/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ACORE_DBCSTRUCTURE_H #define ACORE_DBCSTRUCTURE_H #include "AreaDefines.h" #include "DBCEnums.h" #include "Define.h" #include "Util.h" #include #include #include #include // Structures using to access raw DBC data and required packing to portability // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform #if defined(__GNUC__) #pragma pack(1) #else #pragma pack(push, 1) #endif struct AchievementEntry { uint32 ID; // 0 int32 requiredFaction; // 1 -1=all, 0=horde, 1=alliance int32 mapID; // 2 -1=none //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin) std::array name; // 4-19 //uint32 name_flags; // 20 //char *description[16]; // 21-36 //uint32 desc_flags; // 37 uint32 categoryId; // 38 uint32 points; // 39 reward points //uint32 OrderInCategory; // 40 uint32 flags; // 41 //uint32 icon; // 42 icon (from SpellIcon.dbc) //char *titleReward[16]; // 43-58 //uint32 titleReward_flags; // 59 uint32 count; // 60 - need this count of completed criterias (own or referenced achievement criterias) uint32 refAchievement; // 61 - referenced achievement (counting of all completed criterias) }; struct AchievementCategoryEntry { int32 ID; // 0 int32 parentCategory; // 1 -1 for main category //char *name[16]; // 2-17 //uint32 name_flags; // 18 //uint32 sortOrder; // 19 }; struct AchievementCriteriaEntry { uint32 ID; // 0 uint32 referredAchievement; // 1 uint32 requiredType; // 2 union { // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0 /// @todo: also used for player deaths.. struct { uint32 creatureID; // 3 uint32 creatureCount; // 4 } kill_creature; // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1 struct { uint32 bgMapID; // 3 uint32 winCount; // 4 } win_bg; // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5 struct { uint32 unused; // 3 uint32 level; // 4 } reach_level; // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7 struct { uint32 skillID; // 3 uint32 skillLevel; // 4 } reach_skill_level; // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8 struct { uint32 linkedAchievement; // 3 } complete_achievement; // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9 struct { uint32 unused; // 3 uint32 totalQuestCount; // 4 } complete_quest_count; // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10 struct { uint32 unused; // 3 uint32 numberOfDays; // 4 } complete_daily_quest_daily; // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11 struct { uint32 zoneID; // 3 uint32 questCount; // 4 } complete_quests_in_zone; // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14 struct { uint32 unused; // 3 uint32 questCount; // 4 } complete_daily_quest; // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15 struct { uint32 mapID; // 3 } complete_battleground; // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16 struct { uint32 mapID; // 3 } death_at_map; // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18 struct { uint32 manLimit; // 3 } death_in_dungeon; // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19 struct { uint32 groupSize; // 3 can be 5, 10 or 25 } complete_raid; // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20 struct { uint32 creatureEntry; // 3 } killed_by_creature; // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24 struct { uint32 unused; // 3 uint32 fallHeight; // 4 } fall_without_dying; // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26 struct { uint32 type; // 3, see enum EnviromentalDamage } death_from; // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27 struct { uint32 questID; // 3 uint32 questCount; // 4 } complete_quest; // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28 // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69 struct { uint32 spellID; // 3 uint32 spellCount; // 4 } be_spell_target; // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29 // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110 struct { uint32 spellID; // 3 uint32 castCount; // 4 } cast_spell; // ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE struct { uint32 objectiveId; // 3 uint32 completeCount; // 4 } bg_objective; // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31 struct { uint32 areaID; // 3 Reference to AreaTable.dbc uint32 killCount; // 4 } honorable_kill_at_area; // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32 struct { uint32 mapID; // 3 Reference to Map.dbc uint32 count; // 4 Number of times that the arena must be won. } win_arena; // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33 struct { uint32 mapID; // 3 Reference to Map.dbc } play_arena; // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34 struct { uint32 spellID; // 3 Reference to Map.dbc } learn_spell; // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36 struct { uint32 itemID; // 3 uint32 itemCount; // 4 } own_item; // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37 struct { uint32 unused; // 3 uint32 count; // 4 } win_rated_arena; // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38 struct { uint32 teamtype; // 3 {2, 3, 