/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "model.h" #include "adtfile.h" #include "mpq_libmpq04.h" #include "vmapexport.h" #include "wmo.h" #include #include #include #include Model::Model(std::string& filename) : filename(filename), header(), vertices(nullptr), indices(nullptr) { } bool Model::open() { MPQFile f(filename.c_str()); if (f.isEof()) { f.close(); // Do not show this error on console to avoid confusion, the extractor can continue working even if some models fail to load //printf("Error loading model %s\n", filename.c_str()); return false; } _unload(); memcpy(&header, f.getBuffer(), sizeof(ModelHeader)); if (header.nBoundingTriangles > 0) { f.seek(0); f.seekRelative(header.ofsBoundingVertices); vertices = new Vec3D[header.nBoundingVertices]; f.read(vertices, header.nBoundingVertices * 12); for (uint32 i = 0; i < header.nBoundingVertices; i++) vertices[i] = fixCoordSystem(vertices[i]); f.seek(0); f.seekRelative(header.ofsBoundingTriangles); indices = new uint16[header.nBoundingTriangles]; f.read(indices, header.nBoundingTriangles * 2); f.close(); } else { //printf("not included %s\n", filename.c_str()); f.close(); return false; } return true; } bool Model::ConvertToVMAPModel(const char* outfilename) { int N[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; FILE* output = fopen(outfilename, "wb"); if (!output) { printf("Can't create the output file '%s'\n", outfilename); return false; } fwrite(VMAP::RAW_VMAP_MAGIC, 8, 1, output); uint32 nVertices = header.nBoundingVertices; fwrite(&nVertices, sizeof(int), 1, output); uint32 nofgroups = 1; fwrite(&nofgroups, sizeof(uint32), 1, output); fwrite(N, 4 * 3, 1, output); // rootwmoid, flags, groupid fwrite(N, sizeof(float), 3 * 2, output); //bbox, only needed for WMO currently fwrite(N, 4, 1, output); // liquidflags fwrite("GRP ", 4, 1, output); uint32 branches = 1; int wsize; wsize = sizeof(branches) + sizeof(uint32) * branches; fwrite(&wsize, sizeof(int), 1, output); fwrite(&branches, sizeof(branches), 1, output); uint32 nIndexes = header.nBoundingTriangles; fwrite(&nIndexes, sizeof(uint32), 1, output); fwrite("INDX", 4, 1, output); wsize = sizeof(uint32) + sizeof(unsigned short) * nIndexes; fwrite(&wsize, sizeof(int), 1, output); fwrite(&nIndexes, sizeof(uint32), 1, output); if (nIndexes > 0) { for (uint32 i = 0; i < nIndexes; ++i) { if ((i % 3) - 1 == 0 && i + 1 < nIndexes) { uint16 tmp = indices[i]; indices[i] = indices[i + 1]; indices[i + 1] = tmp; } } fwrite(indices, sizeof(unsigned short), nIndexes, output); } fwrite("VERT", 4, 1, output); wsize = sizeof(int) + sizeof(float) * 3 * nVertices; fwrite(&wsize, sizeof(int), 1, output); fwrite(&nVertices, sizeof(int), 1, output); if (nVertices > 0) { for (uint32 vpos = 0; vpos < nVertices; ++vpos) { float tmp = vertices[vpos].y; vertices[vpos].y = -vertices[vpos].z; vertices[vpos].z = tmp; } fwrite(vertices, sizeof(float) * 3, nVertices, output); } fclose(output); return true; } Vec3D fixCoordSystem(Vec3D const& v) { return Vec3D(v.x, v.z, -v.y); } void Doodad::Extract(ADT::MDDF const& doodadDef, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile) { char tempname[1036]; sprintf(tempname, "%s/%s", szWorkDirWmo, ModelInstName); FILE* input = fopen(tempname, "r+b"); if (!input) return; fseek(input, 8, SEEK_SET); // get the correct no of vertices int nVertices; int count = fread(&nVertices, sizeof (int), 1, input); fclose(input); if (count != 1 || nVertices == 0) return; // scale factor - divide by 1024. blizzard devs must be on crack, why not just use a float? float sc = doodadDef.Scale / 1024.0f; Vec3D position = fixCoords(doodadDef.Position); uint16 nameSet = 0;// not used for models uint32 uniqueId = GenerateUniqueObjectId(doodadDef.UniqueId, 0); uint32 tcflags = MOD_M2; if (tileX == 65 && tileY == 65) tcflags |= MOD_WORLDSPAWN; //write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, name fwrite(&mapID, sizeof(uint32), 1, pDirfile); fwrite(&tileX, sizeof(uint32), 1, pDirfile); fwrite(&tileY, sizeof(uint32), 1, pDirfile); fwrite(&tcflags, sizeof(uint32), 1, pDirfile); fwrite(&nameSet, sizeof(uint16), 1, pDirfile); fwrite(&uniqueId, sizeof(uint32), 1, pDirfile); fwrite(&position, sizeof(Vec3D), 1, pDirfile); fwrite(&doodadDef.Rotation, sizeof(Vec3D), 1, pDirfile); fwrite(&sc, sizeof(float), 1, pDirfile); uint32 nlen = strlen(ModelInstName); fwrite(&nlen, sizeof(uint32), 1, pDirfile); fwrite(ModelInstName, sizeof(char), nlen, pDirfile); } void Doodad::ExtractSet(WMODoodadData const& doodadData, ADT::MODF const& wmo, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile) { if (wmo.DoodadSet >= doodadData.Sets.size()) return; G3D::Vector3 wmoPosition(wmo.Position.z, wmo.Position.x, wmo.Position.y); G3D::Matrix3 wmoRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::toRadians(wmo.Rotation.y), G3D::toRadians(wmo.Rotation.x), G3D::toRadians(wmo.Rotation.z)); uint16 doodadId = 0; WMO::MODS const& doodadSetData = doodadData.Sets[wmo.DoodadSet]; for (uint16 doodadIndex : doodadData.References) { if (doodadIndex < doodadSetData.StartIndex || doodadIndex >= doodadSetData.StartIndex + doodadSetData.Count) continue; WMO::MODD const& doodad = doodadData.Spawns[doodadIndex]; char ModelInstName[1024]; sprintf(ModelInstName, "%s", GetPlainName(&doodadData.Paths[doodad.NameIndex])); uint32 nlen = strlen(ModelInstName); fixnamen(ModelInstName, nlen); fixname2(ModelInstName, nlen); if (nlen > 3) { char const* extension = &ModelInstName[nlen - 4]; if (!strcmp(extension, ".mdx") || !strcmp(extension, ".mdl")) { ModelInstName[nlen - 2] = '2'; ModelInstName[nlen - 1] = '\0'; } } char tempname[1036]; sprintf(tempname, "%s/%s", szWorkDirWmo, ModelInstName); FILE* input = fopen(tempname, "r+b"); if (!input) continue; fseek(input, 8, SEEK_SET); // get the correct no of vertices int nVertices; int count = fread(&nVertices, sizeof(int), 1, input); fclose(input); if (count != 1 || nVertices == 0) continue; assert(doodadId < std::numeric_limits::max()); ++doodadId; G3D::Vector3 position = wmoPosition + (wmoRotation * G3D::Vector3(doodad.Position.x, doodad.Position.y, doodad.Position.z)); Vec3D rotation; (G3D::Quat(doodad.Rotation.X, doodad.Rotation.Y, doodad.Rotation.Z, doodad.Rotation.W) .toRotationMatrix() * wmoRotation) .toEulerAnglesXYZ(rotation.z, rotation.x, rotation.y); rotation.z = G3D::toDegrees(rotation.z); rotation.x = G3D::toDegrees(rotation.x); rotation.y = G3D::toDegrees(rotation.y); uint16 nameSet = 0; // not used for models uint32 uniqueId = GenerateUniqueObjectId(wmo.UniqueId, doodadId); uint32 tcflags = MOD_M2; if (tileX == 65 && tileY == 65) tcflags |= MOD_WORLDSPAWN; //write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, name fwrite(&mapID, sizeof(uint32), 1, pDirfile); fwrite(&tileX, sizeof(uint32), 1, pDirfile); fwrite(&tileY, sizeof(uint32), 1, pDirfile); fwrite(&tcflags, sizeof(uint32), 1, pDirfile); fwrite(&nameSet, sizeof(uint16), 1, pDirfile); fwrite(&uniqueId, sizeof(uint32), 1, pDirfile); fwrite(&position, sizeof(Vec3D), 1, pDirfile); fwrite(&rotation, sizeof(Vec3D), 1, pDirfile); fwrite(&doodad.Scale, sizeof(float), 1, pDirfile); fwrite(&nlen, sizeof(uint32), 1, pDirfile); fwrite(ModelInstName, sizeof(char), nlen, pDirfile); } }