/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Bag.h"
#include "BattlegroundMgr.h"
#include "CellImpl.h"
#include "Channel.h"
#include "Chat.h"
#include "CommandScript.h"
#include "GridNotifiersImpl.h"
#include "LFGMgr.h"
#include "Language.h"
#include "Log.h"
#include "M2Stores.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "PoolMgr.h"
#include "ScriptMgr.h"
#include "Transport.h"
#include "Warden.h"
#include
#include
using namespace Acore::ChatCommands;
class debug_commandscript : public CommandScript
{
public:
debug_commandscript() : CommandScript("debug_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable debugPlayCommandTable =
{
{ "cinematic", HandleDebugPlayCinematicCommand, SEC_ADMINISTRATOR, Console::No },
{ "movie", HandleDebugPlayMovieCommand, SEC_ADMINISTRATOR, Console::No },
{ "sound", HandleDebugPlaySoundCommand, SEC_ADMINISTRATOR, Console::No },
{ "music", HandleDebugPlayMusicCommand, SEC_ADMINISTRATOR, Console::No },
{ "visual", HandleDebugVisualCommand, SEC_ADMINISTRATOR, Console::No }
};
static ChatCommandTable debugSendCommandTable =
{
{ "buyerror", HandleDebugSendBuyErrorCommand, SEC_ADMINISTRATOR, Console::No },
{ "channelnotify", HandleDebugSendChannelNotifyCommand, SEC_ADMINISTRATOR, Console::No },
{ "chatmessage", HandleDebugSendChatMsgCommand, SEC_ADMINISTRATOR, Console::No },
{ "equiperror", HandleDebugSendEquipErrorCommand, SEC_ADMINISTRATOR, Console::No },
{ "largepacket", HandleDebugSendLargePacketCommand, SEC_ADMINISTRATOR, Console::No },
{ "opcode", HandleDebugSendOpcodeCommand, SEC_ADMINISTRATOR, Console::No },
{ "qpartymsg", HandleDebugSendQuestPartyMsgCommand, SEC_ADMINISTRATOR, Console::No },
{ "qinvalidmsg", HandleDebugSendQuestInvalidMsgCommand, SEC_ADMINISTRATOR, Console::No },
{ "sellerror", HandleDebugSendSellErrorCommand, SEC_ADMINISTRATOR, Console::No },
{ "setphaseshift", HandleDebugSendSetPhaseShiftCommand, SEC_ADMINISTRATOR, Console::No },
{ "spellfail", HandleDebugSendSpellFailCommand, SEC_ADMINISTRATOR, Console::No }
};
static ChatCommandTable debugCommandTable =
{
{ "setbit", HandleDebugSet32BitCommand, SEC_ADMINISTRATOR, Console::No },
{ "threat", HandleDebugThreatListCommand, SEC_ADMINISTRATOR, Console::No },
{ "hostile", HandleDebugHostileRefListCommand, SEC_ADMINISTRATOR, Console::No },
{ "anim", HandleDebugAnimCommand, SEC_ADMINISTRATOR, Console::No },
{ "arena", HandleDebugArenaCommand, SEC_ADMINISTRATOR, Console::No },
{ "bg", HandleDebugBattlegroundCommand, SEC_ADMINISTRATOR, Console::Yes},
{ "cooldown", HandleDebugCooldownCommand, SEC_ADMINISTRATOR, Console::No },
{ "getitemstate", HandleDebugGetItemStateCommand, SEC_ADMINISTRATOR, Console::No },
{ "lootrecipient", HandleDebugGetLootRecipientCommand, SEC_ADMINISTRATOR, Console::No },
{ "getvalue", HandleDebugGetValueCommand, SEC_ADMINISTRATOR, Console::No },
{ "getitemvalue", HandleDebugGetItemValueCommand, SEC_ADMINISTRATOR, Console::No },
{ "Mod32Value", HandleDebugMod32ValueCommand, SEC_ADMINISTRATOR, Console::No },
{ "play", debugPlayCommandTable },
{ "send", debugSendCommandTable },
{ "setaurastate", HandleDebugSetAuraStateCommand, SEC_ADMINISTRATOR, Console::No },
{ "setitemvalue", HandleDebugSetItemValueCommand, SEC_ADMINISTRATOR, Console::No },
{ "setvalue", HandleDebugSetValueCommand, SEC_ADMINISTRATOR, Console::No },
{ "spawnvehicle", HandleDebugSpawnVehicleCommand, SEC_ADMINISTRATOR, Console::No },
{ "setvid", HandleDebugSetVehicleIdCommand, SEC_ADMINISTRATOR, Console::No },
{ "entervehicle", HandleDebugEnterVehicleCommand, SEC_ADMINISTRATOR, Console::No },
{ "uws", HandleDebugUpdateWorldStateCommand, SEC_ADMINISTRATOR, Console::No },
{ "update", HandleDebugUpdateCommand, SEC_ADMINISTRATOR, Console::No },
{ "itemexpire", HandleDebugItemExpireCommand, SEC_ADMINISTRATOR, Console::No },
{ "areatriggers", HandleDebugAreaTriggersCommand, SEC_ADMINISTRATOR, Console::No },
{ "lfg", HandleDebugDungeonFinderCommand, SEC_ADMINISTRATOR, Console::Yes},
{ "los", HandleDebugLoSCommand, SEC_ADMINISTRATOR, Console::No },
{ "moveflags", HandleDebugMoveflagsCommand, SEC_ADMINISTRATOR, Console::No },
{ "unitstate", HandleDebugUnitStateCommand, SEC_ADMINISTRATOR, Console::No },
{ "objectcount", HandleDebugObjectCountCommand, SEC_ADMINISTRATOR, Console::Yes},
{ "dummy", HandleDebugDummyCommand, SEC_ADMINISTRATOR, Console::No },
{ "mapdata", HandleDebugMapDataCommand, SEC_ADMINISTRATOR, Console::No },
{ "boundary", HandleDebugBoundaryCommand, SEC_ADMINISTRATOR, Console::No },
{ "visibilitydata", HandleDebugVisibilityDataCommand, SEC_ADMINISTRATOR, Console::No }
};
static ChatCommandTable commandTable =
{
{ "debug", debugCommandTable },
{ "wpgps", HandleWPGPSCommand, SEC_ADMINISTRATOR, Console::No }
};
return commandTable;
}
// cinematicId - ID from CinematicSequences.dbc
