/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "Unit.h"
#include "karazhan.h"
enum Texts
{
SAY_KILL = 0,
SAY_RANDOM = 1,
SAY_DISARMED = 2,
SAY_MIDNIGHT_KILL = 3,
SAY_APPEAR = 4,
SAY_MOUNT = 5,
SAY_DEATH = 3,
// Midnight
EMOTE_CALL_ATTUMEN = 0,
EMOTE_MOUNT_UP = 1
};
enum Spells
{
// Attumen
SPELL_SHADOWCLEAVE = 29832,
SPELL_INTANGIBLE_PRESENCE = 29833,
SPELL_SPAWN_SMOKE = 10389,
SPELL_CHARGE = 29847,
// Midnight
SPELL_KNOCKDOWN = 29711,
SPELL_SUMMON_ATTUMEN = 29714,
SPELL_MOUNT = 29770,
SPELL_SUMMON_ATTUMEN_MOUNTED = 29799
};
enum Phases
{
PHASE_NONE,
PHASE_ATTUMEN_ENGAGES,
PHASE_MOUNTED
};
enum Actions
{
ACTION_SET_MIDNIGHT_PHASE
};
struct boss_attumen : public BossAI
{
boss_attumen(Creature* creature) : BossAI(creature, DATA_ATTUMEN)
{
Initialize();
}
void Initialize()
{
_phase = PHASE_NONE;
}
void Reset() override
{
Initialize();
}
bool CanMeleeHit()
{
return me->GetVictim() && (me->GetVictim()->GetPositionZ() < 53.0f || me->GetVictim()->GetDistance(me->GetHomePosition()) < 50.0f);
}
void EnterEvadeMode(EvadeReason why) override
{
if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
{
midnight->AI()->EnterEvadeMode(why);
}
me->DespawnOrUnsummon();
}
void ScheduleTasks() override
{
scheduler.Schedule(15s, 25s, [this](TaskContext task)
{
DoCastVictim(SPELL_SHADOWCLEAVE);
task.Repeat(15s, 25s);
});
scheduler.Schedule(25s, 45s, [this](TaskContext task)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
DoCast(target, SPELL_INTANGIBLE_PRESENCE);
}
task.Repeat(25s, 45s);
});
scheduler.Schedule(30s, 1min, [this](TaskContext task)
{
Talk(SAY_RANDOM);
task.Repeat(30s, 1min);
});
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
{
// Attumen does not die until he mounts Midnight, let health fall to 1 and prevent further damage.
if (damage >= me->GetHealth() && _phase != PHASE_MOUNTED)
{
damage = me->GetHealth() - 1;
}
if (_phase == PHASE_ATTUMEN_ENGAGES && me->HealthBelowPctDamaged(25, damage))
{
_phase = PHASE_NONE;
if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
{
midnight->AI()->DoCastAOE(SPELL_MOUNT, true);
}
}
}
void KilledUnit(Unit* victim) override
{
if (victim->IsPlayer())
{
Talk(SAY_KILL);
}
}
void JustSummoned(Creature* summon) override
{
if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED)
{
if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
{
if (midnight->GetHealth() > me->GetHealth())
{
summon->SetHealth(midnight->GetHealth());
}
else
{
summon->SetHealth(me->GetHealth());
}
summon->AI()->DoZoneInCombat();
}
}
BossAI::JustSummoned(summon);
}
void IsSummonedBy(WorldObject* summoner) override
{
if (summoner->GetEntry() == NPC_MIDNIGHT)
{
_phase = PHASE_ATTUMEN_ENGAGES;
}
if (summoner->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN)
{
_phase = PHASE_MOUNTED;
DoCastSelf(SPELL_SPAWN_SMOKE);
scheduler.Schedule(10s, 25s, [this](TaskContext task)
{
Unit* target = nullptr;
std::vector target_list;
for (auto* ref : me->GetThreatMgr().GetUnsortedThreatList())
{
target = ref->GetVictim();
if (target && !target->IsWithinDist(me, 8.00f, false) && target->IsWithinDist(me, 25.0f, false))
{
target_list.push_back(target);
}
target = nullptr;
}
if (!target_list.empty())
{
target = Acore::Containers::SelectRandomContainerElement(target_list);
}
DoCast(target, SPELL_CHARGE);
task.Repeat(10s, 25s);
});
scheduler.Schedule(25s, 35s, [this](TaskContext task)
{
DoCastVictim(SPELL_KNOCKDOWN);
task.Repeat(25s, 35s);
});
}
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
{
midnight->KillSelf();
}
_JustDied();
}
void UpdateAI(uint32 diff) override
{
if (_phase != PHASE_NONE)
{
if (!UpdateVictim())
{
return;
}
}
if (!CanMeleeHit())
{
BossAI::EnterEvadeMode(EvadeReason::EVADE_REASON_BOUNDARY);
}
