/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Group.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "UnitAI.h"
/*
* Scripts for spells with SPELLFAMILY_PALADIN and SPELLFAMILY_GENERIC spells used by paladin players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_pal_".
*/
enum PaladinSpells
{
SPELL_PALADIN_DIVINE_PLEA = 54428,
SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF = 67480,
SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE = 57319,
SPELL_PALADIN_HOLY_SHOCK_R1 = 20473,
SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE = 25912,
SPELL_PALADIN_HOLY_SHOCK_R1_HEALING = 25914,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID = 37878,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN = 37879,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST = 37880,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN = 37881,
SPELL_PALADIN_DIVINE_STORM = 53385,
SPELL_PALADIN_DIVINE_STORM_DUMMY = 54171,
SPELL_PALADIN_DIVINE_STORM_HEAL = 54172,
SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE = 25997,
SPELL_PALADIN_FORBEARANCE = 25771,
SPELL_PALADIN_AVENGING_WRATH_MARKER = 61987,
SPELL_PALADIN_IMMUNE_SHIELD_MARKER = 61988,
SPELL_PALADIN_HAND_OF_SACRIFICE = 6940,
SPELL_PALADIN_DIVINE_SACRIFICE = 64205,
SPELL_PALADIN_JUDGEMENT_DAMAGE = 54158,
SPELL_PALADIN_JUDGEMENT_OF_JUSTICE = 20184,
SPELL_PALADIN_JUDGEMENT_OF_LIGHT = 20185,
SPELL_PALADIN_JUDGEMENT_OF_WISDOM = 20186,
SPELL_PALADIN_GLYPH_OF_SALVATION = 63225,
SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT = 31790,
SPELL_PALADIN_SANCTIFIED_WRATH = 57318,
SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1 = 53375,
SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS = 25742,
SPELL_PALADIN_CONCENTRACTION_AURA = 19746,
SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1 = 31869,
SPELL_PALADIN_SWIFT_RETRIBUTION_R1 = 53379,
SPELL_PALADIN_IMPROVED_CONCENTRACTION_AURA = 63510,
SPELL_PALADIN_IMPROVED_DEVOTION_AURA = 63514,
SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA = 63531,
SPELL_PALADIN_AURA_MASTERY_IMMUNE = 64364,
SPELL_JUDGEMENTS_OF_THE_JUST = 68055,
SPELL_JUDGEMENT_OF_VENGEANCE_EFFECT = 31804,
SPELL_HOLY_VENGEANCE = 31803,
SPELL_JUDGEMENT_OF_CORRUPTION_EFFECT = 53733,
SPELL_BLOOD_CORRUPTION = 53742,
SPELL_GENERIC_ARENA_DAMPENING = 74410,
SPELL_GENERIC_BATTLEGROUND_DAMPENING = 74411,
// Crystalforge Raiment - Tier 5 Holy 2 Set
SPELL_IMPROVED_JUDGEMENT = 37188,
SPELL_IMPROVED_JUDGEMENT_ENERGIZE = 43838,
SPELL_PALADIN_HOLY_VENGEANCE = 31803,
SPELL_PALADIN_BLOOD_CORRUPTION = 53742,
SPELL_PALADIN_SEAL_OF_VENGEANCE_EFFECT = 42463,
SPELL_PALADIN_SEAL_OF_CORRUPTION_EFFECT = 53739
};
enum PaladinSpellIcons
{
PALADIN_ICON_ID_RETRIBUTION_AURA = 555
};
class spell_pal_seal_of_command_aura : public AuraScript
{
PrepareAuraScript(spell_pal_seal_of_command_aura);
bool CheckProc(ProcEventInfo& eventInfo)
{
if (!eventInfo.GetActor() || !eventInfo.GetActionTarget())
{
return false;
}
if (SpellInfo const* procSpell = eventInfo.GetSpellInfo())
{
if (procSpell->SpellIconID == 3025) // Righteous Vengeance, should not proc SoC
{
return false;
}
}
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 targets = 3;
if (SpellInfo const* procSpell = eventInfo.GetSpellInfo())
{
if (procSpell->IsAffectingArea())
{
targets = 1;
}
}
Unit* target = eventInfo.GetActionTarget();
if (target->IsAlive())
{
eventInfo.GetActor()->CastCustomSpell(aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, SPELLVALUE_MAX_TARGETS, targets, target, false, nullptr, aurEff);
}
}
void Register() override
{
if (m_scriptSpellId == 20375)
{
DoCheckProc += AuraCheckProcFn(spell_pal_seal_of_command_aura::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_command_aura::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
