/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Chat.h"
#include "CommandScript.h"
#include "DBCStores.h"
#include "DatabaseEnv.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Player.h"
using namespace Acore::ChatCommands;
class item_commandscript : public CommandScript
{
public:
item_commandscript() : CommandScript("item_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable HandleItemRestoreCommandTable =
{
{ "list", HandleItemRestoreListCommand, SEC_GAMEMASTER, Console::Yes },
{ "", HandleItemRestoreCommand, SEC_GAMEMASTER, Console::Yes },
};
static ChatCommandTable itemCommandTable =
{
{ "restore", HandleItemRestoreCommandTable },
{ "move", HandleItemMoveCommand, SEC_GAMEMASTER, Console::Yes },
{ "refund", HandleItemRefundCommand, SEC_ADMINISTRATOR, Console::Yes },
};
static ChatCommandTable commandTable =
{
{ "item", itemCommandTable }
};
return commandTable;
}
static bool HandleItemRestoreCommand(ChatHandler* handler, uint32 restoreId, PlayerIdentifier player)
{
if (!restoreId)
{
return false;
}
if (!HasItemDeletionConfig())
{
handler->SendErrorMessage(LANG_COMMAND_DISABLED);
return false;
}
// Check existence of item in recovery table
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM);
stmt->SetData(0, restoreId);
PreparedQueryResult fields = CharacterDatabase.Query(stmt);
if (!fields || !(*fields)[1].Get() || (*fields)[3].Get() != player.GetGUID().GetCounter())
{
handler->SendErrorMessage(LANG_ITEM_RESTORE_MISSING);
return false;
}
// Mail item to player
uint32 itemEntry = (*fields)[1].Get();
uint32 itemCount = (*fields)[2].Get();
if (Player* onlinePlayer = player.GetConnectedPlayer())
{
onlinePlayer->SendItemRetrievalMail({ { itemEntry, itemCount } });
}
else
{
MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed.");
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Save to prevent loss at next mail load. Item deletes on fail
if (Item* item = Item::CreateItem(itemEntry, itemCount, 0))
{
item->SaveToDB(trans);
draft.AddItem(item);
}
draft.SendMailTo(trans, MailReceiver(player.GetGUID().GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
}
// Remove from recovery table
CharacterDatabasePreparedStatement* delStmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RECOVERY_ITEM_BY_RECOVERY_ID);
delStmt->SetData(0, (*fields)[0].Get());
CharacterDatabase.Execute(delStmt);
std::string nameLink = handler->playerLink(player.GetName());
handler->PSendSysMessage(LANG_MAIL_SENT, nameLink);
return true;
}
static bool HandleItemRestoreListCommand(ChatHandler* handler, PlayerIdentifier player)
{
if (!HasItemDeletionConfig())
{
handler->SendErrorMessage(LANG_COMMAND_DISABLED);
return false;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM_LIST);
stmt->SetData(0, player.GetGUID().GetCounter());
PreparedQueryResult disposedItems = CharacterDatabase.Query(stmt);
if (!disposedItems)
{
handler->SendErrorMessage(LANG_ITEM_RESTORE_LIST_EMPTY);
return false;
}
do
{
Field* fields = disposedItems->Fetch();
uint32 id = fields[0].Get();
uint32 itemId = fields[1].Get();
uint32 count = fields[2].Get();
std::string itemName = "";
if (ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId))
{
itemName = item->Name1;
}
handler->PSendSysMessage(LANG_ITEM_RESTORE_LIST, id, itemName, itemId, count);
} while (disposedItems->NextRow());
return true;
}
/// @todo - move item to other slot
static bool HandleItemMoveCommand(ChatHandler* handler, uint8 srcSlot, uint8 dstSlot)
{
if (srcSlot == dstSlot)
return true;
if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcSlot, true))
return false;
if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstSlot, false))
return false;
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcSlot);
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstSlot);
handler->GetSession()->GetPlayer()->SwapItem(src, dst);
return true;
}
static bool HasItemDeletionConfig()
{
return sWorld->getBoolConfig(CONFIG_ITEMDELETE_METHOD) || sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR);
}
static bool HandleItemRefundCommand(ChatHandler* handler, PlayerIdentifier player, uint32 itemId, uint32 extendedCost)
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(extendedCost);
if (!iece)
{
handler->SendErrorMessage(LANG_CMD_ITEM_REFUND_BAD_EXTENDED_COST);
return false;
}
ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
if (!item)
{
handler->SendErrorMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
return false;
}
if (Player* target = player.GetConnectedPlayer())
{
if (!target->HasItemCount(itemId, 1, true))
{
handler->SendErrorMessage(LANG_CMD_ITEM_REFUND_NOT_FOUND, itemId);
return false;
}
if (iece->reqhonorpoints)
{