scheduler.Update(diff, std::bind(&BossAI::DoMeleeAttackIfReady, this));
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Mechanic == MECHANIC_DISARM)
{
Talk(SAY_DISARMED);
}
if (spellInfo->Id == SPELL_MOUNT)
{
if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
{
_phase = PHASE_NONE;
scheduler.CancelAll();
midnight->AI()->DoAction(ACTION_SET_MIDNIGHT_PHASE);
midnight->AttackStop();
midnight->RemoveAllAttackers();
midnight->SetReactState(REACT_PASSIVE);
midnight->GetMotionMaster()->MoveFollow(me, 2.0f, 0.0f);
midnight->AI()->Talk(EMOTE_MOUNT_UP);
me->AttackStop();
me->RemoveAllAttackers();
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->MoveFollow(midnight, 2.0f, 0.0f);
Talk(SAY_MOUNT);
scheduler.Schedule(1s, [this](TaskContext task)
{
if (Creature* midnight = instance->GetCreature(DATA_MIDNIGHT))
{
if (me->IsWithinDist2d(midnight, 5.0f))
{
DoCastAOE(SPELL_SUMMON_ATTUMEN_MOUNTED);
me->DespawnOrUnsummon(1s, 0s);
midnight->SetVisible(false);
}
else
{
midnight->GetMotionMaster()->MoveFollow(me, 2.0f, 0.0f);
me->GetMotionMaster()->MoveFollow(midnight, 2.0f, 0.0f);
task.Repeat();
}
}
});
}
}
}
private:
uint8 _phase;
};
struct boss_midnight : public BossAI
{
boss_midnight(Creature* creature) : BossAI(creature, DATA_ATTUMEN), _phase(PHASE_NONE) { }
void Reset() override
{
BossAI::Reset();
me->SetVisible(true);
me->SetReactState(REACT_DEFENSIVE);
}
bool CanMeleeHit()
{
return me->GetVictim() && (me->GetVictim()->GetPositionZ() < 53.0f || me->GetVictim()->GetDistance(me->GetHomePosition()) < 50.0f);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
{
// Midnight never dies, let health fall to 1 and prevent further damage.
if (damage >= me->GetHealth())
{
damage = me->GetHealth() - 1;
}
if (_phase == PHASE_NONE && me->HealthBelowPctDamaged(95, damage))
{
_phase = PHASE_ATTUMEN_ENGAGES;
Talk(EMOTE_CALL_ATTUMEN);
DoCastAOE(SPELL_SUMMON_ATTUMEN);
}
else if (_phase == PHASE_ATTUMEN_ENGAGES && me->HealthBelowPctDamaged(25, damage))
{
_phase = PHASE_MOUNTED;
DoCastAOE(SPELL_MOUNT, true);
}
}
void JustSummoned(Creature* summon) override
{
if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN)
{
summon->AI()->AttackStart(me->GetVictim());
summon->AI()->Talk(SAY_APPEAR);
}
BossAI::JustSummoned(summon);
}
void DoAction(int32 actionId) override
{
if (actionId == ACTION_SET_MIDNIGHT_PHASE)
{
_phase = PHASE_MOUNTED;
}
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
scheduler.Schedule(15s, 25s, [this](TaskContext task)
{
DoCastVictim(SPELL_KNOCKDOWN);
task.Repeat(15s, 25s);
});
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DespawnOnEvade(10s);
_phase = PHASE_NONE;
}
void KilledUnit(Unit* /*victim*/) override
{
if (_phase == PHASE_ATTUMEN_ENGAGES)
{
if (Creature* attumen = instance->GetCreature(DATA_ATTUMEN))
{
Talk(SAY_MIDNIGHT_KILL, attumen);
}
}
}
void UpdateAI(uint32 diff) override
{
if (_phase != PHASE_MOUNTED)
{
if (!UpdateVictim())
{
return;
}
if (!CanMeleeHit())
{
BossAI::EnterEvadeMode(EvadeReason::EVADE_REASON_BOUNDARY);
}
}
scheduler.Update(diff, std::bind(&BossAI::DoMeleeAttackIfReady, this));
}
private:
uint8 _phase;
};
class spell_midnight_fixate : public AuraScript
{
PrepareAuraScript(spell_midnight_fixate)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
{
caster->TauntApply(target);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
{
caster->TauntFadeOut(target);
}
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_midnight_fixate::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_midnight_fixate::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_boss_attumen()
{
RegisterKarazhanCreatureAI(boss_midnight);
RegisterKarazhanCreatureAI(boss_attumen);
RegisterSpellScript(spell_midnight_fixate);
}