5} } highest_team_rating; // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39 struct { uint32 teamtype; // 3 {2, 3, 5} uint32 PersonalRating; // 4 } highest_personal_rating; // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40 struct { uint32 skillID; // 3 uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6 } learn_skill_level; // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41 struct { uint32 itemID; // 3 uint32 itemCount; // 4 } use_item; // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42 struct { uint32 itemID; // 3 uint32 itemCount; // 4 } loot_item; // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43 struct { /// @todo: This rank is _NOT_ the index from AreaTable.dbc uint32 areaReference; // 3 } explore_area; // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44 struct { /// @todo: This rank is _NOT_ the index from CharTitles.dbc uint32 rank; // 3 } own_rank; // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45 struct { uint32 unused; // 3 uint32 numberOfSlots; // 4 } buy_bank_slot; // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46 struct { uint32 factionID; // 3 uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted } gain_reputation; // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47 struct { uint32 unused; // 3 uint32 numberOfExaltedFactions; // 4 } gain_exalted_reputation; // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48 struct { uint32 unused; // 3 uint32 numberOfVisits; // 4 } visit_barber; // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49 /// @todo: where is the required itemlevel stored? struct { uint32 itemSlot; // 3 uint32 count; // 4 } equip_epic_item; // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50 struct { uint32 rollValue; // 3 uint32 count; // 4 } roll_need_on_loot; // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51 struct { uint32 rollValue; // 3 uint32 count; // 4 } roll_greed_on_loot; // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52 struct { uint32 classID; // 3 uint32 count; // 4 } hk_class; // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53 struct { uint32 raceID; // 3 uint32 count; // 4 } hk_race; // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54 /// @todo: where is the information about the target stored? struct { uint32 emoteID; // 3 enum TextEmotes uint32 count; // 4 count of emotes, always required special target or requirements } do_emote; // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13 // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55 struct { uint32 unused; // 3 uint32 count; // 4 } healing_done; // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56 struct { uint32 unused; uint32 killCount; } get_killing_blow; // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57 struct { uint32 itemID; // 3 uint32 count; // 4 } equip_item; // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62 struct { uint32 unused; // 3 uint32 goldInCopper; // 4 } quest_reward_money; // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67 struct { uint32 unused; // 3 uint32 goldInCopper; // 4 } loot_money; // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68 struct { uint32 goEntry; // 3 uint32 useCount; // 4 } use_gameobject; // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70 /// @todo: are those special criteria stored in the dbc or do we have to add another sql table? struct { uint32 unused; // 3 uint32 killCount; // 4 } special_pvp_kill; // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72 struct { uint32 goEntry; // 3 uint32 lootCount; // 4 } fish_in_gameobject; // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75 struct { uint32 skillLine; // 3 uint32 spellCount; // 4 } learn_skillline_spell; // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76 struct { uint32 unused; // 3 uint32 duelCount; // 4 } win_duel; // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96 struct { uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power } highest_power; // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97 struct { uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength } highest_stat; // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98 struct { uint32 spellSchool; // 3 } highest_spellpower; // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100 struct { uint32 ratingType; // 3 } highest_rating; // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109 struct { uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant uint32 lootTypeCount; // 4 } loot_type; // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112 struct { uint32 skillLine; // 3 uint32 spellCount; // 4 } learn_skill_line; // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113 struct { uint32 unused; // 3 uint32 killCount; // 4 } honorable_kill; struct { uint32 unused; uint32 dungeonsComplete; } use_lfg; struct { uint32 field3; // 3 main requirement uint32 count; // 4 main requirement count } raw; }; struct { uint32 additionalRequirement_type; uint32 additionalRequirement_value; } additionalRequirements[MAX_CRITERIA_REQUIREMENTS]; //char