/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "CreatureScript.h"
#include "GameObjectAI.h"
#include "GameObjectScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "WorldState.h"
enum q10935Exorcism
{
SPELL_HOLY_FIRE = 39323,
SPELL_HEAL_BARADA = 39322
};
class spell_q10935_the_exorcism_of_colonel_jules : public SpellScript
{
PrepareSpellScript(spell_q10935_the_exorcism_of_colonel_jules);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HOLY_FIRE, SPELL_HEAL_BARADA });
}
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
Creature* target = GetHitCreature();
if (!target)
return;
if (GetCaster()->IsHostileTo(target))
GetCaster()->CastSpell(target, SPELL_HOLY_FIRE, true);
else
GetCaster()->CastSpell(target, SPELL_HEAL_BARADA, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_q10935_the_exorcism_of_colonel_jules::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
/*######
## npc_aeranas
######*/
enum Aeranas
{
SAY_SUMMON = 0,
SAY_FREE = 1,
SPELL_ENVELOPING_WINDS = 15535,
SPELL_SHOCK = 12553
};
class npc_aeranas : public CreatureScript
{
public:
npc_aeranas() : CreatureScript("npc_aeranas") { }
struct npc_aeranasAI : public ScriptedAI
{
npc_aeranasAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
faction_Timer = 8000;
envelopingWinds_Timer = 9000;
shock_Timer = 5000;
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetFaction(FACTION_FRIENDLY);
Talk(SAY_SUMMON);
}
void UpdateAI(uint32 diff) override
{
if (faction_Timer)
{
if (faction_Timer <= diff)
{
me->SetFaction(FACTION_MONSTER_2);
faction_Timer = 0;
}
else faction_Timer -= diff;
}
if (!UpdateVictim())
return;
if (HealthBelowPct(30))
{
me->SetFaction(FACTION_FRIENDLY);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveAllAuras();
me->GetThreatMgr().ClearAllThreat();
me->CombatStop(true);
Talk(SAY_FREE);
return;
}
if (shock_Timer <= diff)
{
DoCastVictim(SPELL_SHOCK);
shock_Timer = 10000;
}
else shock_Timer -= diff;
if (envelopingWinds_Timer <= diff)
{
DoCastVictim(SPELL_ENVELOPING_WINDS);
envelopingWinds_Timer = 25000;
}
else envelopingWinds_Timer -= diff;
DoMeleeAttackIfReady();
}
private:
uint32 faction_Timer;
uint32 envelopingWinds_Timer;
uint32 shock_Timer;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_aeranasAI(creature);
}
};
/*######
## npc_ancestral_wolf
######*/
enum AncestralWolf
{
EMOTE_WOLF_LIFT_HEAD = 0,
EMOTE_WOLF_HOWL = 1,
SAY_WOLF_WELCOME = 0,
SPELL_GUIDED_BY_THE_SPIRITS = 29938,
NPC_RYGA = 17123
};
class npc_ancestral_wolf : public CreatureScript
{
public:
npc_ancestral_wolf() : CreatureScript("npc_ancestral_wolf") { }
struct npc_ancestral_wolfAI : public npc_escortAI
{
npc_ancestral_wolfAI(Creature* creature) : npc_escortAI(creature)
{
if (creature->GetOwner() && creature->GetOwner()->IsPlayer())
Start(false, false, creature->GetOwner()->GetGUID());
creature->SetSpeed(MOVE_WALK, 1.5f);
DoCast(SPELL_GUIDED_BY_THE_SPIRITS);
Reset();
}
void Reset() override
{
ryga = nullptr;
me->SetReactState(REACT_PASSIVE);
}
void MoveInLineOfSight(Unit* who) override
{
if (!ryga && who->GetEntry() == NPC_RYGA && me->IsWithinDistInMap(who, 15.0f))
if (Creature* temp = who->ToCreature())
ryga = temp;
npc_escortAI::MoveInLineOfSight(who);
}
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
case 0:
Talk(EMOTE_WOLF_LIFT_HEAD);
break;
case 2:
Talk(EMOTE_WOLF_HOWL);
break;
case 50:
if (Creature* ryga = me->FindNearestCreature(NPC_RYGA, 70))
{
if (ryga->IsAlive() && !ryga->IsInCombat())
{
ryga->SetWalk(true);
ryga->SetSpeed(MOVE_WALK, 1.0f);
ryga->GetMotionMaster()->MovePoint(0, 515.877991f, 3885.67627f, 190.470535f, true);
Reset();
}
}
break;
case 51:
if (Creature* ryga = me->FindNearestCreature(NPC_RYGA, 70))
{
if (ryga->IsAlive() && !ryga->IsInCombat())
{
ryga->SetFacingTo(0.2602f);
ryga->SetStandState(UNIT_STAND_STATE_KNEEL);
ryga->AI()->Talk(SAY_WOLF_WELCOME);
Reset();
}
}
break;
case 52:
if (Creature* ryga = me->FindNearestCreature(NPC_RYGA, 70))
