/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AreaDefines.h"
#include "CreatureScript.h"
#include "PetDefines.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "Totem.h"
#include "UnitAI.h"
/*
* Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
enum DeathKnightSpells
{
SPELL_DK_DEATH_AND_DECAY_TRIGGER = 52212,
SPELL_DK_GLYPH_OF_SCOURGE_STRIKE = 58642,
SPELL_DK_WANDERING_PLAGUE_TRIGGER = 50526,
SPELL_DK_GLYPH_OF_THE_GHOUL = 58686,
SPELL_SHADOWMOURNE_CHAOS_BANE_DAMAGE = 71904,
SPELL_SHADOWMOURNE_SOUL_FRAGMENT = 71905,
SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF = 73422,
SPELL_DK_ANTI_MAGIC_SHELL_TALENT = 51052,
SPELL_DK_BLACK_ICE_R1 = 49140,
SPELL_DK_BLOOD_BOIL_TRIGGERED = 65658,
SPELL_DK_BLOOD_GORGED_HEAL = 50454,
SPELL_DK_BLOOD_PRESENCE = 48266,
SPELL_DK_CORPSE_EXPLOSION_TRIGGERED = 43999,
SPELL_DK_CORPSE_EXPLOSION_VISUAL = 51270,
SPELL_DK_DEATH_COIL_DAMAGE = 47632,
SPELL_DK_DEATH_COIL_HEAL = 47633,
SPELL_DK_DEATH_STRIKE_HEAL = 45470,
SPELL_DK_FROST_FEVER = 55095,
SPELL_DK_FROST_PRESENCE = 48263,
SPELL_DK_FROST_PRESENCE_TRIGGERED = 61261,
SPELL_DK_GHOUL_EXPLODE = 47496,
SPELL_DK_GLYPH_OF_DISEASE = 63334,
SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE = 58625,
SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1 = 50365,
SPELL_DK_IMPROVED_FROST_PRESENCE_R1 = 50384,
SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1 = 50391,
SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED = 63611,
SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED = 63622,
SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART = 64962,
SPELL_DK_ITEM_T8_MELEE_4P_BONUS = 64736,
SPELL_DK_MASTER_OF_GHOULS = 52143,
SPELL_DK_BLOOD_PLAGUE = 55078,
SPELL_DK_RAISE_DEAD_USE_REAGENT = 48289,
SPELL_DK_RUNIC_POWER_ENERGIZE = 49088,
SPELL_DK_SCENT_OF_BLOOD = 50422,
SPELL_DK_SCOURGE_STRIKE_TRIGGERED = 70890,
SPELL_DK_UNHOLY_PRESENCE = 48265,
SPELL_DK_UNHOLY_PRESENCE_TRIGGERED = 49772,
SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1 = 49189,
SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1 = 52284,
SPELL_DK_ICY_TALONS_TALENT_R1 = 50880,
SPELL_DK_CRYPT_FEVER_R1 = 50508,
SPELL_DK_EBON_PLAGUE_R1 = 51726,
// Risen Ally
SPELL_DK_RAISE_ALLY = 46619,
SPELL_DK_THRASH = 47480,
SPELL_GHOUL_FRENZY = 62218,
};
enum DeathKnightSpellIcons
{
DK_ICON_ID_IMPROVED_DEATH_STRIKE = 2751
};
enum Misc
{
NPC_DK_GHOUL = 26125,
NPC_RISEN_ALLY = 30230
};
// 50526 - Wandering Plague
class spell_dk_wandering_plague : public SpellScript
{
PrepareSpellScript(spell_dk_wandering_plague);
void FilterTargets(std::list& targets)
{
static const AuraType ccAuras[] =
{
SPELL_AURA_MOD_CONFUSE,
SPELL_AURA_MOD_FEAR,
SPELL_AURA_MOD_STUN,
SPELL_AURA_MOD_ROOT,
SPELL_AURA_TRANSFORM,
SPELL_AURA_NONE
};
for (std::list::iterator itr = targets.begin(); itr != targets.end();)
{
Unit* target = (*itr)->ToUnit();
if (!target)
{
targets.erase(itr++);
continue;
}
bool skip = false;
for (uint8 index = 0; !skip && ccAuras[index] != SPELL_AURA_NONE; ++index)
{
Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(ccAuras[index]);
for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
if ((*i)->GetAmount())
{
skip = true;
break;
}
}
if (skip)
targets.erase(itr++);
else
++itr;
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_wandering_plague::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
// 61999 - Raise Ally
class spell_dk_raise_ally : public SpellScript
{
PrepareSpellScript(spell_dk_raise_ally);
SpellCastResult CheckCast()
{
Player* unitTarget = GetHitPlayer();
if (!unitTarget)
return SPELL_FAILED_BAD_TARGETS;
if (unitTarget->IsAlive()) // not discovered attributeEx5?
return SPELL_FAILED_TARGET_NOT_DEAD;
return SPELL_CAST_OK;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Player* unitTarget = GetHitPlayer())
{
unitTarget->CastSpell(unitTarget, GetEffectValue(), true);
if (Unit* ghoul = unitTarget->GetCharm())
{
//health, mana, armor and resistance
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(ghoul->GetEntry(), ghoul->GetLevel());
if (pInfo) // exist in DB
{
ghoul->SetCreateHealth(pInfo->health);
ghoul->SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, pInfo->health);
ghoul->SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
for (uint8 stat = 0; stat < MAX_STATS; ++stat)
ghoul->SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
}
ghoul->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(ghoul->GetLevel() - (ghoul->GetLevel() / 4)));
ghoul->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(ghoul->GetLevel() + (ghoul->GetLevel() / 4)));
// Avoidance, Night of the Dead
if (Aura* aur = ghoul->AddAura(62137, ghoul))
if (AuraEffect* aurEff = GetCaster()->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2718, 0))
if (aur->GetEffect(0))
aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
// Hit / Expertise scalling, warlock / hunter pets have this by default
ghoul->AddAura(SPELL_HUNTER_PET_SCALING_04, ghoul);
// DK Ghoul haste refresh
float val = (GetCaster()->m_modAttackSpeedPct[BASE_ATTACK] - 1.0f) * 100.0f;
ghoul->m_modAttackSpeedPct[BASE_ATTACK] = GetCaster()->m_modAttackSpeedPct[BASE_ATTACK];
ghoul->SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f);
ghoul->ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME, val, true); // we want to reduce attack time
// Strength + Stamina
for (uint8 i = STAT_STRENGTH; i <= STAT_STAMINA; ++i)
{
Stats stat = Stats(i);
if (stat != STAT_STRENGTH && stat != STAT_STAMINA)
continue;
float value = 0.0f;
float mod = (stat == STAT_STAMINA ? 0.3f : 0.7f);
// Check just if owner has Ravenous Dead since it's effect is not an aura
AuraEffect const* aurEff = GetCaster()->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
if (aurEff)
{
SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value
AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale
}
// Glyph of the Ghoul
aurEff = GetCaster()->GetAuraEffect(SPELL_DK_GLYPH_OF_THE_GHOUL, EFFECT_0);
if (aurEff)
mod += CalculatePct(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod
value = float(GetCaster()->GetStat(stat)) * mod;
value = ghoul->GetTotalStatValue(stat, value);
ghoul->SetStat(stat, int32(value));
ghoul->ApplyStatBuffMod(stat, value, true);
}
// Attack Power
ghoul->SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, 589 + ghoul->GetStat(STAT_STRENGTH) + ghoul->GetStat(STAT_AGILITY));
ghoul->SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)ghoul->GetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE) * ghoul->GetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_PCT));
ghoul->SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)ghoul->GetModifierValue(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE));
ghoul->SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, ghoul->GetModifierValue(UNIT_MOD_ATTACK_POWER, TOTAL_PCT) - 1.0f);
// Health
ghoul->SetModifierValue(UNIT_MOD_HEALTH, TOTAL_VALUE, (ghoul->GetStat(STAT_STAMINA) - ghoul->GetCreateStat(STAT_STAMINA)) * 10.0f);
// Power Energy
ghoul->SetModifierValue(UnitMods(UNIT_MOD_POWER_START + static_cast(POWER_ENERGY)), BASE_VALUE, ghoul->GetCreatePowers(POWER_ENERGY));
ghoul->UpdateAllStats();
ghoul->SetFullHealth();
// Aura Immunities
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_MELEE_RANGED_HASTE, true, SPELL_BLOCK_TYPE_POSITIVE);
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MELEE_SLOW, true, SPELL_BLOCK_TYPE_POSITIVE);
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_STAT, true, SPELL_BLOCK_TYPE_POSITIVE);
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, true, SPELL_BLOCK_TYPE_POSITIVE);
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_ATTACK_POWER, true, SPELL_BLOCK_TYPE_POSITIVE);
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_ATTACK_POWER_PCT, true, SPELL_BLOCK_TYPE_POSITIVE);
}
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_raise_ally::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_ally::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 46619 - Raise Ally
class spell_dk_raise_ally_trigger : public AuraScript
{
PrepareAuraScript(spell_dk_raise_ally_trigger);
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* charm = GetUnitOwner()->GetCharm())
if (GetSpellInfo()->Effects[EFFECT_0].MiscValue >= 0 && charm->GetEntry() == uint32(GetSpellInfo()->Effects[EFFECT_0].MiscValue))