const* name[16]; // 9-24 //uint32 name_flags; // 25 uint32 flags; // 26 uint32 timedType; // 27 uint32 timerStartEvent; // 28 Alway appears with timed events // for timed spells it is spell id for // timed kills it is creature id uint32 timeLimit; // 29 time limit in seconds //uint32 showOrder; // 30 show order }; struct AreaTableEntry { uint32 ID; // 0 uint32 mapid; // 1 uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area uint32 exploreFlag; // 3, main index uint32 flags; // 4, unknown value but 312 for all cities // 5-9 unused int32 area_level; // 10 char const* area_name[16]; // 11-26 // 27, string flags, unused uint32 team; // 28 uint32 LiquidTypeOverride[4]; // 29-32 liquid override by type // helpers [[nodiscard]] bool IsSanctuary() const { if (mapid == MAP_EBON_HOLD) return true; return (flags & AREA_FLAG_SANCTUARY); } [[nodiscard]] bool IsFlyable() const { return flags & AREA_FLAG_OUTLAND; } }; #define MAX_GROUP_AREA_IDS 6 struct AreaGroupEntry { uint32 AreaGroupId; // 0 uint32 AreaId[MAX_GROUP_AREA_IDS]; // 1-6 uint32 nextGroup; // 7 index of next group }; struct AreaPOIEntry { uint32 id; //0 uint32 icon[11]; //1-11 float x; //12 float y; //13 float z; //14 uint32 mapId; //15 //uint32 val1; //16 uint32 zoneId; //17 //char const* name[16]; //18-33 //uint32 name_flag; //34 //char const* name2[16]; //35-50 //uint32 name_flag2; //51 uint32 worldState; //52 //uint32 val2; //53 }; struct AuctionHouseEntry { uint32 houseId; // 0 index uint32 faction; // 1 id of faction.dbc for player factions associated with city uint32 depositPercent; // 2 1/3 from real uint32 cutPercent; // 3 //char const* name[16]; // 4-19 // 20 string flag, unused }; struct BankBagSlotPricesEntry { uint32 ID; uint32 price; }; struct BarberShopStyleEntry { uint32 Id; // 0 uint32 type; // 1 value 0 -> hair, value 2 -> facialhair //char const* displayNameLang[16]; // 2-17 name of hair style //char const* displayNameLangMask; // 18 //char const* descriptionLang[16]; // 19-34, all empty //char const* descriptionLangMask; // 35 //float costModifier; // 36 values 1 and 0.75 uint32 race; // 37 race uint32 gender; // 38 0 -> male, 1 -> female uint32 hair_id; // 39 real ID to hair/facial hair }; struct BattlemasterListEntry { uint32 id; // 0 int32 mapid[8]; // 1-8 mapid uint32 type; // 9 (3 - BG, 4 - arena) //uint32 canJoinAsGroup; // 10 (0 or 1) char const* name[16]; // 11-26 //uint32 nameFlags // 27 string flag, unused uint32 maxGroupSize; // 28 maxGroupSize, used for checking if queue as group uint32 HolidayWorldStateId; // 29 new 3.1 //uint32 MinLevel; // 30 //uint32 SomeLevel; // 31, may be max level }; #define MAX_OUTFIT_ITEMS 24 struct CharStartOutfitEntry { //uint32 ID; // 0 uint8 Race; // 1 uint8 Class; // 2 uint8 Gender; // 3 //uint8 outfitID; // 4 unused int32 ItemId[MAX_OUTFIT_ITEMS]; // 5-28 //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 29-52 not required at server side //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 53-76 not required at server side }; struct CharTitlesEntry { uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() //uint32 conditionID; // 1 Never used by the client. Should be used serverside? char const* nameMale[16]; // 2-17 //uint32 nameLangMask // 18 string flag, unused char const* nameFemale[16]; // 19-34 //uint32 nameLang1Mask // 35 string flag, unused uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<= 0; } [[nodiscard]] bool CanBeSetAtWar() const { return reputationListID >= 0 && BaseRepRaceMask[0] == 1791; } }; #define MAX_FACTION_RELATIONS 4 struct FactionTemplateEntry { uint32 ID; // 0 m_ID uint32 faction; // 1 m_faction uint32 factionFlags; // 2 m_flags uint32 ourMask; // 3 m_factionGroup uint32 friendlyMask; // 4 m_friendGroup uint32 hostileMask; // 5 m_enemyGroup uint32 enemyFaction[MAX_FACTION_RELATIONS]; // 6 m_enemies[MAX_FACTION_RELATIONS] uint32 friendFaction[MAX_FACTION_RELATIONS]; // 10 m_friend[MAX_FACTION_RELATIONS] //------------------------------------------------------- end structure // helpers [[nodiscard]] bool IsFriendlyTo(FactionTemplateEntry const& entry) const { // Xinef: Always friendly to self faction if (faction == entry.faction) return true; if (entry.faction) { for (unsigned int i : enemyFaction) if (i == entry.faction) return false; for (unsigned int i : friendFaction) if (i == entry.faction) return true; } return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask); } [[nodiscard]] bool IsHostileTo(FactionTemplateEntry const& entry) const { if (entry.faction) { for (unsigned int i : enemyFaction) if (i == entry.faction) return true; for (unsigned int i : friendFaction) if (i == entry.faction) return false; } return (hostileMask & entry.ourMask) != 0; } [[nodiscard]] bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) != 0; } [[nodiscard]] bool IsNeutralToAll() const { for (unsigned int i : enemyFaction) if (i != 0) return false; return hostileMask == 0 && friendlyMask == 0; } [[nodiscard]] bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS) != 0; } [[nodiscard]] bool FactionRespondsToCallForHelp() const { return (factionFlags & FACTION_TEMPLATE_FLAG_RESPOND_TO_CALL_FOR_HELP) != 0; } }; struct GameObjectArtKitEntry { uint32 ID; // 0 //char* TextureVariation[3] // 1-3 m_textureVariations[3] //char* AttachModel[4] // 4-8 m_attachModels[4] }; struct GameObjectDisplayInfoEntry { uint32 Displayid; // 0 m_ID char const* filename; // 1 //uint32 sound[10]; //2-11 float minX; float minY; float minZ; float maxX; float maxY; float maxZ; //uint32 transport; //18 }; struct GemPropertiesEntry { uint32 ID; uint32 spellitemenchantement; uint32 color; }; struct GlyphPropertiesEntry { uint32 Id; uint32 SpellId; uint32 TypeFlags; //uint32 spellIconID; // GlyphIconId (SpellIcon.dbc) }; struct GlyphSlotEntry { uint32 Id; uint32 TypeFlags; uint32 Order; }; // All Gt* DBC store data for 100 levels, some by 100 per class/race #define GT_MAX_LEVEL 100 // gtOCTClassCombatRatingScalar.dbc stores data for 32 ratings, look at MAX_COMBAT_RATING for real used amount #define GT_MAX_RATING 32 struct GtBarberShopCostBaseEntry { float cost; }; struct GtCombatRatingsEntry { float ratio; }; struct GtChanceToMeleeCritBaseEntry { float base; }; struct GtChanceToMeleeCritEntry { float ratio; }; struct GtChanceToSpellCritBaseEntry { float base; }; struct GtNPCManaCostScalerEntry { float ratio; }; struct GtChanceToSpellCritEntry { float ratio; }; struct GtOCTClassCombatRatingScalarEntry { float ratio; }; struct GtOCTRegenHPEntry { float ratio; }; //struct GtOCTRegenMPEntry //{ // float ratio; //}; struct GtRegenHPPerSptEntry { float ratio; }; struct GtRegenMPPerSptEntry { float ratio; }; /* no used struct HolidayDescriptionsEntry { uint32 ID; // 0, this is NOT holiday id //char const* name[16] // 1-16 m_name_lang // 17 name flags }; */ /* no used struct HolidayNamesEntry { uint32 ID; // 0, this is NOT holiday id //char const* name[16] // 1-16 m_name_lang // 17 name flags }; */ #define MAX_HOLIDAY_DURATIONS 10 #define MAX_HOLIDAY_DATES 26 #define MAX_HOLIDAY_FLAGS 10 struct HolidaysEntry { uint32 Id; // 0 m_ID uint32 Duration[MAX_HOLIDAY_DURATIONS]; // 1-10 m_duration uint32 Date[MAX_HOLIDAY_DATES]; // 11-36 m_date (dates in unix time starting at January, 1, 2000) uint32 Region; // 37 m_region (wow region) uint32 Looping; // 38 m_looping uint32 CalendarFlags[MAX_HOLIDAY_FLAGS]; // 39-48 m_calendarFlags //uint32 holidayNameId; // 49 m_holidayNameID (HolidayNames.dbc) //uint32 holidayDescriptionId; // 50 m_holidayDescriptionID (HolidayDescriptions.dbc) char const* TextureFilename; // 51 m_textureFilename uint32 Priority; // 52 m_priority int32 CalendarFilterType; // 53 m_calendarFilterType (-1 = Fishing Contest, 0 = Unk, 1 = Darkmoon Festival, 2 = Yearly holiday) //uint32 flags; // 54 m_flags (0 = Darkmoon Faire, Fishing Contest and Wotlk Launch, rest is 1) }; struct ItemEntry { uint32 ID; // 0 uint32 ClassID; // 1 uint32 SubclassID; // 2 int32 SoundOverrideSubclassID; // 3 int32 Material; // 4 uint32 DisplayInfoID; // 5 uint32 InventoryType; // 6 uint32 SheatheType; // 7 }; struct ItemBagFamilyEntry { uint32 ID; // 0 //char const* name[16] // 1-16 m_name_lang // // 17 name flags }; struct ItemDisplayInfoEntry { uint32 ID; // 0 m_ID // 1 m_modelName[2] // 2 m_modelTexture[2] char const* inventoryIcon; // 3 m_inventoryIcon // 4 m_geosetGroup[3] // 5 m_flags // 6 m_spellVisualID // 7 m_groupSoundIndex // 8 m_helmetGeosetVis[2] // 9 m_texture[2] // 10 m_itemVisual[8] // 11 m_particleColorID }; //struct ItemCondExtCostsEntry //{ // uint32 ID; // uint32 condExtendedCost; // ItemTemplate::CondExtendedCost // uint32 itemextendedcostentry; // ItemTemplate::ExtendedCost // uint32 arenaseason; // arena season number(1-4) //}; #define MAX_ITEM_EXTENDED_COST_REQUIREMENTS 5 struct ItemExtendedCostEntry { uint32 ID; // 0 extended-cost entry id uint32 reqhonorpoints; // 1 required honor points uint32 reqarenapoints; // 2 required arena points uint32 reqarenaslot; // 3 arena slot restrctions (min slot value) uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 4-8 required item id uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 9-14 required count of 1st item uint32 reqpersonalarenarating; // 15 required personal arena rating}; }; struct ItemLimitCategoryEntry { uint32 ID; // 0 Id //char const* name[16] // 1-16 m_name_lang // 17 name flags uint32 maxCount; // 18, max allowed equipped as item or in gem slot uint32 mode; // 19, 0 = have, 1 = equip (enum ItemLimitCategoryMode) }; #define MAX_ITEM_ENCHANTMENT_EFFECTS 5 struct ItemRandomPropertiesEntry { uint32 ID; // 0 //char const* InternalName; // 1 std::array Enchantment; // 2-4 //std::array UnusedEnchantment; // 5-6 std::array Name; // 7-22 //uint32 Name_lang_mask; // 23 }; struct ItemRandomSuffixEntry { uint32 ID; // 0 std::array Name; // 1-16 //uint32 Name_lang_mask; // 17 //char const* InternalName; // 18 std::array Enchantment; // 19-21 //std::array UnusedEnchantment; // 22-23 std::array AllocationPct; // 24-26 //std::array UnusedAllocationPct; // 27-28 }; #define MAX_ITEM_SET_ITEMS 10 #define MAX_ITEM_SET_SPELLS 8 struct ItemSetEntry { //uint32 id // 0 m_ID char const* name[16]; // 1-16 m_name_lang // 17 string