/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AreaDefines.h"
#include "CellImpl.h"
#include "CreatureScript.h"
#include "GameObjectAI.h"
#include "GameObjectScript.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "LFGMgr.h"
#include "PassiveAI.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "TaskScheduler.h"
/// @todo: this import is not necessary for compilation and marked as unused by the IDE
// however, for some reasons removing it would cause a damn linking issue
// there is probably some underlying problem with imports which should properly addressed
// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
#include "GridNotifiersImpl.h"
///////////////////////////////////////
////// ITEMS FIXES, BASIC STUFF
///////////////////////////////////////
enum eTrickSpells
{
SPELL_PIRATE_COSTUME_MALE = 24708,
SPELL_PIRATE_COSTUME_FEMALE = 24709,
SPELL_NINJA_COSTUME_MALE = 24710,
SPELL_NINJA_COSTUME_FEMALE = 24711,
SPELL_LEPER_GNOME_COSTUME_MALE = 24712,
SPELL_LEPER_GNOME_COSTUME_FEMALE = 24713,
SPELL_SKELETON_COSTUME = 24723,
SPELL_BAT_COSTUME = 24732,
SPELL_GHOST_COSTUME_MALE = 24735,
SPELL_GHOST_COSTUME_FEMALE = 24736,
SPELL_WHISP_COSTUME = 24740,
SPELL_TRICK_BUFF = 24753,
};
class spell_hallows_end_trick : public SpellScript
{
PrepareSpellScript(spell_hallows_end_trick);
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Player* target = GetHitPlayer())
{
uint8 gender = target->getGender();
uint32 spellId = SPELL_TRICK_BUFF;
switch (urand(0, 7))
{
case 1:
spellId = gender ? SPELL_LEPER_GNOME_COSTUME_FEMALE : SPELL_LEPER_GNOME_COSTUME_MALE;
break;
case 2:
spellId = gender ? SPELL_PIRATE_COSTUME_FEMALE : SPELL_PIRATE_COSTUME_MALE;
break;
case 3:
spellId = gender ? SPELL_GHOST_COSTUME_FEMALE : SPELL_GHOST_COSTUME_MALE;
break;
case 4:
spellId = gender ? SPELL_NINJA_COSTUME_FEMALE : SPELL_NINJA_COSTUME_MALE;
break;
case 5:
spellId = SPELL_SKELETON_COSTUME;
break;
case 6:
spellId = SPELL_BAT_COSTUME;
break;
case 7:
spellId = SPELL_WHISP_COSTUME;
break;
default:
break;
}
GetCaster()->CastSpell(target, spellId, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallows_end_trick::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
class spell_hallows_end_put_costume : public SpellScript
{
public:
spell_hallows_end_put_costume(uint32 maleSpell, uint32 femaleSpell) : _maleSpell(maleSpell), _femaleSpell(femaleSpell) { }
PrepareSpellScript(spell_hallows_end_put_costume);
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Player* target = GetHitPlayer())
GetCaster()->CastSpell(target, target->getGender() ? _femaleSpell : _maleSpell, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallows_end_put_costume::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
private:
uint32 _maleSpell;
uint32 _femaleSpell;
};
// 24751 Trick or Treat
enum eTrickOrTreatSpells
{
SPELL_TRICK = 24714,
SPELL_TREAT = 24715,
SPELL_TRICKED_OR_TREATED = 24755
};
class spell_hallows_end_trick_or_treat : public SpellScript
{
PrepareSpellScript(spell_hallows_end_trick_or_treat);
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Player* target = GetHitPlayer())
{
GetCaster()->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, nullptr);
GetCaster()->CastSpell(target, SPELL_TRICKED_OR_TREATED, true, nullptr);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallows_end_trick_or_treat::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
enum eHallowsEndCandy
{
SPELL_HALLOWS_END_CANDY_1 = 24924,
SPELL_HALLOWS_END_CANDY_2 = 24925,
SPELL_HALLOWS_END_CANDY_3 = 24926,
SPELL_HALLOWS_END_CANDY_3_FEMALE = 44742,
SPELL_HALLOWS_END_CANDY_3_MALE = 44743,
SPELL_HALLOWS_END_CANDY_4 = 24927
};
class spell_hallows_end_candy : public SpellScript
{
PrepareSpellScript(spell_hallows_end_candy);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Player* target = GetHitPlayer())
{
uint32 spellId = SPELL_HALLOWS_END_CANDY_1 + urand(0, 3);
GetCaster()->CastSpell(target, spellId, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallows_end_candy::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
