/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "model.h"
#include "adtfile.h"
#include "mpq_libmpq04.h"
#include "vmapexport.h"
#include "wmo.h"
#include
#include
#include
#include
Model::Model(std::string& filename) : filename(filename), header(), vertices(nullptr), indices(nullptr)
{
}
bool Model::open()
{
MPQFile f(filename.c_str());
if (f.isEof())
{
f.close();
// Do not show this error on console to avoid confusion, the extractor can continue working even if some models fail to load
//printf("Error loading model %s\n", filename.c_str());
return false;
}
_unload();
memcpy(&header, f.getBuffer(), sizeof(ModelHeader));
if (header.nBoundingTriangles > 0)
{
f.seek(0);
f.seekRelative(header.ofsBoundingVertices);
vertices = new Vec3D[header.nBoundingVertices];
f.read(vertices, header.nBoundingVertices * 12);
for (uint32 i = 0; i < header.nBoundingVertices; i++)
vertices[i] = fixCoordSystem(vertices[i]);
f.seek(0);
f.seekRelative(header.ofsBoundingTriangles);
indices = new uint16[header.nBoundingTriangles];
f.read(indices, header.nBoundingTriangles * 2);
f.close();
}
else
{
//printf("not included %s\n", filename.c_str());
f.close();
return false;
}
return true;
}
bool Model::ConvertToVMAPModel(const char* outfilename)
{
int N[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
FILE* output = fopen(outfilename, "wb");
if (!output)
{
printf("Can't create the output file '%s'\n", outfilename);
return false;
}
fwrite(VMAP::RAW_VMAP_MAGIC, 8, 1, output);
uint32 nVertices = header.nBoundingVertices;
fwrite(&nVertices, sizeof(int), 1, output);
uint32 nofgroups = 1;
fwrite(&nofgroups, sizeof(uint32), 1, output);
fwrite(N, 4 * 3, 1, output); // rootwmoid, flags, groupid
fwrite(N, sizeof(float), 3 * 2, output); //bbox, only needed for WMO currently
fwrite(N, 4, 1, output); // liquidflags
fwrite("GRP ", 4, 1, output);
uint32 branches = 1;
int wsize;
wsize = sizeof(branches) + sizeof(uint32) * branches;
fwrite(&wsize, sizeof(int), 1, output);
fwrite(&branches, sizeof(branches), 1, output);
uint32 nIndexes = header.nBoundingTriangles;
fwrite(&nIndexes, sizeof(uint32), 1, output);
fwrite("INDX", 4, 1, output);
wsize = sizeof(uint32) + sizeof(unsigned short) * nIndexes;
fwrite(&wsize, sizeof(int), 1, output);
fwrite(&nIndexes, sizeof(uint32), 1, output);
if (nIndexes > 0)
{
for (uint32 i = 0; i < nIndexes; ++i)
{
if ((i % 3) - 1 == 0 && i + 1 < nIndexes)
{
uint16 tmp = indices[i];
indices[i] = indices[i + 1];
indices[i + 1] = tmp;
}
}
fwrite(indices, sizeof(unsigned short), nIndexes, output);
}
fwrite("VERT", 4, 1, output);
wsize = sizeof(int) + sizeof(float) * 3 * nVertices;
fwrite(&wsize, sizeof(int), 1, output);
fwrite(&nVertices, sizeof(int), 1, output);
if (nVertices > 0)
{
for (uint32 vpos = 0; vpos < nVertices; ++vpos)
{
float tmp = vertices[vpos].y;
vertices[vpos].y = -vertices[vpos].z;
vertices[vpos].z = tmp;
}
fwrite(vertices, sizeof(float) * 3, nVertices, output);
}
fclose(output);
return true;
}
Vec3D fixCoordSystem(Vec3D const& v)
{
return Vec3D(v.x, v.z, -v.y);
}
void Doodad::Extract(ADT::MDDF const& doodadDef, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile)
{
char tempname[1036];
sprintf(tempname, "%s/%s", szWorkDirWmo, ModelInstName);
FILE* input = fopen(tempname, "r+b");
if (!input)
return;
fseek(input, 8, SEEK_SET); // get the correct no of vertices
int nVertices;
int count = fread(&nVertices, sizeof (int), 1, input);
fclose(input);
if (count != 1 || nVertices == 0)
return;
// scale factor - divide by 1024. blizzard devs must be on crack, why not just use a float?