charm->ToCreature()->DespawnOrUnsummon();
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_dk_raise_ally_trigger::HandleEffectRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
// 43263 - Ghoul Taunt
class spell_dk_aotd_taunt : public SpellScript
{
PrepareSpellScript(spell_dk_aotd_taunt);
void FilterTargets(std::list& targets)
{
for (std::list::iterator itr = targets.begin(); itr != targets.end();)
{
// ignore bosses
if (Creature* cr = (*itr)->ToCreature())
if (cr->isWorldBoss())
{
targets.erase(itr++);
continue;
}
++itr;
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_aotd_taunt::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
// -43265, 52212 - Death and Decay
class spell_dk_death_and_decay : public SpellScript
{
PrepareSpellScript(spell_dk_death_and_decay);
void RecalculateDamage()
{
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
int32 damage = GetHitDamage();
// T10P2 bonus
if (AuraEffect* aurEff = caster->GetAuraEffectDummy(70650))
AddPct(damage, aurEff->GetAmount());
// Glyph of Death and Decay
if (AuraEffect* aurEff = caster->GetAuraEffect(58629, EFFECT_0))
AddPct(damage, aurEff->GetAmount());
// Xinef: include AOE damage reducing auras
if (target)
damage = target->CalculateAOEDamageReduction(damage, GetSpellInfo()->SchoolMask, false);
SetHitDamage(damage);
}
void Register() override
{
if (m_scriptSpellId == SPELL_DK_DEATH_AND_DECAY_TRIGGER)
OnHit += SpellHitFn(spell_dk_death_and_decay::RecalculateDamage);
}
};
class spell_dk_death_and_decay_aura : public AuraScript
{
PrepareAuraScript(spell_dk_death_and_decay_aura);
void HandlePeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
if (GetCaster() && GetTarget())
{
int32 basePoints0 = aurEff->GetAmount();
GetCaster()->CastCustomSpell(GetTarget(), SPELL_DK_DEATH_AND_DECAY_TRIGGER, &basePoints0, nullptr, nullptr, true, 0, aurEff);
}
}
void Register() override
{
if (m_scriptSpellId != SPELL_DK_DEATH_AND_DECAY_TRIGGER)
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_and_decay_aura::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
// 52143 - Master of Ghouls
class spell_dk_master_of_ghouls : public AuraScript
{
PrepareAuraScript(spell_dk_master_of_ghouls);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->IsPlayer())
target->ToPlayer()->SetShowDKPet(true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->IsPlayer())
target->ToPlayer()->SetShowDKPet(false);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_dk_master_of_ghouls::HandleEffectApply, EFFECT_0, SPELL_AURA_ADD_FLAT_MODIFIER, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_dk_master_of_ghouls::HandleEffectRemove, EFFECT_0, SPELL_AURA_ADD_FLAT_MODIFIER, AURA_EFFECT_HANDLE_REAL);
}
};
// 45524 - Chains of Ice
class spell_dk_chains_of_ice : public SpellScript
{
PrepareSpellScript(spell_dk_chains_of_ice);
void HandleAfterCast()
{
if (Unit* target = GetExplTargetUnit())
{
std::list const* targetsInfo = GetSpell()->GetUniqueTargetInfo();
for (std::list::const_iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
if (ihit->missCondition == SPELL_MISS_NONE && ihit->targetGUID == target->GetGUID())
GetCaster()->CastSpell(target, 55095 /*SPELL_FROST_FEVER*/, true);
}
}
void Register() override
{
AfterCast += SpellCastFn(spell_dk_chains_of_ice::HandleAfterCast);
}
};
class spell_dk_chains_of_ice_aura : public AuraScript
{
PrepareAuraScript(spell_dk_chains_of_ice_aura);
void HandlePeriodic(AuraEffect* aurEff)
{
// Get 0 effect aura
if (AuraEffect* slow = GetAura()->GetEffect(0))
{
int32 newAmount = slow->GetAmount() + aurEff->GetAmount();
if (newAmount > 0)
newAmount = 0;
slow->ChangeAmount(newAmount);
}
}
void Register() override
{
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_dk_chains_of_ice_aura::HandlePeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
}
};
// 50452 - Bloodworm
class spell_dk_bloodworms : public SpellScript
{
PrepareSpellScript(spell_dk_bloodworms);
void HandleSummon(SpellEffIndex /*effIndex*/)
{
SetEffectValue(irand(2, 4));
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_dk_bloodworms::HandleSummon, EFFECT_0, SPELL_EFFECT_SUMMON);
}
};
// 49206 - Summon Gargoyle
class spell_dk_summon_gargoyle : public SpellScript
{
PrepareSpellScript(spell_dk_summon_gargoyle);
void SetDest(SpellDestination& dest)
{
// Adjust effect summon position
if (GetCaster()->IsWithinLOS(dest._position.GetPositionX(), dest._position.GetPositionY(), dest._position.GetPositionZ() + 15.0f))
dest._position.m_positionZ += 15.0f;
}
void Register() override
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_dk_summon_gargoyle::SetDest, EFFECT_0, TARGET_DEST_CASTER_FRONT_LEFT);
}
};
// 63611 - Improved Blood Presence
class spell_dk_improved_blood_presence_proc : public AuraScript
{
PrepareAuraScript(spell_dk_improved_blood_presence_proc);
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetDamageInfo() && eventInfo.GetDamageInfo()->GetDamage();
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_improved_blood_presence_proc::CheckProc);
}
};
// 49217 - Wandering Plague
class spell_dk_wandering_plague_aura : public AuraScript
{
PrepareAuraScript(spell_dk_wandering_plague_aura);
bool CheckProc(ProcEventInfo& eventInfo)
{
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || !eventInfo.GetActionTarget() || !eventInfo.GetDamageInfo() || !eventInfo.GetActor())
return false;
if (!roll_chance_f(eventInfo.GetActor()->GetUnitCriticalChance(BASE_ATTACK, eventInfo.GetActionTarget())))
return false;
return !eventInfo.GetActor()->HasSpellCooldown(SPELL_DK_WANDERING_PLAGUE_TRIGGER);
}
// xinef: prevent default proc with castItem passed, which applies 30 sec cooldown to procing of the aura
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActor()->AddSpellCooldown(SPELL_DK_WANDERING_PLAGUE_TRIGGER, 0, 1000);
eventInfo.GetActor()->CastCustomSpell(SPELL_DK_WANDERING_PLAGUE_TRIGGER, SPELLVALUE_BASE_POINT0, CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount()), eventInfo.GetActionTarget(), TRIGGERED_FULL_MASK);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_wandering_plague_aura::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_wandering_plague_aura::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 53365 - Unholy Strength
class spell_dk_rune_of_the_fallen_crusader : public SpellScript
{
PrepareSpellScript(spell_dk_rune_of_the_fallen_crusader);
void RecalculateDamage()
{
std::list* targetsInfo = GetSpell()->GetUniqueTargetInfo();
for (std::list::iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
if (ihit->targetGUID == GetCaster()->GetGUID())
ihit->crit = roll_chance_f(GetCaster()->GetFloatValue(PLAYER_CRIT_PERCENTAGE));
}
void Register() override
{
OnHit += SpellHitFn(spell_dk_rune_of_the_fallen_crusader::RecalculateDamage);
}
};
// 49222 - Bone Shield
class spell_dk_bone_shield : public AuraScript
{
PrepareAuraScript(spell_dk_bone_shield);
uint32 lastChargeUsedTime = 0;
void HandleProc(ProcEventInfo& eventInfo)
{
PreventDefaultAction();
uint32 currentTime = getMSTime();
// Checks for 2 seconds between uses of bone shield charges
if ((currentTime - lastChargeUsedTime) < 2000)
return;
if (!eventInfo.GetSpellInfo() || !eventInfo.GetSpellInfo()->IsTargetingArea())
{
DropCharge();
lastChargeUsedTime = currentTime;
}
}
void Register() override
{
OnProc += AuraProcFn(spell_dk_bone_shield::HandleProc);
}
};
// 51209 - Hungering Cold
class spell_dk_hungering_cold : public AuraScript
{
PrepareAuraScript(spell_dk_hungering_cold);
void HandleProc(ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (eventInfo.GetDamageInfo() && eventInfo.GetDamageInfo()->GetDamage() > 0 && (!eventInfo.GetSpellInfo() || eventInfo.GetSpellInfo()->Dispel != DISPEL_DISEASE))
SetDuration(0);
}
void Register() override
{
OnProc += AuraProcFn(spell_dk_hungering_cold::HandleProc);
}
};
// -49219 - Blood-Caked Blade
class spell_dk_blood_caked_blade : public AuraScript
{
PrepareAuraScript(spell_dk_blood_caked_blade);
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetActionTarget() && eventInfo.GetActionTarget()->IsAlive() && eventInfo.GetActor();
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActor()->CastSpell(eventInfo.GetActionTarget(), aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true, nullptr, aurEff);
// Xinef: Shadowmourne hack (blood-caked blade trigger proc disabled...)