class spell_hallows_end_candy_pirate_costume : public AuraScript
{
PrepareAuraScript(spell_hallows_end_candy_pirate_costume);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* target = GetTarget())
{
target->CastSpell(target, target->getGender() == GENDER_MALE ? SPELL_HALLOWS_END_CANDY_3_MALE : SPELL_HALLOWS_END_CANDY_3_FEMALE, true);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* target = GetTarget())
{
target->RemoveAurasDueToSpell(SPELL_HALLOWS_END_CANDY_3_MALE);
target->RemoveAurasDueToSpell(SPELL_HALLOWS_END_CANDY_3_FEMALE);
}
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_hallows_end_candy_pirate_costume::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_INCREASE_SWIM_SPEED, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_hallows_end_candy_pirate_costume::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_INCREASE_SWIM_SPEED, AURA_EFFECT_HANDLE_REAL);
}
};
enum trickyTreat
{
SPELL_UPSET_TUMMY = 42966,
};
class spell_hallows_end_tricky_treat : public SpellScript
{
PrepareSpellScript(spell_hallows_end_tricky_treat);
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Player* target = GetHitPlayer())
{
if (roll_chance_i(20))
target->CastSpell(target, SPELL_UPSET_TUMMY, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallows_end_tricky_treat::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
///////////////////////////////////////
////// SHADE OF THE HORSEMAN EVENT
///////////////////////////////////////
enum costumedOrphan
{
// Quests
QUEST_LET_THE_FIRES_COME_A = 12135,
QUEST_LET_THE_FIRES_COME_H = 12139,
QUEST_STOP_THE_FIRES_A = 11131,
QUEST_STOP_THE_FIRES_H = 11219,
// Spells
SPELL_HORSEMAN_MOUNT = 48025,
SPELL_FIRE_AURA_BASE = 42074,
SPELL_START_FIRE = 42132,
SPELL_SPREAD_FIRE = 42079,
SPELL_CREATE_BUCKET = 42349,
SPELL_WATER_SPLASH = 42348,
SPELL_SUMMON_LANTERN = 44255,
SPELL_HORSEMAN_CONFLAGRATION = 42380,
SPELL_HORSEMAN_CONFLAGRATION_SOUND = 48149,
SPELL_HORSEMAN_CLEAVE = 42587,
// NPCs
NPC_SHADE_OF_HORSEMAN = 23543,
NPC_FIRE_TRIGGER = 23686,
NPC_ALLIANCE_MATRON = 24519,
// Actions
ACTION_START_EVENT = 1,
// Talks
TALK_SHADE_CONFLAGRATION = 0,
TALK_SHADE_PREPARE = 1,
TALK_SHADE_START_EVENT = 2,
TALK_SHADE_MORE_FIRES = 3,
TALK_SHADE_FAILED = 4,
TALK_SHADE_DEFEATED = 5,
TALK_SHADE_DEATH = 6,
};
class spell_hallows_end_bucket_lands : public SpellScript
{
PrepareSpellScript(spell_hallows_end_bucket_lands);
bool handled;
bool Load() override { handled = false; return true; }
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (handled || !GetCaster())
return;
handled = true;
if (Player* target = GetHitPlayer())
GetCaster()->CastSpell(target, SPELL_CREATE_BUCKET, true);
else if (Unit* tgt = GetHitUnit())
GetCaster()->CastSpell(tgt, SPELL_WATER_SPLASH, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallows_end_bucket_lands::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
class spell_hallows_end_base_fire : public AuraScript
{
PrepareAuraScript(spell_hallows_end_base_fire);
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& /*isPeriodic*/, int32& amplitude)
{
if (Creature* creature = GetCaster()->ToCreature())
{
if (!(creature->AI()->GetData(0) % 3))
{
amplitude = static_cast(amplitude * 1.5f);
}
}
}
void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
{
// can start from 0
int32 amount = aurEff->GetAmount();
if (amount < 3)
amount++;
else if (aurEff->GetTickNumber() % 3 != 2)
return;
aurEff->SetAmount(amount);
if (Unit* owner = GetUnitOwner())
{
if (amount <= 3)
owner->SetObjectScale(amount / 2.0f);
if (amount >= 3)
owner->CastSpell(owner, SPELL_SPREAD_FIRE, true);
}
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->SetObjectScale(1.0f);
if (AuraEffect* aEff = GetEffect(EFFECT_0))
aEff->SetAmount(1);
}
void Register() override
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_hallows_end_base_fire::CalcPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hallows_end_base_fire::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