static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, uint32 cinematicId)
{
CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(cinematicId);
if (!cineSeq)
{
handler->SendErrorMessage(LANG_CINEMATIC_NOT_EXIST, cinematicId);
return false;
}
// Dump camera locations
if (std::vector const* flyByCameras = GetFlyByCameras(cineSeq->cinematicCamera))
{
handler->PSendSysMessage("Waypoints for sequence {}, camera {}", cinematicId, cineSeq->cinematicCamera);
uint32 count = 1;
for (FlyByCamera const& cam : *flyByCameras)
{
handler->PSendSysMessage("{} - {}ms [{} ({} degrees)]", count, cam.timeStamp, cam.locations.ToString(), cam.locations.GetOrientation() * (180 / M_PI));
++count;
}
handler->PSendSysMessage("{} waypoints dumped", flyByCameras->size());
}
handler->GetPlayer()->SendCinematicStart(cinematicId);
return true;
}
// movieId - ID from Movie.dbc
static bool HandleDebugPlayMovieCommand(ChatHandler* handler, uint32 movieId)
{
if (!sMovieStore.LookupEntry(movieId))
{
handler->SendErrorMessage(LANG_MOVIE_NOT_EXIST, movieId);
return false;
}
handler->GetPlayer()->SendMovieStart(movieId);
return true;
}
// soundId - ID from SoundEntries.dbc
static bool HandleDebugPlaySoundCommand(ChatHandler* handler, uint32 soundId)
{
if (!sSoundEntriesStore.LookupEntry(soundId))
{
handler->SendErrorMessage(LANG_SOUND_NOT_EXIST, soundId);
return false;
}
Player* player = handler->GetPlayer();
Unit* unit = handler->getSelectedUnit();
if (!unit)
{
handler->SendErrorMessage(LANG_SELECT_CHAR_OR_CREATURE);
return false;
}
if (player->GetTarget())
unit->PlayDistanceSound(soundId, player);
else
unit->PlayDirectSound(soundId, player);
handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
return true;
}
// musicId - ID from SoundEntries.dbc
static bool HandleDebugPlayMusicCommand(ChatHandler* handler, uint32 musicId)
{
if (!sSoundEntriesStore.LookupEntry(musicId))
{
handler->SendErrorMessage(LANG_SOUND_NOT_EXIST, musicId);
return false;
}
Player* player = handler->GetPlayer();
player->PlayDirectMusic(musicId, player);
handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, musicId);
return true;
}
static bool HandleDebugVisualCommand(ChatHandler* handler, uint32 visualId)
{
if (!visualId)
{
handler->SendErrorMessage(LANG_BAD_VALUE);
return false;
}
Player* player = handler->GetPlayer();
Unit* target = handler->getSelectedUnit();
if (!target)
{
player->SendPlaySpellVisual(visualId);
return true;
}
player->SendPlaySpellImpact(target->GetGUID(), visualId);
return true;
}
static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, SpellCastResult result, Optional failArg1, Optional failArg2)
{
WorldPacket data(SMSG_CAST_FAILED, 5);
data << uint8(0);
data << uint32(133); // Spell "Fireball"
data << uint8(result);
if (failArg1 || failArg2)
{
data << uint32(failArg1.value_or(0));
}
if (failArg2)
{
data << uint32(*failArg2);
}
handler->GetSession()->SendPacket(&data);
return true;
}
static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, InventoryResult error)
{
handler->GetPlayer()->SendEquipError(InventoryResult(error), nullptr, nullptr);
return true;
}
static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, SellResult error)
{
handler->GetPlayer()->SendSellError(SellResult(error), nullptr, ObjectGuid::Empty, 0);
return true;
}
static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, BuyResult error)
{
handler->GetPlayer()->SendBuyError(BuyResult(error), nullptr, 0, 0);
return true;
}
static bool HandleDebugSendOpcodeCommand(ChatHandler* handler)
{
Unit* unit = handler->getSelectedUnit();
Player* player = nullptr;
if (!unit || (!unit->IsPlayer()))
{
player = handler->GetSession()->GetPlayer();
}
else
{
player = unit->ToPlayer();
}
if (!unit)
{
unit = player;
}
std::ifstream ifs("opcode.txt");
if (!ifs.is_open())
{
handler->SendErrorMessage(LANG_DEBUG_OPCODE_FILE_MISSING);
return false;
}
// remove comments from file
std::stringstream parsedStream;
while (!ifs.eof())
{
char commentToken[2];
ifs.get(commentToken[0]);
if (commentToken[0] == '/' && !ifs.eof())
{
ifs.get(commentToken[1]);
// /* comment
if (commentToken[1] == '*')
{
while (!ifs.eof())
{
ifs.get(commentToken[0]);
if (commentToken[0] == '*' && !ifs.eof())
{
ifs.get(commentToken[1]);
if (commentToken[1] == '/')
break;
else
ifs.putback(commentToken[1]);
}
}
continue;
}
// line comment
else if (commentToken[1] == '/')
{
std::string str;
getline(ifs, str);
continue;
}
// regular data
else
{
ifs.putback(commentToken[1]);
}
}
parsedStream.put(commentToken[0]);
}
ifs.close();
uint32 opcode;
parsedStream >> opcode;
WorldPacket data(opcode, 0);
while (!parsedStream.eof())
{
std::string type;
parsedStream >> type;
if (type.empty())
break;
if (type == "uint8")
{
uint16 val1;
parsedStream >> val1;
data << uint8(val1);
}