if (roll_chance_i(75) && eventInfo.GetActor()->FindMap() && !eventInfo.GetActor()->FindMap()->IsBattlegroundOrArena() && eventInfo.GetActor()->HasAura(71903) && !eventInfo.GetActor()->HasAura(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF))
{
eventInfo.GetActor()->CastSpell(eventInfo.GetActor(), SPELL_SHADOWMOURNE_SOUL_FRAGMENT, true);
// this can't be handled in AuraScript of SoulFragments because we need to know victim
if (Aura* soulFragments = eventInfo.GetActor()->GetAura(SPELL_SHADOWMOURNE_SOUL_FRAGMENT))
{
if (soulFragments->GetStackAmount() >= 10)
{
eventInfo.GetActor()->CastSpell(eventInfo.GetActor(), SPELL_SHADOWMOURNE_CHAOS_BANE_DAMAGE, true, nullptr);
soulFragments->Remove();
}
}
}
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_blood_caked_blade::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_blood_caked_blade::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 49028 - Dancing Rune Weapon
class spell_dk_dancing_rune_weapon : public AuraScript
{
PrepareAuraScript(spell_dk_dancing_rune_weapon);
bool CheckProc(ProcEventInfo& eventInfo)
{
if (!eventInfo.GetActor() || !eventInfo.GetActionTarget() || !eventInfo.GetActionTarget()->IsAlive() || !eventInfo.GetActor()->IsPlayer())
return false;
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return true;
// Death Coil exception, Check if spell is from spellbook
if (spellInfo->Id != SPELL_DK_DEATH_COIL_DAMAGE && !eventInfo.GetActor()->ToPlayer()->HasActiveSpell(spellInfo->Id))
return false;
// Can't cast raise dead/ally, death grip, dark command, death pact, death and decay, anti-magic shell
if (spellInfo->SpellFamilyFlags.HasFlag(0x20A1220, 0x10000000, 0x0))
return false;
// AoE can be cast only once
if (spellInfo->IsTargetingArea() && eventInfo.GetActor() != eventInfo.GetActionTarget())
return false;
// No spells with summoning
if (spellInfo->HasEffect(SPELL_EFFECT_SUMMON))
return false;
// No Positive Spells
if (spellInfo->IsPositive())
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* player = eventInfo.GetActor();
Unit* target = eventInfo.GetActionTarget();
Unit* dancingRuneWeapon = nullptr;
for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
if (int32((*itr)->GetEntry()) == GetSpellInfo()->Effects[EFFECT_0].MiscValue)
{
dancingRuneWeapon = *itr;
break;
}
if (!dancingRuneWeapon)
return;
dancingRuneWeapon->SetOrientation(dancingRuneWeapon->GetAngle(target));
if (SpellInfo const* procSpell = eventInfo.GetSpellInfo())
{
// xinef: ugly hack
if (!procSpell->IsAffectingArea())
GetUnitOwner()->SetFloatValue(UNIT_FIELD_COMBATREACH, 10.0f);
dancingRuneWeapon->CastSpell(target, procSpell->Id, true, nullptr, aurEff, dancingRuneWeapon->GetGUID());
GetUnitOwner()->SetFloatValue(UNIT_FIELD_COMBATREACH, 0.01f);
}
else if (eventInfo.GetDamageInfo())
{
target = player->GetMeleeHitRedirectTarget(target);
CalcDamageInfo damageInfo;
player->CalculateMeleeDamage(target, &damageInfo, eventInfo.GetDamageInfo()->GetAttackType());
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
Unit::DealDamageMods(target, damageInfo.damages[i].damage, &damageInfo.damages[i].absorb);
damageInfo.damages[i].damage /= 2.0f;
}
damageInfo.attacker = dancingRuneWeapon;
dancingRuneWeapon->SendAttackStateUpdate(&damageInfo);
dancingRuneWeapon->DealMeleeDamage(&damageInfo, true);
}
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_dancing_rune_weapon::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_dancing_rune_weapon::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
// 53160 - Dancing Rune Weapon Visual
class spell_dk_dancing_rune_weapon_visual : public AuraScript
{
PrepareAuraScript(spell_dk_dancing_rune_weapon_visual);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction();
if (Unit* owner = GetUnitOwner()->ToTempSummon()->GetSummonerUnit())
{
GetUnitOwner()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, owner->GetUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID));
GetUnitOwner()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, owner->GetUInt32Value(PLAYER_VISIBLE_ITEM_17_ENTRYID));
GetUnitOwner()->SetFloatValue(UNIT_FIELD_COMBATREACH, 0.01f);
}
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_dk_dancing_rune_weapon_visual::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
// -49004 - Scent of Blood
class spell_dk_scent_of_blood_trigger : public AuraScript
{
PrepareAuraScript(spell_dk_scent_of_blood_trigger);
bool CheckProc(ProcEventInfo& eventInfo)
{
return (eventInfo.GetHitMask() & (PROC_EX_DODGE | PROC_EX_PARRY)) || (eventInfo.GetDamageInfo() && eventInfo.GetDamageInfo()->GetDamage());
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_scent_of_blood_trigger::CheckProc);
}
};
/* 51996 - Death Knight Pet Scaling 02
54566 - Death Knight Pet Scaling 01
61697 - Death Knight Pet Scaling 03 */
class spell_dk_pet_scaling : public AuraScript
{
PrepareAuraScript(spell_dk_pet_scaling);
void CalculateStatAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
{
Stats stat = Stats(aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].MiscValue);
// xinef: dk ghoul inherits 70% of strength and 30% of stamina
if (GetUnitOwner()->GetEntry() != NPC_RISEN_GHOUL)
{
// xinef: ebon garogyle - inherit 30% of stamina
if (GetUnitOwner()->GetEntry() == NPC_EBON_GARGOYLE && stat == STAT_STAMINA)
if (Unit* owner = GetUnitOwner()->GetOwner())
amount = CalculatePct(std::max(0, owner->GetStat(stat)), 30);
return;
}
if (Unit* owner = GetUnitOwner()->GetOwner())
{
int32 modifier = stat == STAT_STRENGTH ? 70 : 30;
// Check just if owner has Ravenous Dead since it's effect is not an aura
if (AuraEffect const* rdEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0))
{
SpellInfo const* spellInfo = rdEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value
AddPct(modifier, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale
}
// xinef: Glyph of the Ghoul
if (AuraEffect const* glyphEff = owner->GetAuraEffect(SPELL_DK_GLYPH_OF_THE_GHOUL, EFFECT_0))
modifier += glyphEff->GetAmount();
amount = CalculatePct(std::max(0, owner->GetStat(stat)), modifier);
}
}
void CalculateSPAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (GetUnitOwner()->GetEntry() != NPC_EBON_GARGOYLE)
return;
if (Unit* owner = GetUnitOwner()->GetOwner())
{
// Percentage of the owner's attack power to be inherited as spell power
// This value was chosen based on experimental damage of Gargoyle Strike
int32 modifier = 75;
if (AuraEffect* impurityEff = owner->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 1986, EFFECT_0))
AddPct(modifier, impurityEff->GetAmount());
amount = CalculatePct(std::max(0, static_cast(owner->GetTotalAttackPowerValue(BASE_ATTACK))), modifier);
// xinef: Update appropriate player field
if (owner->IsPlayer())
owner->SetUInt32Value(PLAYER_PET_SPELL_POWER, (uint32)amount);
}
}
void CalculateHasteAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
// xinef: scale haste with owners melee haste
if (Unit* owner = GetUnitOwner()->GetOwner())
{
float modSpeed = owner->m_modAttackSpeedPct[BASE_ATTACK];
modSpeed = std::ranges::clamp(modSpeed, 1e-6f, 1.0f);
amount = static_cast(((1.0f / modSpeed) - 1.0f) * 100.0f);
}
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (aurEff->GetAuraType() != SPELL_AURA_MELEE_SLOW)
return;
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_MELEE_RANGED_HASTE, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MELEE_SLOW, true, SPELL_BLOCK_TYPE_POSITIVE);
if (GetUnitOwner()->IsPet())
return;
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_STAT, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_ATTACK_POWER, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_ATTACK_POWER_PCT, true, SPELL_BLOCK_TYPE_POSITIVE);
}
