/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "OutdoorPvPTF.h"
#include "CreatureScript.h"
#include "GameTime.h"
#include "Language.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
#include "WorldState.h"
#include "WorldStatePackets.h"
OutdoorPvPTF::OutdoorPvPTF()
{
_typeId = OUTDOOR_PVP_TF;
m_IsLocked = false;
m_JustLocked = false;
m_LockTimer = TF_LOCK_TIME;
m_LockTimerUpdate = 0;
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
hours_left = 6;
second_digit = 0;
first_digit = 0;
}
OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type)
: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
{
SetCapturePointData(TFCapturePoints[type].entry, TFCapturePoints[type].map, TFCapturePoints[type].x, TFCapturePoints[type].y, TFCapturePoints[type].z, TFCapturePoints[type].o, TFCapturePoints[type].rot0, TFCapturePoints[type].rot1, TFCapturePoints[type].rot2, TFCapturePoints[type].rot3);
}
void OPvPCapturePointTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(3);
packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].n, (m_TowerState & TF_TOWERSTATE_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].h, (m_TowerState & TF_TOWERSTATE_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].a, (m_TowerState & TF_TOWERSTATE_A) != 0 ? 1 : 0);
}
void OutdoorPvPTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(12);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS, 50);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, 100);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, !m_IsLocked);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, hours_left);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, (m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled) ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, (m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)) ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, (m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)) ? 1 : 0);
for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(packet);
}
}
void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
for (int i = 0; i < TF_TOWER_NUM; ++i)
{
player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n), uint32(0));
player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h), uint32(0));
player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a), uint32(0));
}
}
void OutdoorPvPTF::SaveRequiredWorldStates() const
{
sWorldState->setWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
sWorldState->setWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
sWorldState->setWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, m_IsLocked);
// Save expiry as unix
uint32 const lockExpireTime = GameTime::GetGameTime().count() + (m_LockTimer / IN_MILLISECONDS);
sWorldState->setWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, lockExpireTime);
}
void OutdoorPvPTF::ResetZoneToTeamControlled(TeamId team)
{
switch (team)
{
case TEAM_HORDE:
m_HordeTowersControlled = TF_TOWER_NUM;
m_AllianceTowersControlled = 0;
break;
case TEAM_ALLIANCE:
m_HordeTowersControlled = 0;
m_AllianceTowersControlled = TF_TOWER_NUM;
break;
case TEAM_NEUTRAL:
m_HordeTowersControlled = 0;
m_AllianceTowersControlled = 0;
break;
}
for (auto& [guid, tower] : _capturePoints)
{
dynamic_cast(tower)->ResetToTeamControlled(team);
}
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
}
void OPvPCapturePointTF::ResetToTeamControlled(TeamId team)
{
switch (team)
{
case TEAM_HORDE:
_state = OBJECTIVESTATE_HORDE;
_oldState = OBJECTIVESTATE_HORDE;
_team = TEAM_HORDE;
break;
case TEAM_ALLIANCE:
_state = OBJECTIVESTATE_ALLIANCE;
_oldState = OBJECTIVESTATE_ALLIANCE;
_team = TEAM_ALLIANCE;
break;
case TEAM_NEUTRAL:
_state = OBJECTIVESTATE_NEUTRAL;
_oldState = OBJECTIVESTATE_NEUTRAL;
_team = TEAM_NEUTRAL;
break;
}
_value = 0.0f;
ChangeState();