else if (type == "uint16")
{
uint16 val2;
parsedStream >> val2;
data << val2;
}
else if (type == "uint32")
{
uint32 val3;
parsedStream >> val3;
data << val3;
}
else if (type == "uint64")
{
uint64 val4;
parsedStream >> val4;
data << val4;
}
else if (type == "float")
{
float val5;
parsedStream >> val5;
data << val5;
}
else if (type == "string")
{
std::string val6;
parsedStream >> val6;
data << val6;
}
else if (type == "appitsguid")
{
data << unit->GetPackGUID();
}
else if (type == "appmyguid")
{
data << player->GetPackGUID();
}
else if (type == "appgoguid")
{
GameObject* obj = handler->GetNearbyGameObject();
if (!obj)
{
handler->SendErrorMessage(LANG_COMMAND_OBJNOTFOUND, 0);
ifs.close();
return false;
}
data << obj->GetPackGUID();
}
else if (type == "goguid")
{
GameObject* obj = handler->GetNearbyGameObject();
if (!obj)
{
handler->SendErrorMessage(LANG_COMMAND_OBJNOTFOUND, 0);
ifs.close();
return false;
}
data << obj->GetGUID();
}
else if (type == "myguid")
{
data << player->GetGUID();
}
else if (type == "itsguid")
{
data << unit->GetGUID();
}
else if (type == "itspos")
{
data << unit->GetPositionX();
data << unit->GetPositionY();
data << unit->GetPositionZ();
}
else if (type == "mypos")
{
data << player->GetPositionX();
data << player->GetPositionY();
data << player->GetPositionZ();
}
else
{
LOG_ERROR("network.opcode", "Sending opcode that has unknown type '{}'", type);
break;
}
}
data.hexlike();
player->GetSession()->SendPacket(&data);
handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
return true;
}
static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, uint32 variable, uint32 value)
{
handler->GetPlayer()->SendUpdateWorldState(variable, value);
return true;
}
static bool HandleDebugAreaTriggersCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player->isDebugAreaTriggers)
{
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
player->isDebugAreaTriggers = true;
}
else
{
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
player->isDebugAreaTriggers = false;
}
return true;
}
static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, ChatNotify type)
{
WorldPacket data(SMSG_CHANNEL_NOTIFY, (1 + 10));
data << type;
data << "test";
data << uint32(0);
data << uint32(0);
handler->GetSession()->SendPacket(&data);
return true;
}
static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, ChatMsg type)
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, type, LANG_UNIVERSAL, handler->GetPlayer(), handler->GetPlayer(), "testtest", 0, "chan");
handler->GetSession()->SendPacket(&data);
return true;
}
static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, QuestShareMessages msg)
{
handler->GetPlayer()->SendPushToPartyResponse(handler->GetPlayer(), msg);
return true;
}
static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler)
{
Creature* target = handler->getSelectedCreature();
if (!target)
return false;
handler->PSendSysMessage("Loot recipient for creature {} (GUID {}, SpawnID {}) is {}",
target->GetName(), target->GetGUID().ToString(), target->GetSpawnId(),
target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName() : "offline") : "no loot recipient");
return true;
}
static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, QuestFailedReason msg)
{
handler->GetPlayer()->SendCanTakeQuestResponse(msg);
return true;
}
static bool HandleDebugGetItemStateCommand(ChatHandler* handler, std::string itemState)
{
ItemUpdateState state = ITEM_UNCHANGED;
bool listQueue = false;
bool checkAll = false;
if (itemState == "unchanged")
state = ITEM_UNCHANGED;
else if (itemState == "changed")
state = ITEM_CHANGED;
else if (itemState == "new")
state = ITEM_NEW;
else if (itemState == "removed")
state = ITEM_REMOVED;
else if (itemState == "queue")
listQueue = true;
else if (itemState == "check_all")
checkAll = true;
else
return false;
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetPlayer();
if (!listQueue && !checkAll)
{
itemState = "The player has the following " + itemState + " items: ";
handler->SendSysMessage(itemState.c_str());
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
if (Bag* bag = item->ToBag())
{
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
if (Item* item2 = bag->GetItemByPos(j))
if (item2->GetState() == state)
handler->PSendSysMessage("bag: 255 slot: {} {} owner: {}", item2->GetSlot(), item2->GetGUID().ToString(), item2->GetOwnerGUID().ToString());
}
else if (item->GetState() == state)
handler->PSendSysMessage("bag: 255 slot: {} {} owner: {}", item->GetSlot(), item->GetGUID().ToString(), item->GetOwnerGUID().ToString());
}
}
}
if (listQueue)
{
auto const& updateQueue = player->GetItemUpdateQueue();
for (auto const& item : updateQueue)
{
Bag* container = item->GetContainer();
uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