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
if (!GetUnitOwner()->IsPet())
return;
isPeriodic = true;
amplitude = 2 * IN_MILLISECONDS;
}
void HandlePeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
if (aurEff->GetAuraType() == SPELL_AURA_MOD_STAT && (aurEff->GetMiscValue() == STAT_STAMINA || aurEff->GetMiscValue() == STAT_INTELLECT))
{
int32 currentAmount = aurEff->GetAmount();
int32 newAmount = GetEffect(aurEff->GetEffIndex())->CalculateAmount(GetCaster());
if (newAmount != currentAmount)
{
if (aurEff->GetMiscValue() == STAT_STAMINA)
{
uint32 actStat = GetUnitOwner()->GetHealth();
GetEffect(aurEff->GetEffIndex())->ChangeAmount(newAmount, false);
GetUnitOwner()->SetHealth(std::min(GetUnitOwner()->GetMaxHealth(), actStat));
}
else
{
uint32 actStat = GetUnitOwner()->GetPower(POWER_MANA);
GetEffect(aurEff->GetEffIndex())->ChangeAmount(newAmount, false);
GetUnitOwner()->SetPower(POWER_MANA, std::min(GetUnitOwner()->GetMaxPower(POWER_MANA), actStat));
}
}
}
else
GetEffect(aurEff->GetEffIndex())->RecalculateAmount();
}
void Register() override
{
if (m_scriptSpellId == SPELL_DK_PET_SCALING_01)
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling::CalculateStatAmount, EFFECT_ALL, SPELL_AURA_MOD_STAT);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling::CalculateSPAmount, EFFECT_ALL, SPELL_AURA_MOD_DAMAGE_DONE);
}
if (m_scriptSpellId == SPELL_DK_PET_SCALING_02)
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling::CalculateHasteAmount, EFFECT_ALL, SPELL_AURA_MELEE_SLOW);
OnEffectApply += AuraEffectApplyFn(spell_dk_pet_scaling::HandleEffectApply, EFFECT_ALL, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_dk_pet_scaling::CalcPeriodic, EFFECT_ALL, SPELL_AURA_ANY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_pet_scaling::HandlePeriodic, EFFECT_ALL, SPELL_AURA_ANY);
}
};
// 50462 - Anti-Magic Zone (on raid member)
class spell_dk_anti_magic_shell_raid : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_raid);
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
/// @todo: this should absorb limited amount of damage, but no info on calculation formula
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount)
{
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid::Absorb, EFFECT_0);
}
};
// 48707 - Anti-Magic Shell (on self)
class spell_dk_anti_magic_shell_self : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_self);
uint32 absorbPct, hpPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
hpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_RUNIC_POWER_ENERGIZE });
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
amount = GetCaster()->CountPctFromMaxHealth(hpPct);
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount)
{
absorbAmount = std::min(CalculatePct(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
}
void Trigger(AuraEffect* aurEff, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
{
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
// This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power.
int32 bp = CalculatePct(absorbAmount, 20);
GetTarget()->CastCustomSpell(SPELL_DK_RUNIC_POWER_ENERGIZE, SPELLVALUE_BASE_POINT0, bp, GetTarget(), true, nullptr, aurEff);
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->ApplySpellImmune(GetId(), IMMUNITY_ID, 33786, true); // cyclone
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->ApplySpellImmune(GetId(), IMMUNITY_ID, 33786, false); // cyclone
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self::Absorb, EFFECT_0);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self::Trigger, EFFECT_0);
OnEffectApply += AuraEffectApplyFn(spell_dk_anti_magic_shell_self::HandleEffectApply, EFFECT_1, SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_dk_anti_magic_shell_self::HandleEffectRemove, EFFECT_1, SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL, AURA_EFFECT_HANDLE_REAL);
}
};
// 50461 - Anti-Magic Zone
class spell_dk_anti_magic_zone : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_zone);
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_ANTI_MAGIC_SHELL_TALENT });
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
SpellInfo const* talentSpell = sSpellMgr->AssertSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT);
Unit* owner = GetCaster()->GetOwner();
if (!owner)
{
return;
}
amount = talentSpell->Effects[EFFECT_0].CalcValue(owner);
if (Player* player = owner->ToPlayer())
{
amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK));
}
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount)
{
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone::Absorb, EFFECT_0);
}
};
// -48721 - Blood Boil
class spell_dk_blood_boil : public SpellScript
{
PrepareSpellScript(spell_dk_blood_boil);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_BLOOD_BOIL_TRIGGERED });
}
bool Load() override
{
_executed = false;
return GetCaster()->IsPlayer() && GetCaster()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY);
}
void HandleAfterHit()
{
if (_executed || !GetHitUnit())
return;
_executed = true;
GetCaster()->CastSpell(GetCaster(), SPELL_DK_BLOOD_BOIL_TRIGGERED, true);
}
void Register() override
{
AfterHit += SpellHitFn(spell_dk_blood_boil::HandleAfterHit);
}
bool _executed;
};
// 50453 - Bloodworms Health Leech
class spell_dk_blood_gorged : public AuraScript
{
PrepareAuraScript(spell_dk_blood_gorged);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_BLOOD_GORGED_HEAL });
}
bool Load() override
{
_procTarget = nullptr;
return true;
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
_procTarget = GetTarget()->GetOwner();
return _procTarget;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
{
return;
}
int32 bp = static_cast(damageInfo->GetDamage() * 1.5f);
GetTarget()->CastCustomSpell(SPELL_DK_BLOOD_GORGED_HEAL, SPELLVALUE_BASE_POINT0, bp, _procTarget, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_blood_gorged::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
private:
Unit* _procTarget;
};
class CorpseExplosionCheck
{
public:
explicit CorpseExplosionCheck(ObjectGuid casterGUID, bool allowGhoul) : _casterGUID(casterGUID), _allowGhoul(allowGhoul) { }
bool operator()(WorldObject* obj) const
{
if (Unit* target = obj->ToUnit())
{
if ((target->isDead() || (_allowGhoul && target->GetEntry() == NPC_DK_GHOUL && target->GetOwnerGUID() == _casterGUID))
&& !(target->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)
&& target->GetDisplayId() == target->GetNativeDisplayId())
return false;
}
return true;
}
private:
ObjectGuid _casterGUID;
bool _allowGhoul;
};
// -49158 - Corpse Explosion
class spell_dk_corpse_explosion : public SpellScript
{
PrepareSpellScript(spell_dk_corpse_explosion);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DK_CORPSE_EXPLOSION_TRIGGERED,
SPELL_DK_GHOUL_EXPLODE,
SPELL_DK_CORPSE_EXPLOSION_VISUAL,
});
}
bool Load() override
{
_target = nullptr;
return true;
}
void CheckTarget(WorldObject*& target)
{
if (CorpseExplosionCheck(GetCaster()->GetGUID(), true)(target))
target = nullptr;
_target = target;
}
void CheckTargets(std::list& targets)
{
WorldObject* target = _target;
if (!target)
{
targets.remove_if(CorpseExplosionCheck(GetCaster()->GetGUID(), false));
if (targets.empty())
{
FinishCast(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
return;
}
target = Acore::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
}
else
targets.clear();
}
void HandleDamage(SpellEffIndex effIndex, Unit* target)
{
if (effIndex == EFFECT_0)
GetCaster()->CastCustomSpell(GetSpellInfo()->Effects[EFFECT_1].CalcValue(), SPELLVALUE_BASE_POINT0, GetEffectValue(), target, true);
else if (effIndex == EFFECT_1)
GetCaster()->CastCustomSpell(GetEffectValue(), SPELLVALUE_BASE_POINT0, GetSpell()->CalculateSpellDamage(EFFECT_0, nullptr), target, true);