SendChangePhase();
}
void OPvPCapturePointTF::UpdateTowerState()
{
_pvp->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n), uint32(bool(m_TowerState & TF_TOWERSTATE_N)));
_pvp->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h), uint32(bool(m_TowerState & TF_TOWERSTATE_H)));
_pvp->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a), uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
}
bool OPvPCapturePointTF::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
}
void OPvPCapturePointTF::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
bool OutdoorPvPTF::Update(uint32 diff)
{
bool changed = OutdoorPvP::Update(diff);
if (changed)
{
if (m_AllianceTowersControlled == TF_TOWER_NUM)
{
TeamApplyBuff(TEAM_ALLIANCE, TF_CAPTURE_BUFF);
m_IsLocked = true;
m_JustLocked = true;
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(1));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
}
else if (m_HordeTowersControlled == TF_TOWER_NUM)
{
TeamApplyBuff(TEAM_HORDE, TF_CAPTURE_BUFF);
m_IsLocked = true;
m_JustLocked = true;
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, uint32(1));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
}
else
{
TeamCastSpell(TEAM_ALLIANCE, -TF_CAPTURE_BUFF);
TeamCastSpell(TEAM_HORDE, -TF_CAPTURE_BUFF);
}
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
}
if (m_IsLocked)
{
if (m_JustLocked)
{
m_JustLocked = false;
SaveRequiredWorldStates();
}
// lock timer is down, release lock
if (m_LockTimer < diff)
{
m_LockTimer = TF_LOCK_TIME;
m_LockTimerUpdate = 0;
m_IsLocked = false;
ResetZoneToTeamControlled(TEAM_NEUTRAL);
SaveRequiredWorldStates();
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
}
else
{
// worldstateui update timer is down, update ui with new time data
if (m_LockTimerUpdate < diff)
{
m_LockTimerUpdate = TF_LOCK_TIME_UPDATE;
RecalculateClientUILockTime();
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, hours_left);
}
else
{
m_LockTimerUpdate -= diff;
}
m_LockTimer -= diff;
}
}
return changed;
}
void OutdoorPvPTF::HandlePlayerEnterZone(Player* player, uint32 zone)
{
if (player->GetTeamId() == TEAM_ALLIANCE)
{
if (m_AllianceTowersControlled >= TF_TOWER_NUM)
player->CastSpell(player, TF_CAPTURE_BUFF, true);
}
else
{
if (m_HordeTowersControlled >= TF_TOWER_NUM)
player->CastSpell(player, TF_CAPTURE_BUFF, true);
}
OutdoorPvP::HandlePlayerEnterZone(player, zone);
}
void OutdoorPvPTF::HandlePlayerLeaveZone(Player* player, uint32 zone)
{
// remove buffs
player->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
uint32 OutdoorPvPTF::GetAllianceTowersControlled() const
{
return m_AllianceTowersControlled;
}
void OutdoorPvPTF::SetAllianceTowersControlled(uint32 count)
{
m_AllianceTowersControlled = count;
}
uint32 OutdoorPvPTF::GetHordeTowersControlled() const
{
return m_HordeTowersControlled;
}
void OutdoorPvPTF::SetHordeTowersControlled(uint32 count)
{
m_HordeTowersControlled = count;
}
bool OutdoorPvPTF::IsLocked() const
{
return m_IsLocked;
}
bool OutdoorPvPTF::SetupOutdoorPvP()
{
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
m_IsLocked = bool(sWorldState->getWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY));
m_JustLocked = false;
m_LockTimer = TF_LOCK_TIME;
m_LockTimerUpdate = 0;
hours_left = 6;
second_digit = 0;
first_digit = 0;
// add the zones affected by the pvp buff
for (uint8 i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
RegisterZone(OutdoorPvPTFBuffZones[i]);
SetMapFromZone(OutdoorPvPTFBuffZones[0]);
AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_NW));
AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_N));
AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_NE));
AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_SE));
AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_S));
if (m_IsLocked)
{
// Core shutdown while locked -- init from latest known data in WorldState
