mirror of
https://github.com/azerothcore/azerothcore-wotlk.git
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324 lines
14 KiB
C++
324 lines
14 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "AllScriptsObjects.h"
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#include "InstanceScript.h"
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#include "LFGScripts.h"
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#include "ScriptSystem.h"
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#include "SmartAI.h"
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#include "SpellMgr.h"
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#include "UnitAI.h"
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namespace
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{
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template<typename T>
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inline void SCR_CLEAR()
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{
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for (auto const& [scriptID, script] : ScriptRegistry<T>::ScriptPointerList)
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{
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delete script;
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}
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ScriptRegistry<T>::ScriptPointerList.clear();
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}
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}
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struct TSpellSummary
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{
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uint8 Targets; // set of enum SelectTarget
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uint8 Effects; // set of enum SelectEffect
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}*SpellSummary;
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ScriptMgr::ScriptMgr()
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: _scriptCount(0),
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_scheduledScripts(0),
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_script_loader_callback(nullptr),
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_modules_loader_callback(nullptr) { }
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ScriptMgr::~ScriptMgr() { }
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ScriptMgr* ScriptMgr::instance()
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{
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static ScriptMgr instance;
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return &instance;
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}
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void ScriptMgr::Initialize()
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{
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LOG_INFO("server.loading", "> Loading C++ scripts");
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LOG_INFO("server.loading", " ");
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AddSC_SmartScripts();
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// LFGScripts
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lfg::AddSC_LFGScripts();
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ASSERT(_script_loader_callback,
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"Script loader callback wasn't registered!");
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ASSERT(_modules_loader_callback,
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"Modules loader callback wasn't registered!");
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_script_loader_callback();
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_modules_loader_callback();
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ScriptRegistry<AccountScript>::InitEnabledHooksIfNeeded(ACCOUNTHOOK_END);
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ScriptRegistry<AchievementScript>::InitEnabledHooksIfNeeded(ACHIEVEMENTHOOK_END);
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ScriptRegistry<ArenaScript>::InitEnabledHooksIfNeeded(ARENAHOOK_END);
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ScriptRegistry<ArenaTeamScript>::InitEnabledHooksIfNeeded(ARENATEAMHOOK_END);
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ScriptRegistry<AuctionHouseScript>::InitEnabledHooksIfNeeded(AUCTIONHOUSEHOOK_END);
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ScriptRegistry<BGScript>::InitEnabledHooksIfNeeded(ALLBATTLEGROUNDHOOK_END);
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ScriptRegistry<CommandSC>::InitEnabledHooksIfNeeded(ALLCOMMANDHOOK_END);
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ScriptRegistry<DatabaseScript>::InitEnabledHooksIfNeeded(DATABASEHOOK_END);
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ScriptRegistry<FormulaScript>::InitEnabledHooksIfNeeded(FORMULAHOOK_END);
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ScriptRegistry<GameEventScript>::InitEnabledHooksIfNeeded(GAMEEVENTHOOK_END);
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ScriptRegistry<GlobalScript>::InitEnabledHooksIfNeeded(GLOBALHOOK_END);
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ScriptRegistry<GroupScript>::InitEnabledHooksIfNeeded(GROUPHOOK_END);
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ScriptRegistry<GuildScript>::InitEnabledHooksIfNeeded(GUILDHOOK_END);
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ScriptRegistry<LootScript>::InitEnabledHooksIfNeeded(LOOTHOOK_END);
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ScriptRegistry<MailScript>::InitEnabledHooksIfNeeded(MAILHOOK_END);
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ScriptRegistry<MiscScript>::InitEnabledHooksIfNeeded(MISCHOOK_END);
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ScriptRegistry<MovementHandlerScript>::InitEnabledHooksIfNeeded(MOVEMENTHOOK_END);
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ScriptRegistry<PetScript>::InitEnabledHooksIfNeeded(PETHOOK_END);
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ScriptRegistry<PlayerScript>::InitEnabledHooksIfNeeded(PLAYERHOOK_END);
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ScriptRegistry<ServerScript>::InitEnabledHooksIfNeeded(SERVERHOOK_END);
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ScriptRegistry<SpellSC>::InitEnabledHooksIfNeeded(ALLSPELLHOOK_END);
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ScriptRegistry<TicketScript>::InitEnabledHooksIfNeeded(TICKETHOOK_END);
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ScriptRegistry<UnitScript>::InitEnabledHooksIfNeeded(UNITHOOK_END);
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ScriptRegistry<WorldObjectScript>::InitEnabledHooksIfNeeded(WORLDOBJECTHOOK_END);
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ScriptRegistry<WorldScript>::InitEnabledHooksIfNeeded(WORLDHOOK_END);
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ScriptRegistry<AllMapScript>::InitEnabledHooksIfNeeded(ALLMAPHOOK_END);
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}
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void ScriptMgr::Unload()
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{
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SCR_CLEAR<AccountScript>();