}
void HandleCorpseExplosion(SpellEffIndex effIndex)
{
if (Unit* unitTarget = GetHitUnit())
{
if (unitTarget->IsAlive()) // Living ghoul as a target
{
unitTarget->ToCreature()->m_CreatureSpellCooldowns.clear();
if (CharmInfo* charmInfo = unitTarget->GetCharmInfo())
charmInfo->GetGlobalCooldownMgr().CancelGlobalCooldown(sSpellMgr->GetSpellInfo(SPELL_DK_GHOUL_EXPLODE));
unitTarget->StopMoving();
unitTarget->CastSpell(unitTarget, SPELL_DK_GHOUL_EXPLODE, false);
// Corpse Explosion (Suicide) and Set corpse look handled in SpellScript of SPELL_DK_GHOUL_EXPLODE
}
else // Some corpse
{
HandleDamage(effIndex, unitTarget);
// Corpse Explosion (Suicide)
unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true);
// Set corpse look
GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true);
}
}
}
void Register() override
{
OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_corpse_explosion::CheckTarget, EFFECT_0, TARGET_UNIT_TARGET_ANY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_corpse_explosion::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion::HandleCorpseExplosion, EFFECT_0, SPELL_EFFECT_DUMMY);
OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion::HandleCorpseExplosion, EFFECT_1, SPELL_EFFECT_DUMMY);
}
private:
WorldObject* _target;
};
// -62900, -47541, 52375, 59134 - Death Coil
class spell_dk_death_coil : public SpellScript
{
PrepareSpellScript(spell_dk_death_coil);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_DK_DEATH_COIL_DAMAGE, SPELL_DK_DEATH_COIL_HEAL });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
if (caster->IsFriendlyTo(target))
{
int32 bp = int32(damage * 1.5f);
caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_HEAL, &bp, nullptr, nullptr, true);
}
else
{
if (AuraEffect const* auraEffect = caster->GetAuraEffect(SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART, EFFECT_1))
damage += auraEffect->GetBaseAmount();
caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_DAMAGE, &damage, nullptr, nullptr, true);
}
}
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target) && !caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD)
return SPELL_FAILED_BAD_TARGETS;
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_coil::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 52751 - Death Gate
class spell_dk_death_gate : public SpellScript
{
PrepareSpellScript(spell_dk_death_gate);
SpellCastResult CheckClass()
{
if (!GetCaster()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
return SPELL_FAILED_CUSTOM_ERROR;
}
return SPELL_CAST_OK;
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, GetEffectValue(), false);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_gate::CheckClass);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_gate::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 49560, 49576 - Death Grip
class spell_dk_death_grip : public SpellScript
{
PrepareSpellScript(spell_dk_death_grip);
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
Unit* target = GetExplTargetUnit();
if (target->IsPlayer() && caster->GetExactDist(target) < 8.0f) // xinef: should be 8.0f, but we have to add target size (1.5f)
return SPELL_FAILED_TOO_CLOSE;
if (caster->HasUnitState(UNIT_STATE_JUMPING) || caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))
return SPELL_FAILED_MOVING;
return SPELL_CAST_OK;
}
uint32 EntryCheck(uint32 entry)
{
Creature* targetCreature = GetHitCreature();
switch (targetCreature->GetEntry())
{
//Alliance Faction Champions
case 34461:
case 34460:
case 34469:
case 34467:
case 34468:
case 34465:
case 34471:
case 34466:
case 34473:
case 34472:
case 34470:
case 34463:
case 34474:
case 34475:
//Horde Faction Champions
case 34458:
case 34451:
case 34459:
case 34448:
case 34449:
case 34445:
case 34456:
case 34447:
case 34441:
case 34454:
case 34444:
case 34455:
case 34450:
case 34453:
return entry;
break;
}
return 0;
}
void HandleBaseDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
Unit* baseTarget = GetExplTargetUnit();
Creature* targetCreature = GetHitCreature();
if (caster != target)
{
if (targetCreature && (targetCreature->isWorldBoss() || targetCreature->IsDungeonBoss()) && targetCreature->GetEntry() != EntryCheck(targetCreature->GetEntry()))
{
return;
}
else
{
caster->CastSpell(target, 49560, true);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(1766); // Rogue kick
if (!target->IsImmunedToSpellEffect(spellInfo, EFFECT_0))
target->InterruptNonMeleeSpells(true);
}
}
else
baseTarget->CastSpell(caster, 49560, true);
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
float casterZ = GetCaster()->GetPositionZ(); // for Ring of Valor
WorldLocation gripPos = *GetExplTargetDest();
if (Unit* target = GetHitUnit())
if (!target->HasDetectSpellsAura() || target->HasUnitState(UNIT_STATE_STUNNED)) // Deterrence
{
if (target != GetCaster())
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(1766); // Rogue kick
if (!target->IsImmunedToSpellEffect(spellInfo, EFFECT_0))
target->InterruptNonMeleeSpells(false, 0, false);
}
if (target->GetMapId() == MAP_THE_RING_OF_VALOR)
gripPos.m_positionZ = std::max(casterZ + 0.2f, 28.5f);
target->CastSpell(gripPos.GetPositionX(), gripPos.GetPositionY(), gripPos.GetPositionZ(), 57604, true);
}
}
void Register() override
{
if (m_scriptSpellId == 49576) // xinef: base death grip, add pvp range restriction
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_grip::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip::HandleBaseDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
else
OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 48743 - Death Pact
class spell_dk_death_pact : public SpellScript
{
PrepareSpellScript(spell_dk_death_pact);
SpellCastResult CheckCast()
{
// Check if we have valid targets, otherwise skip spell casting here
if (Player* player = GetCaster()->ToPlayer())
for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
if (Creature* undeadPet = (*itr)->ToCreature())
if (undeadPet->IsAlive() &&
undeadPet->GetOwnerGUID() == player->GetGUID() &&
undeadPet->GetCreatureType() == CREATURE_TYPE_UNDEAD &&
undeadPet->IsWithinDist(player, 100.0f, false))
return SPELL_CAST_OK;
return SPELL_FAILED_NO_PET;
}
void FilterTargets(std::list& targetList)
{
Unit* target = nullptr;
for (std::list::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
{
if (Unit* unit = (*itr)->ToUnit())
if (unit->GetOwnerGUID() == GetCaster()->GetGUID() && unit->GetCreatureType() == CREATURE_TYPE_UNDEAD)
{
target = unit;
break;
}
}
targetList.clear();
if (target)
{
// xinef: remove all auras preventing effect execution
target->RemoveAllAurasOnDeath();
targetList.push_back(target);
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_pact::CheckCast);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_death_pact::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY);
}
};
// -49998 - Death Strike
class spell_dk_death_strike : public SpellScript
{
PrepareSpellScript(spell_dk_death_strike);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_DEATH_STRIKE_HEAL });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
uint32 count = target->GetDiseasesByCaster(caster->GetGUID());
int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier)));
// Improved Death Strike
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, DK_ICON_ID_IMPROVED_DEATH_STRIKE, 0))
AddPct(bp, caster->CalculateSpellDamage(caster, aurEff->GetSpellInfo(), 2));
caster->CastCustomSpell(caster, SPELL_DK_DEATH_STRIKE_HEAL, &bp, nullptr, nullptr, false);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
}
};
// 47496 - Explode
class spell_dk_ghoul_explode : public SpellScript
{