{
if (ryga->IsAlive() && !ryga->IsInCombat())
{
ryga->SetStandState(UNIT_STAND_STATE_STAND);
ryga->SetWalk(true);
ryga->SetSpeed(MOVE_WALK, 1.0f);
ryga->GetMotionMaster()->MovePoint(0, 504.59201f, 3882.12988f, 192.156006f, true);
Reset();
}
}
break;
case 53:
if (Creature* ryga = me->FindNearestCreature(NPC_RYGA, 70))
{
if (ryga->IsAlive() && !ryga->IsInCombat())
{
ryga->SetFacingTo(5.79449f);
Reset();
}
}
break;
}
}
private:
Creature* ryga;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ancestral_wolfAI(creature);
}
};
/*######
## npc_wounded_blood_elf
######*/
enum WoundedBloodElf
{
SAY_ELF_START = 0,
SAY_ELF_SUMMON1 = 1,
SAY_ELF_RESTING = 2,
SAY_ELF_SUMMON2 = 3,
SAY_ELF_COMPLETE = 4,
SAY_ELF_AGGRO = 5,
QUEST_ROAD_TO_FALCON_WATCH = 9375,
NPC_HAALESHI_WINDWALKER = 16966,
NPC_HAALESHI_TALONGUARD = 16967,
ARAKKOA_CAGE = 181664
};
class npc_wounded_blood_elf : public CreatureScript
{
public:
npc_wounded_blood_elf() : CreatureScript("npc_wounded_blood_elf") { }
struct npc_wounded_blood_elfAI : public npc_escortAI
{
npc_wounded_blood_elfAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() override
{
me->SetReactState(REACT_PASSIVE);
me->FindNearestGameObject(ARAKKOA_CAGE, 10.0f)->SetGoState(GO_STATE_READY);
}
void JustEngagedWith(Unit* /*who*/) override
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
Talk(SAY_ELF_AGGRO);
}
void JustSummoned(Creature* summoned) override
{
summoned->AI()->AttackStart(me);
}
void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
{
me->SetReactState(REACT_AGGRESSIVE);
me->SetFaction(FACTION_ESCORTEE_H_PASSIVE);
npc_escortAI::Start(true, false, player->GetGUID());
}
}
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
{
case 0:
Talk(SAY_ELF_START, player);
me->FindNearestGameObject(ARAKKOA_CAGE, 10.0f)->SetGoState(GO_STATE_ACTIVE);
break;
case 9:
Talk(SAY_ELF_SUMMON1, player);
// Spawn two Haal'eshi Talonguard
DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 13:
Talk(SAY_ELF_RESTING, player);
break;
case 14:
Talk(SAY_ELF_SUMMON2, player);
// Spawn two Haal'eshi Windwalker
DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 27:
Talk(SAY_ELF_COMPLETE, player);
// Award quest credit
player->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH, me);
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_wounded_blood_elfAI(creature);
}
};
/*######
## npc_fel_guard_hound
######*/
enum FelGuard
{
SPELL_SUMMON_POO = 37688,
NPC_DERANGED_HELBOAR = 16863,
QUEST_SHIZZ_WORK = 10629,
};
class npc_fel_guard_hound : public CreatureScript
{
public:
npc_fel_guard_hound() : CreatureScript("npc_fel_guard_hound") { }
struct npc_fel_guard_houndAI : public ScriptedAI
{
npc_fel_guard_houndAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
checkTimer = 5000; //check for creature every 5 sec
helboarGUID.Clear();
}
void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE || id != 1)
return;
if (Creature* helboar = ObjectAccessor::GetCreature(*me, helboarGUID))
{
helboar->RemoveCorpse();
DoCast(SPELL_SUMMON_POO);
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
me->GetMotionMaster()->MoveFollow(owner, 1.0f, 90.0f);
}
}
void UpdateAI(uint32 diff) override
{
if (checkTimer <= diff)
{
if (Creature* helboar = me->FindNearestCreature(NPC_DERANGED_HELBOAR, 10.0f, false))
{
if (helboar->GetGUID() != helboarGUID && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && !me->FindCurrentSpellBySpellId(SPELL_SUMMON_POO))
{
helboarGUID = helboar->GetGUID();
me->GetMotionMaster()->MovePoint(1, helboar->GetPositionX(), helboar->GetPositionY(), helboar->GetPositionZ());
}
}
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
if (!owner->HasQuest(QUEST_SHIZZ_WORK))
{
me->DespawnOrUnsummon();
}
}
checkTimer = 5000;
}
else checkTimer -= diff;
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
private:
uint32 checkTimer;
ObjectGuid helboarGUID;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_fel_guard_houndAI(creature);