std::string st;
switch (item->GetState())
{
case ITEM_UNCHANGED:
st = "unchanged";
break;
case ITEM_CHANGED:
st = "changed";
break;
case ITEM_NEW:
st = "new";
break;
case ITEM_REMOVED:
st = "removed";
break;
}
handler->PSendSysMessage("bag: {} slot: {} guid: {} - state: {}", bagSlot, item->GetSlot(), item->GetGUID().ToString(), st);
}
if (updateQueue.empty())
handler->PSendSysMessage("The player's updatequeue is empty");
}
if (checkAll)
{
bool error = false;
auto const& updateQueue = player->GetItemUpdateQueue();
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item)
continue;
if (item->GetSlot() != i)
{
handler->PSendSysMessage("Item with slot {} and guid {} has an incorrect slot value: {}", i, item->GetGUID().ToString(), item->GetSlot());
error = true;
continue;
}
if (item->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("The item with slot {} {} does have non-matching owner guid {} and {}!", item->GetSlot(), item->GetGUID().ToString(), item->GetOwnerGUID().ToString(), player->GetGUID().ToString());
error = true;
continue;
}
if (Bag* container = item->GetContainer())
{
handler->PSendSysMessage("The item with slot {} {} has a container (slot: {}, {}) but shouldn't!", item->GetSlot(), item->GetGUID().ToString(), container->GetSlot(), container->GetGUID().ToString());
error = true;
continue;
}
if (item->IsInUpdateQueue())
{
uint16 qp = item->GetQueuePos();
if (qp > updateQueue.size())
{
handler->PSendSysMessage("The item with slot {} and guid {} has its queuepos ({}) larger than the update queue size! ", item->GetSlot(), item->GetGUID().ToString(), qp);
error = true;
continue;
}
if (!updateQueue[qp])
{
handler->PSendSysMessage("The item with slot {} and guid {} has its queuepos ({}) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().ToString(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item)
{
handler->PSendSysMessage("The item with slot {} and guid {} has a queuepos ({}) that points to another item in the queue (bag: {}, slot: {}, guid: {})", item->GetSlot(), item->GetGUID().ToString(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString());
error = true;
continue;
}
}
else if (item->GetState() != ITEM_UNCHANGED)
{
handler->PSendSysMessage("The item with slot {} and guid {} is not in queue but should be (state: {})!", item->GetSlot(), item->GetGUID().ToString(), item->GetState());
error = true;
continue;
}
if (Bag* bag = item->ToBag())
{
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
{
Item* item2 = bag->GetItemByPos(j);
if (!item2)
continue;
if (item2->GetSlot() != j)
{
handler->PSendSysMessage("The item in bag {} and slot {} (guid: {}) has an incorrect slot value: {}", bag->GetSlot(), j, item2->GetGUID().ToString(), item2->GetSlot());
error = true;
continue;
}
if (item2->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("The item in bag {} at slot {} and {}, the owner ({}) and the player ({}) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString(), item2->GetOwnerGUID().ToString(), player->GetGUID().ToString());
error = true;
continue;
}
Bag* container = item2->GetContainer();
if (!container)
{
handler->PSendSysMessage("The item in bag {} at slot {} {} has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString());
error = true;
continue;
}
if (container != bag)
{
handler->PSendSysMessage("The item in bag {} at slot {} {} has a different container(slot {} {})!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString(), container->GetSlot(), container->GetGUID().ToString());
error = true;
continue;
}
if (item2->IsInUpdateQueue())
{
uint16 qp = item2->GetQueuePos();
if (qp > updateQueue.size())
{
handler->PSendSysMessage("The item in bag {} at slot {} having guid {} has a queuepos ({}) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString(), qp);
error = true;
continue;
}
if (!updateQueue[qp])
{
handler->PSendSysMessage("The item in bag {} at slot {} having guid {} has a queuepos ({}) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item2)
{
handler->PSendSysMessage("The item in bag {} at slot {} having guid {} has a queuepos ({}) that points to another item in the queue (bag: {}, slot: {}, guid: {})", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString());
error = true;
continue;
}
}
else if (item2->GetState() != ITEM_UNCHANGED)
{
handler->PSendSysMessage("The item in bag {} at slot {} having guid {} is not in queue but should be (state: {})!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString(), item2->GetState());
error = true;
continue;
}
}
}
}
uint32 index = 0;
for (auto const& item : updateQueue)
{
index++;
if (item->GetOwnerGUID() != player->GetGUID())
{
handler->SendSysMessage(Acore::StringFormat("queue({}): For the item {}, the owner ({}) and the player ({}) don't match!", index, item->GetGUID().ToString(), item->GetOwnerGUID().ToString(), player->GetGUID().ToString()));
