/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "GameTime.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Spell.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include
enum eBonfire
{
GO_MIDSUMMER_BONFIRE = 181288,
SPELL_STAMP_OUT_BONFIRE = 45437,
SPELL_LIGHT_BONFIRE = 29831,
};
class go_midsummer_bonfire : public GameObjectScript
{
public:
go_midsummer_bonfire() : GameObjectScript("go_midsummer_bonfire") { }
bool OnGossipSelect(Player* player, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/) override
{
CloseGossipMenuFor(player);
// we know that there is only one gossip.
player->CastSpell(player, SPELL_STAMP_OUT_BONFIRE, true);
return true;
}
};
enum torchToss
{
GO_TORCH_TARGET_BRAZIER = 187708,
NPC_TORCH_TOSS_TARGET_BUNNY = 25535,
SPELL_TARGET_INDICATOR_RANK_1 = 43313,
SPELL_TORCH_TOSS_LAND = 46054,
SPELL_BRAZIERS_HIT_VISUAL = 45724,
SPELL_TORCH_TOSS_SUCCESS_A = 45719,
SPELL_TORCH_TOSS_SUCCESS_H = 46651,
SPELL_TORCH_TOSS_TRAINING = 45716,
};
struct npc_midsummer_torch_target : public ScriptedAI
{
npc_midsummer_torch_target(Creature* creature) : ScriptedAI(creature)
{
teleTimer = 0;
startTimer = 1;
posVec.clear();
playerGUID.Clear();
me->CastSpell(me, SPELL_TARGET_INDICATOR_RANK_1, true);
counter = 0;
maxCount = 0;
}
ObjectGuid playerGUID;
uint32 startTimer;
uint32 teleTimer;
std::vector posVec;
uint8 counter;
uint8 maxCount;
void SetPlayerGUID(ObjectGuid guid, uint8 cnt)
{
playerGUID = guid;
maxCount = cnt;
}
bool CanBeSeen(Player const* seer) override
{
return seer->GetGUID() == playerGUID;
}
void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
if (posVec.empty())
return;
// Triggered spell from torch
if (spellInfo->Id == SPELL_TORCH_TOSS_LAND && caster->GetTypeId() == TYPEID_PLAYER)
{
me->CastSpell(me, SPELL_BRAZIERS_HIT_VISUAL, true); // hit visual anim
if (++counter >= maxCount)
{
caster->CastSpell(caster, (caster->ToPlayer()->GetTeamId() ? SPELL_TORCH_TOSS_SUCCESS_H : SPELL_TORCH_TOSS_SUCCESS_A), true); // quest complete spell
me->DespawnOrUnsummon(1);
return;
}
teleTimer = 1;
}
}
void UpdateAI(uint32 diff) override
{
if (startTimer)
{
startTimer += diff;
if (startTimer >= 200)
{
startTimer = 0;
FillPositions();
SelectPosition();
}
}
if (teleTimer)
{
teleTimer += diff;
if (teleTimer >= 750 && teleTimer < 10000)
{
teleTimer = 10000;
SelectPosition();
}
else if (teleTimer >= 10500)
{
if (Player* plr = ObjectAccessor::GetPlayer(*me, playerGUID))
plr->UpdateTriggerVisibility();
teleTimer = 0;
}
}
}
void FillPositions()
{
std::list gobjList;
me->GetGameObjectListWithEntryInGrid(gobjList, GO_TORCH_TARGET_BRAZIER, 30.0f);
for (std::list::const_iterator itr = gobjList.begin(); itr != gobjList.end(); ++itr)
{
Position pos;
pos.Relocate(*itr);
posVec.push_back(pos);
}
}
void SelectPosition()
{
if (posVec.empty())
return;
int8 num = urand(0, posVec.size() - 1);
Position pos;
pos.Relocate(posVec.at(num));
me->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
me->m_last_notify_mstime = GameTime::GetGameTimeMS().count() + 10000;
me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
}
};
///////////////////////////////
// SPELLS
///////////////////////////////
enum CrabDisguise
{
SPELL_CRAB_DISGUISE = 46337,
SPELL_APPLY_DIGUISE = 34804,
SPELL_FADE_DIGUISE = 47693,
