/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Cell.h"
#include "CellImpl.h"
#include "CreatureScript.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "PassiveAI.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
///////////////////////////////////////
////// GOS
///////////////////////////////////////
///////////////////////////////////////
////// NPCS
///////////////////////////////////////
enum Spells
{
SPELL_GOBLIN_DISGUISE = 71450,
SPELL_GOBLIN_CARRY_CRATE = 71459,
NPC_SOMETHING_STINKS_CREDIT = 37558,
};
enum Quests
{
QUEST_PILGRIM_HORDE = 24541,
QUEST_PILGRIM_ALLIANCE = 24656
};
enum SupplySentrySay
{
SAY_SUPPLY_SENTRY_0 = 0
};
struct npc_love_in_air_supply_sentry : public ScriptedAI
{
npc_love_in_air_supply_sentry(Creature* creature) : ScriptedAI(creature), lock(0)
{
}
uint32 lock;
void MoveInLineOfSight(Unit* who) override
{
if (lock > 1000 && me->GetDistance(who) < 10.0f && who->IsPlayer() && who->HasAura(SPELL_GOBLIN_DISGUISE) && !who->HasAura(SPELL_GOBLIN_CARRY_CRATE))
{
lock = 0;
if (urand(0, 1))
{
me->AI()->Talk(SAY_SUPPLY_SENTRY_0, who->ToPlayer());
}
else
{
me->AI()->Talk(SAY_SUPPLY_SENTRY_0, who->ToPlayer());
}
if (who->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
{
who->ToPlayer()->CompleteQuest(QUEST_PILGRIM_ALLIANCE);
}
else
{
who->ToPlayer()->CompleteQuest(QUEST_PILGRIM_HORDE);
}
me->CastSpell(who, SPELL_GOBLIN_CARRY_CRATE, true);
}
}
void UpdateAI(uint32 diff) override
{
lock += diff;
}
};
enum hotOnTrail
{
QUEST_HOT_ON_TRAIL_ALLY = 24849,
QUEST_HOT_ON_TRAIL_HORDE = 24851,
NPC_SNIVEL_ALLY = 38334,
NPC_SNIVEL_COUNTER = 38340,
NPC_SNIVEL_HORDE = 38337,
SPELL_SNIVEL_GUN = 71715,
};
const uint32 spellTable[6] = {71713, 71745, 71752, 71759, 71760, 71758};
struct npc_love_in_air_snivel : public NullCreatureAI
{
npc_love_in_air_snivel(Creature* creature) : NullCreatureAI(creature) { }
int32 delay;
void Reset() override
{
delay = 0;
me->SetReactState(REACT_AGGRESSIVE);
}
bool AllowAction(Player* player)
{
uint16 slot = player->FindQuestSlot(player->GetTeamId() == TEAM_ALLIANCE ? QUEST_HOT_ON_TRAIL_ALLY : QUEST_HOT_ON_TRAIL_HORDE);
if (slot >= MAX_QUEST_LOG_SIZE)
return false;
QuestStatusData& qData = player->getQuestStatusMap()[(player->GetTeamId() == TEAM_ALLIANCE ? QUEST_HOT_ON_TRAIL_ALLY : QUEST_HOT_ON_TRAIL_HORDE)];
if (qData.CreatureOrGOCount[me->GetEntry() - NPC_SNIVEL_COUNTER] == 0)
return true;
return false;
}
void MoveInLineOfSight(Unit* who) override
{
if (delay == 0 && me->GetDistance(who) < 7.0f && who->IsPlayer())
{
Player* plr = who->ToPlayer();
if (AllowAction(plr))
{
delay = 25000;
uint8 index = plr->GetTeamId() * 3 + (me->GetEntry() - NPC_SNIVEL_COUNTER);
plr->CastSpell(plr, spellTable[index], true);
}
}
}
void UpdateAI(uint32 diff) override
{
if (delay > 0)
delay -= std::min(delay, diff);
}
};
enum SnivelRealSay
{
SAY_SNIVEL_REAL_0 = 0,
SAY_SNIVEL_REAL_1 = 1,
SAY_SNIVEL_REAL_2 = 2,
SAY_SNIVEL_REAL_3 = 3
};
struct npc_love_in_air_snivel_real : public ScriptedAI
{
npc_love_in_air_snivel_real(Creature* creature) : ScriptedAI(creature)
{
actionTimer = 7000;
actionCounter = 0;
}
uint32 actionTimer;
uint32 actionCounter;
bool Talk(uint32 time)
{
switch (me->GetEntry())
{
case NPC_SNIVEL_ALLY:
case NPC_SNIVEL_HORDE:
{
switch (time)
{
case 1:
me->AI()->Talk(SAY_SNIVEL_REAL_0);
return false;
case 2:
me->AI()->Talk(SAY_SNIVEL_REAL_1);
return true;
}
break;
}
case NPC_SNIVEL_ALLY+1:
case NPC_SNIVEL_HORDE+1:
{
switch (time)
{
case 1:
me->AI()->Talk(SAY_SNIVEL_REAL_0);
return false;
case 2:
me->AI()->Talk(SAY_SNIVEL_REAL_1);
return false;
case 3:
me->AI()->Talk(SAY_SNIVEL_REAL_2);
return true;
}
break;
}
case NPC_SNIVEL_ALLY+2:
case NPC_SNIVEL_HORDE+2:
{
switch (time)
{
case 1:
me->AI()->Talk(SAY_SNIVEL_REAL_0);
return false;
case 2:
me->AI()->Talk(SAY_SNIVEL_REAL_1);
return false;
case 3:
me->AI()->Talk(SAY_SNIVEL_REAL_2);
return false;
case 4:
me->AI()->Talk(SAY_SNIVEL_REAL_3);
return true;
}
break;
}
}
return true;
}
void UpdateAI(uint32 diff) override
{
actionTimer += diff;
if (actionTimer >= 7000)
{
actionTimer = 0;
actionCounter++;
if (Talk(actionCounter))
{
if (me->ToTempSummon())
if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
me->CastSpell(owner, SPELL_SNIVEL_GUN, true);
me->DespawnOrUnsummon(1000);
}
}
}
};
///////////////////////////////////////
////// SPELLS
///////////////////////////////////////
enum SpellsCologneImmune
{
SPELL_COLOGNE_IMMUNE = 68530,
SPELL_COLOGNE_PASSIVE_DAMAGE = 68947,
SPELL_PERFUME_PASSIVE_DAMAGE = 68641,
SPELL_THROW_COLOGNE = 68614,
SPELL_THROW_PERFUME = 68798,
// Real fight
SPELL_COLOGNE_SPRAY = 68948,
SPELL_ALLURING_PERFUME_SPRAY = 68607,
SPELL_CHAIN_REACTION = 68821
};
class spell_love_in_air_perfume_immune : public AuraScript
{
PrepareAuraScript(spell_love_in_air_perfume_immune);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_COLOGNE_IMMUNE)
{
target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_PASSIVE_DAMAGE, true);
target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_SPRAY, true);
target->ApplySpellImmune(68934, IMMUNITY_ID, 68934, true);
}
else
{
target->ApplySpellImmune(SPELL_PERFUME_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_PERFUME_PASSIVE_DAMAGE, true);
target->ApplySpellImmune(SPELL_ALLURING_PERFUME_SPRAY, IMMUNITY_ID, SPELL_ALLURING_PERFUME_SPRAY, true);
target->ApplySpellImmune(68927, IMMUNITY_ID, 68927, true);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_COLOGNE_IMMUNE)
{
target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_PASSIVE_DAMAGE, false);
target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_SPRAY, false);
target->ApplySpellImmune(68934, IMMUNITY_ID, 68934, false);
}
else
{
target->ApplySpellImmune(SPELL_PERFUME_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_PERFUME_PASSIVE_DAMAGE, false);
target->ApplySpellImmune(SPELL_PERFUME_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_ALLURING_PERFUME_SPRAY, false);
target->ApplySpellImmune(68927, IMMUNITY_ID, 68927, false);
}
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_love_in_air_perfume_immune::HandleEffectApply, EFFECT_2, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_love_in_air_perfume_immune::HandleEffectRemove, EFFECT_2, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
enum CreateHeartCandy
{
SPELL_CREATE_HEART_CANDY_1 = 26668,
SPELL_CREATE_HEART_CANDY_2 = 26670,
SPELL_CREATE_HEART_CANDY_3 = 26671,
SPELL_CREATE_HEART_CANDY_4 = 26672,
SPELL_CREATE_HEART_CANDY_5 = 26673,
SPELL_CREATE_HEART_CANDY_6 = 26674,
SPELL_CREATE_HEART_CANDY_7 = 26675,
SPELL_CREATE_HEART_CANDY_8 = 26676
};
std::array constexpr CreateHeartCandySpells =
{
SPELL_CREATE_HEART_CANDY_1, SPELL_CREATE_HEART_CANDY_2, SPELL_CREATE_HEART_CANDY_3,
SPELL_CREATE_HEART_CANDY_4, SPELL_CREATE_HEART_CANDY_5, SPELL_CREATE_HEART_CANDY_6,
SPELL_CREATE_HEART_CANDY_7, SPELL_CREATE_HEART_CANDY_8
};
// 26678 - Create Heart Candy
class spell_item_create_heart_candy : public SpellScript
{
PrepareSpellScript(spell_item_create_heart_candy);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(CreateHeartCandySpells);
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Player* target = GetHitUnit()->ToPlayer())
{
target->CastSpell(target, Acore::Containers::SelectRandomContainerElement(CreateHeartCandySpells), true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_item_create_heart_candy::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 45102 Romantic Picnic