}
};
enum Aledis
{
SAY_CHALLENGE = 0,
SAY_DEFEATED = 1,
EVENT_TALK = 1,
EVENT_ATTACK = 2,
EVENT_EVADE = 3,
EVENT_FIREBALL = 4,
EVENT_FROSTNOVA = 5,
SPELL_FIREBALL = 20823,
SPELL_FROSTNOVA = 11831,
};
struct npc_magister_aledis : public ScriptedAI
{
npc_magister_aledis(Creature* creature) : ScriptedAI(creature) { }
void StartFight(Player* player)
{
me->Dismount();
me->SetFacingToObject(player);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_playerGUID = player->GetGUID();
_events.ScheduleEvent(EVENT_TALK, 2s);
}
void Reset() override
{
me->RestoreFaction();
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetImmuneToPC(true);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*spellInfo = nullptr*/) override
{
if (damage > me->GetHealth() || me->HealthBelowPctDamaged(20, damage))
{
damage = 0;
_events.Reset();
me->RestoreFaction();
me->RemoveAllAuras();
me->GetThreatMgr().ClearAllThreat();
me->CombatStop(true);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetImmuneToPC(true);
Talk(SAY_DEFEATED);
_events.ScheduleEvent(EVENT_EVADE, 1min);
}
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_TALK:
Talk(SAY_CHALLENGE);
_events.ScheduleEvent(EVENT_ATTACK, 2s);
break;
case EVENT_ATTACK:
me->SetImmuneToPC(false);
me->SetFaction(FACTION_MONSTER);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
AttackStart(player);
}
_events.ScheduleEvent(EVENT_FIREBALL, 1ms);
_events.ScheduleEvent(EVENT_FROSTNOVA, 5s);
break;
case EVENT_FIREBALL:
DoCast(SPELL_FIREBALL);
_events.ScheduleEvent(EVENT_FIREBALL, 10s);
break;
case EVENT_FROSTNOVA:
DoCastAOE(SPELL_FROSTNOVA);
_events.ScheduleEvent(EVENT_FROSTNOVA, 20s);
break;
case EVENT_EVADE:
EnterEvadeMode();
break;
}
}
if (UpdateVictim())
{
DoMeleeAttackIfReady();
}
}
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
{
CloseGossipMenuFor(player);
me->StopMoving();
StartFight(player);
}
private:
EventMap _events;
ObjectGuid _playerGUID;
};
enum Beacon
{
NPC_STONESCHYE_WHELP = 16927,
};
class go_beacon : public GameObjectScript
{
public:
go_beacon() : GameObjectScript("go_beacon") { }
struct go_beaconAI : public GameObjectAI
{
go_beaconAI(GameObject* gameObject) : GameObjectAI(gameObject) { }
std::list creatureList;
void OnStateChanged(uint32 state, Unit* /*unit*/) override
{
if (state == GO_ACTIVATED)
{
me->GetCreaturesWithEntryInRange(creatureList, 40, NPC_STONESCHYE_WHELP);
{
for (Creature* whelp : creatureList)
{
if (whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
{
whelp->GetMotionMaster()->MovePoint(0, me->GetNearPosition(4.0f, whelp->GetOrientation()));
}
}
}
}
else if (state == GO_JUST_DEACTIVATED)
{
{
for (Creature* whelp : creatureList)
{
if (whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
{
whelp->GetMotionMaster()->MoveTargetedHome();
}
}
}
}
else
{
creatureList.clear();
}
}
};
GameObjectAI* GetAI(GameObject* go) const override
{
return new go_beaconAI(go);
}
};
struct go_magtheridons_head : public GameObjectAI
{
go_magtheridons_head(GameObject* gameObject) : GameObjectAI(gameObject) { }
void InitializeAI() override
{
me->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE); // spawn head on spike
me->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
sWorldState->HandleExternalEvent(WORLD_STATE_CUSTOM_EVENT_ON_MAGTHERIDON_HEAD_SPAWN, me->GetPositionX() > 0.f ? TEAM_HORDE : TEAM_ALLIANCE);
}
void OnStateChanged(uint32 state, Unit* /*unit*/) override
{
if (state == GO_JUST_DEACTIVATED)
{
sWorldState->HandleExternalEvent(WORLD_STATE_CUSTOM_EVENT_ON_MAGTHERIDON_HEAD_DESPAWN, me->GetPositionX() > 0.f ? TEAM_HORDE : TEAM_ALLIANCE);
}
}
};
void AddSC_hellfire_peninsula()
{
RegisterSpellScript(spell_q10935_the_exorcism_of_colonel_jules);
new npc_aeranas();
new npc_ancestral_wolf();
new npc_wounded_blood_elf();
new npc_fel_guard_hound();
new go_beacon();
RegisterCreatureAI(npc_magister_aledis);
RegisterGameObjectAI(go_magtheridons_head);
}