OnEffectApply += AuraEffectApplyFn(spell_hallows_end_base_fire::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
struct npc_costumed_orphan_matron : public ScriptedAI
{
npc_costumed_orphan_matron(Creature* c) : ScriptedAI(c) {}
uint32 eventStarted;
bool allowQuest;
ObjectGuid horseGUID;
void Reset() override
{
eventStarted = 0;
allowQuest = false;
horseGUID.Clear();
}
void GetInitXYZ(float& x, float& y, float& z, float& o, uint32& path)
{
switch (me->GetAreaId())
{
case AREA_GOLDSHIRE:
x = -9494.4f;
y = 48.53f;
z = 70.5f;
o = 0.5f;
path = 235431;
break;
case AREA_KHARANOS:
x = -5558.34f;
y = -499.46f;
z = 414.12f;
o = 2.08f;
path = 235432;
break;
case AREA_AZURE_WATCH:
x = -4163.58f;
y = -12460.30f;
z = 63.02f;
o = 4.31f;
path = 235433;
break;
case AREA_RAZOR_HILL:
x = 373.2f;
y = -4723.4f;
z = 31.2f;
o = 3.2f;
path = 235434;
break;
case AREA_BRILL:
x = 2195.2f;
y = 264.0f;
z = 55.62f;
o = 0.15f;
path = 235435;
break;
case AREA_FALCONWING_SQUARE:
x = 9547.91f;
y = -6809.9f;
z = 27.96f;
o = 3.4f;
path = 235436;
break;
}
}
void DoAction(int32 param) override
{
if (param == ACTION_START_EVENT)
{
allowQuest = true;
eventStarted = 1;
float x = 0, y = 0, z = 0, o = 0;
uint32 path = 0;
GetInitXYZ(x, y, z, o, path);
if (Creature* cr = me->SummonCreature(NPC_SHADE_OF_HORSEMAN, x, y, z, o, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000))
{
cr->GetMotionMaster()->MovePath(path, true);
cr->AI()->DoAction(path);
horseGUID = cr->GetGUID();
}
}
}
void UpdateAI(uint32 diff) override
{
if (eventStarted)
{
eventStarted += diff;
if (eventStarted >= 400 * IN_MILLISECONDS)
{
allowQuest = false;
eventStarted = 0;
}
}
}
void sGossipHello(Player* player) override
{
QuestRelationBounds pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(me->GetEntry());
QuestRelationBounds pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(me->GetEntry());
QuestMenu& qm = player->PlayerTalkClass->GetQuestMenu();
qm.ClearMenu();
for (QuestRelations::const_iterator i = pObjectQIR.first; i != pObjectQIR.second; ++i)
{
uint32 quest_id = i->second;
QuestStatus status = player->GetQuestStatus(quest_id);
if (status == QUEST_STATUS_COMPLETE)
{
qm.AddMenuItem(quest_id, 4);
}
else if (status == QUEST_STATUS_INCOMPLETE)
{
qm.AddMenuItem(quest_id, 4);
}
}
for (QuestRelations::const_iterator i = pObjectQR.first; i != pObjectQR.second; ++i)
{
uint32 quest_id = i->second;
Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
if (!pQuest)
{
continue;
}
if (!player->CanTakeQuest(pQuest, false))
{
continue;
}
else if (player->GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
{
switch (quest_id)
{
case QUEST_LET_THE_FIRES_COME_A:
case QUEST_LET_THE_FIRES_COME_H:
if (!allowQuest)
{
qm.AddMenuItem(quest_id, 2);
}
break;
case QUEST_STOP_THE_FIRES_A:
case QUEST_STOP_THE_FIRES_H:
if (allowQuest)
{
qm.AddMenuItem(quest_id, 2);
}
break;
default:
qm.AddMenuItem(quest_id, 2);
break;
}
}
}
player->SendPreparedQuest(me->GetGUID());
}
void sQuestAccept(Player* /*player*/, Quest const* quest) override
{
if ((quest->GetQuestId() == QUEST_LET_THE_FIRES_COME_A || quest->GetQuestId() == QUEST_LET_THE_FIRES_COME_H) && !allowQuest)
{
DoAction(ACTION_START_EVENT);
}
}
};
struct npc_soh_fire_trigger : public NullCreatureAI
{
npc_soh_fire_trigger(Creature* creature) : NullCreatureAI(creature) { }
void Reset() override
{
me->SetDisableGravity(true);
}
void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_START_FIRE)
{
me->CastSpell(me, SPELL_FIRE_AURA_BASE, true);
if (AuraEffect* aurEff = me->GetAuraEffect(SPELL_FIRE_AURA_BASE, EFFECT_0))
{
int32 amount = 1;
if (Creature* creature = caster->ToCreature())
{
if ((creature->AI()->GetData(0) % 3) > 0)
{
amount = 2;
}
}
me->SetObjectScale(0.5f + 0.5f * amount);
aurEff->SetAmount(amount);
}
}
else if (spellInfo->Id == SPELL_SPREAD_FIRE)
{
me->CastSpell(me, SPELL_FIRE_AURA_BASE, true);
if (AuraEffect* aurEff = me->GetAuraEffect(SPELL_FIRE_AURA_BASE, EFFECT_0))
{
int32 amount = 0;
if (Creature* creature = caster->ToCreature())
{
if ((creature->AI()->GetData(0) % 3) > 1)
{
amount = 1;
}
}
