/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "CreatureScript.h" #include "ScriptedCreature.h" enum Texts { SAY_AGGRO = 0, SAY_EARTHQUAKE = 1, SAY_OVERRUN = 2, SAY_SLAY = 3, SAY_DEATH = 4 }; enum Spells { SPELL_EARTHQUAKE = 32686, SPELL_SUNDER_ARMOR = 33661, SPELL_CHAIN_LIGHTNING = 33665, SPELL_OVERRUN = 32636, SPELL_ENRAGE = 33653, SPELL_MARK_DEATH = 37128, SPELL_AURA_DEATH = 37131 }; struct boss_doomwalker : public ScriptedAI { boss_doomwalker(Creature* creature) : ScriptedAI(creature) { } void Reset() override { _inEnrage = false; scheduler.CancelAll(); } void KilledUnit(Unit* victim) override { victim->CastSpell(victim, SPELL_MARK_DEATH, 0); if (roll_chance_i(25) && victim->IsPlayer()) { Talk(SAY_SLAY); } } void JustDied(Unit* /*killer*/) override { Talk(SAY_DEATH); } void JustEngagedWith(Unit* /*who*/) override { Talk(SAY_AGGRO); scheduler.Schedule(1ms, [this](TaskContext context) { if (!HealthAbovePct(20)) { DoCastSelf(SPELL_ENRAGE); context.Repeat(6s); _inEnrage = true; } }).Schedule(5s, 13s, [this](TaskContext context) { DoCastVictim(SPELL_SUNDER_ARMOR); context.Repeat(10s, 25s); }).Schedule(10s, 30s, [this](TaskContext context) { DoCastRandomTarget(SPELL_CHAIN_LIGHTNING, 0, 0.0f, true, false, false); context.Repeat(7s, 27s); }).Schedule(25s, 35s, [this](TaskContext context) { if (urand(0, 1)) { return; } Talk(SAY_EARTHQUAKE); if (_inEnrage) // avoid enrage + earthquake { me->RemoveAurasDueToSpell(SPELL_ENRAGE); } DoCastAOE(SPELL_EARTHQUAKE); context.Repeat(30s, 55s); }).Schedule(30s, 45s, [this](TaskContext context) { Talk(SAY_OVERRUN); DoCastVictim(SPELL_OVERRUN); context.Repeat(25s, 40s); }); } void MoveInLineOfSight(Unit* who) override { if (who && who->IsPlayer() && me->IsValidAttackTarget(who)) { if (who->HasAura(SPELL_MARK_DEATH) && !who->HasAura(27827)) // Spirit of Redemption { who->CastSpell(who, SPELL_AURA_DEATH, 1); } } } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; scheduler.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; DoMeleeAttackIfReady(); } private: bool _inEnrage; }; void AddSC_boss_doomwalker() { RegisterCreatureAI(boss_doomwalker); }