}
};
class spell_pal_seal_of_command : public SpellScript
{
PrepareSpellScript(spell_pal_seal_of_command);
void FilterTargets(std::list& targets)
{
if (SpellValue const* spellValue = GetSpellValue())
if (spellValue->MaxAffectedTargets == 1)
targets.clear();
}
void Register() override
{
if (m_scriptSpellId == 20424)
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_seal_of_command::FilterTargets, EFFECT_0, TARGET_UNIT_TARGET_ENEMY);
}
};
class spell_pal_divine_intervention : public AuraScript
{
PrepareAuraScript(spell_pal_divine_intervention);
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (!GetTarget()->IsInCombat() && GetTarget()->IsPlayer())
GetTarget()->RemoveAurasDueToSpell(GetTarget()->ToPlayer()->GetTeamId() == TEAM_ALLIANCE ? 57723 : 57724);
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_pal_divine_intervention::HandleRemove, EFFECT_0, SPELL_AURA_SCHOOL_IMMUNITY, AURA_EFFECT_HANDLE_REAL);
}
};
class spell_pal_seal_of_light : public AuraScript
{
PrepareAuraScript(spell_pal_seal_of_light);
bool CheckProc(ProcEventInfo& eventInfo)
{
// xinef: skip divine storm self hit (dummy) and righteous vengeance (0x20000000=
return eventInfo.GetActor() != eventInfo.GetProcTarget() && (!eventInfo.GetSpellInfo() || !eventInfo.GetSpellInfo()->SpellFamilyFlags.HasFlag(0x20000000));
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pal_seal_of_light::CheckProc);
}
};
class spell_pal_sacred_shield_base : public AuraScript
{
PrepareAuraScript(spell_pal_sacred_shield_base);
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell);
amount = spellInfo->Effects[EFFECT_0].CalcValue();
// +75.00% from sp bonus
amount += CalculatePct(caster->SpellBaseDamageBonusDone(spellInfo->GetSchoolMask()), 75.0f);
// Xinef: removed divine guardian because it will affect triggered spell with increased amount
// Arena - Dampening
if (AuraEffect const* dampening = caster->GetAuraEffect(SPELL_GENERIC_ARENA_DAMPENING, EFFECT_0))
{
AddPct(amount, dampening->GetAmount());
}
// Battleground - Dampening
else if (AuraEffect const* dampening2 = caster->GetAuraEffect(SPELL_GENERIC_BATTLEGROUND_DAMPENING, EFFECT_0))
{
AddPct(amount, dampening2->GetAmount());
}
}
}
bool CheckProc(ProcEventInfo& eventInfo)
{
HealInfo* healinfo = eventInfo.GetHealInfo();
DamageInfo* damageinfo = eventInfo.GetDamageInfo();
return !(eventInfo.GetHitMask() & PROC_EX_INTERNAL_HOT) && ((healinfo && healinfo->GetHeal() > 0) || (damageinfo && damageinfo->GetDamage() > 0));
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (eventInfo.GetTypeMask() & PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS)
{
Unit* caster = eventInfo.GetActor();
HealInfo* healinfo = eventInfo.GetHealInfo();
if (!healinfo || !healinfo->GetHeal())
{
return;
}
SpellInfo const* procSpell = healinfo->GetSpellInfo();
if (!procSpell)
{
return;
}
if (caster && procSpell->SpellFamilyName == SPELLFAMILY_PALADIN &&
procSpell->SpellFamilyFlags.HasFlag(0x40000000) && caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_PALADIN, 3021, 0)) // need infusion of light
{
int32 basepoints = int32(float(healinfo->GetHeal()) / 12.0f);
// Item - Paladin T9 Holy 4P Bonus (Flash of Light)
if (AuraEffect const* aurEffect = caster->GetAuraEffect(67191, EFFECT_0))
AddPct(basepoints, aurEffect->GetAmount());
caster->CastCustomSpell(eventInfo.GetActionTarget(), 66922, &basepoints, nullptr, nullptr, true, nullptr, aurEff, caster->GetGUID());
return;
}
return;
}
uint32 triggered_spell_id = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
if (eventInfo.GetActionTarget()->HasSpellCooldown(triggered_spell_id))
return;
uint32 cooldown = eventInfo.GetProcCooldown();
int32 basepoints = aurEff->GetAmount();