PrepareSpellScript(spell_dk_ghoul_explode);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_CORPSE_EXPLOSION_TRIGGERED });
}
void HandleDamage(SpellEffIndex /*effIndex*/)
{
int32 value = int32(GetCaster()->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(GetCaster())));
SetEffectValue(value);
}
void Suicide(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
// Corpse Explosion (Suicide)
unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true);
// Set corpse look
GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true);
}
}
void Register() override
{
OnEffectLaunchTarget += SpellEffectFn(spell_dk_ghoul_explode::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
// 47480 - Thrash
class spell_dk_ghoul_thrash : public SpellScript
{
PrepareSpellScript(spell_dk_ghoul_thrash);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_GHOUL_FRENZY });
}
void CalcDamage(SpellEffIndex /*effIndex*/)
{
/*
Causes more damage per frenzy point:
1 point : (Attack power * 40 * 0.01 + Attack power * 0.05)-(Attack power * 40 * 0.01 + Attack power * 0.10) damage
2 points : (Attack power * 40 * 0.01 + Attack power * 0.10)-(Attack power * 40 * 0.01 + Attack power * 0.20) damage
3 points : (Attack power * 40 * 0.01 + Attack power * 0.15)-(Attack power * 40 * 0.01 + Attack power * 0.30) damage
4 points : (Attack power * 40 * 0.01 + Attack power * 0.20)-(Attack power * 40 * 0.01 + Attack power * 0.40) damage
5 points : (Attack power * 40 * 0.01 + Attack power * 0.25)-(Attack power * 40 * 0.01 + Attack power * 0.50) damage
*/
if (Aura* frenzy = GetCaster()->GetAura(SPELL_GHOUL_FRENZY))
{
float APBonus = GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK);
float fixedDamageBonus = APBonus * GetEffectValue() * 0.01f;
APBonus *= 0.05f * frenzy->GetStackAmount();
SetEffectValue(fixedDamageBonus + urand(int32(APBonus), int32(APBonus * 2.f)));
if (Unit* caster = GetCaster())
{
caster->RemoveAurasDueToSpell(SPELL_GHOUL_FRENZY);
if (Unit* charmer = caster->GetCharmer())
{
charmer->RemoveAurasDueToSpell(SPELL_GHOUL_FRENZY);
}
}
}
}
void Register() override
{
OnEffectLaunchTarget += SpellEffectFn(spell_dk_ghoul_thrash::CalcDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
// 48792 - Icebound Fortitude
class spell_dk_icebound_fortitude : public AuraScript
{
PrepareAuraScript(spell_dk_icebound_fortitude);
bool Load() override
{
Unit* caster = GetCaster();
return caster && caster->IsPlayer();
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
{
int32 value = amount;
uint32 defValue = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
if (defValue > 400)
value -= int32((defValue - 400) * 0.15);
// Glyph of Icebound Fortitude
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE, EFFECT_0))
{
int32 valMax = -aurEff->GetAmount();
if (value > valMax)
value = valMax;
}
amount = value;
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_icebound_fortitude::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
}
};
// -50365 - Improved Blood Presence
class spell_dk_improved_blood_presence : public AuraScript
{
PrepareAuraScript(spell_dk_improved_blood_presence);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DK_BLOOD_PRESENCE,
SPELL_DK_FROST_PRESENCE,
SPELL_DK_UNHOLY_PRESENCE,
SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED
});
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->HasAnyAuras(SPELL_DK_FROST_PRESENCE, SPELL_DK_UNHOLY_PRESENCE) && !target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, aurEff->GetAmount(), target, true, nullptr, aurEff);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(SPELL_DK_BLOOD_PRESENCE))
target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_blood_presence::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
// -50384 - Improved Frost Presence
class spell_dk_improved_frost_presence : public AuraScript
{
PrepareAuraScript(spell_dk_improved_frost_presence);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DK_BLOOD_PRESENCE,
SPELL_DK_FROST_PRESENCE,
SPELL_DK_UNHOLY_PRESENCE,
SPELL_DK_FROST_PRESENCE_TRIGGERED
});
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->HasAnyAuras(SPELL_DK_BLOOD_PRESENCE, SPELL_DK_UNHOLY_PRESENCE) && !target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_FROST_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, nullptr, aurEff);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(SPELL_DK_FROST_PRESENCE))
target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_frost_presence::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_frost_presence::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
// -50391 - Improved Unholy Presence
class spell_dk_improved_unholy_presence : public AuraScript
{
PrepareAuraScript(spell_dk_improved_unholy_presence);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DK_BLOOD_PRESENCE,
SPELL_DK_FROST_PRESENCE,
SPELL_DK_UNHOLY_PRESENCE,
SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED,
SPELL_DK_UNHOLY_PRESENCE_TRIGGERED
});
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->HasAura(SPELL_DK_UNHOLY_PRESENCE) && !target->HasAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
{
// Not listed as any effect, only base points set in dbc
int32 basePoints = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
target->CastCustomSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, &basePoints, &basePoints, &basePoints, true, nullptr, aurEff);
}
if (target->HasAnyAuras(SPELL_DK_BLOOD_PRESENCE, SPELL_DK_FROST_PRESENCE) && !target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, nullptr, aurEff);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED);
if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE))
target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
// 50842 - Pestilence
class spell_dk_pestilence : public SpellScript
{
PrepareSpellScript(spell_dk_pestilence);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DK_GLYPH_OF_DISEASE,
SPELL_DK_BLOOD_PLAGUE,
SPELL_DK_FROST_FEVER,
SPELL_DK_ICY_TALONS_TALENT_R1
});
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* hitUnit = GetHitUnit();
Unit* target = GetExplTargetUnit();
if (!target)
return;
// Spread on others
if (target != hitUnit)
{
// Blood Plague
if (target->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID()))
caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true);
// Frost Fever
if (target->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID()))
caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true);
}
// Refresh on target
else if (caster->GetAura(SPELL_DK_GLYPH_OF_DISEASE))
{
// Blood Plague
if (Aura* disease = target->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID()))
disease->RefreshDuration();
// Frost Fever
if (Aura* disease = target->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID()))
{
disease->RefreshDuration();
if (Aura const* talons = caster->GetAuraOfRankedSpell(SPELL_DK_ICY_TALONS_TALENT_R1))
caster->CastSpell(caster, talons->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
}
if (Aura* disease = target->GetAuraOfRankedSpell(SPELL_DK_EBON_PLAGUE_R1, caster->GetGUID()))
disease->RefreshDuration();
else if (Aura* disease = target->GetAuraOfRankedSpell(SPELL_DK_CRYPT_FEVER_R1, caster->GetGUID()))
disease->RefreshDuration();
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_pestilence::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
/* 48266 - Blood Presence
48263 - Frost Presence
48265 - Unholy Presence */
class spell_dk_presence : public AuraScript
{
PrepareAuraScript(spell_dk_presence);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DK_BLOOD_PRESENCE,
SPELL_DK_FROST_PRESENCE,
SPELL_DK_UNHOLY_PRESENCE,
SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1,
SPELL_DK_IMPROVED_FROST_PRESENCE_R1,
SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1,
SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED,
SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED,
SPELL_DK_FROST_PRESENCE_TRIGGERED,
SPELL_DK_UNHOLY_PRESENCE_TRIGGERED
});
}
void HandleImprovedBloodPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_DK_BLOOD_PRESENCE)
target->CastSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, true);
else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1, EFFECT_0))
if (!target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, impAurEff->GetAmount(), target, true, nullptr, aurEff);
}
void HandleImprovedFrostPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_DK_FROST_PRESENCE)
target->CastSpell(target, SPELL_DK_FROST_PRESENCE_TRIGGERED, true);
else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_R1, EFFECT_0))
if (!target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_FROST_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, impAurEff->GetAmount(), target, true, nullptr, aurEff);
}
void HandleImprovedUnholyPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_DK_UNHOLY_PRESENCE)
target->CastSpell(target, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, true);
if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1, EFFECT_0))
{
if (GetId() == SPELL_DK_UNHOLY_PRESENCE)
{
// Not listed as any effect, only base points set
int32 bp = impAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
target->CastCustomSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, &bp, &bp, &bp, true, nullptr, aurEff);
}
else if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, impAurEff->GetAmount(), target, true, nullptr, aurEff);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED);
target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED);
target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED);
target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence::HandleImprovedBloodPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence::HandleImprovedFrostPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence::HandleImprovedUnholyPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_presence::HandleEffectRemove, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
}
};
class RaiseDeadCheck
{
public:
explicit RaiseDeadCheck(Player const* caster) : _caster(caster) { }
bool operator()(WorldObject* obj) const
{
if (Unit* target = obj->ToUnit())
{
if (!target->IsAlive()
&& _caster->isHonorOrXPTarget(target)
&& target->GetCreatureType() == CREATURE_TYPE_HUMANOID
&& target->GetDisplayId() == target->GetNativeDisplayId())
return false;
}
return true;
}
private:
Player const* _caster;
};
// 46584 - Raise Dead
class spell_dk_raise_dead : public SpellScript
{
PrepareSpellScript(spell_dk_raise_dead);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DK_RAISE_DEAD_USE_REAGENT,
SPELL_DK_MASTER_OF_GHOULS
});
}
bool Load() override
{
_result = SPELL_CAST_OK;
_corpse = false;
return GetCaster()->IsPlayer();
}
SpellCastResult CheckCast()
{
/// process spell target selection before cast starts
/// targets of effect_1 are used to check cast
GetSpell()->SelectSpellTargets();
/// cleanup spell target map, and fill it again on normal way
GetSpell()->CleanupTargetList();
/// _result is set in spell target selection
return _result;
}
SpellCastResult CheckReagents()
{
/// @workaround: there is no access to castresult of other spells, check it manually
SpellInfo const* reagentSpell = sSpellMgr->GetSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT);
Player* player = GetCaster()->ToPlayer();
if (!player->CanNoReagentCast(reagentSpell))
{
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
{
if (reagentSpell->Reagent[i] <= 0)
continue;
if (!player->HasItemCount(reagentSpell->Reagent[i], reagentSpell->ReagentCount[i]))
{
Spell::SendCastResult(player, reagentSpell, 0, SPELL_FAILED_REAGENTS);
return SPELL_FAILED_DONT_REPORT;
}
}
}
return SPELL_CAST_OK;
}
void CheckTargets(std::list& targets)
{
targets.remove_if(RaiseDeadCheck(GetCaster()->ToPlayer()));
if (targets.empty())
{
if (GetSpell()->getState() == SPELL_STATE_PREPARING)
_result = CheckReagents();
return;
}
WorldObject* target = Acore::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
_corpse = true;
}
void CheckTarget(WorldObject*& target)
{
// Don't add caster to target map, if we found a corpse to raise dead
if (_corpse)
target = nullptr;
}
void ConsumeReagents()
{
// No corpse found, take reagents
if (!_corpse)
GetCaster()->CastSpell(GetCaster(), SPELL_DK_RAISE_DEAD_USE_REAGENT, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST));
}
uint32 GetGhoulSpellId()
{
// Do we have talent Master of Ghouls?
if (GetCaster()->HasAura(SPELL_DK_MASTER_OF_GHOULS))
// summon as pet
return GetSpellInfo()->Effects[EFFECT_2].CalcValue();
// or guardian
return GetSpellInfo()->Effects[EFFECT_1].CalcValue();
}
void HandleRaiseDead(SpellEffIndex /*effIndex*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(GetGhoulSpellId());
SpellCastTargets targets;
targets.SetDst(*GetHitUnit());
GetCaster()->CastSpell(targets, spellInfo, nullptr, TRIGGERED_FULL_MASK, nullptr, nullptr, GetCaster()->GetGUID());
GetCaster()->ToPlayer()->RemoveSpellCooldown(GetSpellInfo()->Id, true);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_raise_dead::CheckCast);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_raise_dead::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY);
OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_raise_dead::CheckTarget, EFFECT_2, TARGET_UNIT_CASTER);
OnCast += SpellCastFn(spell_dk_raise_dead::ConsumeReagents);
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead::HandleRaiseDead, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead::HandleRaiseDead, EFFECT_2, SPELL_EFFECT_DUMMY);
}
private:
SpellCastResult _result;
bool _corpse;
};
// 59754 - Rune Tap
class spell_dk_rune_tap_party : public SpellScript
{
PrepareSpellScript(spell_dk_rune_tap_party);
void CheckTargets(std::list& targets)
{
targets.remove(GetCaster());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_rune_tap_party::CheckTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY);
}
};
// 50421 - Scent of Blood
class spell_dk_scent_of_blood : public AuraScript
{
PrepareAuraScript(spell_dk_scent_of_blood);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_SCENT_OF_BLOOD });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_DK_SCENT_OF_BLOOD, true, nullptr, aurEff);
GetTarget()->RemoveAuraFromStack(GetSpellInfo()->Id);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_dk_scent_of_blood::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// -55090 - Scourge Strike
class spell_dk_scourge_strike : public SpellScript
{
PrepareSpellScript(spell_dk_scourge_strike);
float multiplier;
ObjectGuid guid;
bool Load() override
{
multiplier = 1.0f;
guid.Clear();
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_SCOURGE_STRIKE_TRIGGERED });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
uint8 mode = caster->GetAuraEffectDummy(SPELL_DK_GLYPH_OF_SCOURGE_STRIKE) ? 2 : 0;
float disease_amt = GetEffectValue();
// Death Knight T8 Melee 4P Bonus
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MELEE_4P_BONUS, EFFECT_0))
AddPct(disease_amt, aurEff->GetAmount());
multiplier = disease_amt * unitTarget->GetDiseasesByCaster(caster->GetGUID(), mode) / 100.0f;
guid = unitTarget->GetGUID();
}
}
void HandleAfterHit()
{
Unit* caster = GetCaster();
if (Unit* unitTarget = ObjectAccessor::GetUnit(*caster, guid))
{
int32 bp = GetHitDamage() * multiplier;
caster->CastCustomSpell(unitTarget, SPELL_DK_SCOURGE_STRIKE_TRIGGERED, &bp, nullptr, nullptr, true);
// Xinef: Shadowmourne hack (scourge strike trigger proc disabled...)