uint32 honor = target->GetHonorPoints() + iece->reqhonorpoints;
if (honor > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
{
handler->SendErrorMessage(LANG_CMD_ITEM_REFUND_MAX_HONOR, item->Name1, item->ItemId, sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS), target->GetHonorPoints(), iece->reqhonorpoints);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_CMD_ITEM_REFUND_HONOR_FAILED, item->Name1);
return false;
}
target->SetHonorPoints(honor);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_CMD_ITEM_REFUNDED_HONOR, item->Name1, item->ItemId, iece->reqhonorpoints);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_HONOR, item->Name1, item->ItemId, iece->reqhonorpoints);
}
if (iece->reqarenapoints)
{
uint32 arenapoints = target->GetArenaPoints() + iece->reqarenapoints;
if (arenapoints > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
{
handler->SendErrorMessage(LANG_CMD_ITEM_REFUND_MAX_AP, item->Name1, item->ItemId, sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS), target->GetArenaPoints(), iece->reqarenapoints);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_CMD_ITEM_REFUND_AP_FAILED, item->Name1);
return false;
}
target->SetArenaPoints(arenapoints);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_CMD_ITEM_REFUNDED_AP, item->Name1, item->ItemId, iece->reqarenapoints);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_AP, item->Name1, item->ItemId, iece->reqarenapoints);
}
uint8 count = 0;
for (uint32 const& reqItem : iece->reqitem)
{
if (reqItem)
{
target->AddItem(reqItem, iece->reqitemcount[count]);
}
++count;
}
target->DestroyItemCount(itemId, 1, true);
}
else
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt;
ObjectGuid::LowType guid = player.GetGUID().GetCounter();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY_AND_OWNER);
stmt->SetData(0, itemId);
stmt->SetData(1, guid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
if (iece->reqhonorpoints)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_HONORPOINTS);
stmt->SetData(0, guid);
PreparedQueryResult queryResult = CharacterDatabase.Query(stmt);
if (queryResult)
{
Field* fields = queryResult->Fetch();
if ((fields[0].Get() + iece->reqhonorpoints) > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
{
handler->SendErrorMessage(LANG_CMD_ITEM_REFUND_MAX_HONOR, item->Name1, item->ItemId, sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS), fields[0].Get(), iece->reqhonorpoints);
return false;
}
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_HONOR_POINTS_ACCUMULATIVE);
stmt->SetData(0, iece->reqhonorpoints);
stmt->SetData(1, guid);
trans->Append(stmt);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_HONOR, item->Name1, item->ItemId, iece->reqhonorpoints);
}
if (iece->reqarenapoints)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENAPOINTS);
stmt->SetData(0, guid);
PreparedQueryResult queryResult = CharacterDatabase.Query(stmt);
if (queryResult)
{
Field* fields = queryResult->Fetch();
if ((fields[0].Get() + iece->reqhonorpoints) > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
{
handler->SendErrorMessage(LANG_CMD_ITEM_REFUND_MAX_AP, item->Name1, item->ItemId, sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS), fields[0].Get(), iece->reqarenapoints);
return false;
}
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_ARENA_POINTS_ACCUMULATIVE);
stmt->SetData(0, iece->reqarenapoints);
stmt->SetData(1, guid);
trans->Append(stmt);
handler->PSendSysMessage(LANG_CMD_ITEM_REFUNDED_AP, item->Name1, item->ItemId, iece->reqarenapoints);
}
MailSender sender(MAIL_NORMAL, guid, MAIL_STATIONERY_GM);
// fill mail
std::string msg = "Your item " + item->Name1 + " has been removed and the used currency restored. This mail contains any items used as currency.";
MailDraft draft("Item Refund", msg);
uint8 count = 0;
bool foundItems = false;
for (uint32 const& reqItem : iece->reqitem)
{
if (reqItem)
{
// Skip invalid items.
if (!sObjectMgr->GetItemTemplate(reqItem))
{
continue;
}
if (Item* item = Item::CreateItem(reqItem, iece->reqitemcount[count]))
{
item->SaveToDB(trans);
draft.AddItem(item);
foundItems = true;
}
}
++count;
}
if (foundItems)
{
draft.SendMailTo(trans, MailReceiver(nullptr, guid), sender);
}
Field* fields = result->Fetch();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
stmt->SetData(0, fields[0].Get());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->SetData(0, fields[0].Get());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
else
{
handler->SendErrorMessage(LANG_CMD_ITEM_REFUND_NOT_FOUND, itemId);
return false;
}
}
return true;
}
};
void AddSC_item_commandscript()
{
new item_commandscript();
}