/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "CreatureScript.h" #include "Player.h" #include "ScriptedCreature.h" #include "ScriptedEscortAI.h" #include "ScriptedFollowerAI.h" #include "ScriptedGossip.h" /*###### ## npc_aquementas ######*/ enum Aquementas { AGGRO_YELL_AQUE = 0, SPELL_AQUA_JET = 13586, SPELL_FROST_SHOCK = 15089 }; class npc_aquementas : public CreatureScript { public: npc_aquementas() : CreatureScript("npc_aquementas") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_aquementasAI(creature); } struct npc_aquementasAI : public ScriptedAI { npc_aquementasAI(Creature* creature) : ScriptedAI(creature) { } uint32 SendItemTimer; uint32 SwitchFactionTimer; bool isFriendly; uint32 FrostShockTimer; uint32 AquaJetTimer; void Reset() override { SendItemTimer = 0; SwitchFactionTimer = 10000; me->SetFaction(FACTION_FRIENDLY); isFriendly = true; AquaJetTimer = 5000; FrostShockTimer = 1000; } void SendItem(Unit* receiver) { Player* player = receiver->ToPlayer(); if (player && player->HasItemCount(11169, 1, false) && player->HasItemCount(11172, 11, false) && player->HasItemCount(11173, 1, false) && !player->HasItemCount(11522, 1, true)) { ItemPosCountVec dest; uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, nullptr); if (msg == EQUIP_ERR_OK) player->StoreNewItem(dest, 11522, true); } } void JustEngagedWith(Unit* who) override { Talk(AGGRO_YELL_AQUE, who); } void UpdateAI(uint32 diff) override { if (isFriendly) { if (SwitchFactionTimer <= diff) { me->SetFaction(FACTION_ELEMENTAL); isFriendly = false; } else SwitchFactionTimer -= diff; } if (!UpdateVictim()) return; if (!isFriendly) { if (SendItemTimer <= diff) { if (me->GetVictim()->IsPlayer()) SendItem(me->GetVictim()); SendItemTimer = 5000; } else SendItemTimer -= diff; } if (FrostShockTimer <= diff) { DoCastVictim(SPELL_FROST_SHOCK); FrostShockTimer = 15000; } else FrostShockTimer -= diff; if (AquaJetTimer <= diff) { DoCast(me, SPELL_AQUA_JET); AquaJetTimer = 15000; } else AquaJetTimer -= diff; DoMeleeAttackIfReady(); } }; }; /*###### ## npc_custodian_of_time ######*/ enum CustodianOfTime { WHISPER_CUSTODIAN_1 = 0, WHISPER_CUSTODIAN_2 = 1, WHISPER_CUSTODIAN_3 = 2, WHISPER_CUSTODIAN_4 = 3, WHISPER_CUSTODIAN_5 = 4, WHISPER_CUSTODIAN_6 = 5, WHISPER_CUSTODIAN_7 = 6, WHISPER_CUSTODIAN_8 = 7, WHISPER_CUSTODIAN_9 = 8, WHISPER_CUSTODIAN_10 = 9, WHISPER_CUSTODIAN_11 = 10, WHISPER_CUSTODIAN_12 = 11, WHISPER_CUSTODIAN_13 = 12, WHISPER_CUSTODIAN_14 = 13 }; class npc_custodian_of_time : public CreatureScript { public: npc_custodian_of_time() : CreatureScript("npc_custodian_of_time") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_custodian_of_timeAI(creature); } struct npc_custodian_of_timeAI : public npc_escortAI { npc_custodian_of_timeAI(Creature* creature) : npc_escortAI(creature) { } void WaypointReached(uint32 waypointId) override { if (Player* player = GetPlayerForEscort()) { switch (waypointId) { case 0: Talk(WHISPER_CUSTODIAN_1, player); break; case 1: Talk(WHISPER_CUSTODIAN_2, player); break; case 2: Talk(WHISPER_CUSTODIAN_3, player); break; case 3: Talk(WHISPER_CUSTODIAN_4, player); break; case 5: Talk(WHISPER_CUSTODIAN_5, player); break; case 6: Talk(WHISPER_CUSTODIAN_6, player); break; case 7: Talk(WHISPER_CUSTODIAN_7, player); break; case 8: Talk(WHISPER_CUSTODIAN_8, player); break; case 9: Talk(WHISPER_CUSTODIAN_9, player); break; case 10: Talk(WHISPER_CUSTODIAN_4, player); break; case 13: Talk(WHISPER_CUSTODIAN_10, player); break; case 