flags, unused uint32 itemId[MAX_ITEM_SET_ITEMS]; // 18-27 m_itemID //uint32 itemID[7]; // 28-34 uint32 spells[MAX_ITEM_SET_SPELLS]; // 35-42 m_setSpellID uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 43-50 m_setThreshold uint32 required_skill_id; // 51 m_requiredSkill uint32 required_skill_value; // 52 m_requiredSkillRank }; struct LFGDungeonEntry { uint32 ID; // 0 char const* Name[16]; // 1-16 //uint32 Name_lang_mask; // 17 uint32 MinLevel; // 18 uint32 MaxLevel; // 19 uint32 TargetLevel; // 20 uint32 TargetLevelMin; // 21 uint32 TargetLevelMax; // 22 uint32 MapID; // 23 uint32 Difficulty; // 24 uint32 Flags; // 25 uint32 TypeID; // 26 //int32 Faction; // 27 //char const* TextureFilename; // 28 uint32 ExpansionLevel; // 29 //uint32 OrderIndex; // 30 uint32 GroupID; // 31 //char const* Description[16]; // 32-47 //uint32 Description_lang_mask; // 48 // Helpers [[nodiscard]] uint32 Entry() const { return ID + (TypeID << 24); } }; struct LightEntry { uint32 Id; uint32 MapId; float X; float Y; float Z; //float FalloffStart; //float FalloffEnd; //uint32 LightParamsID[8] // Reference to LightParams.dbc }; struct LiquidTypeEntry { uint32 Id; //char const* Name; //uint32 Flags; uint32 Type; //uint32 SoundId; uint32 SpellId; //float MaxDarkenDepth; //float FogDarkenIntensity; //float AmbDarkenIntensity; //float DirDarkenIntensity; //uint32 LightID; //float ParticleScale; //uint32 ParticleMovement; //uint32 ParticleTexSlots; //uint32 LiquidMaterialID; //char const* Texture[6]; //uint32 Color[2]; //float Unk1[18]; //uint32 Unk2[4]; }; #define MAX_LOCK_CASE 8 struct LockEntry { uint32 ID; // 0 m_ID uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action }; struct MailTemplateEntry { uint32 ID; // 0 //char const* subject[16]; // 1-16 // 17 name flags, unused char const* content[16]; // 18-33 }; struct MapEntry { uint32 MapID; // 0 //char const* internalname; // 1 unused uint32 map_type; // 2 uint32 Flags; // 3 // 4 0 or 1 for battlegrounds (not arenas) char const* name[16]; // 5-20 // 21 name flags, unused uint32 linked_zone; // 22 common zone for instance and continent map //char const* hordeIntro[16]; // 23-38 text for PvP Zones // 39 intro text flags //char const* allianceIntro[16]; // 40-55 text for PvP Zones // 56 intro text flags uint32 multimap_id; // 57 //float BattlefieldMapIconScale; // 58 int32 entrance_map; // 59 map_id of entrance map float entrance_x; // 60 entrance x coordinate (if exist single entry) float entrance_y; // 61 entrance y coordinate (if exist single entry) //uint32 TimeOfDayOverride; // 62 -1, 0 and 720 uint32 expansionID; // 63 (0: Vanilla, 1:TBC, 2:WotLK) //uint32 raidOffset; // 64 some kind of time? uint32 maxPlayers; // 65 max players, fallback if not present in MapDifficulty.dbc // Helpers [[nodiscard]] uint32 Expansion() const { return expansionID; } [[nodiscard]] bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; } [[nodiscard]] bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; } [[nodiscard]] bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } [[nodiscard]] bool IsRaid() const { return map_type == MAP_RAID; } [[nodiscard]] bool IsBattleground() const { return map_type == MAP_BATTLEGROUND; } [[nodiscard]] bool IsBattleArena() const { return map_type == MAP_ARENA; } [[nodiscard]] bool IsBattlegroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } [[nodiscard]] bool IsWorldMap() const { return map_type == MAP_COMMON; } bool GetEntrancePos(int32& mapid, float& x, float& y) const { if (entrance_map < 0) return false; mapid = entrance_map; x = entrance_x; y = entrance_y; return true; } [[nodiscard]] bool IsContinent() const { return MapID == MAP_EASTERN_KINGDOMS || MapID == MAP_KALIMDOR || MapID == MAP_OUTLAND || MapID == MAP_NORTHREND; } [[nodiscard]] bool IsDynamicDifficultyMap() const { return Flags & MAP_FLAG_DYNAMIC_DIFFICULTY; } }; struct MapDifficultyEntry { //uint32 Id; // 0 uint32 MapId; // 1 uint32 Difficulty; // 2 (for arenas: arena slot) char const* areaTriggerText; // 3-18 text showed when transfer to map failed (missing requirements) //uint32 textFlags; // 19 uint32 resetTime; // 20 uint32 maxPlayers; // 21 //char const* difficultyString; // 22 }; struct MovieEntry { uint32 Id; // 0 index //char const* filename; // 1 //uint32 volume // 2 always 100 }; struct NamesReservedEntry { //uint32 ID; // 0 char const* Pattern; // 1 //uint32 Language; // 2 }; struct NamesProfanityEntry { //uint32 ID; // 0 char const* Pattern; // 1 //uint32 Language; // 2 }; #define MAX_OVERRIDE_SPELL 10 struct OverrideSpellDataEntry { uint32 id; // 0 uint32 spellId[MAX_OVERRIDE_SPELL]; // 1-10 //uint32 flags; // 11 }; struct PowerDisplayEntry { uint32 Id; // 0 uint32 PowerType; // 1 //char const* Name; // 2 //uint32 R; // 3 //uint32 G; // 4 //uint32 B; // 5 }; struct PvPDifficultyEntry { //uint32 id; // 0 m_ID uint32 mapId; // 1 uint32 bracketId; // 2 uint32 minLevel; // 3 uint32 maxLevel; // 4 uint32 difficulty; // 5 // helpers PvPDifficultyEntry(uint32 mapId, uint32 bracketId, uint32 minLevel, uint32 maxLevel, uint32 