/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Cell.h" #include "CreatureScript.h" #include "GridNotifiers.h" #include "Player.h" #include "ScriptedCreature.h" #include "ScriptedEscortAI.h" #include "ScriptedGossip.h" #include "SpellInfo.h" /*###### ## npc_bunthen_plainswind ######*/ enum Bunthen { QUEST_SEA_LION_HORDE = 30, QUEST_SEA_LION_ALLY = 272, TAXI_PATH_ID_ALLY = 315, TAXI_PATH_ID_HORDE = 316 }; class npc_bunthen_plainswind : public CreatureScript { public: npc_bunthen_plainswind() : CreatureScript("npc_bunthen_plainswind") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: CloseGossipMenuFor(player); if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI) && player->GetTeamId() == TEAM_HORDE) player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE); break; case GOSSIP_ACTION_INFO_DEF + 2: SendGossipMenuFor(player, 5373, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: SendGossipMenuFor(player, 5374, creature->GetGUID()); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) override { if (player->GetTeamId() != TEAM_HORDE) { if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE) { AddGossipItemFor(player, 4042, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); } if (player->IsClass(CLASS_DRUID)) { SendGossipMenuFor(player, 4917, creature->GetGUID()); } else { SendGossipMenuFor(player, 4916, creature->GetGUID()); } } else if (player->GetTeamId() == TEAM_HORDE) { if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI)) { AddGossipItemFor(player, 4042, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); } if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE) { AddGossipItemFor(player, 4042, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); } if (player->IsClass(CLASS_DRUID)) { SendGossipMenuFor(player, 4918, creature->GetGUID()); } else { SendGossipMenuFor(player, 4916, creature->GetGUID()); } } return true; } }; /*###### ## npc_great_bear_spirit ######*/ class npc_great_bear_spirit : public CreatureScript { public: npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); switch (action) { case GOSSIP_ACTION_INFO_DEF: AddGossipItemFor(player, 3881, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); SendGossipMenuFor(player, 4721, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 1: AddGossipItemFor(player, 3883, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); SendGossipMenuFor(player, 4733, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: AddGossipItemFor(player, 3884, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); SendGossipMenuFor(player, 4734, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: SendGossipMenuFor(player, 4735, creature->GetGUID()); if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE) player->AreaExploredOrEventHappens(5929); if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE) player->AreaExploredOrEventHappens(5930); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) override { //ally or horde quest if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE) { AddGossipItemFor(player, 3882, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); SendGossipMenuFor(player, 4719, creature->GetGUID()); } else SendGossipMenuFor(player, 4718, creature->GetGUID()); return true; } }; /*###### ## npc_silva_filnaveth ######*/ class npc_silva_filnaveth : public CreatureScript { public: npc_silva_filnaveth() : CreatureScript("npc_silva_filnaveth") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: CloseGossipMenuFor(player); if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI) && player->GetTeamId() == TEAM_ALLIANCE) player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY); break; case GOSSIP_ACTION_INFO_DEF + 2: SendGossipMenuFor(player, 5376, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: SendGossipMenuFor(player, 5375, creature->GetGUID()); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) override { if (player->GetTeamId() != TEAM_ALLIANCE) { if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE) { AddGossipItemFor(player, 4041, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); } if (player->IsClass(CLASS_DRUID)) { SendGossipMenuFor(player, 4915, creature->GetGUID()); } else { SendGossipMenuFor(player, 4913, creature->GetGUID()); } } else if (player->GetTeamId() == TEAM_ALLIANCE) { if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI)) { AddGossipItemFor(player, 4041, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); } if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE) { AddGossipItemFor(player, 4041, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); } if (player->IsClass(CLASS_DRUID)) { SendGossipMenuFor(player, 4914, creature->GetGUID()); } else { SendGossipMenuFor(player, 4913, creature->GetGUID()); } } return true; } }; /*###### ## npc_clintar_spirit ######*/ float