/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Chat.h" #include "CommandScript.h" #include "DBCStores.h" #include "DatabaseEnv.h" #include "Group.h" #include "MapMgr.h" #include "ObjectMgr.h" #include "Player.h" using namespace Acore::ChatCommands; class tele_commandscript : public CommandScript { public: tele_commandscript() : CommandScript("tele_commandscript") { } ChatCommandTable GetCommands() const override { static ChatCommandTable teleNameNpcCommandTable = { { "id", HandleTeleNameNpcIdCommand, SEC_GAMEMASTER, Console::Yes }, { "guid", HandleTeleNameNpcSpawnIdCommand, SEC_GAMEMASTER, Console::Yes }, { "name", HandleTeleNameNpcNameCommand, SEC_GAMEMASTER, Console::Yes }, }; static ChatCommandTable teleNameCommandTable = { { "npc", teleNameNpcCommandTable }, { "", HandleTeleNameCommand, SEC_GAMEMASTER, Console::Yes }, }; static ChatCommandTable teleCommandTable = { { "add", HandleTeleAddCommand, SEC_ADMINISTRATOR, Console::No }, { "del", HandleTeleDelCommand, SEC_ADMINISTRATOR, Console::Yes }, { "name", teleNameCommandTable }, { "group", HandleTeleGroupCommand, SEC_GAMEMASTER, Console::No }, { "", HandleTeleCommand, SEC_GAMEMASTER, Console::No } }; static ChatCommandTable commandTable = { { "teleport", teleCommandTable } }; return commandTable; } static bool HandleTeleAddCommand(ChatHandler* handler, std::string const& name) { Player* player = handler->GetSession()->GetPlayer(); if (!player) return false; if (sObjectMgr->GetGameTele(name, true)) { handler->SendErrorMessage(LANG_COMMAND_TP_ALREADYEXIST); return false; } GameTele tele; tele.position_x = player->GetPositionX(); tele.position_y = player->GetPositionY(); tele.position_z = player->GetPositionZ(); tele.orientation = player->GetOrientation(); tele.mapId = player->GetMapId(); tele.name = name; if (sObjectMgr->AddGameTele(tele)) { handler->SendSysMessage(LANG_COMMAND_TP_ADDED); } else { handler->SendErrorMessage(LANG_COMMAND_TP_ADDEDERR); return false; } return true; } static bool HandleTeleDelCommand(ChatHandler* handler, GameTele const* tele) { if (!tele) { handler->SendErrorMessage(LANG_COMMAND_TELE_NOTFOUND); return false; } std::string name = tele->name; sObjectMgr->DeleteGameTele(name); handler->SendSysMessage(LANG_COMMAND_TP_DELETED); return true; } static bool DoNameTeleport(ChatHandler* handler, PlayerIdentifier player, uint32 mapId, Position const& pos, std::string const& locationName) { if (!MapMgr::IsValidMapCoord(mapId, pos) || sObjectMgr->IsTransportMap(mapId)) { handler->SendErrorMessage(LANG_INVALID_TARGET_COORD, pos.GetPositionX(), pos.GetPositionY(), mapId); return false; } if (Player* target = player.GetConnectedPlayer()) { // check online security if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; std::string chrNameLink = handler->playerLink(target->GetName()); if (target->IsBeingTeleported()) { handler->SendErrorMessage(LANG_IS_TELEPORTED, chrNameLink.c_str()); return false; } handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink, "", locationName); if (handler->needReportToTarget(target)) ChatHandler(target->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink()); // stop flight if need if (target->IsInFlight()) { target->GetMotionMaster()->MovementExpired(); target->CleanupAfterTaxiFlight(); } else // save only in non-flight case target->SaveRecallPosition(); target->TeleportTo({ mapId, pos }); } else { // check offline security if (handler->HasLowerSecurity(nullptr, player.GetGUID())) return false; std::string nameLink = handler->playerLink(player.GetName()); handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink, handler->GetAcoreString(LANG_OFFLINE), locationName); Player::SavePositionInDB({ mapId, pos }, sMapMgr->GetZoneId(PHASEMASK_NORMAL, { mapId, pos }), player.GetGUID(), nullptr); } return true; } // teleport player to given game_tele.entry static bool HandleTeleNameCommand(ChatHandler* handler, Optional player, Variant where) { if (!player) player = PlayerIdentifier::FromTargetOrSelf(handler); if (!player) return false; if (where.index() == 1) // References target's homebind { if (Player* target = player->GetConnectedPlayer()) target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation()); else { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND); stmt->SetData(0, player->GetGUID().GetCounter()); PreparedQueryResult resultDB = CharacterDatabase.Query(stmt); if (resultDB) { Field* fieldsDB = resultDB->Fetch(); WorldLocation loc(fieldsDB[0].Get(), fieldsDB[2].Get(), fieldsDB[3].Get(), fieldsDB[4].Get(), 0.0f); uint32 zoneId = fieldsDB[1].Get(); Player::SavePositionInDB(loc, zoneId, player->GetGUID(), nullptr); } } return true; } // id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r GameTele const* tele = where.get(); return