/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Chat.h"
#include "CommandScript.h"
#include "DBCStores.h"
#include "DatabaseEnv.h"
#include "Group.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
using namespace Acore::ChatCommands;
class tele_commandscript : public CommandScript
{
public:
tele_commandscript() : CommandScript("tele_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable teleNameNpcCommandTable =
{
{ "id", HandleTeleNameNpcIdCommand, SEC_GAMEMASTER, Console::Yes },
{ "guid", HandleTeleNameNpcSpawnIdCommand, SEC_GAMEMASTER, Console::Yes },
{ "name", HandleTeleNameNpcNameCommand, SEC_GAMEMASTER, Console::Yes },
};
static ChatCommandTable teleNameCommandTable =
{
{ "npc", teleNameNpcCommandTable },
{ "", HandleTeleNameCommand, SEC_GAMEMASTER, Console::Yes },
};
static ChatCommandTable teleCommandTable =
{
{ "add", HandleTeleAddCommand, SEC_ADMINISTRATOR, Console::No },
{ "del", HandleTeleDelCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "name", teleNameCommandTable },
{ "group", HandleTeleGroupCommand, SEC_GAMEMASTER, Console::No },
{ "", HandleTeleCommand, SEC_GAMEMASTER, Console::No }
};
static ChatCommandTable commandTable =
{
{ "teleport", teleCommandTable }
};
return commandTable;
}
static bool HandleTeleAddCommand(ChatHandler* handler, std::string const& name)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player)
return false;
if (sObjectMgr->GetGameTele(name, true))
{
handler->SendErrorMessage(LANG_COMMAND_TP_ALREADYEXIST);
return false;
}
GameTele tele;
tele.position_x = player->GetPositionX();
tele.position_y = player->GetPositionY();
tele.position_z = player->GetPositionZ();
tele.orientation = player->GetOrientation();
tele.mapId = player->GetMapId();
tele.name = name;
if (sObjectMgr->AddGameTele(tele))
{
handler->SendSysMessage(LANG_COMMAND_TP_ADDED);
}
else
{
handler->SendErrorMessage(LANG_COMMAND_TP_ADDEDERR);
return false;
}
return true;
}
static bool HandleTeleDelCommand(ChatHandler* handler, GameTele const* tele)
{
if (!tele)
{
handler->SendErrorMessage(LANG_COMMAND_TELE_NOTFOUND);
return false;
}
std::string name = tele->name;
sObjectMgr->DeleteGameTele(name);
handler->SendSysMessage(LANG_COMMAND_TP_DELETED);
return true;
}
static bool DoNameTeleport(ChatHandler* handler, PlayerIdentifier player, uint32 mapId, Position const& pos, std::string const& locationName)
{
if (!MapMgr::IsValidMapCoord(mapId, pos) || sObjectMgr->IsTransportMap(mapId))
{
handler->SendErrorMessage(LANG_INVALID_TARGET_COORD, pos.GetPositionX(), pos.GetPositionY(), mapId);
return false;
}
if (Player* target = player.GetConnectedPlayer())
{
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string chrNameLink = handler->playerLink(target->GetName());
if (target->IsBeingTeleported())
{
handler->SendErrorMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
return false;
}
handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink, "", locationName);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink());
// stop flight if need
if (target->IsInFlight())
{
target->GetMotionMaster()->MovementExpired();
target->CleanupAfterTaxiFlight();
}
else // save only in non-flight case
target->SaveRecallPosition();
target->TeleportTo({ mapId, pos });
}
else
{
// check offline security
if (handler->HasLowerSecurity(nullptr, player.GetGUID()))
return false;
std::string nameLink = handler->playerLink(player.GetName());
handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink, handler->GetAcoreString(LANG_OFFLINE), locationName);
Player::SavePositionInDB({ mapId, pos }, sMapMgr->GetZoneId(PHASEMASK_NORMAL, { mapId, pos }), player.GetGUID(), nullptr);
}
return true;
}
// teleport player to given game_tele.entry
static bool HandleTeleNameCommand(ChatHandler* handler, Optional player, Variant where)
{
if (!player)
player = PlayerIdentifier::FromTargetOrSelf(handler);
if (!player)
return false;
if (where.index() == 1) // References target's homebind
{
if (Player* target = player->GetConnectedPlayer())
target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation());
else
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND);
stmt->SetData(0, player->GetGUID().GetCounter());
PreparedQueryResult resultDB = CharacterDatabase.Query(stmt);
if (resultDB)
{
Field* fieldsDB = resultDB->Fetch();
WorldLocation loc(fieldsDB[0].Get(), fieldsDB[2].Get(), fieldsDB[3].Get(), fieldsDB[4].Get(), 0.0f);
uint32 zoneId = fieldsDB[1].Get();
Player::SavePositionInDB(loc, zoneId, player->GetGUID(), nullptr);
}
}
return true;
}