error = true;
continue;
}
if (item->GetQueuePos() != index)
{
handler->SendSysMessage(Acore::StringFormat("queue({}): For the item {}, the queuepos doesn't match it's position in the queue!", index, item->GetGUID().ToString()));
error = true;
continue;
}
if (item->GetState() == ITEM_REMOVED)
continue;
Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
if (!test)
{
handler->SendSysMessage(Acore::StringFormat("queue({}): The bag({}) and slot({}) values for {} are incorrect, the player doesn't have any item at that position!", index, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString()));
error = true;
continue;
}
if (test != item)
{
handler->SendSysMessage(Acore::StringFormat("queue({}): The bag({}) and slot({}) values for the {} are incorrect, {} is there instead!", index, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), test->GetGUID().ToString()));
error = true;
continue;
}
}
if (!error)
handler->SendSysMessage("All OK!");
}
return true;
}
static bool HandleDebugDungeonFinderCommand(ChatHandler* /*handler*/)
{
sLFGMgr->ToggleTesting();
return true;
}
static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/)
{
sBattlegroundMgr->ToggleTesting();
return true;
}
static bool HandleDebugCooldownCommand(ChatHandler* handler, uint32 spell_id, uint32 end_time, Optional item_id)
{
Player* player = handler->GetPlayer();
if (!player || !spell_id || !end_time)
return false;
if (!sSpellMgr->GetSpellInfo(spell_id))
return false;
if (!item_id)
item_id = 0;
else if (!sItemStore.LookupEntry(*item_id))
return false;
if (end_time < player->GetSpellCooldownDelay(spell_id))
player->RemoveSpellCooldown(spell_id, true);
player->AddSpellCooldown(spell_id, *item_id, end_time, true, false);
WorldPacket data;
player->BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spell_id, end_time);
player->SendDirectMessage(&data);
return true;
}
static bool HandleDebugArenaCommand(ChatHandler* /*handler*/)
{
sBattlegroundMgr->ToggleArenaTesting();
return true;
}
static bool HandleDebugThreatListCommand(ChatHandler* handler)
{
Creature* target = handler->getSelectedCreature();
if (!target || target->IsTotem() || target->IsPet())
return false;
auto const& threatList = target->GetThreatMgr().GetThreatList();
ThreatContainer::StorageType::const_iterator itr;
uint32 count = 0;
handler->PSendSysMessage("Threat list of {} ({})", target->GetName(), target->GetGUID().ToString());
for (itr = threatList.begin(); itr != threatList.end(); ++itr)
{
Unit* unit = (*itr)->getTarget();
if (!unit)
{
handler->PSendSysMessage(" {}. No Unit - threat {}", ++count, (*itr)->GetThreat());
continue;
}
handler->PSendSysMessage(" {}. {} ({}) - threat {}", ++count, unit->GetName(), unit->GetGUID().ToString(), (*itr)->GetThreat());
}
auto const& threatList2 = target->GetThreatMgr().GetOfflineThreatList();
for (itr = threatList2.begin(); itr != threatList2.end(); ++itr)
{
Unit* unit = (*itr)->getTarget();
if (!unit)
{
handler->PSendSysMessage(" {}. [offline] No Unit - threat {}", ++count, (*itr)->GetThreat());
continue;
}
handler->PSendSysMessage(" {}. [offline] {} ({}) - threat {}", ++count, unit->GetName(), unit->GetGUID().ToString(), (*itr)->GetThreat());
}
handler->SendSysMessage("End of threat list.");
return true;
}
static bool HandleDebugHostileRefListCommand(ChatHandler* handler)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
HostileReference* ref = target->getHostileRefMgr().getFirst();
uint32 count = 0;
handler->PSendSysMessage("Hostile reference list of {} ({})", target->GetName(), target->GetGUID().ToString());
while (ref)
{
if (Unit* unit = ref->GetSource()->GetOwner())
{
handler->PSendSysMessage(" {}. {} {} ({}) - threat {}", ++count, (ref->IsOnline() ? "" : "[offline]"),
unit->GetName(), unit->GetGUID().ToString(), ref->GetThreat());
}
else
{
handler->PSendSysMessage(" {}. No Owner - threat {}", ++count, ref->GetThreat());
}
ref = ref->next();
}
handler->SendSysMessage("End of hostile reference list.");
return true;
}
static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, uint32 id)
{
Unit* target = handler->getSelectedUnit();
if (!target || target->IsVehicle())
return false;
//target->SetVehicleId(id);
handler->PSendSysMessage("Vehicle id set to {}", id);
return true;
}
static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, uint32 entry, Optional seatId)
{
Unit* target = handler->getSelectedUnit();
if (!target || !target->IsVehicle())
return false;
if (!seatId)
seatId = -1;
if (!entry)
handler->GetPlayer()->EnterVehicle(target, *seatId);
else
{
Creature* passenger = nullptr;
Acore::AllCreaturesOfEntryInRange check(handler->GetPlayer(), entry, 20.0f);
Acore::CreatureSearcher searcher(handler->GetPlayer(), passenger, check);