DoNameTeleport(handler, *player, tele->mapId, { tele->position_x, tele->position_y, tele->position_z, tele->orientation }, tele->name); } //Teleport group to given game_tele.entry static bool HandleTeleGroupCommand(ChatHandler* handler, GameTele const* tele) { if (!tele) { handler->SendErrorMessage(LANG_COMMAND_TELE_NOTFOUND); return false; } Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendErrorMessage(LANG_NO_CHAR_SELECTED); return false; } // check online security if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; MapEntry const* map = sMapStore.LookupEntry(tele->mapId); if (!map || map->IsBattlegroundOrArena()) { handler->SendErrorMessage(LANG_CANNOT_TELE_TO_BG); return false; } std::string nameLink = handler->GetNameLink(target); Group* grp = target->GetGroup(); if (!grp) { handler->SendErrorMessage(LANG_NOT_IN_GROUP, nameLink.c_str()); return false; } for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* player = itr->GetSource(); if (!player || !player->GetSession()) continue; // check online security if (handler->HasLowerSecurity(player, ObjectGuid::Empty)) return false; std::string plNameLink = handler->GetNameLink(player); if (player->IsBeingTeleported()) { handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink); continue; } handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name); if (handler->needReportToTarget(player)) ChatHandler(player->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink); // stop flight if need if (target->IsInFlight()) { target->GetMotionMaster()->MovementExpired(); target->CleanupAfterTaxiFlight(); } else // save only in non-flight case target->SaveRecallPosition(); player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation); } return true; } static bool HandleTeleCommand(ChatHandler* handler, GameTele const* tele) { if (!tele) { handler->SendErrorMessage(LANG_COMMAND_TELE_NOTFOUND); return false; } Player* player = handler->GetSession()->GetPlayer(); if (player->IsInCombat()) { handler->SendErrorMessage(LANG_YOU_IN_COMBAT); return false; } MapEntry const* map = sMapStore.LookupEntry(tele->mapId); if (!map || (map->IsBattlegroundOrArena() && (player->GetMapId() != tele->mapId || !player->IsGameMaster()))) { handler->SendErrorMessage(LANG_CANNOT_TELE_TO_BG); return false; } // stop flight if need if (player->IsInFlight()) { player->GetMotionMaster()->MovementExpired(); player->CleanupAfterTaxiFlight(); } else // save only in non-flight case player->SaveRecallPosition(); player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation); return true; } static bool HandleTeleNameNpcIdCommand(ChatHandler* handler, PlayerIdentifier player, Variant, uint32> creatureId) { CreatureData const* spawnpoint = nullptr; for (auto const& pair : sObjectMgr->GetAllCreatureData()) { if (pair.second.id1 != *creatureId) continue; if (!spawnpoint) spawnpoint = &pair.second; else { handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE); break; } } if (!spawnpoint) { handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND); return false; } CreatureTemplate const* creatureTemplate = ASSERT_NOTNULL(sObjectMgr->GetCreatureTemplate(*creatureId)); return DoNameTeleport(handler, player, spawnpoint->mapid, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, creatureTemplate->Name); } static bool HandleTeleNameNpcSpawnIdCommand(ChatHandler* handler, PlayerIdentifier player, Variant, ObjectGuid::LowType> spawnId) { CreatureData const* spawnpoint = sObjectMgr->GetCreatureData(spawnId); if (!spawnpoint) { handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND); return false; } CreatureTemplate const* creatureTemplate = ASSERT_NOTNULL(sObjectMgr->GetCreatureTemplate(spawnpoint->id1)); return DoNameTeleport(handler, player, spawnpoint->mapid, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, creatureTemplate->Name); } static bool HandleTeleNameNpcNameCommand(ChatHandler* handler, PlayerIdentifier player, Tail name) { std::string normalizedName(name); WorldDatabase.EscapeString(normalizedName); // May need work //PussyWizardEliteMalcrom QueryResult result = WorldDatabase.Query("SELECT c.position_x, c.position_y, c.position_z, c.orientation, c.map, ct.name FROM creature c INNER JOIN creature_template ct ON c.id1 = ct.entry WHERE ct.name LIKE '{}'", normalizedName); if (!result) { handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND); return false; } if (result->GetRowCount() > 1) handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE); Field* fields = result->Fetch(); return DoNameTeleport(handler, player, fields[4].Get(), { fields[0].Get(), fields[1].Get(), fields[2].Get(), fields[3].Get() }, fields[5].Get()); } }; void AddSC_tele_commandscript() { new tele_commandscript(); }