/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Chat.h" #include "CommandScript.h" #include "Language.h" #include "Player.h" #include "WorldSession.h" using namespace Acore::ChatCommands; class gear_commandscript : public CommandScript { public: gear_commandscript() : CommandScript("gear_commandscript") { } ChatCommandTable GetCommands() const override { static ChatCommandTable gearCommandTable = { { "repair", HandleGearRepairCommand, SEC_GAMEMASTER, Console::No }, { "stats", HandleGearStatsCommand, SEC_PLAYER, Console::No } }; static ChatCommandTable commandTable = { { "gear", gearCommandTable } }; return commandTable; } static bool HandleGearRepairCommand(ChatHandler* handler, Optional target) { if (!target) { target = PlayerIdentifier::FromTargetOrSelf(handler); } if (!target || !target->IsConnected()) { return false; } // check online security if (handler->HasLowerSecurity(target->GetConnectedPlayer())) { return false; } // Repair items target->GetConnectedPlayer()->DurabilityRepairAll(false, 0, false); std::string nameLink = handler->playerLink(target->GetName()); handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, nameLink); if (handler->needReportToTarget(target->GetConnectedPlayer())) { ChatHandler(target->GetConnectedPlayer()->GetSession()).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, nameLink); } return true; } static bool HandleGearStatsCommand(ChatHandler* handler) { Player* player = handler->getSelectedPlayerOrSelf(); if (!player) { return false; } handler->PSendSysMessage("Character: {}", player->GetPlayerName()); handler->PSendSysMessage("Current equipment average item level: |cff00ffff{}|r", (int16)player->GetAverageItemLevel()); if (sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE)) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_STATS); stmt->SetData(0, player->GetGUID().GetCounter()); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) { Field* fields = result->Fetch(); uint32 MaxHealth = fields[0].Get(); uint32 Strength = fields[1].Get(); uint32 Agility = fields[2].Get(); uint32 Stamina = fields[3].Get(); uint32 Intellect = fields[4].Get(); uint32 Spirit = fields[5].Get(); uint32 Armor = fields[6].Get(); uint32 AttackPower = fields[7].Get(); uint32 SpellPower = fields[8].Get(); uint32 Resilience = fields[9].Get(); handler->PSendSysMessage("Health: |cff00ffff{}|r - Stamina: |cff00ffff{}|r", MaxHealth, Stamina); handler->PSendSysMessage("Strength: |cff00ffff{}|r - Agility: |cff00ffff{}|r", Strength, Agility); handler->PSendSysMessage("Intellect: |cff00ffff{}|r - Spirit: |cff00ffff{}|r", Intellect, Spirit); handler->PSendSysMessage("AttackPower: |cff00ffff{}|r - SpellPower: |cff00ffff{}|r", AttackPower, SpellPower); handler->PSendSysMessage("Armor: |cff00ffff{}|r - Resilience: |cff00ffff{}|r", Armor, Resilience); } } return true; } }; void AddSC_gear_commandscript() { new gear_commandscript(); }