// Item - Paladin T8 Holy 4P Bonus
if (Unit* caster = aurEff->GetCaster())
if (AuraEffect const* aurEffect = caster->GetAuraEffect(64895, 0))
cooldown = aurEffect->GetAmount() * IN_MILLISECONDS;
eventInfo.GetActionTarget()->AddSpellCooldown(triggered_spell_id, 0, cooldown);
eventInfo.GetActionTarget()->CastCustomSpell(eventInfo.GetActionTarget(), triggered_spell_id, &basepoints, nullptr, nullptr, true, nullptr, aurEff, eventInfo.GetActionTarget()->GetGUID());
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_sacred_shield_base::CalculateAmount, EFFECT_0, SPELL_AURA_DUMMY);
DoCheckProc += AuraCheckProcFn(spell_pal_sacred_shield_base::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_sacred_shield_base::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 31850 - Ardent Defender
class spell_pal_ardent_defender : public AuraScript
{
PrepareAuraScript(spell_pal_ardent_defender);
public:
spell_pal_ardent_defender()
{
absorbPct = 0;
healPct = 0;
}
private:
uint32 absorbPct, healPct;
enum Spell
{
PAL_SPELL_ARDENT_DEFENDER_DEBUFF = 66233,
PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235
};
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ PAL_SPELL_ARDENT_DEFENDER_HEAL });
}
bool Load() override
{
healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
return GetUnitOwner()->IsPlayer();
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
Unit* victim = GetTarget();
int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
// If damage kills us
if (remainingHealth <= 0 && !victim->ToPlayer()->HasAura(PAL_SPELL_ARDENT_DEFENDER_DEBUFF))
{
// Cast healing spell, completely avoid damage
absorbAmount = dmgInfo.GetDamage();
uint32 defenseSkillValue = victim->GetDefenseSkillValue();
// Max heal when defense skill denies critical hits from raid bosses
// Formula: max defense at level + 140 (raiting from gear)
uint32 reqDefForMaxHeal = victim->GetLevel() * 5 + 140;
float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
? 1.0f
: float(defenseSkillValue) / float(reqDefForMaxHeal);
int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
victim->CastCustomSpell(PAL_SPELL_ARDENT_DEFENDER_HEAL, SPELLVALUE_BASE_POINT0, healAmount, victim, true, nullptr, aurEff);
}
else if (remainingHealth < int32(allowedHealth))
{
// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
? dmgInfo.GetDamage()
: allowedHealth - remainingHealth;
absorbAmount = CalculatePct(damageToReduce, absorbPct);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender::Absorb, EFFECT_0);
}
};
// 31884 - Avenging Wrath
class spell_pal_avenging_wrath : public AuraScript
{
PrepareAuraScript(spell_pal_avenging_wrath);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_SANCTIFIED_WRATH, SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1 });
}
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (AuraEffect const* aurEff = target->GetAuraEffectOfRankedSpell(SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1, EFFECT_2))
{
int32 basepoints = aurEff->GetAmount();
target->CastCustomSpell(target, SPELL_PALADIN_SANCTIFIED_WRATH, &basepoints, &basepoints, nullptr, true, nullptr, aurEff);
}
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAurasDueToSpell(SPELL_PALADIN_SANCTIFIED_WRATH);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_pal_avenging_wrath::HandleApply, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_pal_avenging_wrath::HandleRemove, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL);
}
};
// 37877 - Blessing of Faith
class spell_pal_blessing_of_faith : public SpellScript
{
PrepareSpellScript(spell_pal_blessing_of_faith);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN
});
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