Cell::VisitObjects(handler->GetPlayer(), searcher, 30.0f);
if (!passenger || passenger == target)
return false;
passenger->EnterVehicle(target, *seatId);
}
handler->PSendSysMessage("Unit {} entered vehicle {:d}", entry, *seatId);
return true;
}
static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, uint32 entry, Optional id)
{
float x, y, z, o = handler->GetPlayer()->GetOrientation();
handler->GetPlayer()->GetClosePoint(x, y, z, handler->GetPlayer()->GetCombatReach());
if (!id)
return handler->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (!ci)
return false;
VehicleEntry const* ve = sVehicleStore.LookupEntry(*id);
if (!ve)
return false;
Creature* v = new Creature();
Map* map = handler->GetPlayer()->GetMap();
if (!v->Create(map->GenerateLowGuid(), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, *id, x, y, z, o))
{
delete v;
return false;
}
map->AddToMap(v->ToCreature());
return true;
}
static bool HandleDebugSendLargePacketCommand(ChatHandler* handler)
{
std::ostringstream ss;
while (ss.str().size() < 128000)
ss << "This is a dummy string to push the packet's size beyond 128000 bytes. ";
handler->SendSysMessage(ss.str().c_str());
return true;
}
static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, uint32 phaseShift)
{
handler->GetSession()->SendSetPhaseShift(phaseShift);
return true;
}
static bool HandleDebugGetItemValueCommand(ChatHandler* handler, ObjectGuid::LowType guid, uint32 index)
{
Item* i = handler->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
if (!i)
return false;
if (index >= i->GetValuesCount())
return false;
uint32 value = i->GetUInt32Value(index);
handler->PSendSysMessage("Item {}: value at {} is {}", guid, index, value);
return true;
}
static bool HandleDebugSetItemValueCommand(ChatHandler* handler, ObjectGuid::LowType guid, uint32 index, uint32 value)
{
Item* i = handler->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
if (!i)
return false;
if (index >= i->GetValuesCount())
return false;
i->SetUInt32Value(index, value);
return true;
}
static bool HandleDebugItemExpireCommand(ChatHandler* handler, ObjectGuid::LowType guid)
{
Item* i = handler->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, guid));
if (!i)
return false;
handler->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
sScriptMgr->OnItemExpire(handler->GetPlayer(), i->GetTemplate());
return true;
}
// Play emote animation
static bool HandleDebugAnimCommand(ChatHandler* handler, Emote emote)
{
if (Unit* unit = handler->getSelectedUnit())
unit->HandleEmoteCommand(emote);
handler->PSendSysMessage("Playing emote {}", EnumUtils::ToConstant(emote));
return true;
}
static bool HandleDebugLoSCommand(ChatHandler* handler)
{
if (Unit* unit = handler->getSelectedUnit())
{
Player* player = handler->GetSession()->GetPlayer();
handler->PSendSysMessage("Checking LoS {} -> {}:", player->GetName(), unit->GetName());
handler->PSendSysMessage(" VMAP LoS: {}", player->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::Nothing, LINEOFSIGHT_CHECK_VMAP) ? "clear" : "obstructed");
handler->PSendSysMessage(" GObj LoS: {}", player->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::Nothing, LINEOFSIGHT_CHECK_GOBJECT_ALL) ? "clear" : "obstructed");
handler->PSendSysMessage("{} is {}in line of sight of {}.", unit->GetName(), (player->IsWithinLOSInMap(unit) ? "" : "not "), player->GetName());
return true;
}
return false;
}
static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, Optional state, bool apply)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
{
handler->SendErrorMessage(LANG_SELECT_CHAR_OR_CREATURE);
return false;
}
if (!state)
{
// reset all states
for (AuraStateType s : EnumUtils::Iterate())
unit->ModifyAuraState(s, false);
return true;
}
unit->ModifyAuraState(*state, apply);
return true;
}
static bool HandleDebugSetValueCommand(ChatHandler* handler, uint32 index, Variant value)
{
WorldObject* target = handler->getSelectedObject();
if (!target)
{
handler->SendErrorMessage(LANG_SELECT_CHAR_OR_CREATURE);
return false;
}
if (index >= target->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, index, target->GetGUID().ToString(), target->GetValuesCount());
return false;
}
if (value.holds_alternative())
{
target->SetUInt32Value(index, value.get());
handler->PSendSysMessage(LANG_SET_UINT_FIELD, target->GetGUID().ToString(), uint32(index), uint32(value));
}
else if (value.holds_alternative())
{
target->SetFloatValue(index, value.get());
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, target->GetGUID().ToString(), static_cast(index), uint32(value));
}
return true;
}
static bool HandleDebugGetValueCommand(ChatHandler* handler, uint32 index, bool isInt)
{
Unit* target = handler->getSelectedUnit();
if (!target)
{
handler->SendErrorMessage(LANG_SELECT_CHAR_OR_CREATURE);