enum SpellsPicnic
{
SPELL_BASKET_CHECK = 45119, // Holiday - Valentine - Romantic Picnic Near Basket Check
SPELL_MEAL_PERIODIC = 45103, // Holiday - Valentine - Romantic Picnic Meal Periodic - effect dummy
SPELL_MEAL_EAT_VISUAL = 45120, // Holiday - Valentine - Romantic Picnic Meal Eat Visual
//SPELL_MEAL_PARTICLE = 45114, // Holiday - Valentine - Romantic Picnic Meal Particle - unused
SPELL_DRINK_VISUAL = 45121, // Holiday - Valentine - Romantic Picnic Drink Visual
SPELL_ROMANTIC_PICNIC_ACHIEV = 45123, // Romantic Picnic periodic = 5000
};
class spell_love_is_in_the_air_romantic_picnic : public AuraScript
{
PrepareAuraScript(spell_love_is_in_the_air_romantic_picnic);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->SetStandState(UNIT_STAND_STATE_SIT);
target->CastSpell(target, SPELL_MEAL_PERIODIC, false);
}
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
// Every 5 seconds
Unit* target = GetTarget();
Unit* caster = GetCaster();
// If our player is no longer sit, remove all auras
if (target->getStandState() != UNIT_STAND_STATE_SIT)
{
target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
target->RemoveAura(GetAura());
return;
}
target->CastSpell(target, SPELL_BASKET_CHECK, false); // unknown use, it targets Romantic Basket
target->CastSpell(target, RAND(SPELL_MEAL_EAT_VISUAL, SPELL_DRINK_VISUAL), false);
bool foundSomeone = false;
// For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
// required by achievement and "hearts" visual
std::list playerList;
Acore::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE * 2);
Acore::PlayerListSearcher searcher(target, playerList, checker);
Cell::VisitObjects(target, searcher, INTERACTION_DISTANCE * 2);
for (std::list::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
{
if ((*itr) != target && (*itr)->HasAura(GetId())) // && (*itr)->getStandState() == UNIT_STAND_STATE_SIT)
{
if (caster)
{
caster->CastSpell(*itr, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
caster->CastSpell(target, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
}
foundSomeone = true;
// break;
}
}
if (!foundSomeone && target->HasAura(SPELL_ROMANTIC_PICNIC_ACHIEV))
target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_love_is_in_the_air_romantic_picnic::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_love_is_in_the_air_romantic_picnic::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
enum ServiceUniform
{
SPELL_SERVICE_UNIFORM = 71450,
MODEL_GOBLIN_MALE = 31002,
MODEL_GOBLIN_FEMALE = 31003
};
class spell_gen_aura_service_uniform : public AuraScript
{
PrepareAuraScript(spell_gen_aura_service_uniform);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_SERVICE_UNIFORM });
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
// Apply model goblin
Unit* target = GetTarget();
if (target->IsPlayer())
{
if (target->getGender() == GENDER_MALE)
{
target->SetDisplayId(MODEL_GOBLIN_MALE);
}
else
{
target->SetDisplayId(MODEL_GOBLIN_FEMALE);
}
target->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->IsPlayer())
target->RestoreDisplayId();
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_gen_aura_service_uniform::OnApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_gen_aura_service_uniform::OnRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_event_love_in_the_air()
{
// Npcs
RegisterCreatureAI(npc_love_in_air_supply_sentry);
RegisterCreatureAI(npc_love_in_air_snivel);
RegisterCreatureAI(npc_love_in_air_snivel_real);
// Spells
RegisterSpellScript(spell_love_in_air_perfume_immune);
RegisterSpellScript(spell_item_create_heart_candy);
RegisterSpellScript(spell_love_is_in_the_air_romantic_picnic);
RegisterSpellScript(spell_gen_aura_service_uniform);
}