/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Chat.h"
#include "CommandScript.h"
#include "Language.h"
#include "Player.h"
#include "WorldSession.h"
using namespace Acore::ChatCommands;
class gear_commandscript : public CommandScript
{
public:
gear_commandscript() : CommandScript("gear_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable gearCommandTable =
{
{ "repair", HandleGearRepairCommand, SEC_GAMEMASTER, Console::No },
{ "stats", HandleGearStatsCommand, SEC_PLAYER, Console::No }
};
static ChatCommandTable commandTable =
{
{ "gear", gearCommandTable }
};
return commandTable;
}
static bool HandleGearRepairCommand(ChatHandler* handler, Optional target)
{
if (!target)
{
target = PlayerIdentifier::FromTargetOrSelf(handler);
}
if (!target || !target->IsConnected())
{
return false;
}
// check online security
if (handler->HasLowerSecurity(target->GetConnectedPlayer()))
{
return false;
}
// Repair items
target->GetConnectedPlayer()->DurabilityRepairAll(false, 0, false);
std::string nameLink = handler->playerLink(target->GetName());
handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, nameLink);
if (handler->needReportToTarget(target->GetConnectedPlayer()))
{
ChatHandler(target->GetConnectedPlayer()->GetSession()).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, nameLink);
}
return true;
}
static bool HandleGearStatsCommand(ChatHandler* handler)
{
Player* player = handler->getSelectedPlayerOrSelf();
if (!player)
{
return false;
}
handler->PSendSysMessage("Character: {}", player->GetPlayerName());
handler->PSendSysMessage("Current equipment average item level: |cff00ffff{}|r", (int16)player->GetAverageItemLevel());
if (sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_STATS);
stmt->SetData(0, player->GetGUID().GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
Field* fields = result->Fetch();
uint32 MaxHealth = fields[0].Get();
uint32 Strength = fields[1].Get();
uint32 Agility = fields[2].Get();
uint32 Stamina = fields[3].Get();
uint32 Intellect = fields[4].Get();
uint32 Spirit = fields[5].Get();
uint32 Armor = fields[6].Get();
uint32 AttackPower = fields[7].Get();
uint32 SpellPower = fields[8].Get();
uint32 Resilience = fields[9].Get();
handler->PSendSysMessage("Health: |cff00ffff{}|r - Stamina: |cff00ffff{}|r", MaxHealth, Stamina);
handler->PSendSysMessage("Strength: |cff00ffff{}|r - Agility: |cff00ffff{}|r", Strength, Agility);
handler->PSendSysMessage("Intellect: |cff00ffff{}|r - Spirit: |cff00ffff{}|r", Intellect, Spirit);
handler->PSendSysMessage("AttackPower: |cff00ffff{}|r - SpellPower: |cff00ffff{}|r", AttackPower, SpellPower);
handler->PSendSysMessage("Armor: |cff00ffff{}|r - Resilience: |cff00ffff{}|r", Armor, Resilience);
}
}
return true;
}
};
void AddSC_gear_commandscript()
{
new gear_commandscript();
}