/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3 */ #ifndef AZEROTHCORE_WORLDMOCK_H #define AZEROTHCORE_WORLDMOCK_H #include "gmock/gmock.h" #include "IWorld.h" #include "ArenaSpectator.h" #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-parameter" CharacterDatabaseWorkerPool CharacterDatabase; WorldDatabaseWorkerPool WorldDatabase; uint32 realmID; void AddScripts() {} bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, char const* args) { return false; } class WorldMock: public IWorld { public: ~WorldMock() override {} MOCK_METHOD(WorldSession*, FindSession, (uint32 id), (const)); MOCK_METHOD(WorldSession*, FindOfflineSession, (uint32 id), (const)); MOCK_METHOD(WorldSession*, FindOfflineSessionForCharacterGUID, (uint32 guidLow),(const)); MOCK_METHOD(void, AddSession, (WorldSession* s), ()); MOCK_METHOD(void, SendAutoBroadcast, ()); MOCK_METHOD(bool, KickSession, (uint32 id), ()); MOCK_METHOD(void, UpdateMaxSessionCounters, ()); MOCK_METHOD(const SessionMap&, GetAllSessions, (), (const)); MOCK_METHOD(uint32, GetActiveAndQueuedSessionCount, (), (const)); MOCK_METHOD(uint32, GetActiveSessionCount, (), (const)); MOCK_METHOD(uint32, GetQueuedSessionCount, (), (const)); MOCK_METHOD(uint32, GetMaxQueuedSessionCount, (), (const)); MOCK_METHOD(uint32, GetMaxActiveSessionCount, (), (const)); MOCK_METHOD(uint32, GetPlayerCount, (), (const)); MOCK_METHOD(uint32, GetMaxPlayerCount, (), (const)); MOCK_METHOD(void, IncreasePlayerCount, ()); MOCK_METHOD(void, DecreasePlayerCount, ()); MOCK_METHOD(Player*, FindPlayerInZone, (uint32 zone), ()); MOCK_METHOD(bool, IsClosed, (), (const)); MOCK_METHOD(void, SetClosed, (bool val), ()); MOCK_METHOD(AccountTypes, GetPlayerSecurityLimit, (), (const)); MOCK_METHOD(void, SetPlayerSecurityLimit, (AccountTypes sec), ()); MOCK_METHOD(void, LoadDBAllowedSecurityLevel, ()); MOCK_METHOD(void, SetPlayerAmountLimit, (uint32 limit), ()); MOCK_METHOD(uint32, GetPlayerAmountLimit, (), (const)); MOCK_METHOD(void, AddQueuedPlayer, (WorldSession*), ()); MOCK_METHOD(bool, RemoveQueuedPlayer, (WorldSession* session), ()); MOCK_METHOD(int32, GetQueuePos, (WorldSession*), ()); MOCK_METHOD(bool, HasRecentlyDisconnected, (WorldSession*), ()); MOCK_METHOD(bool, getAllowMovement, (), (const)); MOCK_METHOD(void, SetAllowMovement, (bool allow), ()); MOCK_METHOD(void, SetNewCharString, (std::string const& str), ()); MOCK_METHOD(std::string const&, GetNewCharString, (), (const)); MOCK_METHOD(LocaleConstant, GetDefaultDbcLocale, (), (const)); MOCK_METHOD(std::string const&, GetDataPath, (), (const)); MOCK_METHOD(time_t const&, GetStartTime, (), (const)); MOCK_METHOD(time_t const&, GetGameTime, (), (const)); MOCK_METHOD(uint32, GetUptime, (), (const)); MOCK_METHOD(uint32, GetUpdateTime, (), (const)); MOCK_METHOD(void, SetRecordDiffInterval, (int32 t)); MOCK_METHOD(time_t, GetNextDailyQuestsResetTime, (), (const)); MOCK_METHOD(time_t, GetNextWeeklyQuestsResetTime, (), (const)); MOCK_METHOD(time_t, GetNextRandomBGResetTime, (), (const)); MOCK_METHOD(uint16, GetConfigMaxSkillValue, (), (const)); MOCK_METHOD(void, SetInitialWorldSettings, ()); MOCK_METHOD(void, LoadConfigSettings, (bool reload), ()); void SendWorldText(uint32 string_id, ...) override {} MOCK_METHOD(void, SendGlobalText, (const char* text, WorldSession* self), ()); void SendGMText(uint32 string_id, ...) override {} MOCK_METHOD(void, SendGlobalMessage, (WorldPacket* packet, WorldSession* self, TeamId teamId), ()); MOCK_METHOD(void, SendGlobalGMMessage, (WorldPacket* packet, WorldSession* self, TeamId teamId), ()); MOCK_METHOD(bool, SendZoneMessage, (uint32 zone, WorldPacket* packet, WorldSession* self, TeamId