const Clintar_spirit_WP[41][5] = { //pos_x pos_y pos_z orien waitTime {7465.28f, -3115.46f, 439.327f, 0.83f, 4000}, {7476.49f, -3101, 443.457f, 0.89f, 0}, {7486.57f, -3085.59f, 439.478f, 1.07f, 0}, {7472.19f, -3085.06f, 443.142f, 3.07f, 0}, {7456.92f, -3085.91f, 438.862f, 3.24f, 0}, {7446.68f, -3083.43f, 438.245f, 2.40f, 0}, {7446.17f, -3080.21f, 439.826f, 1.10f, 6000}, {7452.41f, -3085.8f, 438.984f, 5.78f, 0}, {7469.11f, -3084.94f, 443.048f, 6.25f, 0}, {7483.79f, -3085.44f, 439.607f, 6.25f, 0}, {7491.14f, -3090.96f, 439.983f, 5.44f, 0}, {7497.62f, -3098.22f, 436.854f, 5.44f, 0}, {7498.72f, -3113.41f, 434.596f, 4.84f, 0}, {7500.06f, -3122.51f, 434.749f, 5.17f, 0}, {7504.96f, -3131.53f, 434.475f, 4.74f, 0}, {7504.31f, -3133.53f, 435.693f, 3.84f, 6000}, {7504.55f, -3133.27f, 435.476f, 0.68f, 15000}, {7501.99f, -3126.01f, 434.93f, 1.83f, 0}, {7490.76f, -3114.97f, 434.431f, 2.51f, 0}, {7479.64f, -3105.51f, 431.123f, 1.83f, 0}, {7474.63f, -3086.59f, 428.994f, 1.83f, 2000}, {7472.96f, -3074.18f, 427.566f, 1.57f, 0}, {7472.25f, -3063, 428.268f, 1.55f, 0}, {7473.46f, -3054.22f, 427.588f, 0.36f, 0}, {7475.08f, -3053.6f, 428.653f, 0.36f, 6000}, {7474.66f, -3053.56f, 428.433f, 3.19f, 4000}, {7471.81f, -3058.84f, 427.073f, 4.29f, 0}, {7472.16f, -3064.91f, 427.772f, 4.95f, 0}, {7471.56f, -3085.36f, 428.924f, 4.72f, 0}, {7473.56f, -3093.48f, 429.294f, 5.04f, 0}, {7478.94f, -3104.29f, 430.638f, 5.23f, 0}, {7484.46f, -3109.61f, 432.769f, 5.79f, 0}, {7490.23f, -3111.08f, 434.431f, 0.02f, 0}, {7496.29f, -3108, 434.783f, 1.15f, 0}, {7497.46f, -3100.66f, 436.191f, 1.50f, 0}, {7495.64f, -3093.39f, 438.349f, 2.10f, 0}, {7492.44f, -3086.01f, 440.267f, 1.38f, 0}, {7498.26f, -3076.44f, 440.808f, 0.71f, 0}, {7506.4f, -3067.35f, 443.64f, 0.77f, 0}, {7518.37f, -3057.42f, 445.584f, 0.74f, 0}, {7517.51f, -3056.3f, 444.568f, 2.49f, 4500} }; Position const AspectRavenSummon = {7472.96f, -3074.18f, 427.566f, 0.0f}; //Position const ClintarSpiritSummon = {7459.2275f, -3122.5632f, 438.9842f, 0.8594f}; enum ClintarSpirit { ASPECT_RAVEN = 22915, // Texts for JustEngagedWith, the event and the end of the event are missing CLINTAR_SPIRIT_SAY_START = 0, }; class npc_clintar_spirit : public CreatureScript { public: npc_clintar_spirit() : CreatureScript("npc_clintar_spirit") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_clintar_spiritAI(creature); } struct npc_clintar_spiritAI : public npc_escortAI { public: npc_clintar_spiritAI(Creature* creature) : npc_escortAI(creature) { PlayerGUID.Clear(); } uint8 Step; uint32 CurrWP; uint32 EventTimer; uint32 checkPlayerTimer; ObjectGuid PlayerGUID; bool EventOnWait; void Reset() override { if (!PlayerGUID) { Step = 0; CurrWP = 0; EventTimer = 0; PlayerGUID.Clear(); checkPlayerTimer = 1000; EventOnWait = false; } } void IsSummonedBy(WorldObject* /*summoner*/) override { std::list playerOnQuestList; Acore::AnyPlayerInObjectRangeCheck checker(me, 5.0f); Acore::PlayerListSearcher searcher(me, playerOnQuestList, checker); Cell::VisitObjects(me, searcher, 5.0f); for (std::list::const_iterator itr = playerOnQuestList.begin(); itr != playerOnQuestList.end(); ++itr) { // Check if found player target has active quest if (Player* player = (*itr)) { if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) { StartEvent(player); break; } } else break; } } void JustDied(Unit* /*killer*/) override { if (!PlayerGUID) return; Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID); if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) { player->FailQuest(10965); PlayerGUID.Clear(); Reset(); } } void EnterEvadeMode(EvadeReason why) override { Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID); if (player && player->IsInCombat() && player->getAttackerForHelper()) { AttackStart(player->getAttackerForHelper()); return; } npc_escortAI::EnterEvadeMode(why); } void StartEvent(Player* player) { if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) { for (uint8 i = 0; i < 41; ++i) { AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]); } PlayerGUID = player->GetGUID(); Start(true, false, PlayerGUID); } return; } void UpdateAI(uint32 diff) override { npc_escortAI::UpdateAI(diff); if (!PlayerGUID) { me->setDeathState(DeathState::JustDied); return; } if (!me->IsInCombat() && !EventOnWait) { if (checkPlayerTimer <= diff) { Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID); if (player && player->IsInCombat() && player->getAttackerForHelper()) AttackStart(player->getAttackerForHelper()); checkPlayerTimer = 1000; } else checkPlayerTimer -= diff; } if (EventOnWait && EventTimer <= diff) { Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID); if (!player || player->GetQuestStatus(10965) == QUEST_STATUS_NONE) { me->setDeathState(DeathState::JustDied); return; } switch (CurrWP) { case 0: switch (Step) { case 0: Talk(CLINTAR_SPIRIT_SAY_START, player); EventTimer = 8000; Step = 1; break; case 1: EventOnWait = false; break; } break; case 6: switch (Step) { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); EventTimer = 5000; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); // Needs text EventOnWait = false; break; } break; case 15: switch (Step) { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); EventTimer = 5000; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); EventOnWait = false; break; } break; case 16: switch (Step) { case 0: // Needs text EventTimer = 15000; Step = 1; break; case 1: EventOnWait = false; break; } break; case 20: switch (Step) { case 0: if (Creature* mob = me->SummonCreature(ASPECT_RAVEN, AspectRavenSummon, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000)) { mob->AddThreat(me, 10000.0f); mob->AI()->AttackStart(me); } EventTimer = 2000; Step = 1; break; case 1: EventOnWait = false; break; } break; case 24: switch (Step) { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); EventTimer = 5000; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); EventOnWait = false; break; } break; case 25: switch (Step) { case 0: // Needs text EventTimer = 4000; Step = 1; break; case 1: EventOnWait = false; break; } break; case 40: switch (Step) { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2); // Needs text player->CompleteQuest(10965); EventTimer = 1500; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); EventTimer = 3000; Step = 2; break; case 2: player->TalkedToCreature(me->GetEntry(), me->GetGUID()); PlayerGUID.Clear(); Reset(); me->setDeathState(DeathState::JustDied); break; } break; default: EventOnWait = false; break; } } else if (EventOnWait) EventTimer -= diff; } void WaypointReached(uint32 waypointId) override { CurrWP = waypointId; EventTimer = 0; Step = 0; EventOnWait = true; } }; }; /*#### # npc_omen ####*/ enum Omen { NPC_OMEN = 15467, SPELL_OMEN_CLEAVE = 15284, SPELL_OMEN_STARFALL = 26540, SPELL_OMEN_SUMMON_SPOTLIGHT = 26392, SPELL_ELUNE_CANDLE = 26374, GO_ELUNE_TRAP_1 = 180876, GO_ELUNE_TRAP_2 = 180877, EVENT_CAST_CLEAVE = 1, EVENT_CAST_STARFALL = 2, EVENT_DESPAWN = 3, }; class npc_omen : public CreatureScript { public: npc_omen() : CreatureScript("npc_omen") { } struct npc_omenAI : public ScriptedAI { npc_omenAI(Creature* creature) : ScriptedAI(creature) { me->SetImmuneToPC(true); me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f); } EventMap events; void MovementInform(uint32 type, uint32 pointId) override { if (type != POINT_MOTION_TYPE) return; if (pointId == 1) { me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); me->SetImmuneToPC(false); if (Player* player = me->SelectNearestPlayer(40.0f)) AttackStart(player); } } void JustEngagedWith(Unit* /*attacker*/) override { events.Reset(); events.ScheduleEvent(EVENT_CAST_CLEAVE, 3s, 5s); events.ScheduleEvent(EVENT_CAST_STARFALL, 8s, 10s); } void JustDied(Unit* /*killer*/) override { DoCast(SPELL_OMEN_SUMMON_SPOTLIGHT); } void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override { if (spell->Id == SPELL_ELUNE_CANDLE) { if (me->HasAura(SPELL_OMEN_STARFALL)) me->RemoveAurasDueToSpell(SPELL_OMEN_STARFALL); events.RescheduleEvent(EVENT_CAST_STARFALL, 14s, 16s); } } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; events.Update(diff); switch (events.ExecuteEvent()) { case EVENT_CAST_CLEAVE: DoCastVictim(SPELL_OMEN_CLEAVE); events.ScheduleEvent(EVENT_CAST_CLEAVE, 8s, 10s); break; case EVENT_CAST_STARFALL: if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) DoCast(target, SPELL_OMEN_STARFALL); events.ScheduleEvent(EVENT_CAST_STARFALL, 14s, 16s); break; } DoMeleeAttackIfReady(); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_omenAI(creature); } }; class npc_giant_spotlight : public CreatureScript { public: npc_giant_spotlight() : CreatureScript("npc_giant_spotlight") { } struct npc_giant_spotlightAI : public ScriptedAI { npc_giant_spotlightAI(Creature* creature) : ScriptedAI(creature) { } EventMap events; void Reset() override { events.Reset(); events.ScheduleEvent(EVENT_DESPAWN, 5min); me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE); } void UpdateAI(uint32 diff) override { events.Update(diff); if (events.ExecuteEvent() == EVENT_DESPAWN) { if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_1, 5.0f)) trap->RemoveFromWorld(); if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_2, 5.0f)) trap->RemoveFromWorld(); if (Creature* omen = me->FindNearestCreature(NPC_OMEN, 5.0f, false)) omen->DespawnOrUnsummon(); me->DespawnOrUnsummon(); } } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_giant_spotlightAI(creature); } }; void AddSC_moonglade() { new npc_bunthen_plainswind(); new npc_great_bear_spirit(); new npc_silva_filnaveth(); new npc_clintar_spirit(); new npc_omen(); new npc_giant_spotlight(); }