me->SetObjectScale(0.5f + 0.5f * amount);
aurEff->SetAmount(amount);
}
}
else if (spellInfo->Id == SPELL_WATER_SPLASH)
{
if (AuraEffect* aurEff = me->GetAuraEffect(SPELL_FIRE_AURA_BASE, EFFECT_0))
{
int32 amt = aurEff->GetAmount();
if (amt > 2)
{
aurEff->ResetPeriodic(true);
aurEff->SetAmount(amt - 2);
}
else
me->RemoveAllAuras();
}
}
}
};
struct npc_hallows_end_soh : public ScriptedAI
{
npc_hallows_end_soh(Creature* creature) : ScriptedAI(creature)
{
pos = 0;
counter = 0;
unitList.clear();
me->CastSpell(me, SPELL_HORSEMAN_MOUNT, true);
me->SetSpeed(MOVE_WALK, 3.0f, true);
}
EventMap events;
uint32 playerCount;
uint32 counter;
GuidList unitList;
int32 pos;
TaskScheduler scheduler;
void JustEngagedWith(Unit*) override
{
scheduler.Schedule(6s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.f, true))
{
me->CastSpell(target, SPELL_HORSEMAN_CONFLAGRATION, false);
target->CastSpell(target, SPELL_HORSEMAN_CONFLAGRATION_SOUND, true);
Talk(TALK_SHADE_CONFLAGRATION);
}
context.Repeat(12s);
})
.Schedule(7s, [this](TaskContext context)
{
DoCastVictim(SPELL_HORSEMAN_CLEAVE, true);
context.Repeat(8s);
});
}
void MoveInLineOfSight(Unit* /*who*/) override {}
void DoAction(int32 param) override
{
pos = param;
}
void GetPosToLand(float& x, float& y, float& z)
{
switch (pos)
{
case 235431:
x = -9445.1f;
y = 63.27f;
z = 58.16f;
break;
case 235432:
x = -5616.30f;
y = -481.89f;
z = 398.99f;
break;
case 235433:
x = -4198.1f;
y = -12509.13f;
z = 46.6f;
break;
case 235434:
x = 360.9f;
y = -4735.5f;
z = 11.773f;
break;
case 235435:
x = 2229.4f;
y = 263.1f;
z = 36.13f;
break;
case 235436:
x = 9532.9f;
y = -6833.8f;
z = 18.5f;
break;
default:
x = 0;
y = 0;
z = 0;
break;
}
}
void Reset() override
{
playerCount = 0;
unitList.clear();
std::list temp;
me->GetCreaturesWithEntryInRange(temp, 100.0f, NPC_FIRE_TRIGGER);
for (std::list::const_iterator itr = temp.begin(); itr != temp.end(); ++itr)
{
unitList.push_back((*itr)->GetGUID());
}
events.ScheduleEvent(1, 3s);
events.ScheduleEvent(2, 25s);
events.ScheduleEvent(2, 43s);
events.ScheduleEvent(3, 63s);
me->SetReactState(REACT_PASSIVE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetCanFly(true);
me->SetDisableGravity(true);
}
void EnterEvadeMode(EvadeReason /* why */) override
{
me->DespawnOrUnsummon(1);
}
uint32 GetData(uint32 /*type*/) const override
{
return playerCount;
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case 1:
Talk(TALK_SHADE_PREPARE);
break;
case 2:
{
CastFires(true);
break;
}
case 3:
{
bool checkBurningTriggers = false;
for (ObjectGuid const& guid : unitList)
if (Unit* c = ObjectAccessor::GetUnit(*me, guid))
if (c->HasPeriodicDummyAura())
{
checkBurningTriggers = true;
break;
}
if (!checkBurningTriggers)
{
FinishEvent(false);
return;
}
counter++;
if (counter > 21)
{
bool failed = false;
for (ObjectGuid const& guid : unitList)
if (Unit* c = ObjectAccessor::GetUnit(*me, guid))
if (c->HasPeriodicDummyAura())
{
failed = true;
break;
}
FinishEvent(failed);
return;
}
if (counter == 5)
{
Talk(TALK_SHADE_START_EVENT);
}
else if (counter == 15)
{
Talk(TALK_SHADE_MORE_FIRES);
}
CastFires(false);
events.RepeatEvent(15000);
break;
}
case 4:
{
me->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
me->SetReactState(REACT_AGGRESSIVE);
if (Unit* target = me->SelectNearestPlayer(30.0f))
AttackStart(target);
break;
}
}
if (!UpdateVictim())
return;
scheduler.Update(diff, [this]
{
DoMeleeAttackIfReady();
});
}
void CastFires(bool intial)
{
std::vector tmpList;
for (ObjectGuid const& guid : unitList)
{
if (Unit* c = ObjectAccessor::GetUnit(*me, guid))
{
if (!c->HasPeriodicDummyAura())
{
tmpList.push_back(c);
}
}
}
if (tmpList.empty())
{
return;
}
std::list players;
Acore::AnyPlayerInObjectRangeCheck checker(me, 60.f);
Acore::PlayerListSearcher searcher(me, players, checker);
Cell::VisitObjects(me, searcher, 60.f);
if (players.empty())
{
return;
}
playerCount = static_cast(players.size()) - 1;
if (!intial)
{
float playerRate = std::max(0.f, 0.5f - playerCount * 0.25f);
// If there are more burning triggers than players, do not cast next fire