difficulty) : mapId(mapId), bracketId(bracketId), minLevel(minLevel), maxLevel(maxLevel), difficulty(difficulty) {} [[nodiscard]] BattlegroundBracketId GetBracketId() const { return BattlegroundBracketId(bracketId); } }; struct QuestSortEntry { uint32 id; // 0 m_ID //char const* name[16]; // 1-16 m_SortName_lang // 17 name flags }; struct QuestXPEntry { uint32 id; uint32 Exp[10]; }; struct QuestFactionRewEntry { uint32 id; int32 QuestRewFactionValue[10]; }; struct RandomPropertiesPointsEntry { //uint32 Id; // 0 hidden key uint32 itemLevel; // 1 uint32 EpicPropertiesPoints[5]; // 2-6 uint32 RarePropertiesPoints[5]; // 7-11 uint32 UncommonPropertiesPoints[5]; // 12-16 }; struct ScalingStatDistributionEntry { uint32 Id; // 0 int32 StatMod[10]; // 1-10 uint32 Modifier[10]; // 11-20 uint32 MaxLevel; // 21 }; struct ScalingStatValuesEntry { uint32 Id; // 0 uint32 Level; // 1 uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution uint32 armorMod[4]; // 6-9 Armor for level uint32 dpsMod[6]; // 10-15 DPS mod for level uint32 spellPower; // 16 spell power for level uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3] uint32 ssdMultiplier3; // 18 3.3 uint32 armorMod2[5]; // 19-23 Armor for level [[nodiscard]] uint32 getssdMultiplier(uint32 mask) const { if (mask & 0x4001F) { if (mask & 0x00000001) return ssdMultiplier[0]; // Shoulder if (mask & 0x00000002) return ssdMultiplier[1]; // Trinket if (mask & 0x00000004) return ssdMultiplier[2]; // Weapon1H if (mask & 0x00000008) return ssdMultiplier2; if (mask & 0x00000010) return ssdMultiplier[3]; // Ranged if (mask & 0x00040000) return ssdMultiplier3; } return 0; } [[nodiscard]] uint32 getArmorMod(uint32 mask) const { if (mask & 0x00F801E0) { if (mask & 0x00000020) return armorMod[0]; // Cloth shoulder if (mask & 0x00000040) return armorMod[1]; // Leather shoulder if (mask & 0x00000080) return armorMod[2]; // Mail shoulder if (mask & 0x00000100) return armorMod[3]; // Plate shoulder if (mask & 0x00080000) return armorMod2[0]; // cloak if (mask & 0x00100000) return armorMod2[1]; // cloth if (mask & 0x00200000) return armorMod2[2]; // leather if (mask & 0x00400000) return armorMod2[3]; // mail if (mask & 0x00800000) return armorMod2[4]; // plate } return 0; } [[nodiscard]] uint32 getDPSMod(uint32 mask) const { if (mask & 0x7E00) { if (mask & 0x00000200) return dpsMod[0]; // Weapon 1h if (mask & 0x00000400) return dpsMod[1]; // Weapon 2h if (mask & 0x00000800) return dpsMod[2]; // Caster dps 1h if (mask & 0x00001000) return dpsMod[3]; // Caster dps 2h if (mask & 0x00002000) return dpsMod[4]; // Ranged if (mask & 0x00004000) return dpsMod[5]; // Wand } return 0; } bool IsTwoHand(uint32 mask) const { if (mask & 0x7E00) { if (mask & 0x00000400) return true; if (mask & 0x00001000) return true; } return false; } [[nodiscard]] uint32 getSpellBonus(uint32 mask) const { if (mask & 0x00008000) return spellPower; return 0; } [[nodiscard]] uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x? { if (mask & 0x00010000) return 0; // not used? return 0; } }; //struct SkillLineCategoryEntry{ // uint32 id; // 0 m_ID // char const* name[16]; // 1-17 m_name_lang // // 18 string flag // uint32 displayOrder; // 19 m_sortIndex //}; struct SkillRaceClassInfoEntry { //uint32 ID; // 0 uint32 SkillID; // 1 uint32 RaceMask; // 2 uint32 ClassMask; // 3 uint32 Flags; // 4 //uint32 MinLevel; // 5 uint32 SkillTierID; // 6 //uint32 SkillCostIndex; // 7 }; #define MAX_SKILL_STEP 16 struct SkillLineEntry { uint32 id; // 0 m_ID int32 categoryId; // 1 m_categoryID //uint32 skillCostID; // 2 m_skillCostsID char const* name[16]; // 3-18 m_displayName_lang // 19 string flags //char const* description[16]; // 20-35 m_description_lang // 36 string flags uint32 spellIcon; // 37 m_spellIconID //char const* alternateVerb[16]; // 38-53 m_alternateVerb_lang // 54 string flags uint32 canLink; // 55 m_canLink (prof. with recipes }; struct SkillLineAbilityEntry { uint32 ID; // 0 uint32 SkillLine; // 1 uint32 Spell; // 2 uint32 RaceMask; // 3 uint32 ClassMask; // 4 //uint32 ExcludeRace; // 5 //uint32 ExcludeClass; // 6 uint32 MinSkillLineRank; // 7 uint32 SupercededBySpell; // 8 uint32 AcquireMethod; // 9 uint32 TrivialSkillLineRankHigh; // 10 uint32 TrivialSkillLineRankLow; // 11 //uint32 CharacterPoints[2]; // 12-13 }; struct SkillTiersEntry { uint32 ID; // 0 //uint32 Cost[MAX_SKILL_STEP]; // 1-16 uint32 Value[MAX_SKILL_STEP]; // 17-32 }; struct SoundEntriesEntry { uint32 Id; // 0 m_ID //uint32 Type; // 1 m_soundType //char const* InternalName; // 2 m_name //char const* FileName[10]; // 3-12 m_File[10] //uint32 Freq[10]; // 13-22 m_Freq[10] //char const* Path; // 23 m_DirectoryBase // 24 m_volumeFloat // 25 m_flags // 26 m_minDistance // 27 m_distanceCutoff // 28 m_EAXDef // 29 new in 3.1 }; #define MAX_SPELL_EFFECTS 3 #define MAX_EFFECT_MASK 7 #define MAX_SPELL_REAGENTS 8 struct SpellEntry { uint32 Id; // 0 m_ID uint32 Category; // 1 m_category uint32 Dispel; // 2 m_dispelType uint32 Mechanic; // 3 m_mechanic uint32 Attributes; // 4 m_attributes uint32 AttributesEx; // 5 m_attributesEx uint32 AttributesEx2; // 6 m_attributesExB uint32 AttributesEx3; // 