};
class spell_gen_crab_disguise : public AuraScript
{
PrepareAuraScript(spell_gen_crab_disguise);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_APPLY_DIGUISE, SPELL_FADE_DIGUISE });
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
{
caster->CastSpell(caster, SPELL_APPLY_DIGUISE, true);
caster->SetFaction(FACTION_BLACKFATHOM);
}
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
{
caster->CastSpell(caster, SPELL_FADE_DIGUISE, true);
caster->RestoreFaction();
}
}
void Register() override
{
AfterEffectApply += AuraEffectRemoveFn(spell_gen_crab_disguise::OnApply, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_gen_crab_disguise::OnRemove, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL);
}
};
enum RibbonPole
{
GO_RIBBON_POLE = 181605,
SPELL_RIBBON_POLE_CHANNEL_VISUAL = 29172,
SPELL_RIBBON_POLE_CHANNEL_VISUAL_2 = 29531,
SPELL_TEST_RIBBON_POLE_CHANNEL_BLUE = 29705,
SPELL_TEST_RIBBON_POLE_CHANNEL_RED = 29726,
SPELL_TEST_RIBBON_POLE_CHANNEL_PINK = 29727,
// player spinning/rorating around himself
SPELL_RIBBON_POLE_PERIODIC_VISUAL = 45406,
// spew lava trails
SPELL_RIBBON_POLE_FIRE_SPIRAL_VISUAL= 45421,
// blue fire ring, duration 5s
SPELL_FLAME_RING = 46842,
// red fire ring, duration 5s
SPELL_FLAME_PATCH = 46836,
// single firework explosion
SPELL_RIBBON_POLE_FIREWORK = 46847,
SPELL_RIBBON_POLE_GROUND_FLOWER = 46969,
SPELL_RIBBON_POLE_XP = 29175,
NPC_RIBBON_POLE_DEBUG_TARGET = 17066,
NPC_GROUND_FLOWER = 25518,
NPC_BIG_DANCING_FLAMES = 26267,
NPC_RIBBON_POLE_FIRE_SPIRAL_BUNNY = 25303,
// dancing players count
THRESHOLD_FLAME_CIRCLE = 1,
THRESHOLD_FIREWORK = 2,
THRESHOLD_FIREWORK_3 = 3,
THRESHOLD_FIREWORK_5 = 5,
THRESHOLD_GROUND_FLOWERS = 3,
THRESHOLD_SPEW_LAVA = 6,
THRESHOLD_DANCING_FLAMES = 7,
MAX_COUNT_GROUND_FLOWERS = 3,
MAX_COUNT_SPEW_LAVA_TARGETS = 2,
MAX_COUNT_DANCING_FLAMES = 4,
};
struct npc_midsummer_ribbon_pole_target : public ScriptedAI
{
npc_midsummer_ribbon_pole_target(Creature* creature) : ScriptedAI(creature)
{
// ribbonPole trap also spawns this NPC (currently unwanted)
if (me->ToTempSummon())
me->DespawnOrUnsummon();
_ribbonPole = nullptr;
_bunny = nullptr;
_dancerList.clear();
LocateRibbonPole();
SpawnFireSpiralBunny();
_scheduler.Schedule(1s, [this](TaskContext context)
{
DoCleanupChecks();
context.Repeat();
})
.Schedule(5s, [this](TaskContext context)
{
DoFlameCircleChecks();
context.Repeat();
})
.Schedule(15s, [this](TaskContext context)
{
DoFireworkChecks();
context.Repeat();
})
.Schedule(10s, [this](TaskContext context)
{
DoGroundFlowerChecks();
context.Repeat();
})
.Schedule(10s, [this](TaskContext context)
{
DoSpewLavaChecks();
context.Repeat();
})
.Schedule(15s, [this](TaskContext context)
{
DoDancingFLameChecks();
context.Repeat();
});
}
void SpellHit(Unit* caster, SpellInfo const* spell) override
{
Player* dancer = caster->ToPlayer();
if (!dancer)
return;
switch (spell->Id)
{
case SPELL_TEST_RIBBON_POLE_CHANNEL_BLUE:
case SPELL_TEST_RIBBON_POLE_CHANNEL_RED:
case SPELL_TEST_RIBBON_POLE_CHANNEL_PINK:
break;
default:
return;
}
// prevent duplicates
if (std::find(_dancerList.begin(), _dancerList.end(), dancer) != _dancerList.end())
return;
_dancerList.push_back(dancer);
}
void LocateRibbonPole()
{
_scheduler.Schedule(420ms, [this](TaskContext context)