if (tmpList.size() < unitList.size() * playerRate)
{
return;
}
}
else
playerCount += 1;
uint32 sizeCount = (playerCount / 3) + 1;
if (intial && playerCount > 0)
{
sizeCount += playerCount % 2;
}
Acore::Containers::RandomResize(tmpList, sizeCount);
for (Unit* trigger : tmpList)
me->CastSpell(trigger, SPELL_START_FIRE, true);
}
void FinishEvent(bool failed)
{
if (failed)
{
Talk(TALK_SHADE_FAILED);
for (ObjectGuid const& guid : unitList)
if (Unit* c = ObjectAccessor::GetUnit(*me, guid))
c->RemoveAllAuras();
me->DespawnOrUnsummon(1);
}
else
{
Talk(TALK_SHADE_DEFEATED);
float x, y, z;
GetPosToLand(x, y, z);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->MovePoint(8, x, y, z);
}
}
void MovementInform(uint32 type, uint32 point) override
{
if (type == POINT_MOTION_TYPE && point == 8)
{
me->RemoveAllAuras();
me->SetCanFly(false);
me->SetDisableGravity(false);
events.ScheduleEvent(4, 2000);
}
}
void JustDied(Unit* /*killer*/) override
{
Talk(TALK_SHADE_DEATH);
float x, y, z;
GetPosToLand(x, y, z);
me->CastSpell(x, y, z, SPELL_SUMMON_LANTERN, true);
CompleteQuest();
}
void CompleteQuest()
{
float radius = 100.0f;
std::list players;
Acore::AnyPlayerInObjectRangeCheck checker(me, radius);
Acore::PlayerListSearcher searcher(me, players, checker);
Cell::VisitObjects(me, searcher, radius);
for (Player* player : players)
{
player->AreaExploredOrEventHappens(QUEST_STOP_THE_FIRES_H);
player->AreaExploredOrEventHappens(QUEST_STOP_THE_FIRES_A);
player->AreaExploredOrEventHappens(QUEST_LET_THE_FIRES_COME_H);
player->AreaExploredOrEventHappens(QUEST_LET_THE_FIRES_COME_A);
}
}
};
struct npc_hallows_end_train_fire : public NullCreatureAI
{
npc_hallows_end_train_fire(Creature* creature) : NullCreatureAI(creature) { }
uint32 timer;
void Reset() override
{
timer = 0;
}
void UpdateAI(uint32 diff) override
{
timer += diff;
if (timer >= 5000)
if (!me->GetAuraEffect(SPELL_FIRE_AURA_BASE, EFFECT_0))
me->CastSpell(me, SPELL_FIRE_AURA_BASE, true);
}
void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_WATER_SPLASH && caster->ToPlayer())
{
if (AuraEffect* aurEff = me->GetAuraEffect(SPELL_FIRE_AURA_BASE, EFFECT_0))
{
int32 amt = aurEff->GetAmount();
if (amt > 1)
aurEff->SetAmount(amt - 1);
else
me->RemoveAllAuras();
caster->ToPlayer()->KilledMonsterCredit(me->GetEntry());
}
}
}
};
///////////////////////////////////////
////// HEADLESS HORSEMAN EVENT
///////////////////////////////////////
enum headlessHorseman
{
// NPCs
NPC_HEADLESS_HORSEMAN_MOUNTED = 23682,
NPC_HORSEMAN_HEAD = 23775,
NPC_PUMPKIN_FIEND = 23545,
NPC_PUMPKIN = 23694,
// Spells
SPELL_SHAKE_CAMERA_MEDIUM = 42909,
SPELL_SHAKE_CAMERA_SMALL = 42910,
SPELL_HORSEMAN_VISUAL = 42575,
SPELL_SUMMONING_RHYME_TARGET = 42878,
SPELL_HEAD_VISUAL = 42413,
SPELL_EARTH_EXPLOSION = 42427,
SPELL_HORSEMAN_BODY_REGEN = 42403,
SPELL_HORSEMAN_BODY_REGEN_CONFUSE = 43105,
SPELL_HORSEMAN_IMMUNITY = 42556,
SPELL_HEAD_DAMAGED_INFO = 43101,
SPELL_BODY_RESTORED_INFO = 42405,
SPELL_HEAD_VISUAL_LAND = 44241,
SPELL_THROW_HEAD = 42399,
SPELL_THROW_HEAD_BACK = 42401,
SPELL_HORSEMAN_BODY_PHASE = 42547,
SPELL_HORSEMAN_SPEAKS = 43129,
SPELL_HORSEMAN_WHIRLWIND = 43116,
SPELL_SUMMON_PUMPKIN = 42552,
SPELL_PUMPKIN_VISUAL = 42280,
SPELL_SQUASH_SOUL = 42514,
SPELL_SPROUTING = 42281,
SPELL_PUMPKIN_AURA = 42294,
SPELL_BURNING_BODY = 43184,
// NP
SPELL_HORSEMAN_SMOKE = 42355,
SPELL_SPIRIT_PARTICLES_GREEN_CHEST = 43161,
SPELL_SPIRIT_PARTICLES_GREEN = 43167,
// Events
EVENT_HH_PLAYER_TALK = 1,
EVENT_HORSEMAN_CLEAVE = 2,
EVENT_HORSEMAN_WHIRLWIND = 3,
EVENT_HORSEMAN_CHECK_HEALTH = 4,
EVENT_HORSEMAN_CONFLAGRATION = 5,
EVENT_SUMMON_PUMPKIN = 6,
EVENT_HORSEMAN_FOLLOW = 7,
// Headless Horseman
TALK_ENTRANCE = 0,
TALK_REJOINED = 1,
TALK_CONFLAGRATION = 2,
TALK_SPROUTING_PUMPKINS = 3,
TALK_DEATH = 4,
TALK_PLAYER_DEATH = 5,
// Head of the Horseman
TALK_LAUGH = 0,
TALK_LOST_HEAD = 1,
// Player
TALK_PLAYER_RISE = 22695,
TALK_PLAYER_TIME_IS_NIGH = 22696,
TALK_PLAYER_FELT_DEATH = 22720,
TALK_PLAYER_KNOW_DEMISE = 22721,
};
enum hhMisc
{
DATA_HORSEMAN_EVENT = 5,
