/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Chat.h"
#include "CommandScript.h"
#include "GameTime.h"
#include "InstanceSaveMgr.h"
#include "InstanceScript.h"
#include "Language.h"
#include "MapMgr.h"
#include "Player.h"
using namespace Acore::ChatCommands;
class instance_commandscript : public CommandScript
{
public:
instance_commandscript() : CommandScript("instance_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable instanceCommandTable =
{
{ "listbinds", HandleInstanceListBindsCommand, SEC_MODERATOR, Console::No },
{ "unbind", HandleInstanceUnbindCommand, SEC_GAMEMASTER, Console::No },
{ "stats", HandleInstanceStatsCommand, SEC_MODERATOR, Console::Yes },
{ "savedata", HandleInstanceSaveDataCommand, SEC_ADMINISTRATOR, Console::No },
{ "setbossstate", HandleInstanceSetBossStateCommand, SEC_GAMEMASTER, Console::Yes },
{ "getbossstate", HandleInstanceGetBossStateCommand, SEC_MODERATOR, Console::Yes },
};
static ChatCommandTable commandTable =
{
{ "instance", instanceCommandTable },
};
return commandTable;
}
static bool HandleInstanceListBindsCommand(ChatHandler* handler)
{
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetSession()->GetPlayer();
uint32 counter = 0;
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
for (auto const& [mapId, bind] : sInstanceSaveMgr->PlayerGetBoundInstances(player->GetGUID(), Difficulty(i)))
{
InstanceSave const* save = bind.save;
uint32 resetTime = bind.extended ? save->GetExtendedResetTime() : save->GetResetTime();
uint32 ttr = (resetTime >= GameTime::GetGameTime().count() ? resetTime - GameTime::GetGameTime().count() : 0);
std::string timeleft = secsToTimeString(ttr);
handler->PSendSysMessage("map: {}, inst: {}, perm: {}, diff: {}, canReset: {}, TTR: {}{}",
mapId, save->GetInstanceId(), bind.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft, (bind.extended ? " (extended)" : ""));
counter++;
}
}
handler->PSendSysMessage("player binds: {}", counter);
return true;
}
static bool HandleInstanceUnbindCommand(ChatHandler* handler, Variant mapArg, Optional difficultyArg)
{
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetSession()->GetPlayer();
uint16 counter = 0;
uint16 mapId = 0;
if (mapArg.holds_alternative())
{
mapId = mapArg.get();
if (!mapId)
return false;
}
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(player->GetGUID(), Difficulty(i));
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end();)
{
InstanceSave const* save = itr->second.save;
if (itr->first != player->GetMapId() && (!mapId || mapId == itr->first) && (!difficultyArg || difficultyArg == save->GetDifficulty()))
{
uint32 resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
uint32 ttr = (resetTime >= GameTime::GetGameTime().count() ? resetTime - GameTime::GetGameTime().count() : 0);
std::string timeleft = secsToTimeString(ttr);
handler->PSendSysMessage("unbinding map: {}, inst: {}, perm: {}, diff: {}, canReset: {}, TTR: {}{}", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft, (itr->second.extended ? " (extended)" : ""));
sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUID(), itr->first, Difficulty(i), true, player);
itr = m_boundInstances.begin();
counter++;
}
else
++itr;
}
}
handler->PSendSysMessage("instances unbound: {}", counter);
return true;
}
static bool HandleInstanceStatsCommand(ChatHandler* handler)
{
uint32 dungeon = 0, battleground = 0, arena = 0, spectators = 0;
sMapMgr->GetNumInstances(dungeon, battleground, arena);
handler->PSendSysMessage("instances loaded: dungeons ({}), battlegrounds ({}), arenas ({})", dungeon, battleground, arena);
dungeon = 0;
battleground = 0;
arena = 0;
spectators = 0;
sMapMgr->GetNumPlayersInInstances(dungeon, battleground, arena, spectators);
handler->SendErrorMessage("players in instances: dungeons ({}), battlegrounds ({}), arenas ({} + {} spect)", dungeon, battleground, arena, spectators);
return false;
}
static bool HandleInstanceSaveDataCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
Map* map = player->GetMap();
if (!map->IsDungeon())
{
handler->SendErrorMessage("Map is not a dungeon.");
return false;
}
if (!map->ToInstanceMap()->GetInstanceScript())
{
handler->SendErrorMessage("Map has no instance data.");
return false;
}
map->ToInstanceMap()->GetInstanceScript()->SaveToDB();
return true;
}
static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, uint32 encounterId, uint32 state, Optional player)
{
// Character name must be provided when using this from console.
if (!player && !handler->GetSession())
{
handler->SendErrorMessage(LANG_CMD_SYNTAX);
return false;
}
if (!player)
player = PlayerIdentifier::FromSelf(handler);
if (!player->IsConnected())
{
handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
InstanceMap* map = player->GetConnectedPlayer()->GetMap()->ToInstanceMap();
if (!map)
{
handler->SendErrorMessage(LANG_NOT_DUNGEON);
return false;
}
if (!map->GetInstanceScript())
{
handler->SendErrorMessage(LANG_NO_INSTANCE_DATA);
return false;
}
// Reject improper values.
if (encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->SendErrorMessage(LANG_BAD_VALUE);
return false;
}
map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state));
std::string stateName = InstanceScript::GetBossStateName(state);
handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName);
return true;
}
static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, Optional player)
{
// Character name must be provided when using this from console.
if (!player && !handler->GetSession())
{
handler->SendErrorMessage(LANG_CMD_SYNTAX);
return false;
}
if (!player)
player = PlayerIdentifier::FromSelf(handler);
if (!player->IsConnected())
{
handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
InstanceMap* map = player->GetConnectedPlayer()->GetMap()->ToInstanceMap();
if (!map)
{
handler->SendErrorMessage(LANG_NOT_DUNGEON);
return false;
}
if (!map->GetInstanceScript())
{
handler->SendErrorMessage(LANG_NO_INSTANCE_DATA);
return false;
}
for (uint8 i = 0; i < map->GetInstanceScript()->GetEncounterCount(); ++i)
{
uint32 state = map->GetInstanceScript()->GetBossState(i);
std::string stateName = InstanceScript::GetBossStateName(state);
handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, i, state, stateName);
}
return true;
}
};
void AddSC_instance_commandscript()
{
new instance_commandscript();
}