/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Chat.h"
#include "CommandScript.h"
#include "DatabaseEnv.h"
#include "Item.h"
#include "Mail.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "Player.h"
#include "Tokenize.h"
using namespace Acore::ChatCommands;
class send_commandscript : public CommandScript
{
public:
send_commandscript() : CommandScript("send_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable sendCommandTable =
{
{ "items", HandleSendItemsCommand, SEC_GAMEMASTER, Console::Yes },
{ "mail", HandleSendMailCommand, SEC_GAMEMASTER, Console::Yes },
{ "message", HandleSendMessageCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "money", HandleSendMoneyCommand, SEC_GAMEMASTER, Console::Yes }
};
static ChatCommandTable commandTable =
{
{ "send", sendCommandTable }
};
return commandTable;
}
static bool HandleSendItemsCommand(ChatHandler* handler, Optional target, QuotedString subject, QuotedString text, Tail items)
{
if (!target)
{
target = PlayerIdentifier::FromTargetOrSelf(handler);
}
if (!target)
{
return false;
}
// extract items
std::vector> itemList;
for (auto const& itemString : Acore::Tokenize(items, ' ', true))
{
auto itemTokens = Acore::Tokenize(itemString, ':', false);
uint32 itemCount;
switch (itemTokens.size())
{
case 1:
itemCount = 1; // Default to sending 1 item
break;
case 2:
itemCount = *Acore::StringTo(itemTokens.at(1));
break;
default:
handler->SendSysMessage(Acore::StringFormat("> Incorrect item list format for '{}'", itemString));
continue;
}
uint32 itemID = *Acore::StringTo(itemTokens.at(0));
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemID);
if (!itemTemplate)
{
handler->SendErrorMessage(LANG_COMMAND_ITEMIDINVALID, itemID);
return false;
}
if (!itemCount || (itemTemplate->MaxCount > 0 && itemCount > uint32(itemTemplate->MaxCount)))
{
handler->SendErrorMessage(LANG_COMMAND_INVALID_ITEM_COUNT, itemCount, itemID);
return false;
}
while (itemCount > itemTemplate->GetMaxStackSize())
{
itemList.emplace_back(itemID, itemTemplate->GetMaxStackSize());
itemCount -= itemTemplate->GetMaxStackSize();
}
itemList.emplace_back(itemID, itemCount);
if (itemList.size() > MAX_MAIL_ITEMS)
{
handler->SendErrorMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
return false;
}
}
// If the message is sent from console, set it as sent by the target itself, like the other Customer Support mails.
ObjectGuid::LowType senderGuid = handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : target->GetGUID().GetCounter();
// fill mail
MailDraft draft(subject, text);
MailSender sender(MAIL_NORMAL, senderGuid, MAIL_STATIONERY_GM);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
for (auto const& [itemID, itemCount] : itemList)
{
if (Item* item = Item::CreateItem(itemID, itemCount, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0))
{
item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
draft.AddItem(item);
}
}
draft.SendMailTo(trans, MailReceiver(target->GetConnectedPlayer(), target->GetGUID().GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
handler->PSendSysMessage(LANG_MAIL_SENT, handler->playerLink(target->GetName()));
return true;
}
static bool HandleSendMailCommand(ChatHandler* handler, Optional target, QuotedString subject, QuotedString text)
{
if (!target)
{
target = PlayerIdentifier::FromTargetOrSelf(handler);
}
if (!target)
{
return false;
}
ObjectGuid::LowType senderGuid = handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : target->GetGUID().GetCounter();
// If the message is sent from console, set it as sent by the target itself, like the other Customer Support mails.
MailSender sender(MAIL_NORMAL, senderGuid, MAIL_STATIONERY_GM);
MailDraft draft(subject, text);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
draft.SendMailTo(trans, MailReceiver(target->GetConnectedPlayer(), target->GetGUID().GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
handler->PSendSysMessage(LANG_MAIL_SENT, handler->playerLink(target->GetName()));
return true;
}
static bool HandleSendMessageCommand(ChatHandler* handler, Optional target, Tail message)
{
if (!target)
{
target = PlayerIdentifier::FromTargetOrSelf(handler);
}
if (!target || !target->IsConnected())
{
return false;
}
Player* player = target->GetConnectedPlayer();
std::string msg = std::string{ message };
/// - Send the message
// Use SendAreaTriggerMessage for fastest delivery.
player->GetSession()->SendAreaTriggerMessage("{}", msg);
player->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r");
// Confirmation message
handler->PSendSysMessage(LANG_SENDMESSAGE, handler->playerLink(target->GetName()), msg);
return true;
}
static bool HandleSendMoneyCommand(ChatHandler* handler, Optional target, QuotedString subject, QuotedString text, uint32 money)
{
if (!target)
{
target = PlayerIdentifier::FromTargetOrSelf(handler);
}
if (!target)
{
return false;
}
// from console show not existed sender
MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : 0, MAIL_STATIONERY_GM);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
.AddMoney(money)
.SendMailTo(trans, MailReceiver(target->GetConnectedPlayer(), target->GetGUID().GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
handler->PSendSysMessage(LANG_MAIL_SENT, handler->playerLink(target->GetName()));
return true;
}
};
void AddSC_send_commandscript()
{
new send_commandscript();
}