};
struct boss_headless_horseman : public ScriptedAI
{
boss_headless_horseman(Creature* creature) : ScriptedAI(creature), summons(me) { }
EventMap events;
SummonList summons;
ObjectGuid playerGUID;
uint8 talkCount;
bool inFight;
uint8 phase;
uint32 health;
void JustDied(Unit* /*killer*/) override
{
summons.DespawnAll();
Talk(TALK_DEATH);
std::list unitList;
me->GetCreaturesWithEntryInRange(unitList, 100.0f, NPC_PUMPKIN_FIEND);
for (std::list::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
(*itr)->ToCreature()->DespawnOrUnsummon(500);
Map::PlayerList const& players = me->GetMap()->GetPlayers();
if (!players.IsEmpty() && players.begin()->GetSource() && players.begin()->GetSource()->GetGroup())
sLFGMgr->FinishDungeon(players.begin()->GetSource()->GetGroup()->GetGUID(), lfg::LFG_DUNGEON_HEADLESS_HORSEMAN, me->FindMap());
if (InstanceScript* instance = me->GetInstanceScript())
instance->SetData(DATA_HORSEMAN_EVENT, DONE);
}
void KilledUnit(Unit* /*who*/) override
{
Talk(TALK_PLAYER_DEATH);
}
void DoAction(int32 param) override
{
health = param;
}
void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_SUMMONING_RHYME_TARGET)
{
playerGUID = target->GetGUID();
events.ScheduleEvent(EVENT_HH_PLAYER_TALK, 2s);
}
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_THROW_HEAD_BACK)
{
me->SetHealth(me->GetMaxHealth());
me->CastSpell(me, SPELL_HEAD_VISUAL, true);
me->RemoveAura(SPELL_HORSEMAN_IMMUNITY);
me->RemoveAura(SPELL_HORSEMAN_BODY_REGEN);
me->RemoveAura(SPELL_HORSEMAN_BODY_REGEN_CONFUSE);
me->RemoveAura(SPELL_HORSEMAN_WHIRLWIND);
events.CancelEvent(EVENT_HORSEMAN_CHECK_HEALTH);
events.CancelEvent(EVENT_HORSEMAN_WHIRLWIND);
events.CancelEvent(EVENT_HORSEMAN_CONFLAGRATION);
events.CancelEvent(EVENT_SUMMON_PUMPKIN);
Talk(TALK_REJOINED);
if (phase == 1)
events.ScheduleEvent(EVENT_HORSEMAN_CONFLAGRATION, 6s);
else if (phase == 2)
events.ScheduleEvent(EVENT_SUMMON_PUMPKIN, 6s);
}
}
void MovementInform(uint32 type, uint32 point) override
{
if (type == WAYPOINT_MOTION_TYPE)
{
if (point == 0)
me->CastSpell(me, SPELL_HEAD_VISUAL, true);
else if (point == 11)
{
me->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
me->StopMoving();
me->SetDisableGravity(false);
me->SetInCombatWithZone();
inFight = true;
events.ScheduleEvent(EVENT_HORSEMAN_FOLLOW, 500ms);
events.ScheduleEvent(EVENT_HORSEMAN_CLEAVE, 7s);
}
}
}
Player* GetRhymePlayer() { return playerGUID ? ObjectAccessor::GetPlayer(*me, playerGUID) : nullptr; }
void JustEngagedWith(Unit*) override { me->SetInCombatWithZone(); }
void MoveInLineOfSight(Unit* /*who*/) override {}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
// We die... :(
if (damage >= me->GetHealth())
{
damage = 0;
me->RemoveAura(SPELL_HEAD_VISUAL);
me->CastSpell(me, SPELL_HORSEMAN_IMMUNITY, true);
me->CastSpell(me, SPELL_HORSEMAN_BODY_REGEN, true);
me->CastSpell(me, SPELL_HORSEMAN_BODY_REGEN_CONFUSE, true);
events.CancelEvent(EVENT_HORSEMAN_CLEAVE);
// Summon Head
Position pos = me->GetNearPosition(15.0f, rand_norm() * 2 * M_PI);
if (Creature* cr = me->SummonCreature(NPC_HORSEMAN_HEAD, pos))
{
if (health)
cr->SetHealth(health);
me->CastSpell(cr, SPELL_THROW_HEAD, true);
cr->CastSpell(cr, SPELL_HORSEMAN_BODY_PHASE + phase, true);
if (phase < 2)
phase++;
events.ScheduleEvent(EVENT_HORSEMAN_WHIRLWIND, 6s);
events.ScheduleEvent(EVENT_HORSEMAN_CHECK_HEALTH, 1s);
}
}
}
void JustSummoned(Creature* cr) override { summons.Summon(cr); }
void Reset() override
{
events.Reset();
summons.DespawnAll();
playerGUID.Clear();
talkCount = 0;
phase = 0;
inFight = false;
health = 0;
me->SetDisableGravity(true);
me->SetSpeed(MOVE_WALK, 5.0f, true);
}
void JustReachedHome() override
{
if (InstanceScript* instance = me->GetInstanceScript())
instance->SetData(DATA_HORSEMAN_EVENT, FAIL);
me->DespawnOrUnsummon();
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (inFight && !UpdateVictim())
return;
switch (events.ExecuteEvent())
{
case EVENT_HH_PLAYER_TALK:
{
talkCount++;
Player* player = GetRhymePlayer();
if (!player)
return;
switch (talkCount)
{