{
_ribbonPole = me->FindNearestGameObject(GO_RIBBON_POLE, 10.0f);
if (!_ribbonPole)
context.Repeat(420ms);
});
}
void SpawnFireSpiralBunny()
{
_bunny = me->FindNearestCreature(NPC_RIBBON_POLE_FIRE_SPIRAL_BUNNY, 10.0f);
if (!_bunny)
_bunny = DoSpawnCreature(NPC_RIBBON_POLE_FIRE_SPIRAL_BUNNY, 0, 0, 0, 0, TEMPSUMMON_MANUAL_DESPAWN, 0);
}
void DoCleanupChecks()
{
if (_dancerList.empty())
return;
// remove non-dancing players from list
std::erase_if(_dancerList, [](Player* dancer)
{
return !dancer->HasAura(SPELL_RIBBON_POLE_PERIODIC_VISUAL);
});
}
void DoFlameCircleChecks()
{
if (!_ribbonPole)
return;
if (_dancerList.size() >= THRESHOLD_FLAME_CIRCLE)
{
// random blue / red circle
if (urand(0, 1))
_ribbonPole->CastSpell(me, SPELL_FLAME_RING);
else
_ribbonPole->CastSpell(me, SPELL_FLAME_PATCH);
}
}
void DoFireworkChecks()
{
if (!_bunny)
return;
if (_dancerList.size() >= THRESHOLD_FIREWORK)
{
_bunny->CastSpell(nullptr, SPELL_RIBBON_POLE_FIREWORK);
}
if (_dancerList.size() >= THRESHOLD_FIREWORK_3)
{
_scheduler.Schedule(500ms, [this](TaskContext /*context*/)
{
_bunny->CastSpell(nullptr, SPELL_RIBBON_POLE_FIREWORK);
})
.Schedule(1s, [this](TaskContext /*context*/)
{
_bunny->CastSpell(nullptr, SPELL_RIBBON_POLE_FIREWORK);
});
}
if (_dancerList.size() >= THRESHOLD_FIREWORK_5)
{
_scheduler.Schedule(1500ms, [this](TaskContext /*context*/)
{
_bunny->CastSpell(nullptr, SPELL_RIBBON_POLE_FIREWORK);
})
.Schedule(2s, [this](TaskContext /*context*/)
{
_bunny->CastSpell(nullptr, SPELL_RIBBON_POLE_FIREWORK);
});
}
}
void DoGroundFlowerChecks()
{
if (!_bunny)
return;
if (_dancerList.size() >= THRESHOLD_GROUND_FLOWERS)
{
std::list crList;
me->GetCreaturesWithEntryInRange(crList, 20.0f, NPC_GROUND_FLOWER);
if (crList.size() < MAX_COUNT_GROUND_FLOWERS)
_bunny->CastSpell(nullptr, SPELL_RIBBON_POLE_GROUND_FLOWER);
}
}
void DoSpewLavaChecks()
{
if (!_bunny)
return;
if (_dancerList.size() >= THRESHOLD_SPEW_LAVA)
{
if (!_dancerList.empty())
{
Acore::Containers::RandomShuffle(_dancerList);
for (uint8 i = 0; (i < MAX_COUNT_SPEW_LAVA_TARGETS) && (i < _dancerList.size()); i++)
{
Player* dancerTarget = _dancerList[i];
if (dancerTarget)
{
Creature* fireSpiralBunny = dancerTarget->SummonCreature(NPC_RIBBON_POLE_FIRE_SPIRAL_BUNNY, dancerTarget->GetPositionX(), dancerTarget->GetPositionY(), dancerTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000);
if (fireSpiralBunny)
fireSpiralBunny->CastSpell(_bunny, SPELL_RIBBON_POLE_FIRE_SPIRAL_VISUAL, true);
}
}
}
}
}
void DoDancingFLameChecks()
{
if (_dancerList.size() >= THRESHOLD_DANCING_FLAMES)
{
std::list crList;
me->GetCreaturesWithEntryInRange(crList, 20.0f, NPC_BIG_DANCING_FLAMES);
if (crList.size() < MAX_COUNT_DANCING_FLAMES)
{
float spawnDist = 12.0f;
float angle = rand_norm() * 2 * M_PI;
DoSpawnCreature(NPC_BIG_DANCING_FLAMES, spawnDist * cos(angle), spawnDist * std::sin(angle), 0, angle + M_PI, TEMPSUMMON_TIMED_DESPAWN, 60000);
}
}
}
void UpdateAI(uint32 diff) override
{
_scheduler.Update(diff);
}
private:
TaskScheduler _scheduler;
std::vector _dancerList;
GameObject* _ribbonPole;
Creature* _bunny;
};
class spell_midsummer_ribbon_pole_firework : public SpellScript
{
PrepareSpellScript(spell_midsummer_ribbon_pole_firework)