return false;
}
ObjectGuid guid = target->GetGUID();
if (index >= target->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, index, guid.ToString(), target->GetValuesCount());
return false;
}
if (isInt)
{
uint32 value = target->GetUInt32Value(index);
handler->PSendSysMessage(LANG_GET_UINT_FIELD, guid.ToString(), index, value);
}
else
{
float value = target->GetFloatValue(index);
handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, guid.ToString(), index, value);
}
return true;
}
static bool HandleDebugMod32ValueCommand(ChatHandler* handler, uint32 index, uint32 value)
{
if (index >= handler->GetPlayer()->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, index, handler->GetPlayer()->GetGUID().ToString(), handler->GetPlayer()->GetValuesCount());
return false;
}
uint32 currentValue = handler->GetPlayer()->GetUInt32Value(index);
currentValue += value;
handler->GetPlayer()->SetUInt32Value(index, currentValue);
handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, index, currentValue);
return true;
}
static bool HandleDebugUpdateCommand(ChatHandler* handler, uint32 index, Optional value)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
{
handler->SendErrorMessage(LANG_SELECT_CHAR_OR_CREATURE);
return false;
}
if (!index)
return true;
// check index
if (unit->IsPlayer())
{
if (index >= PLAYER_END)
return true;
}
else if (index >= UNIT_END)
return true;
if (!value)
{
value = unit->GetUInt32Value(index);
handler->PSendSysMessage(LANG_UPDATE, unit->GetGUID().ToString(), index, *value);
return true;
}
unit->SetUInt32Value(index, *value);
handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUID().ToString(), index, *value);
return true;
}
static bool HandleDebugSet32BitCommand(ChatHandler* handler, uint32 index, uint8 bit)
{
WorldObject* target = handler->getSelectedObject();
if (!target)
{
handler->SendErrorMessage(LANG_SELECT_CHAR_OR_CREATURE);
return false;
}
if (bit > 32) // uint32 = 32 bits
return false;
uint32 value = bit ? 1 << (bit - 1) : 0;
target->SetUInt32Value(index, value);
handler->PSendSysMessage(LANG_SET_32BIT_FIELD, index, value);
return true;
}
static bool HandleDebugMoveflagsCommand(ChatHandler* handler, Optional moveFlags, Optional moveFlagsExtra)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetPlayer();
if (!moveFlags)
{
//! Display case
handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
}
else
{
static uint32 const FlagsWithHandlers = MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE |
MOVEMENTFLAG_WALKING | MOVEMENTFLAG_SWIMMING |
MOVEMENTFLAG_SPLINE_ENABLED;
bool unhandledFlag = ((*moveFlags ^ target->GetUnitMovementFlags()) & ~FlagsWithHandlers) != 0;
target->SetWalk((*moveFlags & MOVEMENTFLAG_WALKING) != 0);
target->SetDisableGravity((*moveFlags & MOVEMENTFLAG_DISABLE_GRAVITY) != 0);
target->SetSwim((*moveFlags & MOVEMENTFLAG_SWIMMING) != 0);
target->SetCanFly((*moveFlags & MOVEMENTFLAG_CAN_FLY) != 0);
target->SetWaterWalking((*moveFlags & MOVEMENTFLAG_WATERWALKING) != 0);
target->SetFeatherFall((*moveFlags & MOVEMENTFLAG_FALLING_SLOW) != 0);
target->SetHover((*moveFlags & MOVEMENTFLAG_HOVER) != 0);
if (*moveFlags & (MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_CAN_FLY))
*moveFlags &= ~MOVEMENTFLAG_FALLING;
if (*moveFlags & MOVEMENTFLAG_ROOT)
{
target->SetControlled(true, UNIT_STATE_ROOT);
*moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
}
if (target->HasUnitMovementFlag(MOVEMENTFLAG_SPLINE_ENABLED) && !(*moveFlags & MOVEMENTFLAG_SPLINE_ENABLED))
target->StopMoving();
if (unhandledFlag)
target->SetUnitMovementFlags(*moveFlags);
if (moveFlagsExtra)
{
target->SetExtraUnitMovementFlags(*moveFlagsExtra);
}
if (moveFlagsExtra || unhandledFlag)
target->SendMovementFlagUpdate();
handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
}
return true;
}
static bool HandleDebugUnitStateCommand(ChatHandler* handler, uint32 unitState)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
target->ClearUnitState(target->GetUnitState());
target->AddUnitState(unitState);
return true;
}
static bool HandleWPGPSCommand(ChatHandler* handler, Optional type)
{
Player* player = handler->GetSession()->GetPlayer();
if (!type)
{
// waypoint_data - id, point, X, Y, Z, O, delay, move_type, action, action_chance, wpguid
LOG_INFO("sql.dev", "(@PATH, XX, {:.3f}, {:.3f}, {:.5f}, {:.5f}, 0, 0, 0, 100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
}
if (type == "sai")
{
// waypoint (SAI) - entry, pointid, X, Y, Z, O, delay
LOG_INFO("sql.dev", "(@PATH, XX, {:.3f}, {:.3f}, {:.5f}, {:.5f}, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
}
handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
return true;
}
static bool HandleDebugObjectCountCommand(ChatHandler* handler, Optional mapId)
{
if (mapId)
{