14: Talk(WHISPER_CUSTODIAN_4, player); break; case 16: Talk(WHISPER_CUSTODIAN_11, player); break; case 17: Talk(WHISPER_CUSTODIAN_12, player); break; case 18: Talk(WHISPER_CUSTODIAN_4, player); break; case 22: Talk(WHISPER_CUSTODIAN_13, player); break; case 23: Talk(WHISPER_CUSTODIAN_4, player); break; case 24: Talk(WHISPER_CUSTODIAN_14, player); if (Group* group = player->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* player = itr->GetSource(); // for any leave or dead (with not released body) group member at appropriate distance if (player && player->IsAtGroupRewardDistance(me) && !player->GetCorpse()) DoCast(player, 34883); // QID 10277 } } else { DoCast(player, 34883); // QID 10277 } break; } } } void MoveInLineOfSight(Unit* who) override { if (HasEscortState(STATE_ESCORT_ESCORTING)) return; if (Player* player = who->ToPlayer()) { if (who->HasAura(34877) && player->GetQuestStatus(10277) == QUEST_STATUS_INCOMPLETE) { float Radius = 10.0f; if (me->IsWithinDistInMap(who, Radius)) { Start(false, false, who->GetGUID()); } } } } void JustEngagedWith(Unit* /*who*/) override { } void Reset() override { } void UpdateAI(uint32 diff) override { npc_escortAI::UpdateAI(diff); } }; }; /*###### ## npc_steward_of_time ######*/ class npc_steward_of_time : public CreatureScript { public: npc_steward_of_time() : CreatureScript("npc_steward_of_time") { } bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const* quest) override { if (quest->GetQuestId() == 10279) //Quest: To The Master's Lair player->CastSpell(player, 34891, true); //(Flight through Caverns) return false; } bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); if (action == GOSSIP_ACTION_INFO_DEF + 1) player->CastSpell(player, 34891, true); //(Flight through Caverns) return true; } bool OnGossipHello(Player* player, Creature* creature) override { if (creature->IsQuestGiver()) { player->PrepareQuestMenu(creature->GetGUID()); } if (player->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || player->GetQuestRewardStatus(10279)) { AddGossipItemFor(player, 8072, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); SendGossipMenuFor(player, 9978, creature->GetGUID()); } else { SendGossipMenuFor(player, 9977, creature->GetGUID()); } return true; } }; /*###### ## npc_stone_watcher_of_norgannon ######*/ class npc_stone_watcher_of_norgannon : public CreatureScript { public: npc_stone_watcher_of_norgannon() : CreatureScript("npc_stone_watcher_of_norgannon") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); switch (action) { case GOSSIP_ACTION_INFO_DEF: AddGossipItemFor(player, 57001, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); SendGossipMenuFor(player, 1675, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: AddGossipItemFor(player, 57002, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); SendGossipMenuFor(player, 1676, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: AddGossipItemFor(player, 57003, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); SendGossipMenuFor(player, 1677, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: AddGossipItemFor(player, 57004, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); SendGossipMenuFor(player, 1678, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: AddGossipItemFor(player, 57005, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); SendGossipMenuFor(player, 1679, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: CloseGossipMenuFor(player); player->AreaExploredOrEventHappens(2954); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) override { if (creature->IsQuestGiver()) { player->PrepareQuestMenu(creature->GetGUID()); } if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE) { AddGossipItemFor(player, 57000, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); } SendGossipMenuFor(player, 1674, creature->GetGUID()); return true; } }; /*#### # npc_tooga ####*/ enum Tooga { SAY_TOOG_WORRIED = 0, SAY_TOOG_POST_1 = 1, SAY_TORT_POST_2 = 0, SAY_TOOG_POST_3 = 2, SAY_TORT_POST_4 = 1, SAY_TOOG_POST_5 = 3, SAY_TORT_POST_6 = 2, QUEST_TOOGA = 1560, NPC_TORTA = 6015, POINT_ID_TO_WATER = 1, FACTION_TOOG_ESCORTEE = 113 }; Position const ToWaterLoc = {-7032.664551f, -4906.199219f, -1.606446f, 0.0f}; class npc_tooga : public CreatureScript { public: npc_tooga() : CreatureScript("npc_tooga") { } bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override { if (quest->GetQuestId() == QUEST_TOOGA) { if (npc_toogaAI* pToogaAI = CAST_AI(npc_tooga::npc_toogaAI, creature->AI())) pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, quest); } return true; } CreatureAI* GetAI(Creature* creature) const override { return new npc_toogaAI(creature); } struct npc_toogaAI : public FollowerAI { npc_toogaAI(Creature* creature) : FollowerAI(creature) { } uint32 CheckSpeechTimer; uint32 PostEventTimer; uint32 PhasePostEvent; ObjectGuid TortaGUID; void Reset() override { CheckSpeechTimer = 2500; PostEventTimer = 1000; PhasePostEvent = 0; TortaGUID.Clear(); } void MoveInLineOfSight(Unit* who) override { FollowerAI::MoveInLineOfSight(who); if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE | STATE_FOLLOW_POSTEVENT) && who->GetEntry() == NPC_TORTA) { if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE)) { Player* player = GetLeaderForFollower(); if (player && player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE) player->GroupEventHappens(QUEST_TOOGA, me); TortaGUID = who->GetGUID(); SetFollowComplete(true); } } } void MovementInform(uint32 MotionType, uint32 PointId) override { FollowerAI::MovementInform(MotionType, PointId); if (MotionType != POINT_MOTION_TYPE) return; if (PointId == POINT_ID_TO_WATER) SetFollowComplete(); } void UpdateFollowerAI(uint32 Diff) override { if (!UpdateVictim()) { //we are doing the post-event, or... if (HasFollowState(STATE_FOLLOW_POSTEVENT)) { if (PostEventTimer <= Diff) { PostEventTimer = 5000; Creature* torta = ObjectAccessor::GetCreature(*me, TortaGUID); if (!torta || !torta->IsAlive()) { //something happened, so just complete SetFollowComplete(); return; } switch (PhasePostEvent) { case 1: Talk(SAY_TOOG_POST_1); break; case 2: torta->AI()->Talk(SAY_TORT_POST_2); break; case 3: Talk(SAY_TOOG_POST_3); break; case 4: torta->AI()->Talk(SAY_TORT_POST_4); break; case 5: Talk(SAY_TOOG_POST_5); break; case 6: torta->AI()->Talk(SAY_TORT_POST_6); me->GetMotionMaster()->MovePoint(POINT_ID_TO_WATER, ToWaterLoc); break; } ++PhasePostEvent; } else PostEventTimer -= Diff; } //...we are doing regular speech check else if (HasFollowState(STATE_FOLLOW_INPROGRESS)) { if (CheckSpeechTimer <= Diff) { CheckSpeechTimer = 5000; if (urand(0, 9) > 8) Talk(SAY_TOOG_WORRIED); } else CheckSpeechTimer -= Diff; } return; } DoMeleeAttackIfReady(); } }; }; void AddSC_tanaris() { new npc_aquementas(); new npc_custodian_of_time(); new npc_steward_of_time(); new npc_stone_watcher_of_norgannon(); new npc_tooga(); }