ScriptId; }; enum WeatherState : uint32 { WEATHER_STATE_FINE = 0, WEATHER_STATE_FOG = 1, WEATHER_STATE_LIGHT_RAIN = 3, WEATHER_STATE_MEDIUM_RAIN = 4, WEATHER_STATE_HEAVY_RAIN = 5, WEATHER_STATE_LIGHT_SNOW = 6, WEATHER_STATE_MEDIUM_SNOW = 7, WEATHER_STATE_HEAVY_SNOW = 8, WEATHER_STATE_LIGHT_SANDSTORM = 22, WEATHER_STATE_MEDIUM_SANDSTORM = 41, WEATHER_STATE_HEAVY_SANDSTORM = 42, WEATHER_STATE_THUNDERS = 86, WEATHER_STATE_BLACKRAIN = 90, WEATHER_STATE_BLACKSNOW = 106 }; /// Weather for one zone class Weather { public: Weather(Map* map, uint32 zone, WeatherData const* weatherChances); ~Weather() = default; bool Update(uint32 diff); bool ReGenerate(); bool UpdateWeather(); void SendWeatherUpdateToPlayer(Player* player); static void SendFineWeatherUpdateToPlayer(Player* player); void SetWeather(WeatherType type, float grade); /// For which zone is this weather? [[nodiscard]] uint32 GetZone() const { return m_zone; }; [[nodiscard]] uint32 GetScriptId() const { return m_weatherChances->ScriptId; } private: [[nodiscard]] WeatherState GetWeatherState() const; Map* m_map; uint32 m_zone; WeatherType m_type; float m_grade; IntervalTimer m_timer; WeatherData const* m_weatherChances; }; #endif