/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Chat.h" #include "CommandScript.h" #include "Player.h" using namespace Acore::ChatCommands; class achievement_commandscript : public CommandScript { public: achievement_commandscript() : CommandScript("achievement_commandscript") { } ChatCommandTable GetCommands() const override { static ChatCommandTable achievementCommandTable = { { "add", HandleAchievementAddCommand, SEC_GAMEMASTER, Console::No }, { "checkall", HandleAchievementCheckAllCommand, SEC_ADMINISTRATOR, Console::Yes } }; static ChatCommandTable commandTable = { { "achievement", achievementCommandTable } }; return commandTable; } static bool HandleAchievementAddCommand(ChatHandler* handler, AchievementEntry const* achievementEntry) { Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendErrorMessage(LANG_NO_CHAR_SELECTED); return false; } target->CompletedAchievement(achievementEntry); return true; } static bool HandleAchievementCheckAllCommand(ChatHandler* handler, Optional player) { if (!player) { player = PlayerIdentifier::FromTarget(handler); } if (!player) { handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND); return false; } if (player->IsConnected()) { if (Player* target = player->GetConnectedPlayer()) target->CheckAllAchievementCriteria(); } else { auto* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->SetData(0, uint16(AT_LOGIN_CHECK_ACHIEVS)); stmt->SetData(1, player->GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); } return true; } }; void AddSC_achievement_commandscript() { new achievement_commandscript(); }