uint32 spell_id = 0;
switch (unitTarget->getClass())
{
case CLASS_DRUID:
spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID;
break;
case CLASS_PALADIN:
spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN;
break;
case CLASS_PRIEST:
spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST;
break;
case CLASS_SHAMAN:
spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN;
break;
default:
return; // ignore for non-healing classes
}
Unit* caster = GetCaster();
caster->CastSpell(caster, spell_id, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 20911 - Blessing of Sanctuary
// 25899 - Greater Blessing of Sanctuary
class spell_pal_blessing_of_sanctuary : public AuraScript
{
PrepareAuraScript(spell_pal_blessing_of_sanctuary);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE });
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
{
// xinef: hack
int32 value = 9;
caster->CastCustomSpell(target, SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, &value, &value, 0, true);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return GetTarget()->HasActivePowerType(POWER_MANA);
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE, true, nullptr, aurEff);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
DoCheckProc += AuraCheckProcFn(spell_pal_blessing_of_sanctuary::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_blessing_of_sanctuary::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 64205 - Divine Sacrifice
class spell_pal_divine_sacrifice : public AuraScript
{
PrepareAuraScript(spell_pal_divine_sacrifice);
uint32 groupSize, minHpPct;
int32 remainingAmount;
bool Load() override
{
if (Unit* caster = GetCaster())
{
if (caster->IsPlayer())
{
if (caster->ToPlayer()->GetGroup())
groupSize = caster->ToPlayer()->GetGroup()->GetMembersCount();
else
groupSize = 1;
}
else
return false;
remainingAmount = (caster->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(caster)) * groupSize);
minHpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(caster);
return true;
}
return false;
}
void Split(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& splitAmount)
{
remainingAmount -= splitAmount;
// break when absorbed everything it could, or if the casters hp drops below 20%
if (Unit* caster = GetCaster())
if (remainingAmount <= 0 || (caster->GetHealthPct() < minHpPct))
caster->RemoveAura(SPELL_PALADIN_DIVINE_SACRIFICE);
}
void Register() override
{
OnEffectSplit += AuraEffectSplitFn(spell_pal_divine_sacrifice::Split, EFFECT_0);
}
};
// 53385 - Divine Storm
class spell_pal_divine_storm : public SpellScript
{
PrepareSpellScript(spell_pal_divine_storm);
uint32 healPct;
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_DIVINE_STORM_DUMMY });
}
bool Load() override
{
healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
return true;
}
void TriggerHeal()
{
Unit* caster = GetCaster();
if (GetHitUnit() != caster)
caster->CastCustomSpell(SPELL_PALADIN_DIVINE_STORM_DUMMY, SPELLVALUE_BASE_POINT0, (GetHitDamage() * healPct) / 100, caster, true);
}
void Register() override
{
AfterHit += SpellHitFn(spell_pal_divine_storm::TriggerHeal);
}
};
// 54171 - Divine Storm (Dummy)
class spell_pal_divine_storm_dummy : public SpellScript
{
PrepareSpellScript(spell_pal_divine_storm_dummy);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_DIVINE_STORM_HEAL });
}
void CountTargets(std::list& targetList)
{
Acore::Containers::RandomResize(targetList, GetSpellValue()->MaxAffectedTargets);
_targetCount = targetList.size();
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (!_targetCount || ! GetHitUnit())
return;
int32 heal = GetEffectValue() / _targetCount;
GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_PALADIN_DIVINE_STORM_HEAL, &heal, nullptr, nullptr, true);