7 m_attributesExC uint32 AttributesEx4; // 8 m_attributesExD uint32 AttributesEx5; // 9 m_attributesExE uint32 AttributesEx6; // 10 m_attributesExF uint32 AttributesEx7; // 11 m_attributesExG uint32 Stances; // 12 m_shapeshiftMask uint32 StancesNot; // 14 m_shapeshiftExclude uint32 Targets; // 16 m_targets uint32 TargetCreatureType; // 17 m_targetCreatureType uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus uint32 FacingCasterFlags; // 19 m_facingCasterFlags uint32 CasterAuraState; // 20 m_casterAuraState uint32 TargetAuraState; // 21 m_targetAuraState uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState uint32 CasterAuraSpell; // 24 m_casterAuraSpell uint32 TargetAuraSpell; // 25 m_targetAuraSpell uint32 ExcludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell uint32 ExcludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell uint32 CastingTimeIndex; // 28 m_castingTimeIndex uint32 RecoveryTime; // 29 m_recoveryTime uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime uint32 InterruptFlags; // 31 m_interruptFlags uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags uint32 ProcFlags; // 34 m_procTypeMask uint32 ProcChance; // 35 m_procChance uint32 ProcCharges; // 36 m_procCharges uint32 MaxLevel; // 37 m_maxLevel uint32 BaseLevel; // 38 m_baseLevel uint32 SpellLevel; // 39 m_spellLevel uint32 DurationIndex; // 40 m_durationIndex uint32 PowerType; // 41 m_powerType uint32 ManaCost; // 42 m_manaCost uint32 ManaCostPerlevel; // 43 m_manaCostPerLevel uint32 ManaPerSecond; // 44 m_manaPerSecond uint32 ManaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve uint32 RangeIndex; // 46 m_rangeIndex float Speed; // 47 m_speed //uint32 ModalNextSpell; // 48 m_modalNextSpell not used uint32 StackAmount; // 49 m_cumulativeAura std::array Totem; // 50-51 m_totem std::array Reagent; // 52-59 m_reagent std::array ReagentCount; // 60-67 m_reagentCount int32 EquippedItemClass; // 68 m_equippedItemClass (value) int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask) int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask) std::array Effect; // 71-73 m_effect std::array EffectDieSides; // 74-76 m_effectDieSides std::array EffectRealPointsPerLevel; // 77-79 m_effectRealPointsPerLevel std::array EffectBasePoints; // 80-82 m_effectBasePoints (must not be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) std::array EffectMechanic; // 83-85 m_effectMechanic std::array EffectImplicitTargetA; // 86-88 m_implicitTargetA std::array EffectImplicitTargetB; // 89-91 m_implicitTargetB std::array EffectRadiusIndex; // 92-94 m_effectRadiusIndex - spellradius.dbc std::array EffectApplyAuraName; // 95-97 m_effectAura std::array EffectAmplitude; // 98-100 m_effectAuraPeriod std::array EffectValueMultiplier; // 101-103 std::array EffectChainTarget; // 104-106 m_effectChainTargets std::array EffectItemType; // 107-109 m_effectItemType std::array EffectMiscValue; // 110-112 m_effectMiscValue std::array EffectMiscValueB; // 113-115 m_effectMiscValueB std::array EffectTriggerSpell; // 116-118 m_effectTriggerSpell std::array EffectPointsPerComboPoint; // 119-121 m_effectPointsPerCombo std::array EffectSpellClassMask; // 122-130 std::array SpellVisual; // 131-132 m_spellVisualID uint32 SpellIconID; // 133 m_spellIconID uint32 ActiveIconID; // 134 m_activeIconID uint32 SpellPriority; // 135 not used std::array SpellName; // 136-151 m_name_lang //uint32 SpellNameFlag; // 152 not used std::array Rank; // 153-168 m_nameSubtext_lang //uint32 RankFlags; // 169 not used //char const* Description[16]; // 170-185 m_description_lang not used //uint32 DescriptionFlags; // 186 not used //char const* ToolTip[16]; // 187-202 m_auraDescription_lang not used //uint32 ToolTipFlags; // 203 not used uint32 ManaCostPercentage; // 204 m_manaCostPct uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory uint32 StartRecoveryTime; // 206 m_startRecoveryTime uint32 MaxTargetLevel; // 207 m_maxTargetLevel uint32 SpellFamilyName; // 208 m_spellClassSet flag96 SpellFamilyFlags; // 209-211 uint32 MaxAffectedTargets; // 212 m_maxTargets uint32 DmgClass; // 213 m_defenseType uint32 PreventionType; // 214 m_preventionType //uint32 StanceBarOrder; // 215 m_stanceBarOrder not used std::array EffectDamageMultiplier; // 216-218 m_effectChainAmplitude //uint32 MinFactionId; // 219 m_minFactionID not used //uint32 MinReputation; // 220 m_minReputation not used //uint32 RequiredAuraVision; // 221 m_requiredAuraVision not used std::array TotemCategory; // 222-223 m_requiredTotemCategoryID int32 AreaGroupId; // 224 m_requiredAreaGroupId uint32 SchoolMask; // 225 m_schoolMask uint32 RuneCostID; // 226 m_runeCostID //uint32 SpellMissileID; // 227 m_spellMissileID not used //uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1 std::array EffectBonusMultiplier; // 229-231 3.2.0 //uint32 SpellDescriptionVariableID; // 232 3.2.0 //uint32 SpellDifficultyId; // 233 3.3.0 }; typedef std::set> SpellCategorySet; typedef std::unordered_map SpellCategoryStore; typedef std::set PetFamilySpellsSet; typedef std::map PetFamilySpellsStore; struct