case 1:
player->Say(TALK_PLAYER_RISE);
break;
case 2:
player->Say(TALK_PLAYER_TIME_IS_NIGH);
if (Creature* trigger = me->SummonTrigger(1765.28f, 1347.46f, 17.5514f, 0.0f, 15 * IN_MILLISECONDS))
trigger->CastSpell(trigger, SPELL_EARTH_EXPLOSION, true);
break;
case 3:
me->SetDisableGravity(true);
me->GetMotionMaster()->MovePath(236820, false);
me->CastSpell(me, SPELL_SHAKE_CAMERA_SMALL, true);
player->Say(TALK_PLAYER_FELT_DEATH);
Talk(TALK_ENTRANCE);
break;
case 4:
me->CastSpell(me, SPELL_SHAKE_CAMERA_MEDIUM, true);
player->Say(TALK_PLAYER_KNOW_DEMISE);
talkCount = 0;
return; // pop and return, skip repeat
}
events.RepeatEvent(2000);
break;
}
case EVENT_HORSEMAN_FOLLOW:
{
if (Player* player = GetRhymePlayer())
{
me->GetMotionMaster()->MoveIdle();
AttackStart(player);
me->GetMotionMaster()->MoveChase(player);
}
break;
}
case EVENT_HORSEMAN_CLEAVE:
{
me->CastSpell(me->GetVictim(), SPELL_HORSEMAN_CLEAVE, false);
events.RepeatEvent(8000);
break;
}
case EVENT_HORSEMAN_WHIRLWIND:
{
if (me->HasAuraEffect(SPELL_HORSEMAN_WHIRLWIND, EFFECT_0))
{
me->RemoveAura(SPELL_HORSEMAN_WHIRLWIND);
events.RepeatEvent(15000);
break;
}
me->CastSpell(me, SPELL_HORSEMAN_WHIRLWIND, true);
events.RepeatEvent(6000);
break;
}
case EVENT_HORSEMAN_CHECK_HEALTH:
{
if (me->GetHealth() == me->GetMaxHealth())
{
me->CastSpell(me, SPELL_BODY_RESTORED_INFO, true);
return;
}
events.RepeatEvent(1000);
break;
}
case EVENT_HORSEMAN_CONFLAGRATION:
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
me->CastSpell(target, SPELL_HORSEMAN_CONFLAGRATION, false);
target->CastSpell(target, SPELL_HORSEMAN_CONFLAGRATION_SOUND, true);
Talk(TALK_CONFLAGRATION);
}
events.RepeatEvent(12500);
break;
}
case EVENT_SUMMON_PUMPKIN:
{
if (talkCount < 4)
{
events.RepeatEvent(1);
talkCount++;
me->CastSpell(me, SPELL_SUMMON_PUMPKIN, false);
}
else
{
Talk(TALK_SPROUTING_PUMPKINS);
events.RepeatEvent(15000);
talkCount = 0;
}
break;
}
}
if (inFight)
DoMeleeAttackIfReady();
}
};
struct boss_headless_horseman_head : public ScriptedAI
{
boss_headless_horseman_head(Creature* creature) : ScriptedAI(creature) { }
uint8 pct;
uint32 timer;
bool handled;
void SpellHitTarget(Unit* /*target*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_THROW_HEAD_BACK)
{
if (Unit* owner = GetOwner())
owner->ToCreature()->AI()->DoAction(me->GetHealth());
me->DespawnOrUnsummon();
}
}
void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
switch (spellInfo->Id)
{
case SPELL_BODY_RESTORED_INFO:
me->RemoveAllAuras();
if (Unit* owner = GetOwner())
owner->RemoveAura(SPELL_HORSEMAN_IMMUNITY);
me->CastSpell(caster, SPELL_THROW_HEAD_BACK, true);
break;
case SPELL_THROW_HEAD:
{
me->CastSpell(me, SPELL_HEAD_VISUAL_LAND, true);
if (Player* player = me->SelectNearestPlayer(50.0f))
me->GetMotionMaster()->MoveFleeing(player);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
timer = 26000;
break;
}
case SPELL_HORSEMAN_BODY_PHASE:
pct = 67;
break;
case SPELL_HORSEMAN_BODY_PHASE+1:
pct = 34;
break;
case SPELL_HORSEMAN_BODY_PHASE+2:
pct = 0;
break;
}
}
Unit* GetOwner()
{
if (me->ToTempSummon())
return me->ToTempSummon()->GetSummonerUnit();
return nullptr;
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
// We die... :(
if (damage >= me->GetHealth())
{
if (Unit* owner = GetOwner())
{
owner->CastSpell(owner, SPELL_BURNING_BODY, true);
Unit::Kill(me, owner);
}
damage = 0;
me->DespawnOrUnsummon();
return;
}
if (me->HealthBelowPctDamaged(pct, damage) && !handled)
{
handled = true;
damage = 0;
me->RemoveAllAuras();
me->CastSpell(me, SPELL_HEAD_DAMAGED_INFO, true);
me->CastSpell(me, SPELL_THROW_HEAD_BACK, true);
if (Unit* owner = GetOwner())
owner->RemoveAura(SPELL_HORSEMAN_IMMUNITY);
Talk(TALK_LOST_HEAD);
}
}
void Reset() override
{
pct = 0;
timer = 0;
handled = false;
me->SetInCombatWithZone();
}
void UpdateAI(uint32 diff) override
{
timer += diff;
if (timer >= 30000)
{
timer = urand(0, 15000);
me->CastSpell(me, SPELL_HORSEMAN_SPEAKS, true);
Talk(TALK_LAUGH);
}
}
};
struct boss_headless_horseman_pumpkin : public ScriptedAI
{