teamId), ()); MOCK_METHOD(void, SendZoneText, (uint32 zone, const char* text, WorldSession* self, TeamId teamId), ()); MOCK_METHOD(void, SendServerMessage, (ServerMessageType type, const char* text, Player* player)); MOCK_METHOD(bool, IsShuttingDown, (), (const)); MOCK_METHOD(uint32, GetShutDownTimeLeft, (), (const)); MOCK_METHOD(void, ShutdownServ, (uint32 time, uint32 options, uint8 exitcode), ()); MOCK_METHOD(void, ShutdownCancel, ()); MOCK_METHOD(void, ShutdownMsg, (bool show, Player* player), ()); MOCK_METHOD(void, Update, (uint32 diff), ()); MOCK_METHOD(void, UpdateSessions, (uint32 diff), ()); MOCK_METHOD(void, setRate, (Rates rate, float value), ()); MOCK_METHOD(float, getRate, (Rates rate), (const)); MOCK_METHOD(void, setBoolConfig, (WorldBoolConfigs index, bool value), ()); MOCK_METHOD(bool, getBoolConfig, (WorldBoolConfigs index), (const)); MOCK_METHOD(void, setFloatConfig, (WorldFloatConfigs index, float value), ()); MOCK_METHOD(float, getFloatConfig, (WorldFloatConfigs index), (const)); MOCK_METHOD(void, setIntConfig, (WorldIntConfigs index, uint32 value), ()); MOCK_METHOD(uint32, getIntConfig, (WorldIntConfigs index), (const)); MOCK_METHOD(void, setWorldState, (uint32 index, uint64 value), ()); MOCK_METHOD(uint64, getWorldState, (uint32 index), (const)); MOCK_METHOD(void, LoadWorldStates, ()); MOCK_METHOD(bool, IsPvPRealm, (), (const)); MOCK_METHOD(bool, IsFFAPvPRealm, (), (const)); MOCK_METHOD(void, KickAll, ()); MOCK_METHOD(void, KickAllLess, (AccountTypes sec), ()); MOCK_METHOD(uint32, GetNextWhoListUpdateDelaySecs, ()); MOCK_METHOD(void, LoadGlobalPlayerDataStore, ()); MOCK_METHOD(uint32, GetGlobalPlayerGUID, (std::string const& name), (const)); MOCK_METHOD(GlobalPlayerData const*, GetGlobalPlayerData, (uint32 guid), (const)); MOCK_METHOD(void, AddGlobalPlayerData, (uint32 guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level, uint16 mailCount, uint32 guildId), ()); MOCK_METHOD(void, UpdateGlobalPlayerData, (uint32 guid, uint8 mask, std::string const& name, uint8 level, uint8 gender, uint8 race, uint8 playerClass), ()); MOCK_METHOD(void, UpdateGlobalPlayerMails, (uint32 guid, int16 count, bool add), ()); MOCK_METHOD(void, UpdateGlobalPlayerGuild, (uint32 guid, uint32 guildId), ()); MOCK_METHOD(void, UpdateGlobalPlayerGroup, (uint32 guid, uint32 groupId), ()); MOCK_METHOD(void, UpdateGlobalPlayerArenaTeam, (uint32 guid, uint8 slot, uint32 arenaTeamId), ()); MOCK_METHOD(void, UpdateGlobalNameData, (uint32 guidLow, std::string const& oldName, std::string const& newName), ()); MOCK_METHOD(void, DeleteGlobalPlayerData, (uint32 guid, std::string const& name), ()); MOCK_METHOD(void, ProcessCliCommands, ()); MOCK_METHOD(void, QueueCliCommand, (CliCommandHolder* commandHolder), ()); MOCK_METHOD(void, ForceGameEventUpdate, ()); MOCK_METHOD(void, UpdateRealmCharCount, (uint32 accid), ()); MOCK_METHOD(LocaleConstant, GetAvailableDbcLocale, (LocaleConstant locale), (const)); MOCK_METHOD(void, LoadDBVersion, ()); MOCK_METHOD(char const *, GetDBVersion, (), (const)); MOCK_METHOD(void, LoadAutobroadcasts, ()); MOCK_METHOD(void, UpdateAreaDependentAuras, ()); MOCK_METHOD(uint32, GetCleaningFlags, (), (const)); MOCK_METHOD(void, SetCleaningFlags, (uint32 flags), ()); MOCK_METHOD(void, ResetEventSeasonalQuests, (uint16 event_id), ()); MOCK_METHOD(time_t, GetNextTimeWithDayAndHour, (int8 dayOfWeek, int8 hour), ()); MOCK_METHOD(time_t, GetNextTimeWithMonthAndHour, (int8 month, int8 hour), ()); MOCK_METHOD(std::string const&, GetRealmName, (), (const)); MOCK_METHOD(void, SetRealmName, (std::string name), ()); }; #pragma GCC diagnostic pop #endif //AZEROTHCORE_WORLDMOCK_H