}
private:
uint32 _targetCount;
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_divine_storm_dummy::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_divine_storm_dummy::CountTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
}
};
// 33695 - Exorcism and Holy Wrath Damage
class spell_pal_exorcism_and_holy_wrath_damage : public AuraScript
{
PrepareAuraScript(spell_pal_exorcism_and_holy_wrath_damage);
void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod)
{
if (!spellMod)
{
spellMod = new SpellModifier(aurEff->GetBase());
spellMod->op = SPELLMOD_DAMAGE;
spellMod->type = SPELLMOD_FLAT;
spellMod->spellId = GetId();
spellMod->mask[1] = 0x200002;
}
spellMod->value = aurEff->GetAmount();
}
void Register() override
{
DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_pal_exorcism_and_holy_wrath_damage::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -9799 - Eye for an Eye
class spell_pal_eye_for_an_eye : public AuraScript
{
PrepareAuraScript(spell_pal_eye_for_an_eye);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
{
return;
}
// return damage % to attacker but < 50% own total health
int32 damage = std::min(CalculatePct(static_cast(damageInfo->GetDamage()), aurEff->GetAmount()), static_cast(GetTarget()->GetMaxHealth()) / 2);
GetTarget()->CastCustomSpell(SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE, SPELLVALUE_BASE_POINT0, damage, eventInfo.GetProcTarget(), true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_eye_for_an_eye::OnProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 54968 - Glyph of Holy Light
class spell_pal_glyph_of_holy_light : public SpellScript
{
PrepareSpellScript(spell_pal_glyph_of_holy_light);
void FilterTargets(std::list& targets)
{
targets.remove(GetExplTargetUnit());
uint32 const maxTargets = GetSpellInfo()->MaxAffectedTargets;
if (targets.size() > maxTargets)
{
targets.sort(Acore::HealthPctOrderPred());
targets.resize(maxTargets);
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_glyph_of_holy_light::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY);
}
};
// 63521 - Guarded by The Light
class spell_pal_guarded_by_the_light : public SpellScript
{
PrepareSpellScript(spell_pal_guarded_by_the_light);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_DIVINE_PLEA });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
// Divine Plea
if (Aura* aura = GetCaster()->GetAura(SPELL_PALADIN_DIVINE_PLEA))
aura->RefreshDuration();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 6940 - Hand of Sacrifice
class spell_pal_hand_of_sacrifice_aura : public AuraScript
{
PrepareAuraScript(spell_pal_hand_of_sacrifice_aura);
int32 remainingAmount;
bool Load() override
{
if (Unit* caster = GetCaster())
{
remainingAmount = caster->GetMaxHealth();
return true;
}
return false;
}
void Split(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& splitAmount)
{
remainingAmount -= splitAmount;
if (remainingAmount <= 0)
{
GetTarget()->RemoveAura(SPELL_PALADIN_HAND_OF_SACRIFICE);
}
}
void Register() override
{
OnEffectSplit += AuraEffectSplitFn(spell_pal_hand_of_sacrifice_aura::Split, EFFECT_0);
}
};
class spell_pal_hand_of_sacrifice : public SpellScript
{
PrepareSpellScript(spell_pal_hand_of_sacrifice);
SpellCastResult CheckTarget()
{
Unit* target = GetExplTargetUnit();
if (!target || target->HasAura(SPELL_PALADIN_DIVINE_SACRIFICE))
return SPELL_FAILED_TARGET_AURASTATE;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_hand_of_sacrifice::CheckTarget);
}
};
// 1038 - Hand of Salvation
class spell_pal_hand_of_salvation : public AuraScript
{
PrepareAuraScript(spell_pal_hand_of_salvation);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