// Convert from unix
int32 const lockRemainingTime = int32((sWorldState->getWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS) - GameTime::GetGameTime().count()) * IN_MILLISECONDS);
if (lockRemainingTime > 0)
{
m_LockTimer = lockRemainingTime;
RecalculateClientUILockTime();
uint32 const hordeTowers = uint32(sWorldState->getWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H));
uint32 const allianceTowers = uint32(sWorldState->getWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A));
TeamId const controllingTeam = hordeTowers > allianceTowers ? TEAM_HORDE : TEAM_ALLIANCE;
ResetZoneToTeamControlled(controllingTeam);
}
else
{
// Lock expired while core was offline
m_IsLocked = false;
SaveRequiredWorldStates();
}
}
return true;
}
bool OPvPCapturePointTF::Update(uint32 diff)
{
// can update even in locked state if gathers the controlling faction
bool canupdate = ((((OutdoorPvPTF*)_pvp)->GetAllianceTowersControlled() > 0) && _activePlayers[0].size() > _activePlayers[1].size()) ||
((((OutdoorPvPTF*)_pvp)->GetHordeTowersControlled() > 0) && _activePlayers[0].size() < _activePlayers[1].size());
// if gathers the other faction, then only update if the pvp is unlocked
canupdate = canupdate || !((OutdoorPvPTF*)_pvp)->IsLocked();
return canupdate && OPvPCapturePoint::Update(diff);
}
void OPvPCapturePointTF::ChangeState()
{
// if changing from controlling alliance to horde
if (_oldState == OBJECTIVESTATE_ALLIANCE)
{
if (uint32 alliance_towers = ((OutdoorPvPTF*)_pvp)->GetAllianceTowersControlled())
((OutdoorPvPTF*)_pvp)->SetAllianceTowersControlled(--alliance_towers);
_pvp->GetMap()->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_TF_LOSE_A).c_str());
}
// if changing from controlling horde to alliance
else if (_oldState == OBJECTIVESTATE_HORDE)
{
if (uint32 horde_towers = ((OutdoorPvPTF*)_pvp)->GetHordeTowersControlled())
((OutdoorPvPTF*)_pvp)->SetHordeTowersControlled(--horde_towers);
_pvp->GetMap()->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_TF_LOSE_H).c_str());
}
uint32 artkit = 21;
switch (_state)
{
case OBJECTIVESTATE_ALLIANCE:
{
m_TowerState = TF_TOWERSTATE_A;
artkit = 2;
uint32 alliance_towers = ((OutdoorPvPTF*)_pvp)->GetAllianceTowersControlled();
if (alliance_towers < TF_TOWER_NUM)
((OutdoorPvPTF*)_pvp)->SetAllianceTowersControlled(++alliance_towers);
_pvp->GetMap()->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_TF_CAPTURE_A).c_str());
for (PlayerSet::iterator itr = _activePlayers[0].begin(); itr != _activePlayers[0].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->AreaExploredOrEventHappens(TF_ALLY_QUEST);
break;
}
case OBJECTIVESTATE_HORDE:
{
m_TowerState = TF_TOWERSTATE_H;
artkit = 1;
uint32 horde_towers = ((OutdoorPvPTF*)_pvp)->GetHordeTowersControlled();
if (horde_towers < TF_TOWER_NUM)
((OutdoorPvPTF*)_pvp)->SetHordeTowersControlled(++horde_towers);
_pvp->GetMap()->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_TF_CAPTURE_H).c_str());
for (PlayerSet::iterator itr = _activePlayers[1].begin(); itr != _activePlayers[1].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->AreaExploredOrEventHappens(TF_HORDE_QUEST);
break;
}
case OBJECTIVESTATE_NEUTRAL:
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
m_TowerState = TF_TOWERSTATE_N;
break;
}
auto bounds = sMapMgr->FindMap(MAP_OUTLAND, 0)->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
itr->second->SetGoArtKit(artkit);
UpdateTowerState();
}
void OPvPCapturePointTF::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, _neutralValuePct);
}
class OutdoorPvP_terokkar_forest : public OutdoorPvPScript
{
public:
OutdoorPvP_terokkar_forest()
: OutdoorPvPScript("outdoorpvp_tf")
{
}
OutdoorPvP* GetOutdoorPvP() const override
{
return new OutdoorPvPTF();
}
};
void AddSC_outdoorpvp_tf()
{
new OutdoorPvP_terokkar_forest();
}