SpellCastTimesEntry { uint32 ID; // 0 int32 CastTime; // 1 //float CastTimePerLevel; // 2 unsure / per skill? //int32 MinCastTime; // 3 unsure }; struct SpellCategoryEntry { uint32 Id; uint32 Flags; }; struct SpellDifficultyEntry { uint32 ID; // 0 int32 SpellID[MAX_DIFFICULTY]; // 1-4 instance modes: 10N, 25N, 10H, 25H or Normal/Heroic if only 1-2 is set, if 3-4 is 0 then Mode-2 }; struct SpellFocusObjectEntry { uint32 ID; // 0 //char const* Name[16]; // 1-15 unused // 16 string flags, unused }; struct SpellRadiusEntry { uint32 ID; float RadiusMin; float RadiusPerLevel; float RadiusMax; }; struct SpellRangeEntry { uint32 ID; // 0 float RangeMin[2]; // 1-2 [0] Hostile [1] Friendly float RangeMax[2]; // 3-4 [0] Hostile [1] Friendly uint32 Flags; // 5 // char const* DisplayName[16]; // 6-21 // uint32 DisplayName_lang_mask; // 22 // char const* DisplayNameShort[16]; // 23-38 // uint32 DisplayNameShort_lang_mask; // 39 }; struct SpellRuneCostEntry { uint32 ID; // 0 uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy) uint32 runePowerGain; // 4 [[nodiscard]] bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; } [[nodiscard]] bool NoRunicPowerGain() const { return runePowerGain == 0; } }; #define MAX_SHAPESHIFT_SPELLS 8 struct SpellShapeshiftFormEntry { uint32 ID; // 0 //uint32 bonusActionBar; // 1 unused //char const* Name[16]; // 2-17 unused //uint32 NameFlags; // 18 unused uint32 flags1; // 19 int32 creatureType; // 20 <= 0 humanoid, other normal creature types //uint32 attackIconID; // 21 unused uint32 attackSpeed; // 22 uint32 modelID_A; // 23 alliance modelid uint32 modelID_H; // 24 horde modelid (only one form) //uint32 creatureDisplayID[2]; // 25-26 unused uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 }; struct SpellDurationEntry { uint32 ID; int32 Duration[3]; }; #define MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS 3 struct SpellItemEnchantmentEntry { uint32 ID; // 0 m_ID uint32 charges; // 1 m_charges uint32 type[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_effect[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS] uint32 amount[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS] //uint32 amount2[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS] uint32 spellid[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS] char const* description[16]; // 14-29 m_name_lang[16] //uint32 descriptionFlags; // 30 name flags uint32 aura_id; // 31 m_itemVisual uint32 slot; // 32 m_flags uint32 GemID; // 33 m_src_itemID uint32 EnchantmentCondition; // 34 m_condition_id uint32 requiredSkill; // 35 m_requiredSkillID uint32 requiredSkillValue; // 36 m_requiredSkillRank uint32 requiredLevel; // 37 m_requiredLevel }; struct SpellItemEnchantmentConditionEntry { uint32 ID; // 0 m_ID uint8 Color[5]; // 1-5 m_lt_operandType[5] //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5] uint8 Comparator[5]; // 11-15 m_operator[5] uint8 CompareColor[5]; // 15-20 m_rt_operandType[5] uint32 Value[5]; // 21-25 m_rt_operand[5] //uint8 Logic[5] // 25-30 m_logic[5] }; struct SpellVisualEntry { //uint32 Id; //uint32 PrecastKit; //uint32 CastingKit; //uint32 ImpactKit; //uint32 StateKit; //uint32 StateDoneKit; //uint32 ChannelKit; uint32 HasMissile; int32 MissileModel; //uint32 MissilePathType; //uint32 MissileDestinationAttachment; //uint32 MissileSound; //uint32 AnimEventSoundID; //uint32 Flags; //uint32 CasterImpactKit; //uint32 TargetImpactKit; //int32 MissileAttachment; //uint32 MissileFollowGroundHeight; //uint32 MissileFollowGroundDropSpeed; //uint32 MissileFollowGroundApprach; //uint32 MissileFollowGroundFlags; //uint32 MissileMotionId; //uint32 MissileTargetingKit; //uint32 InstantAreaKit; //uint32 ImpactAreaKit; //uint32 PersistentAreaKit; //DBCPosition3D MissileCastOffset; //DBCPosition3D MissileImpactOffset; }; struct StableSlotPricesEntry { uint32 Slot; uint32 Price; }; struct SummonPropertiesEntry { uint32 Id; // 0 uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount? uint32 Faction; // 2, 14 rows > 0 uint32 Type; // 3, see enum uint32 Slot; // 4, 0-6 uint32 Flags; // 5 }; #define MAX_TALENT_RANK 5 #define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK #define MAX_TALENT_TABS 3 struct TalentEntry { uint32 TalentID; // 0 uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry) uint32 Row; // 2 uint32 Col; // 3 std::array RankID; // 4-8 // uint32 spellRank [4] // 9-12 not used, always 0, maybe not used high ranks uint32 DependsOn; // 13 preReqTalent1 index in Talent.dbc (TalentEntry) // uint32 preReqTalent[2] // 14-15 not used uint32 DependsOnRank; // 16 preReqRank1 // uint32 preReqRank[2] // 17-18 not used uint32 addToSpellBook; // 19 also need disable higest ranks on reset talent tree //uint32 requiredSpellID; // 20, all 0 //uint64 categoryMask[2]; // 21-22 its a 64 bit mask for pet 1< TalentSpellPosMap; typedef std::map TaxiPathSetForSource; typedef std::map TaxiPathSetBySource; typedef std::vector TaxiPathNodeList; typedef std::vector TaxiPathNodesByPath; static constexpr std::size_t TaxiMaskSize = 14; typedef std::array TaxiMask; #endif