{
// Glyph of Salvation
if (caster->GetGUID() == GetUnitOwner()->GetGUID())
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_PALADIN_GLYPH_OF_SALVATION, EFFECT_0))
amount -= aurEff->GetAmount();
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_hand_of_salvation::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
}
};
// -20473 - Holy Shock
class spell_pal_holy_shock : public SpellScript
{
PrepareSpellScript(spell_pal_holy_shock);
bool Validate(SpellInfo const* spellInfo) override
{
SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_PALADIN_HOLY_SHOCK_R1);
if (!firstRankSpellInfo)
return false;
// can't use other spell than holy shock due to spell_ranks dependency
if (!spellInfo->IsRankOf(firstRankSpellInfo))
return false;
uint8 rank = spellInfo->GetRank();
if (!sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE, rank, true) || !sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, rank, true))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
uint8 rank = GetSpellInfo()->GetRank();
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, rank), true);
else
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE, rank), true);
}
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target))
{
if (!caster->IsValidAttackTarget(target))
return SPELL_FAILED_BAD_TARGETS;
if (!caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
}
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_holy_shock::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 53407 - Judgement of Justice
// 20271 - Judgement of Light
// 53408 - Judgement of Wisdom
class spell_pal_judgement : public SpellScript
{
PrepareSpellScript(spell_pal_judgement);
public:
spell_pal_judgement(uint32 spellId) : SpellScript(), _spellId(spellId) { }
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENT_DAMAGE, _spellId });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
uint32 spellId2 = SPELL_PALADIN_JUDGEMENT_DAMAGE;
// some seals have SPELL_AURA_DUMMY in EFFECT_2
Unit::AuraEffectList const& auras = GetCaster()->GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
if ((*i)->GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_SEAL && (*i)->GetEffIndex() == EFFECT_2)
if (sSpellMgr->GetSpellInfo((*i)->GetAmount()))
{
spellId2 = (*i)->GetAmount();
break;
}
}
GetCaster()->CastSpell(GetHitUnit(), _spellId, true);
GetCaster()->CastSpell(GetHitUnit(), spellId2, true);
// Tier 5 Holy - 2 Set
if (GetCaster()->HasAura(SPELL_IMPROVED_JUDGEMENT))
{
GetCaster()->CastSpell(GetCaster(), SPELL_IMPROVED_JUDGEMENT_ENERGIZE, true);
}
// Judgement of the Just
if (GetCaster()->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_PALADIN, 3015, 0))
{
if (GetCaster()->CastSpell(GetHitUnit(), SPELL_JUDGEMENTS_OF_THE_JUST, true) && (spellId2 == SPELL_JUDGEMENT_OF_VENGEANCE_EFFECT || spellId2 == SPELL_JUDGEMENT_OF_CORRUPTION_EFFECT))
{
//hidden effect only cast when spellcast of judgements of the just is succesful
GetCaster()->CastSpell(GetHitUnit(), SealApplication(spellId2), true); //add hidden seal apply effect for vengeance and corruption
}
}
}
uint32 SealApplication(uint32 correspondingSpellId)
{
switch (correspondingSpellId)
{
case SPELL_JUDGEMENT_OF_VENGEANCE_EFFECT:
return SPELL_HOLY_VENGEANCE;
case SPELL_JUDGEMENT_OF_CORRUPTION_EFFECT:
return SPELL_BLOOD_CORRUPTION;
default:
return 0;
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_judgement::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
private:
uint32 const _spellId;
};
// 20425 - Judgement of Command
class spell_pal_judgement_of_command : public SpellScript
{
PrepareSpellScript(spell_pal_judgement_of_command);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue()))