boss_headless_horseman_pumpkin(Creature* creature) : ScriptedAI(creature) { }
uint32 timer;
void AttackStart(Unit* ) override { }
void MoveInLineOfSight(Unit* ) override { }
void Reset() override
{
if (Player* player = me->SelectNearestPlayer(3.0f))
me->CastSpell(player, SPELL_SQUASH_SOUL, true);
timer = 1;
me->CastSpell(me, SPELL_PUMPKIN_AURA, true);
me->CastSpell(me, SPELL_PUMPKIN_VISUAL, true);
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_SPROUTING)
{
if (Creature* cr = me->SummonCreature(NPC_PUMPKIN_FIEND, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
cr->SetInCombatWithZone();
me->DespawnOrUnsummon();
}
}
void UpdateAI(uint32 diff) override
{
if (timer)
{
timer += diff;
if (timer >= 3000)
{
me->CastSpell(me, SPELL_SPROUTING, false);
timer = 0;
}
}
}
};
class go_loosely_turned_soil : public GameObjectScript
{
public:
go_loosely_turned_soil() : GameObjectScript("go_loosely_turned_soil") { }
bool OnQuestReward(Player* player, GameObject* go, Quest const* /*quest*/, uint32 /*opt*/) override
{
if (player->FindNearestCreature(NPC_HEADLESS_HORSEMAN_MOUNTED, 100.0f))
return true;
if (Creature* horseman = go->SummonCreature(NPC_HEADLESS_HORSEMAN_MOUNTED, 1754.00f, 1346.00f, 17.50f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
horseman->CastSpell(player, SPELL_SUMMONING_RHYME_TARGET, true);
return true;
}
struct go_loosely_turned_soilAI : public GameObjectAI
{
go_loosely_turned_soilAI(GameObject* gameObject) : GameObjectAI(gameObject) { }
bool CanBeSeen(Player const* player) override
{
if (player->IsGameMaster())
{
return true;
}
Group const* group = player->GetGroup();
return group && sLFGMgr->GetDungeon(group->GetGUID()) == lfg::LFG_DUNGEON_HEADLESS_HORSEMAN;
}
};
GameObjectAI* GetAI(GameObject* go) const override
{
return new go_loosely_turned_soilAI(go);
}
};
class go_pumpkin_shrine : public GameObjectScript
{
public:
go_pumpkin_shrine() : GameObjectScript("go_pumpkin_shrine") {}
bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 /*action*/) override
{
CloseGossipMenuFor(player);
if (InstanceScript* instance = go->GetInstanceScript())
{
if (instance->GetData(DATA_HORSEMAN_EVENT) == IN_PROGRESS || instance->GetData(DATA_HORSEMAN_EVENT) == DONE)
return true;
if (player->FindNearestCreature(NPC_HEADLESS_HORSEMAN_MOUNTED, 100.0f))
return true;
if (Creature* horseman = go->SummonCreature(NPC_HEADLESS_HORSEMAN_MOUNTED, 1754.00f, 1346.00f, 17.50f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
horseman->CastSpell(player, SPELL_SUMMONING_RHYME_TARGET, true);
instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
}
return true;
}
};
void AddSC_event_hallows_end_scripts()
{
// Spells
RegisterSpellScript(spell_hallows_end_trick);
RegisterSpellScript(spell_hallows_end_trick_or_treat);
RegisterSpellScript(spell_hallows_end_candy);
RegisterSpellScript(spell_hallows_end_candy_pirate_costume);
RegisterSpellScript(spell_hallows_end_tricky_treat);
RegisterSpellScriptWithArgs(spell_hallows_end_put_costume, "spell_hallows_end_pirate_costume", SPELL_PIRATE_COSTUME_MALE, SPELL_PIRATE_COSTUME_FEMALE);
RegisterSpellScriptWithArgs(spell_hallows_end_put_costume, "spell_hallows_end_leper_costume", SPELL_LEPER_GNOME_COSTUME_MALE, SPELL_LEPER_GNOME_COSTUME_FEMALE);
RegisterSpellScriptWithArgs(spell_hallows_end_put_costume, "spell_hallows_end_ghost_costume", SPELL_GHOST_COSTUME_MALE, SPELL_GHOST_COSTUME_FEMALE);
RegisterSpellScriptWithArgs(spell_hallows_end_put_costume, "spell_hallows_end_ninja_costume", SPELL_NINJA_COSTUME_MALE, SPELL_NINJA_COSTUME_FEMALE);
RegisterSpellScript(spell_hallows_end_base_fire);
RegisterSpellScript(spell_hallows_end_bucket_lands);
// Quests
RegisterCreatureAI(npc_hallows_end_train_fire);
// creatures
RegisterCreatureAI(npc_costumed_orphan_matron);
RegisterCreatureAI(npc_soh_fire_trigger);
RegisterCreatureAI(npc_hallows_end_soh);
// Headless Horseman
new go_loosely_turned_soil();
new go_pumpkin_shrine();
RegisterCreatureAI(boss_headless_horseman);
RegisterCreatureAI(boss_headless_horseman_head);
RegisterCreatureAI(boss_headless_horseman_pumpkin);
}