sMapMgr->DoForAllMapsWithMapId(mapId.value(),
[handler](Map* map) -> void
{
HandleDebugObjectCountMap(handler, map);
}
);
}
else
{
sMapMgr->DoForAllMaps(
[handler](Map* map) -> void
{
HandleDebugObjectCountMap(handler, map);
}
);
}
return true;
}
class CreatureCountWorker
{
public:
CreatureCountWorker() { }
void Visit(std::unordered_map& creatureMap)
{
for (auto const& p : creatureMap)
{
uint32& count = creatureIds[p.second->GetEntry()];
++count;
}
}
template
void Visit(std::unordered_map&) { }
std::vector> GetTopCreatureCount(uint32 count)
{
auto comp = [](std::pair const& a, std::pair const& b)
{
return a.second > b.second;
};
std::set, decltype(comp)> set(creatureIds.begin(), creatureIds.end(), comp);
count = std::min(count, uint32(set.size()));
std::vector> result(count);
std::copy_n(set.begin(), count, result.begin());
return result;
}
private:
std::unordered_map creatureIds;
};
static void HandleDebugObjectCountMap(ChatHandler* handler, Map* map)
{
handler->PSendSysMessage("Map Id: {} Name: '{}' Instance Id: {} Creatures: {} GameObjects: {} Update Objects: {}",
map->GetId(), map->GetMapName(), map->GetInstanceId(),
uint64(map->GetObjectsStore().Size()),
uint64(map->GetObjectsStore().Size()),
uint64(map->GetUpdatableObjectsCount()));
CreatureCountWorker worker;
TypeContainerVisitor visitor(worker);
visitor.Visit(map->GetObjectsStore());
handler->PSendSysMessage("Top Creatures count:");
for (auto&& p : worker.GetTopCreatureCount(5))
handler->PSendSysMessage("Entry: {} Count: {}", p.first, p.second);
}
static bool HandleDebugDummyCommand(ChatHandler* handler)
{
handler->SendSysMessage("This command does nothing right now. Edit your local core (cs_debug.cpp) to make it do whatever you need for testing.");
return true;
}
static bool HandleDebugMapDataCommand(ChatHandler* handler)
{
Cell cell(handler->GetPlayer()->GetPositionX(), handler->GetPlayer()->GetPositionY());
Map* map = handler->GetPlayer()->GetMap();
handler->PSendSysMessage("GridX {} GridY {}", cell.GridX(), cell.GridY());
handler->PSendSysMessage("CellX {} CellY {}", cell.CellX(), cell.CellY());
handler->PSendSysMessage("Created Grids: {} / {}", map->GetCreatedGridsCount(), MAX_NUMBER_OF_GRIDS * MAX_NUMBER_OF_GRIDS);
handler->PSendSysMessage("Loaded Grids: {} / {}", map->GetLoadedGridsCount(), MAX_NUMBER_OF_GRIDS * MAX_NUMBER_OF_GRIDS);
handler->PSendSysMessage("Created Cells In Grid: {} / {}", map->GetCreatedCellsInGridCount(cell.GridX(), cell.GridY()), MAX_NUMBER_OF_CELLS * MAX_NUMBER_OF_CELLS);
handler->PSendSysMessage("Created Cells In Map: {} / {}", map->GetCreatedCellsInMapCount(), TOTAL_NUMBER_OF_CELLS_PER_MAP * TOTAL_NUMBER_OF_CELLS_PER_MAP);
return true;
}
static bool HandleDebugBoundaryCommand(ChatHandler* handler, Optional durationArg, Optional fill, Optional checkZ)
{
Player* player = handler->GetPlayer();
if (!player)
return false;
Creature* target = handler->getSelectedCreature();
if (!target || !target->IsAIEnabled)
return false;
uint32 duration = durationArg.value_or(5 * IN_MILLISECONDS);
if (duration > 180 * IN_MILLISECONDS) // arbitrary upper limit
duration = 180 * IN_MILLISECONDS;
int32 errMsg = target->AI()->VisualizeBoundary(duration, player, fill.has_value(), checkZ.has_value());
if (errMsg > 0)
handler->PSendSysMessage(errMsg);
return true;
}
static bool HandleDebugVisibilityDataCommand(ChatHandler* handler)
{
Player* player = handler->GetPlayer();
if (!player)
return false;
std::array objectByTypeCount = {};
ObjectVisibilityContainer const& objectVisibilityContainer = player->GetObjectVisibilityContainer();
for (auto const& kvPair : *objectVisibilityContainer.GetVisibleWorldObjectsMap())
{
WorldObject const* obj = kvPair.second;
++objectByTypeCount[obj->GetTypeId()];
}
uint32 zoneWideVisibleObjectsInZone = 0;
if (ZoneWideVisibleWorldObjectsSet const* farVisibleSet = player->GetMap()->GetZoneWideVisibleWorldObjectsForZone(player->GetZoneId()))
zoneWideVisibleObjectsInZone = farVisibleSet->size();
handler->PSendSysMessage("Visibility Range: {}", player->GetVisibilityRange());
handler->PSendSysMessage("Visible Creatures: {}", objectByTypeCount[TYPEID_UNIT]);
handler->PSendSysMessage("Visible Players: {}", objectByTypeCount[TYPEID_PLAYER]);
handler->PSendSysMessage("Visible GameObjects: {}", objectByTypeCount[TYPEID_GAMEOBJECT]);
handler->PSendSysMessage("Visible DynamicObjects: {}", objectByTypeCount[TYPEID_DYNAMICOBJECT]);
handler->PSendSysMessage("Visible Corpses: {}", objectByTypeCount[TYPEID_CORPSE]);
handler->PSendSysMessage("Players we are visible to: {}", objectVisibilityContainer.GetVisiblePlayersMap().size());
handler->PSendSysMessage("Zone wide visible objects in zone: {}", zoneWideVisibleObjectsInZone);
return true;
}
};
void AddSC_debug_commandscript()
{
new debug_commandscript();
}