GetCaster()->CastSpell(unitTarget, spell_proto, true, nullptr);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// -633 - Lay on Hands
class spell_pal_lay_on_hands : public SpellScript
{
PrepareSpellScript(spell_pal_lay_on_hands);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_FORBEARANCE,
SPELL_PALADIN_AVENGING_WRATH_MARKER,
SPELL_PALADIN_IMMUNE_SHIELD_MARKER
});
}
bool Load() override
{
_manaAmount = 0;
return true;
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
if (caster == target)
if (target->HasAnyAuras(SPELL_PALADIN_FORBEARANCE, SPELL_PALADIN_AVENGING_WRATH_MARKER, SPELL_PALADIN_IMMUNE_SHIELD_MARKER))
return SPELL_FAILED_TARGET_AURASTATE;
// Xinef: Glyph of Divinity
if (Unit* target = GetExplTargetUnit())
if (target->HasActivePowerType(POWER_MANA))
_manaAmount = target->GetPower(POWER_MANA);
return SPELL_CAST_OK;
}
void HandleScript()
{
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
if (caster == target)
{
caster->CastSpell(caster, SPELL_PALADIN_FORBEARANCE, true);
caster->CastSpell(caster, SPELL_PALADIN_AVENGING_WRATH_MARKER, true);
caster->CastSpell(caster, SPELL_PALADIN_IMMUNE_SHIELD_MARKER, true);
}
// Xinef: Glyph of Divinity
else if (target && caster->HasAura(54939) && GetSpellInfo()->Id != 633 && _manaAmount > 0) // excluding first rank
{
_manaAmount = target->GetPower(POWER_MANA) - _manaAmount;
if (_manaAmount > 0)
caster->CastCustomSpell(54986 /*Energize*/, SPELLVALUE_BASE_POINT1, _manaAmount, caster, true);
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_lay_on_hands::CheckCast);
AfterHit += SpellHitFn(spell_pal_lay_on_hands::HandleScript);
}
int32 _manaAmount;
};
// 31789 - Righteous Defense
class spell_pal_righteous_defense : public SpellScript
{
PrepareSpellScript(spell_pal_righteous_defense);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT });
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (!caster->IsPlayer())
return SPELL_FAILED_DONT_REPORT;
if (Unit* target = GetExplTargetUnit())
{
if (!target->IsFriendlyTo(caster) || target->getAttackers().empty())
return SPELL_FAILED_BAD_TARGETS;
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void HandleTriggerSpellLaunch(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
}
void HandleTriggerSpellHit(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT, true);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_righteous_defense::CheckCast);
//! WORKAROUND
//! target select will be executed in hitphase of effect 0
//! so we must handle trigger spell also in hit phase (default execution in launch phase)
//! see issue #3718
OnEffectLaunchTarget += SpellEffectFn(spell_pal_righteous_defense::HandleTriggerSpellLaunch, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL);
OnEffectHitTarget += SpellEffectFn(spell_pal_righteous_defense::HandleTriggerSpellHit, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL);
}
};
// 20154, 21084 - Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
class spell_pal_seal_of_righteousness : public AuraScript
{
PrepareAuraScript(spell_pal_seal_of_righteousness);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
Unit* target = eventInfo.GetProcTarget();
if (!target)
return false;
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
{
return false;
}
return target->IsAlive() && !eventInfo.GetTriggerAuraSpell() && (damageInfo->GetDamage() || (eventInfo.GetHitMask() & PROC_EX_ABSORB));
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
float ap = GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = GetTarget()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
holy += eventInfo.GetProcTarget()->SpellBaseDamageBonusTaken(SPELL_SCHOOL_MASK_HOLY);
// Xinef: Libram of Divine Purpose