void ModDestHeight(SpellDestination& dest)
{
Position const offset = { 0.0f, 0.0f, 20.0f , 0.0f };
dest.RelocateOffset(offset);
}
void Register() override
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_midsummer_ribbon_pole_firework::ModDestHeight, EFFECT_0, TARGET_DEST_CASTER_RANDOM);
}
};
class spell_midsummer_ribbon_pole : public AuraScript
{
PrepareAuraScript(spell_midsummer_ribbon_pole)
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo(
{
SPELL_RIBBON_POLE_XP,
SPELL_TEST_RIBBON_POLE_CHANNEL_BLUE,
SPELL_TEST_RIBBON_POLE_CHANNEL_RED,
SPELL_TEST_RIBBON_POLE_CHANNEL_PINK
});
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
if (Unit* target = GetTarget())
{
Creature* cr = target->FindNearestCreature(NPC_RIBBON_POLE_DEBUG_TARGET, 10.0f);
if (!cr)
{
target->RemoveAura(SPELL_TEST_RIBBON_POLE_CHANNEL_BLUE);
target->RemoveAura(SPELL_TEST_RIBBON_POLE_CHANNEL_RED);
target->RemoveAura(SPELL_TEST_RIBBON_POLE_CHANNEL_PINK);
SetDuration(1);
return;
}
if (Aura* aur = target->GetAura(SPELL_RIBBON_POLE_XP))
aur->SetDuration(std::min(aur->GetDuration() + 3 * MINUTE * IN_MILLISECONDS, 60 * MINUTE * IN_MILLISECONDS));
else
{
target->CastSpell(target, SPELL_RIBBON_POLE_XP, true);
// Achievement
if ((GameTime::GetGameTime().count() - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target);
}
// Achievement
if ((time(nullptr) - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target);
}
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* ar = GetTarget();
switch (urand(0, 2))
{
case 0:
ar->CastSpell(ar, SPELL_TEST_RIBBON_POLE_CHANNEL_BLUE, true);
break;
case 1:
ar->CastSpell(ar, SPELL_TEST_RIBBON_POLE_CHANNEL_RED, true);
break;
case 2:
default:
ar->CastSpell(ar, SPELL_TEST_RIBBON_POLE_CHANNEL_PINK, true);
break;
}
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_midsummer_ribbon_pole::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_midsummer_ribbon_pole::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
class spell_midsummer_ribbon_pole_visual : public SpellScript
{
PrepareSpellScript(spell_midsummer_ribbon_pole_visual)
void UpdateTarget(WorldObject*& target)
{
if (!target)
return;
// find NPC at ribbon pole top as target
// trap 181604 also spawns NPCs at pole bottom - ignore those
std::list crList;
target->GetCreaturesWithEntryInRange(crList, 30.0f, NPC_RIBBON_POLE_DEBUG_TARGET);
if (crList.empty())
return;
for (std::list::const_iterator itr = crList.begin(); itr != crList.end(); ++itr)
{
// NPC on ribbon pole top is no tempsummon
if (!(*itr)->ToTempSummon())
{
target = *itr;
return;
}
}
}
void Register() override
{
OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_midsummer_ribbon_pole_visual::UpdateTarget, EFFECT_0, TARGET_UNIT_NEARBY_ENTRY);
}
};
class spell_midsummer_torch_quest : public AuraScript
{
PrepareAuraScript(spell_midsummer_torch_quest)
bool Load() override
{
torchGUID.Clear();
return true;
}
ObjectGuid torchGUID;
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* ar = GetTarget();
if (Creature* cr = ar->SummonCreature(NPC_TORCH_TOSS_TARGET_BUNNY, ar->GetPositionX(), ar->GetPositionY(), ar->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
{
torchGUID = cr->GetGUID();
CAST_AI(npc_midsummer_torch_target, cr->AI())->SetPlayerGUID(ar->GetGUID(), (GetId() == SPELL_TORCH_TOSS_TRAINING ? 8 : 20));
