/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Cell.h"
#include "CellImpl.h"
#include "CombatAI.h"
#include "CreatureScript.h"
#include "GridNotifiers.h"
#include "PassiveAI.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_dk_".
*/
/// @todo: this import is not necessary for compilation and marked as unused by the IDE
// however, for some reasons removing it would cause a damn linking issue
// there is probably some underlying problem with imports which should properly addressed
// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
#include "GridNotifiersImpl.h"
enum DeathKnightSpells
{
SPELL_DK_SUMMON_GARGOYLE_1 = 49206,
SPELL_DK_SUMMON_GARGOYLE_2 = 50514,
SPELL_DK_DISMISS_GARGOYLE = 50515,
SPELL_DK_SANCTUARY = 54661,
SPELL_DK_NIGHT_OF_THE_DEAD = 62137,
SPELL_DK_PET_SCALING = 61017,
// Risen Ally
SPELL_DK_RAISE_ALLY = 46619,
SPELL_GHOUL_FRENZY = 62218,
// Gargoyle
SPELL_GARGOYLE_STRIKE = 51963,
};
struct npc_pet_dk_ebon_gargoyle : ScriptedAI
{
npc_pet_dk_ebon_gargoyle(Creature* creature) : ScriptedAI(creature)
{
_despawnTimer = 36000; // 30 secs + 4 fly out + 2 initial attack timer
_despawning = false;
_initialSelection = true;
_targetGUID.Clear();
}
void MovementInform(uint32 type, uint32 point) override
{
if (type == POINT_MOTION_TYPE && point == 1)
{
me->SetCanFly(false);
me->SetDisableGravity(false);
}
}
void InitializeAI() override
{
ScriptedAI::InitializeAI();
Unit* owner = me->GetOwner();
if (!owner)
return;
// Xinef: Night of the Dead avoidance
if (Aura* aur = me->GetAura(SPELL_DK_NIGHT_OF_THE_DEAD))
if (AuraEffect* aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2718, 0))
if (aur->GetEffect(0))
aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
me->SetCanFly(true);
me->SetDisableGravity(true);
float tz = me->GetMapHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), true, MAX_FALL_DISTANCE);
me->GetMotionMaster()->MoveCharge(me->GetPositionX(), me->GetPositionY(), tz, 7.0f, 1);
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
_selectionTimer = 2000;
_initialCastTimer = 0;
_decisionTimer = 0;
}
void MySelectNextTarget()
{
Unit* owner = me->GetOwner();
if (owner && owner->IsPlayer() && (!me->GetVictim() || me->GetVictim()->IsImmunedToSpell(sSpellMgr->GetSpellInfo(SPELL_GARGOYLE_STRIKE)) || !me->IsValidAttackTarget(me->GetVictim()) || !owner->CanSeeOrDetect(me->GetVictim())))
{
Unit* selection = owner->ToPlayer()->GetSelectedUnit();
if (selection && selection != me->GetVictim() && me->IsValidAttackTarget(selection))
{
me->GetMotionMaster()->Clear(false);
SetGazeOn(selection);
}
else if (!me->GetVictim() || !owner->CanSeeOrDetect(me->GetVictim()))
{
me->CombatStop(true);
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, 0.0f);
RemoveTargetAura();
}
}
}
void AttackStart(Unit* who) override
{
RemoveTargetAura();
_targetGUID = who->GetGUID();
me->AddAura(SPELL_DK_SUMMON_GARGOYLE_1, who);
ScriptedAI::AttackStartCaster(who, 40);
}
void RemoveTargetAura()
{
if (Unit* target = ObjectAccessor::GetUnit(*me, _targetGUID))
target->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetGUID());
}
void Reset() override
{
_selectionTimer = 0;
me->SetReactState(REACT_PASSIVE);
MySelectNextTarget();
}
// Fly away when dismissed
void FlyAway()
{
RemoveTargetAura();
// Stop Fighting
me->CombatStop(true);
me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true);
// Sanctuary
me->CastSpell(me, SPELL_DK_SANCTUARY, true);
me->SetReactState(REACT_PASSIVE);
me->SetSpeed(MOVE_FLIGHT, 1.0f, true);
me->SetSpeed(MOVE_RUN, 1.0f, true);
float x = me->GetPositionX() + 20 * cos(me->GetOrientation());
float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation());
float z = me->GetPositionZ() + 40;
me->DisableSpline();
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveCharge(x, y, z, 7.0f, 1);
me->SetCanFly(true);
me->SetDisableGravity(true);
_despawning = true;
}
void UpdateAI(uint32 diff) override
{
if (_initialSelection)
{
_initialSelection = false;
// Find victim of Summon Gargoyle spell
std::list targets;
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 50.0f);
