/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Chat.h"
#include "CommandScript.h"
#include "Player.h"
using namespace Acore::ChatCommands;
class achievement_commandscript : public CommandScript
{
public:
achievement_commandscript() : CommandScript("achievement_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable achievementCommandTable =
{
{ "add", HandleAchievementAddCommand, SEC_GAMEMASTER, Console::No },
{ "checkall", HandleAchievementCheckAllCommand, SEC_ADMINISTRATOR, Console::Yes }
};
static ChatCommandTable commandTable =
{
{ "achievement", achievementCommandTable }
};
return commandTable;
}
static bool HandleAchievementAddCommand(ChatHandler* handler, AchievementEntry const* achievementEntry)
{
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendErrorMessage(LANG_NO_CHAR_SELECTED);
return false;
}
target->CompletedAchievement(achievementEntry);
return true;
}
static bool HandleAchievementCheckAllCommand(ChatHandler* handler, Optional player)
{
if (!player)
{
player = PlayerIdentifier::FromTarget(handler);
}
if (!player)
{
handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
if (player->IsConnected())
{
if (Player* target = player->GetConnectedPlayer())
target->CheckAllAchievementCriteria();
}
else
{
auto* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->SetData(0, uint16(AT_LOGIN_CHECK_ACHIEVS));
stmt->SetData(1, player->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
return true;
}
};
void AddSC_achievement_commandscript()
{
new achievement_commandscript();
}