/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Chat.h"
#include "CommandScript.h"
#include "Group.h"
#include "Language.h"
#include "Player.h"
using namespace Acore::ChatCommands;
class cache_commandscript : public CommandScript
{
public:
cache_commandscript() : CommandScript("cache_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable cacheCommandTable =
{
{ "info", HandleCacheInfoCommand, SEC_GAMEMASTER, Console::Yes },
{ "delete", HandleCacheDeleteCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "refresh", HandleCacheRefreshCommand, SEC_GAMEMASTER, Console::Yes }
};
static ChatCommandTable commandTable =
{
{ "cache", cacheCommandTable },
};
return commandTable;
}
static bool HandleCacheInfoCommand(ChatHandler* handler, Optional player)
{
if (!player)
{
player = PlayerIdentifier::FromTargetOrSelf(handler);
}
if (!player)
{
handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
CharacterCacheEntry const* cache = sCharacterCache->GetCharacterCacheByGuid(player->GetGUID());
if (!cache)
{
handler->SendErrorMessage(LANG_COMMAND_CACHE_NOT_FOUND, player->GetName());
return false;
}
handler->PSendSysMessage(LANG_COMMAND_CACHE_INFO, cache->Name, cache->Guid.ToString(), cache->AccountId,
cache->Class, cache->Race, cache->Sex, cache->Level, cache->MailCount, cache->GuildId, cache->GroupGuid.ToString(),
cache->ArenaTeamId[ARENA_SLOT_2v2], cache->ArenaTeamId[ARENA_SLOT_3v3], cache->ArenaTeamId[ARENA_SLOT_5v5]);
handler->SetSentErrorMessage(false);
return true;
}
static bool HandleCacheDeleteCommand(ChatHandler* handler, Optional player)
{
if (!player)
{
player = PlayerIdentifier::FromTargetOrSelf(handler);
}
if (!player)
{
handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
sCharacterCache->DeleteCharacterCacheEntry(player->GetGUID(), player->GetName());
handler->PSendSysMessage(LANG_COMMAND_CACHE_DELETE, player->GetName(), player->GetGUID().ToString());
handler->SetSentErrorMessage(false);
return true;
}
static bool HandleCacheRefreshCommand(ChatHandler* handler, Optional player)
{
if (!player)
{
player = PlayerIdentifier::FromTargetOrSelf(handler);
}
if (!player)
{
handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
if (player->IsConnected())
{
if (Player* cPlayer = ObjectAccessor::FindConnectedPlayer(player->GetGUID()))
{
if (sCharacterCache->HasCharacterCacheEntry(cPlayer->GetGUID()))
{
sCharacterCache->UpdateCharacterData(cPlayer->GetGUID(), cPlayer->GetName(), cPlayer->getGender(), cPlayer->getRace());
}
else
{
sCharacterCache->AddCharacterCacheEntry(cPlayer->GetGUID(), cPlayer->GetSession()->GetAccountId(), cPlayer->GetName(),
cPlayer->getGender(), cPlayer->getRace(), cPlayer->getClass(), cPlayer->GetLevel());
}
sCharacterCache->UpdateCharacterAccountId(cPlayer->GetGUID(), cPlayer->GetSession()->GetAccountId());
sCharacterCache->UpdateCharacterGuildId(cPlayer->GetGUID(), cPlayer->GetGuildId());
sCharacterCache->UpdateCharacterMailCount(cPlayer->GetGUID(), cPlayer->GetMailSize(), true);
sCharacterCache->UpdateCharacterArenaTeamId(cPlayer->GetGUID(), ARENA_SLOT_2v2, cPlayer->GetArenaTeamId(ARENA_SLOT_2v2));
sCharacterCache->UpdateCharacterArenaTeamId(cPlayer->GetGUID(), ARENA_SLOT_3v3, cPlayer->GetArenaTeamId(ARENA_SLOT_3v3));
sCharacterCache->UpdateCharacterArenaTeamId(cPlayer->GetGUID(), ARENA_SLOT_5v5, cPlayer->GetArenaTeamId(ARENA_SLOT_5v5));
if (Group* group = cPlayer->GetGroup())
{
sCharacterCache->UpdateCharacterGroup(cPlayer->GetGUID(), group->GetGUID());
}
else
{
sCharacterCache->ClearCharacterGroup(cPlayer->GetGUID());
}
}
}
else
{
sCharacterCache->RefreshCacheEntry(player->GetGUID().GetCounter());
}
handler->PSendSysMessage(LANG_COMMAND_CACHE_REFRESH, player->GetName(), player->GetGUID().ToString());
handler->SetSentErrorMessage(false);
return true;
}
};
void AddSC_cache_commandscript()
{
new cache_commandscript();
}