Acore::UnitListSearcher searcher(me, targets, u_check);
Cell::VisitObjects(me, searcher, 50.0f);
for (auto const& target : targets)
if (target->GetAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID()))
{
target->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID());
SetGazeOn(target);
_targetGUID = target->GetGUID();
break;
}
}
if (_despawnTimer > 4000)
{
_despawnTimer -= diff;
_decisionTimer -= diff;
if (!UpdateVictimWithGaze())
{
MySelectNextTarget();
return;
}
_initialCastTimer += diff;
_selectionTimer += diff;
if (_selectionTimer >= 1000)
{
MySelectNextTarget();
_selectionTimer = 0;
}
if (_decisionTimer <= 0)
{
_decisionTimer += 400;
if (_initialCastTimer >= 2000 && !me->HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_LOST_CONTROL) && me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE && rand_chance() > 20.0f)
{
if (me->HasSilenceAura() || me->IsSpellProhibited(SPELL_SCHOOL_MASK_NATURE))
{
me->GetMotionMaster()->MoveChase(me->GetVictim());
}
else
{
me->GetMotionMaster()->MoveChase(me->GetVictim(), 40);
DoCastVictim(SPELL_GARGOYLE_STRIKE);
}
}
}
}
else
{
if (!_despawning)
FlyAway();
if (_despawnTimer > diff)
_despawnTimer -= diff;
else
me->DespawnOrUnsummon();
}
}
private:
ObjectGuid _targetGUID;
uint32 _despawnTimer;
uint32 _selectionTimer;
uint32 _initialCastTimer;
int32 _decisionTimer;
bool _despawning;
bool _initialSelection;
};
struct npc_pet_dk_ghoul : public CombatAI
{
npc_pet_dk_ghoul(Creature* c) : CombatAI(c) { }
void IsSummonedBy(WorldObject* summoner) override
{
if (!summoner || !summoner->IsPlayer())
return;
Player* player = summoner->ToPlayer();
if (Unit* victim = player->GetVictim())
{
me->Attack(victim, true);
me->GetMotionMaster()->MoveChase(victim);
}
}
void JustDied(Unit* /*who*/) override
{
if (me->IsGuardian() || me->IsSummon())
me->ToTempSummon()->UnSummon();
}
};
struct npc_pet_dk_risen_ally : public PossessedAI
{
npc_pet_dk_risen_ally(Creature* c) : PossessedAI(c) { }
void OnCharmed(bool apply) override
{
if (!apply)
if (Unit* owner = me->GetCharmerOrOwner())
if (Player* player = owner->ToPlayer())
{
player->RemoveAurasDueToSpell(SPELL_DK_RAISE_ALLY); // Remove Raise Ally aura
player->RemoveAurasDueToSpell(SPELL_GHOUL_FRENZY); // Remove Frenzy aura
//player->ClearResurrectRequestData();
}
}
};
struct npc_pet_dk_army_of_the_dead : public CombatAI
{
npc_pet_dk_army_of_the_dead(Creature* creature) : CombatAI(creature) { }
void InitializeAI() override
{
CombatAI::InitializeAI();
((Minion*)me)->SetFollowAngle(rand_norm() * 2 * M_PI);
}
void IsSummonedBy(WorldObject* summoner) override
{
if (Unit* owner = summoner->ToUnit())
{
Unit* victim = owner->GetVictim();
if (victim && me->IsValidAttackTarget(victim))
{
AttackStart(victim);
}
else
{
// If there is no valid target, attack the nearest enemy within 30m
if (Unit* nearest = me->SelectNearbyTarget(nullptr, 30.0f))
{
if (me->IsValidAttackTarget(nearest))
AttackStart(nearest);
}
}
}
}
};
struct npc_pet_dk_dancing_rune_weapon : public NullCreatureAI
{
npc_pet_dk_dancing_rune_weapon(Creature* creature) : NullCreatureAI(creature) { }
void InitializeAI() override
{
me->AddAura(SPELL_HUNTER_PET_SCALING_04, me);
if (Unit* owner = me->GetOwner())
me->GetMotionMaster()->MoveFollow(owner, 0.01f, me->GetFollowAngle(), MOTION_SLOT_CONTROLLED);
NullCreatureAI::InitializeAI();
}
};
class spell_pet_dk_gargoyle_strike : public SpellScript
{
PrepareSpellScript(spell_pet_dk_gargoyle_strike);
void HandleDamageCalc(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
if (Unit* caster = GetCaster())
if (caster->GetLevel() >= 60)
damage += (caster->GetLevel() - 60) * 3;
SetEffectValue(damage);
}
void Register() override
{
OnEffectLaunchTarget += SpellEffectFn(spell_pet_dk_gargoyle_strike::HandleDamageCalc, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
void AddSC_deathknight_pet_scripts()
{
RegisterCreatureAI(npc_pet_dk_ebon_gargoyle);
RegisterCreatureAI(npc_pet_dk_ghoul);
RegisterCreatureAI(npc_pet_dk_risen_ally);
RegisterCreatureAI(npc_pet_dk_army_of_the_dead);
RegisterCreatureAI(npc_pet_dk_dancing_rune_weapon);
RegisterSpellScript(spell_pet_dk_gargoyle_strike);
}