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Creature* cr = ObjectAccessor::GetCreature(*GetTarget(), torchGUID))
cr->DespawnOrUnsummon(1);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_midsummer_torch_quest::HandleEffectApply, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_midsummer_torch_quest::HandleEffectRemove, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
}
};
enum flingTorch
{
NPC_TORCH_TARGET = 26188,
SPELL_FLING_TORCH = 45669,
SPELL_FLING_TORCH_DUMMY = 46747,
SPELL_MISSED_TORCH = 45676,
SPELL_TORCH_COUNTER = 45693,
SPELL_TORCH_SHADOW = 46105,
SPELL_TORCH_CATCH_SUCCESS_A = 46081,
SPELL_TORCH_CATCH_SUCCESS_H = 46654,
SPELL_JUGGLE_TORCH = 45671,
QUEST_MORE_TORCH_TOSS_A = 11924,
QUEST_MORE_TORCH_TOSS_H = 11925,
};
class spell_midsummer_fling_torch : public SpellScript
{
PrepareSpellScript(spell_midsummer_fling_torch);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_FLING_TORCH,
SPELL_TORCH_SHADOW,
SPELL_MISSED_TORCH,
SPELL_TORCH_CATCH_SUCCESS_A,
SPELL_TORCH_CATCH_SUCCESS_H,
SPELL_TORCH_COUNTER
});
}
bool handled;
bool Load() override { handled = false; return true; }
SpellCastResult CheckCast()
{
GetCaster()->GetCreaturesWithEntryInRange(_crList, 100.0f, NPC_TORCH_TARGET);
if (_crList.empty())
{
return SPELL_FAILED_NOT_HERE;
}
return SPELL_CAST_OK;
}
void ThrowNextTorch(Unit* caster)
{
uint8 rand = urand(0, _crList.size() - 1);
Position pos;
pos.Relocate(0.0f, 0.0f, 0.0f);
for (std::list::const_iterator itr = _crList.begin(); itr != _crList.end(); ++itr, --rand)
{
if (caster->GetDistance(*itr) < 5)
{
if (!rand)
rand++;
continue;
}
if (!rand)
{
pos.Relocate(*itr);
break;
}
}
// we have any pos
if (pos.GetPositionX())
{
caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_FLING_TORCH, true);
caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_TORCH_SHADOW, true);
}
}
void HandleFinish()
{
Unit* caster = GetCaster();
if (!caster || !caster->ToPlayer()) // caster cant be null, but meh :p
return;
if (GetSpellInfo()->Id != SPELL_FLING_TORCH_DUMMY)
{
if (!handled)
if (const WorldLocation* loc = GetExplTargetDest())
{
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_MISSED_TORCH, true);
caster->RemoveAurasDueToSpell(SPELL_TORCH_COUNTER);
}
return;
}
ThrowNextTorch(caster);
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Player* target = GetHitPlayer())
{
if (target->GetGUID() != GetCaster()->GetGUID())
return;
handled = true;
if (Aura* aur = target->GetAura(SPELL_TORCH_COUNTER))
{
aur->ModStackAmount(1);
uint8 count = 4;
if (target->GetQuestStatus(target->GetTeamId() ? QUEST_MORE_TORCH_TOSS_H : QUEST_MORE_TORCH_TOSS_A) == QUEST_STATUS_INCOMPLETE) // More Torch Catching quests
count = 10;
if (aur->GetStackAmount() >= count)
{
//target->CastSpell(target, 46711, true); // Set Flag: all torch returning quests are complete
target->CastSpell(target, (target->GetTeamId() ? SPELL_TORCH_CATCH_SUCCESS_H : SPELL_TORCH_CATCH_SUCCESS_A), true); // Quest completion
aur->SetDuration(1);
return;
}
}
else
target->CastSpell(target, SPELL_TORCH_COUNTER, true);
ThrowNextTorch(GetCaster());
}
}
void Register() override
{
AfterCast += SpellCastFn(spell_midsummer_fling_torch::HandleFinish);
