/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "CreatureScript.h" #include "GuardAI.h" #include "Player.h" #include "ScriptedCreature.h" enum GuardShattrath { SPELL_BANISHED_SHATTRATH_A = 36642, SPELL_BANISHED_SHATTRATH_S = 36671, SPELL_BANISH_TELEPORT = 36643, SPELL_EXILE = 39533 }; class guard_shattrath_scryer : public CreatureScript { public: guard_shattrath_scryer() : CreatureScript("guard_shattrath_scryer") { } struct guard_shattrath_scryerAI : public GuardAI { guard_shattrath_scryerAI(Creature* creature) : GuardAI(creature) { } void Reset() override { banishTimer = 5000; exileTimer = 8500; playerGUID.Clear(); canTeleport = false; } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; if (canTeleport) { if (exileTimer <= diff) { if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID)) { temp->CastSpell(temp, SPELL_EXILE, true); temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true); } playerGUID.Clear(); exileTimer = 8500; canTeleport = false; } else exileTimer -= diff; } else if (banishTimer <= diff) { Unit* temp = me->GetVictim(); if (temp && temp->IsPlayer()) { DoCast(temp, SPELL_BANISHED_SHATTRATH_A); banishTimer = 9000; playerGUID = temp->GetGUID(); if (playerGUID) canTeleport = true; } } else banishTimer -= diff; DoMeleeAttackIfReady(); } private: uint32 exileTimer; uint32 banishTimer; ObjectGuid playerGUID; bool canTeleport; }; CreatureAI* GetAI(Creature* creature) const override { return new guard_shattrath_scryerAI(creature); } }; class guard_shattrath_aldor : public CreatureScript { public: guard_shattrath_aldor() : CreatureScript("guard_shattrath_aldor") { } struct guard_shattrath_aldorAI : public GuardAI { guard_shattrath_aldorAI(Creature* creature) : GuardAI(creature) { } void Reset() override { banishTimer = 5000; exileTimer = 8500; playerGUID.Clear(); canTeleport = false; } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; if (canTeleport) { if (exileTimer <= diff) { if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID)) { temp->CastSpell(temp, SPELL_EXILE, true); temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true); } playerGUID.Clear(); exileTimer = 8500; canTeleport = false; } else exileTimer -= diff; } else if (banishTimer <= diff) { Unit* temp = me->GetVictim(); if (temp && temp->IsPlayer()) { DoCast(temp, SPELL_BANISHED_SHATTRATH_S); banishTimer = 9000; playerGUID = temp->GetGUID(); if (playerGUID) canTeleport = true; } } else banishTimer -= diff; DoMeleeAttackIfReady(); } private: uint32 exileTimer; uint32 banishTimer; ObjectGuid playerGUID; bool canTeleport; }; CreatureAI* GetAI(Creature* creature) const override { return new guard_shattrath_aldorAI(creature); } }; void AddSC_guards() { new guard_shattrath_aldor(); new guard_shattrath_scryer(); }