/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "npc_pet_mag_". */ #include "CombatAI.h" #include "CreatureScript.h" #include "Pet.h" #include "Player.h" #include "ScriptedCreature.h" #include "SpellAuras.h" #include "SpellMgr.h" enum MageSpells { SPELL_MAGE_CLONE_ME = 45204, SPELL_MAGE_MASTERS_THREAT_LIST = 58838, SPELL_PET_HIT_SCALING = 61013, SPELL_SUMMON_MIRROR_IMAGE1 = 58831, SPELL_SUMMON_MIRROR_IMAGE2 = 58833, SPELL_SUMMON_MIRROR_IMAGE3 = 58834, SPELL_SUMMON_MIRROR_IMAGE_GLYPH = 65047 }; class DeathEvent : public BasicEvent { public: DeathEvent(Creature& owner) : BasicEvent(), _owner(owner) { } bool Execute(uint64 /*eventTime*/, uint32 /*diff*/) override { Unit::Kill(&_owner, &_owner); return true; } private: Creature& _owner; }; struct npc_pet_mage_mirror_image : CasterAI { npc_pet_mage_mirror_image(Creature* creature) : CasterAI(creature) { } uint32 selectionTimer; ObjectGuid _ebonGargoyleGUID; uint32 checktarget; uint32 dist = urand(1, 5); void InitializeAI() override { CasterAI::InitializeAI(); Unit* owner = me->GetOwner(); if (!owner) return; // Clone Me! owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true); // xinef: Glyph of Mirror Image (4th copy) float angle = 0.0f; switch (me->GetUInt32Value(UNIT_CREATED_BY_SPELL)) { case SPELL_SUMMON_MIRROR_IMAGE1: angle = 0.5f * M_PI; break; case SPELL_SUMMON_MIRROR_IMAGE2: angle = M_PI; break; case SPELL_SUMMON_MIRROR_IMAGE3: angle = 1.5f * M_PI; break; } ((Minion*)me)->SetFollowAngle(angle); if (owner->IsInCombat()) me->NearTeleportTo(me->GetPositionX() + cos(angle)*dist, me->GetPositionY() + std::sin(angle)*dist, me->GetPositionZ(), me->GetOrientation(), false, false, false, false); else me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE); me->SetReactState(REACT_DEFENSIVE); // Xinef: Inherit Master's Threat List (not yet implemented) //owner->CastSpell((Unit*)nullptr, SPELL_MAGE_MASTERS_THREAT_LIST, true); HostileReference* ref = owner->getHostileRefMgr().getFirst(); while (ref) { if (Unit* unit = ref->GetSource()->GetOwner()) unit->AddThreat(me, ref->GetThreat() - ref->getTempThreatModifier()); ref = ref->next(); } _ebonGargoyleGUID.Clear(); // Xinef: copy caster auras Unit::VisibleAuraMap const* visibleAuraMap = owner->GetVisibleAuras(); for (Unit::VisibleAuraMap::const_iterator itr = visibleAuraMap->begin(); itr != visibleAuraMap->end(); ++itr) if (Aura* visAura = itr->second->GetBase()) { // Ebon Gargoyle if (visAura->GetId() == 49206 && me->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_SUMMON_MIRROR_IMAGE1) { if (Unit* gargoyle = visAura->GetCaster()) _ebonGargoyleGUID = gargoyle->GetGUID(); continue; } SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(visAura->GetId()); if (bounds.first != bounds.second) continue; std::vector const* spellTriggered = sSpellMgr->GetSpellLinked(visAura->GetId() + SPELL_LINK_AURA); if (!spellTriggered || !spellTriggered->empty()) continue; if (Aura* newAura = me->AddAura(visAura->GetId(), me)) newAura->SetDuration(visAura->GetDuration()); } me->m_Events.AddEvent(new DeathEvent(*me), me->m_Events.CalculateTime(29500)); } // Do not reload Creature templates on evade mode enter - prevent visual lost void EnterEvadeMode(EvadeReason /*why*/) override { if (me->IsInEvadeMode() || !me->IsAlive()) return; Unit* owner = me->GetCharmerOrOwner(); me->CombatStop(true); if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW)) { me->GetMotionMaster()->Clear(false); me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE); } } void MySelectNextTarget() { if (_ebonGargoyleGUID) { Unit* gargoyle = ObjectAccessor::GetUnit(*me, _ebonGargoyleGUID); if (gargoyle && gargoyle->GetAI()) gargoyle->GetAI()->AttackStart(me); _ebonGargoyleGUID.Clear(); } Unit* owner = me->GetOwner(); if (owner && owner->IsPlayer()) { Unit* selection = owner->ToPlayer()->GetSelectedUnit(); if (selection) { me->GetThreatMgr().ResetAllThreat(); me->AddThreat(selection, 1000000.0f); if (owner->IsInCombat()) AttackStart(selection); } if (!owner->IsInCombat() && !me->GetVictim()) EnterEvadeMode(EVADE_REASON_OTHER); } } void Reset() override { selectionTimer = 0; checktarget = 0; } void UpdateAI(uint32 diff) override { events.Update(diff); if (events.GetTimer() < 1200) return; if (!me->IsInCombat() || !me->GetVictim()) { MySelectNextTarget(); return; } checktarget += diff; if (checktarget >= 1000) { if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive()) { MySelectNextTarget(); me->InterruptNonMeleeSpells(true); // Stop casting if target is CC or not Alive. return; } } if (me->HasUnitState(UNIT_STATE_CASTING)) return; if (uint32 spellId = events.ExecuteEvent()) { events.RescheduleEvent(spellId, spellId == 59637 ? 6500 : 2500); me->CastSpell(me->GetVictim(), spellId, false); } } }; void AddSC_mage_pet_scripts() { RegisterCreatureAI(npc_pet_mage_mirror_image); }