float sc = doodadDef.Scale / 1024.0f;
Vec3D position = fixCoords(doodadDef.Position);
uint16 nameSet = 0;// not used for models
uint32 uniqueId = GenerateUniqueObjectId(doodadDef.UniqueId, 0);
uint32 tcflags = MOD_M2;
if (tileX == 65 && tileY == 65)
tcflags |= MOD_WORLDSPAWN;
//write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, name
fwrite(&mapID, sizeof(uint32), 1, pDirfile);
fwrite(&tileX, sizeof(uint32), 1, pDirfile);
fwrite(&tileY, sizeof(uint32), 1, pDirfile);
fwrite(&tcflags, sizeof(uint32), 1, pDirfile);
fwrite(&nameSet, sizeof(uint16), 1, pDirfile);
fwrite(&uniqueId, sizeof(uint32), 1, pDirfile);
fwrite(&position, sizeof(Vec3D), 1, pDirfile);
fwrite(&doodadDef.Rotation, sizeof(Vec3D), 1, pDirfile);
fwrite(&sc, sizeof(float), 1, pDirfile);
uint32 nlen = strlen(ModelInstName);
fwrite(&nlen, sizeof(uint32), 1, pDirfile);
fwrite(ModelInstName, sizeof(char), nlen, pDirfile);
}
void Doodad::ExtractSet(WMODoodadData const& doodadData, ADT::MODF const& wmo, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile)
{
if (wmo.DoodadSet >= doodadData.Sets.size())
return;
G3D::Vector3 wmoPosition(wmo.Position.z, wmo.Position.x, wmo.Position.y);
G3D::Matrix3 wmoRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::toRadians(wmo.Rotation.y), G3D::toRadians(wmo.Rotation.x), G3D::toRadians(wmo.Rotation.z));
uint16 doodadId = 0;
WMO::MODS const& doodadSetData = doodadData.Sets[wmo.DoodadSet];
for (uint16 doodadIndex : doodadData.References)
{
if (doodadIndex < doodadSetData.StartIndex ||
doodadIndex >= doodadSetData.StartIndex + doodadSetData.Count)
continue;
WMO::MODD const& doodad = doodadData.Spawns[doodadIndex];
char ModelInstName[1024];
sprintf(ModelInstName, "%s", GetPlainName(&doodadData.Paths[doodad.NameIndex]));
uint32 nlen = strlen(ModelInstName);
fixnamen(ModelInstName, nlen);
fixname2(ModelInstName, nlen);
if (nlen > 3)
{
char const* extension = &ModelInstName[nlen - 4];
if (!strcmp(extension, ".mdx") || !strcmp(extension, ".mdl"))
{
ModelInstName[nlen - 2] = '2';
ModelInstName[nlen - 1] = '\0';
}
}
char tempname[1036];
sprintf(tempname, "%s/%s", szWorkDirWmo, ModelInstName);
FILE* input = fopen(tempname, "r+b");
if (!input)
continue;
fseek(input, 8, SEEK_SET); // get the correct no of vertices
int nVertices;
int count = fread(&nVertices, sizeof(int), 1, input);
fclose(input);
if (count != 1 || nVertices == 0)
continue;
assert(doodadId < std::numeric_limits::max());
++doodadId;
G3D::Vector3 position = wmoPosition + (wmoRotation * G3D::Vector3(doodad.Position.x, doodad.Position.y, doodad.Position.z));
Vec3D rotation;
(G3D::Quat(doodad.Rotation.X, doodad.Rotation.Y, doodad.Rotation.Z, doodad.Rotation.W)
.toRotationMatrix() * wmoRotation)
.toEulerAnglesXYZ(rotation.z, rotation.x, rotation.y);
rotation.z = G3D::toDegrees(rotation.z);
rotation.x = G3D::toDegrees(rotation.x);
rotation.y = G3D::toDegrees(rotation.y);
uint16 nameSet = 0; // not used for models
uint32 uniqueId = GenerateUniqueObjectId(wmo.UniqueId, doodadId);
uint32 tcflags = MOD_M2;
if (tileX == 65 && tileY == 65)
tcflags |= MOD_WORLDSPAWN;
//write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, name
fwrite(&mapID, sizeof(uint32), 1, pDirfile);
fwrite(&tileX, sizeof(uint32), 1, pDirfile);
fwrite(&tileY, sizeof(uint32), 1, pDirfile);
fwrite(&tcflags, sizeof(uint32), 1, pDirfile);
fwrite(&nameSet, sizeof(uint16), 1, pDirfile);
fwrite(&uniqueId, sizeof(uint32), 1, pDirfile);
fwrite(&position, sizeof(Vec3D), 1, pDirfile);
fwrite(&rotation, sizeof(Vec3D), 1, pDirfile);
fwrite(&doodad.Scale, sizeof(float), 1, pDirfile);
fwrite(&nlen, sizeof(uint32), 1, pDirfile);
fwrite(ModelInstName, sizeof(char), nlen, pDirfile);
}
}