if (roll_chance_i(75) && caster->FindMap() && !caster->FindMap()->IsBattlegroundOrArena() && caster->HasAura(71903) && !caster->HasAura(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF))
{
caster->CastSpell(caster, SPELL_SHADOWMOURNE_SOUL_FRAGMENT, true);
// this can't be handled in AuraScript of SoulFragments because we need to know victim
if (Aura* soulFragments = caster->GetAura(SPELL_SHADOWMOURNE_SOUL_FRAGMENT))
{
if (soulFragments->GetStackAmount() >= 10)
{
caster->CastSpell(caster, SPELL_SHADOWMOURNE_CHAOS_BANE_DAMAGE, true, nullptr);
soulFragments->Remove();
}
}
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
AfterHit += SpellHitFn(spell_dk_scourge_strike::HandleAfterHit);
}
};
// -49145 - Spell Deflection
class spell_dk_spell_deflection : public AuraScript
{
PrepareAuraScript(spell_dk_spell_deflection);
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount)
{
// You have a chance equal to your Parry chance
float chance = GetTarget()->GetUnitParryChance();
if (GetTarget()->IsNonMeleeSpellCast(false, false, true) || GetTarget()->HasUnitState(UNIT_STATE_CONTROLLED))
chance = 0.0f;
if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(chance))
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_spell_deflection::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_spell_deflection::Absorb, EFFECT_0);
}
};
// 55233 - Vampiric Blood
class spell_dk_vampiric_blood : public AuraScript
{
PrepareAuraScript(spell_dk_vampiric_blood);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
amount = GetUnitOwner()->CountPctFromMaxHealth(amount);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_vampiric_blood::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_HEALTH);
}
};
// 52284 - Will of the Necropolis
class spell_dk_will_of_the_necropolis : public AuraScript
{
PrepareAuraScript(spell_dk_will_of_the_necropolis);
bool Validate(SpellInfo const* spellInfo) override
{
SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1);
if (!firstRankSpellInfo)
return false;
// can't use other spell than will of the necropolis due to spell_ranks dependency
if (!spellInfo->IsRankOf(firstRankSpellInfo))
return false;
uint8 rank = spellInfo->GetRank();
if (!sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank, true))
return false;
return true;
}
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount)
{
// min pct of hp is stored in effect 0 of talent spell
uint8 rank = GetSpellInfo()->GetRank();
SpellInfo const* talentProto = sSpellMgr->AssertSpellInfo(sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank));
int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage());
int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(talentProto->Effects[EFFECT_0].CalcValue(GetCaster())));
// Damage that would take you below [effect0] health or taken while you are at [effect0]
if (remainingHp < minHp)
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_will_of_the_necropolis::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_will_of_the_necropolis::Absorb, EFFECT_0);
}
};
// 49040 - Army of the Dead Passive
class spell_dk_army_of_the_dead_passive : public AuraScript
{
PrepareAuraScript(spell_dk_army_of_the_dead_passive);
void CalculateAPAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
// army ghoul inherits 6.5% of AP
if (Unit* owner = GetUnitOwner()->GetOwner())
amount = CalculatePct(std::max(0, owner->GetTotalAttackPowerValue(BASE_ATTACK)), 6.5f);
}
void CalculateHealthAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
// army ghoul inherits 20% of health
if (Unit* owner = GetUnitOwner()->GetOwner())
amount = owner->CountPctFromMaxHealth(20);
}
void CalculateSPAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
// army ghoul inherits 6.5% of AP
if (Unit* owner = GetUnitOwner()->GetOwner())
amount = CalculatePct(std::max(0, owner->GetTotalAttackPowerValue(BASE_ATTACK)), 6.5f);
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetUnitOwner()->IsPet())
return;
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_STAT, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_ATTACK_POWER, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_ATTACK_POWER_PCT, true, SPELL_BLOCK_TYPE_POSITIVE);
// Heroism / Bloodlust immunity
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_ID, 32182, true);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_ID, 2825, true);
}
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
if (!GetUnitOwner()->IsPet())
return;
isPeriodic = true;
amplitude = 2 * IN_MILLISECONDS;
}
void HandlePeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
GetEffect(aurEff->GetEffIndex())->RecalculateAmount();
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_army_of_the_dead_passive::CalculateAPAmount, EFFECT_0, SPELL_AURA_MOD_ATTACK_POWER);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_army_of_the_dead_passive::CalculateHealthAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_HEALTH);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_army_of_the_dead_passive::CalculateSPAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_DONE);
OnEffectApply += AuraEffectApplyFn(spell_dk_army_of_the_dead_passive::HandleEffectApply, EFFECT_ALL, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_dk_army_of_the_dead_passive::CalcPeriodic, EFFECT_ALL, SPELL_AURA_ANY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_army_of_the_dead_passive::HandlePeriodic, EFFECT_ALL, SPELL_AURA_ANY);
}
};
void AddSC_deathknight_spell_scripts()
{
RegisterSpellScript(spell_dk_wandering_plague);
RegisterSpellScript(spell_dk_raise_ally);
RegisterSpellScript(spell_dk_raise_ally_trigger);
RegisterSpellScript(spell_dk_aotd_taunt);
RegisterSpellAndAuraScriptPair(spell_dk_death_and_decay, spell_dk_death_and_decay_aura);
RegisterSpellScript(spell_dk_master_of_ghouls);
RegisterSpellAndAuraScriptPair(spell_dk_chains_of_ice, spell_dk_chains_of_ice_aura);
RegisterSpellScript(spell_dk_bloodworms);
RegisterSpellScript(spell_dk_summon_gargoyle);
RegisterSpellScript(spell_dk_improved_blood_presence_proc);
RegisterSpellScript(spell_dk_wandering_plague_aura);
RegisterSpellScript(spell_dk_rune_of_the_fallen_crusader);
RegisterSpellScript(spell_dk_bone_shield);
RegisterSpellScript(spell_dk_hungering_cold);
RegisterSpellScript(spell_dk_blood_caked_blade);
RegisterSpellScript(spell_dk_dancing_rune_weapon);
RegisterSpellScript(spell_dk_dancing_rune_weapon_visual);
RegisterSpellScript(spell_dk_scent_of_blood_trigger);
RegisterSpellScript(spell_dk_pet_scaling);
RegisterSpellScript(spell_dk_anti_magic_shell_raid);
RegisterSpellScript(spell_dk_anti_magic_shell_self);
RegisterSpellScript(spell_dk_anti_magic_zone);
RegisterSpellScript(spell_dk_blood_boil);
RegisterSpellScript(spell_dk_blood_gorged);
RegisterSpellScript(spell_dk_corpse_explosion);
RegisterSpellScript(spell_dk_death_coil);
RegisterSpellScript(spell_dk_death_gate);
RegisterSpellScript(spell_dk_death_grip);
RegisterSpellScript(spell_dk_death_pact);
RegisterSpellScript(spell_dk_death_strike);
RegisterSpellScript(spell_dk_ghoul_explode);
RegisterSpellScript(spell_dk_icebound_fortitude);
RegisterSpellScript(spell_dk_improved_blood_presence);
RegisterSpellScript(spell_dk_improved_frost_presence);
RegisterSpellScript(spell_dk_improved_unholy_presence);
RegisterSpellScript(spell_dk_pestilence);
RegisterSpellScript(spell_dk_presence);
RegisterSpellScript(spell_dk_raise_dead);
RegisterSpellScript(spell_dk_rune_tap_party);
RegisterSpellScript(spell_dk_scent_of_blood);
RegisterSpellScript(spell_dk_scourge_strike);
RegisterSpellScript(spell_dk_spell_deflection);
RegisterSpellScript(spell_dk_vampiric_blood);
RegisterSpellScript(spell_dk_will_of_the_necropolis);
RegisterSpellScript(spell_dk_ghoul_thrash);
RegisterSpellScript(spell_dk_army_of_the_dead_passive);
}