if (AuraEffect* aurEffPaladin = GetTarget()->GetDummyAuraEffect(SPELLFAMILY_PALADIN, 2025, EFFECT_0))
{
holy += aurEffPaladin->GetAmount();
}
int32 bp = std::max(0, int32((ap * 0.022f + 0.044f * holy) * GetTarget()->GetAttackTime(BASE_ATTACK) / 1000));
GetTarget()->CastCustomSpell(SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS, SPELLVALUE_BASE_POINT0, bp, eventInfo.GetProcTarget(), true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pal_seal_of_righteousness::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_righteousness::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 42463 - Seal of Vengeance
// 53739 - Seal of Corruption
class spell_pal_seal_of_vengeance : public SpellScript
{
PrepareSpellScript(spell_pal_seal_of_vengeance);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_SEAL_OF_VENGEANCE_EFFECT, SPELL_PALADIN_SEAL_OF_CORRUPTION_EFFECT });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* target = GetExplTargetUnit();
uint32 spellId = GetSpell()->GetSpellInfo()->Id;
uint32 auraId = (spellId == SPELL_PALADIN_SEAL_OF_VENGEANCE_EFFECT)
? SPELL_PALADIN_HOLY_VENGEANCE
: SPELL_PALADIN_BLOOD_CORRUPTION;
int32 damage = GetHitDamage();
uint8 stacks = 0;
if (target)
{
Aura* aura = target->GetAura(auraId, GetCaster()->GetGUID());
if (aura)
stacks = aura->GetStackAmount();
damage = ((damage * stacks) / 5);
SetHitDamage(damage);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_seal_of_vengeance::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE);
}
};
// 1022 - Hand of Protection
class spell_pal_hand_of_protection : public SpellScript
{
PrepareSpellScript(spell_pal_hand_of_protection);
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (!caster->GetTarget() || caster->GetTarget() == caster->GetGUID())
return SPELL_CAST_OK;
if (caster->HasStunAura())
return SPELL_FAILED_STUNNED;
if (caster->HasConfuseAura())
return SPELL_FAILED_CONFUSED;
if (caster->GetUnitFlags() & UNIT_FLAG_FLEEING)
return SPELL_FAILED_FLEEING;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_hand_of_protection::CheckCast);
}
};
void AddSC_paladin_spell_scripts()
{
RegisterSpellAndAuraScriptPair(spell_pal_seal_of_command, spell_pal_seal_of_command_aura);
RegisterSpellScript(spell_pal_divine_intervention);
RegisterSpellScript(spell_pal_seal_of_light);
RegisterSpellScript(spell_pal_sacred_shield_base);
RegisterSpellScript(spell_pal_ardent_defender);
RegisterSpellScript(spell_pal_avenging_wrath);
RegisterSpellScript(spell_pal_blessing_of_faith);
RegisterSpellScript(spell_pal_blessing_of_sanctuary);
RegisterSpellScript(spell_pal_divine_sacrifice);
RegisterSpellScript(spell_pal_divine_storm);
RegisterSpellScript(spell_pal_divine_storm_dummy);
RegisterSpellScript(spell_pal_exorcism_and_holy_wrath_damage);
RegisterSpellScript(spell_pal_eye_for_an_eye);
RegisterSpellScript(spell_pal_glyph_of_holy_light);
RegisterSpellScript(spell_pal_guarded_by_the_light);
RegisterSpellAndAuraScriptPair(spell_pal_hand_of_sacrifice, spell_pal_hand_of_sacrifice_aura);
RegisterSpellScript(spell_pal_hand_of_salvation);
RegisterSpellScript(spell_pal_holy_shock);
RegisterSpellScriptWithArgs(spell_pal_judgement, "spell_pal_judgement_of_justice", SPELL_PALADIN_JUDGEMENT_OF_JUSTICE);
RegisterSpellScriptWithArgs(spell_pal_judgement, "spell_pal_judgement_of_light", SPELL_PALADIN_JUDGEMENT_OF_LIGHT);
RegisterSpellScriptWithArgs(spell_pal_judgement, "spell_pal_judgement_of_wisdom", SPELL_PALADIN_JUDGEMENT_OF_WISDOM);
RegisterSpellScript(spell_pal_judgement_of_command);
RegisterSpellScript(spell_pal_lay_on_hands);
RegisterSpellScript(spell_pal_righteous_defense);
RegisterSpellScript(spell_pal_seal_of_righteousness);
RegisterSpellScript(spell_pal_seal_of_vengeance);
RegisterSpellScript(spell_pal_hand_of_protection);
}