OnCheckCast += SpellCheckCastFn(spell_midsummer_fling_torch::CheckCast);
if (m_scriptSpellId == SPELL_JUGGLE_TORCH)
{
OnEffectHitTarget += SpellEffectFn(spell_midsummer_fling_torch::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
}
private:
std::list _crList;
};
enum eJuggle
{
SPELL_JUGGLE_SELF = 45638,
SPELL_JUGGLE_SLOW = 45792,
SPELL_JUGGLE_MED = 45806,
SPELL_JUGGLE_FAST = 45816,
SPELL_TORCH_CHECK = 45644,
SPELL_GIVE_TORCH = 45280,
QUEST_TORCH_CATCHING_A = 11657,
QUEST_TORCH_CATCHING_H = 11923,
SPELL_TORCH_SHADOW_SELF = 46121,
SPELL_TORCH_SHADOW_SLOW = 46120,
SPELL_TORCH_SHADOW_MED = 46118,
SPELL_TORCH_SHADOW_FAST = 46117
};
class spell_midsummer_juggling_torch : public SpellScript
{
PrepareSpellScript(spell_midsummer_juggling_torch);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_JUGGLE_SELF,
SPELL_JUGGLE_SLOW,
SPELL_JUGGLE_MED,
SPELL_JUGGLE_FAST,
SPELL_TORCH_SHADOW_SELF,
SPELL_TORCH_SHADOW_SLOW,
SPELL_TORCH_SHADOW_MED,
SPELL_TORCH_SHADOW_FAST
});
}
void HandleFinish()
{
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
if (const WorldLocation* loc = GetExplTargetDest())
{
if (loc->GetExactDist(caster) < 3.0f)
{
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SELF, true);
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_SELF, true);
}
else if (loc->GetExactDist(caster) < 10.0f)
{
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SLOW, true);
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_SLOW, true);
}
else if (loc->GetExactDist(caster) < 25.0f)
{
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_MED, true);
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_MED, true);
}
else
{
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_FAST, true);
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_FAST, true);
}
}
else
{
caster->CastSpell(caster, SPELL_JUGGLE_SELF, true);
caster->CastSpell(caster, SPELL_TORCH_SHADOW_SELF, true);
}
}
void Register() override
{
AfterCast += SpellCastFn(spell_midsummer_juggling_torch::HandleFinish);
}
};
// 45644 - Juggle Torch (Catch)
class spell_midsummer_torch_catch : public SpellScript
{
PrepareSpellScript(spell_midsummer_torch_catch);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_GIVE_TORCH });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* player = GetHitPlayer();
if (!player)
{
return;
}
if (player->GetQuestStatus(QUEST_TORCH_CATCHING_A) == QUEST_STATUS_REWARDED || player->GetQuestStatus(QUEST_TORCH_CATCHING_H) == QUEST_STATUS_REWARDED)
{
player->CastSpell(player, SPELL_GIVE_TORCH);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_midsummer_torch_catch::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
void AddSC_event_midsummer_scripts()
{
// NPCs
new go_midsummer_bonfire();
RegisterCreatureAI(npc_midsummer_torch_target);
RegisterCreatureAI(npc_midsummer_ribbon_pole_target);
// Spells
RegisterSpellScript(spell_gen_crab_disguise);
RegisterSpellScript(spell_midsummer_ribbon_pole_firework);
RegisterSpellScript(spell_midsummer_ribbon_pole);
RegisterSpellScript(spell_midsummer_ribbon_pole_visual);
RegisterSpellScript(spell_midsummer_torch_quest);
RegisterSpellScript(spell_midsummer_fling_torch);
RegisterSpellScript(spell_midsummer_juggling_torch);
RegisterSpellScript(spell_midsummer_torch_catch);
}