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = where.get();
return DoNameTeleport(handler, *player, tele->mapId, { tele->position_x, tele->position_y, tele->position_z, tele->orientation }, tele->name);
}
//Teleport group to given game_tele.entry
static bool HandleTeleGroupCommand(ChatHandler* handler, GameTele const* tele)
{
if (!tele)
{
handler->SendErrorMessage(LANG_COMMAND_TELE_NOTFOUND);
return false;
}
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendErrorMessage(LANG_NO_CHAR_SELECTED);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena())
{
handler->SendErrorMessage(LANG_CANNOT_TELE_TO_BG);
return false;
}
std::string nameLink = handler->GetNameLink(target);
Group* grp = target->GetGroup();
if (!grp)
{
handler->SendErrorMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
return false;
}
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player || !player->GetSession())
continue;
// check online security
if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
return false;
std::string plNameLink = handler->GetNameLink(player);
if (player->IsBeingTeleported())
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink);
continue;
}
handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name);
if (handler->needReportToTarget(player))
ChatHandler(player->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink);
// stop flight if need
if (target->IsInFlight())
{
target->GetMotionMaster()->MovementExpired();
target->CleanupAfterTaxiFlight();
}
else // save only in non-flight case
target->SaveRecallPosition();
player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
}
return true;
}
static bool HandleTeleCommand(ChatHandler* handler, GameTele const* tele)
{
if (!tele)
{
handler->SendErrorMessage(LANG_COMMAND_TELE_NOTFOUND);
return false;
}
Player* player = handler->GetSession()->GetPlayer();
if (player->IsInCombat())
{
handler->SendErrorMessage(LANG_YOU_IN_COMBAT);
return false;
}
MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
if (!map || (map->IsBattlegroundOrArena() && (player->GetMapId() != tele->mapId || !player->IsGameMaster())))
{
handler->SendErrorMessage(LANG_CANNOT_TELE_TO_BG);
return false;
}
// stop flight if need
if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
}
else // save only in non-flight case
player->SaveRecallPosition();
player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
return true;
}
static bool HandleTeleNameNpcIdCommand(ChatHandler* handler, PlayerIdentifier player, Variant, uint32> creatureId)
{
CreatureData const* spawnpoint = nullptr;
for (auto const& pair : sObjectMgr->GetAllCreatureData())
{
if (pair.second.id1 != *creatureId)
continue;
if (!spawnpoint)
spawnpoint = &pair.second;
else
{
handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
break;
}
}
if (!spawnpoint)
{
handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND);
return false;
}
CreatureTemplate const* creatureTemplate = ASSERT_NOTNULL(sObjectMgr->GetCreatureTemplate(*creatureId));
return DoNameTeleport(handler, player, spawnpoint->mapid, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, creatureTemplate->Name);
}
static bool HandleTeleNameNpcSpawnIdCommand(ChatHandler* handler, PlayerIdentifier player, Variant, ObjectGuid::LowType> spawnId)
{
CreatureData const* spawnpoint = sObjectMgr->GetCreatureData(spawnId);
if (!spawnpoint)
{
handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND);
return false;
}
CreatureTemplate const* creatureTemplate = ASSERT_NOTNULL(sObjectMgr->GetCreatureTemplate(spawnpoint->id1));
return DoNameTeleport(handler, player, spawnpoint->mapid, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, creatureTemplate->Name);
}
static bool HandleTeleNameNpcNameCommand(ChatHandler* handler, PlayerIdentifier player, Tail name)
{
std::string normalizedName(name);
WorldDatabase.EscapeString(normalizedName);
// May need work //PussyWizardEliteMalcrom
QueryResult result = WorldDatabase.Query("SELECT c.position_x, c.position_y, c.position_z, c.orientation, c.map, ct.name FROM creature c INNER JOIN creature_template ct ON c.id1 = ct.entry WHERE ct.name LIKE '{}'", normalizedName);
if (!result)
{
handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND);
return false;
}
if (result->GetRowCount() > 1)
handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
Field* fields = result->Fetch();
return DoNameTeleport(handler, player, fields[4].Get(), { fields[0].Get(), fields[1].Get(), fields[2].Get(), fields[3].Get() }, fields[5].Get());
}
};
void AddSC_tele_commandscript()
{
new tele_commandscript();
}