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SCR_CLEAR<AchievementCriteriaScript>();
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SCR_CLEAR<AchievementScript>();
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SCR_CLEAR<AllCreatureScript>();
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SCR_CLEAR<AllGameObjectScript>();
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SCR_CLEAR<AllItemScript>();
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SCR_CLEAR<AllMapScript>();
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SCR_CLEAR<AreaTriggerScript>();
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SCR_CLEAR<ArenaScript>();
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SCR_CLEAR<ArenaTeamScript>();
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SCR_CLEAR<AuctionHouseScript>();
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SCR_CLEAR<BGScript>();
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SCR_CLEAR<BattlegroundMapScript>();
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SCR_CLEAR<BattlegroundScript>();
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SCR_CLEAR<CommandSC>();
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SCR_CLEAR<CommandScript>();
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SCR_CLEAR<ConditionScript>();
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SCR_CLEAR<CreatureScript>();
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SCR_CLEAR<DatabaseScript>();
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SCR_CLEAR<DynamicObjectScript>();
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SCR_CLEAR<ALEScript>();
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SCR_CLEAR<FormulaScript>();
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SCR_CLEAR<GameEventScript>();
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SCR_CLEAR<GameObjectScript>();
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SCR_CLEAR<GlobalScript>();
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SCR_CLEAR<GroupScript>();
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SCR_CLEAR<GuildScript>();
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SCR_CLEAR<InstanceMapScript>();
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SCR_CLEAR<ItemScript>();
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SCR_CLEAR<LootScript>();
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SCR_CLEAR<MailScript>();
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SCR_CLEAR<MiscScript>();
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SCR_CLEAR<MovementHandlerScript>();
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SCR_CLEAR<OutdoorPvPScript>();
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SCR_CLEAR<PetScript>();
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SCR_CLEAR<PlayerScript>();
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SCR_CLEAR<ServerScript>();
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SCR_CLEAR<SpellSC>();
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SCR_CLEAR<SpellScriptLoader>();
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SCR_CLEAR<TicketScript>();
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SCR_CLEAR<TransportScript>();
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SCR_CLEAR<UnitScript>();
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SCR_CLEAR<VehicleScript>();
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SCR_CLEAR<WeatherScript>();
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SCR_CLEAR<WorldMapScript>();
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SCR_CLEAR<WorldObjectScript>();
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SCR_CLEAR<WorldScript>();
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delete[] SpellSummary;
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}
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void ScriptMgr::LoadDatabase()
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{
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uint32 oldMSTime = getMSTime();
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sScriptSystemMgr->LoadScriptWaypoints();
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// Add all scripts that must be loaded after db/maps
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ScriptRegistry<WorldMapScript>::AddALScripts();
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ScriptRegistry<BattlegroundMapScript>::AddALScripts();
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ScriptRegistry<InstanceMapScript>::AddALScripts();
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ScriptRegistry<SpellScriptLoader>::AddALScripts();
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ScriptRegistry<ItemScript>::AddALScripts();
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ScriptRegistry<CreatureScript>::AddALScripts();
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ScriptRegistry<GameObjectScript>::AddALScripts();
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ScriptRegistry<AreaTriggerScript>::AddALScripts();
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ScriptRegistry<BattlegroundScript>::AddALScripts();
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ScriptRegistry<OutdoorPvPScript>::AddALScripts();
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ScriptRegistry<WeatherScript>::AddALScripts();
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ScriptRegistry<ConditionScript>::AddALScripts();
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ScriptRegistry<TransportScript>::AddALScripts();
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ScriptRegistry<AchievementCriteriaScript>::AddALScripts();
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FillSpellSummary();
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CheckIfScriptsInDatabaseExist();
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LOG_INFO("server.loading", ">> Loaded {} C++ scripts in {} ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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void ScriptMgr::CheckIfScriptsInDatabaseExist()
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{
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for (auto const& scriptName : sObjectMgr->GetScriptNames())
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{
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if (uint32 sid = sObjectMgr->GetScriptId(scriptName))
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{
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if (!ScriptRegistry<SpellScriptLoader>::GetScriptById(sid) &&
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!ScriptRegistry<ServerScript>::GetScriptById(sid) &&
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!ScriptRegistry<WorldScript>::GetScriptById(sid) &&
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!ScriptRegistry<FormulaScript>::GetScriptById(sid) &&
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!ScriptRegistry<WorldMapScript>::GetScriptById(sid) &&
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!ScriptRegistry<InstanceMapScript>::GetScriptById(sid) &&
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!ScriptRegistry<BattlegroundMapScript>::GetScriptById(sid) &&
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!ScriptRegistry<ItemScript>::GetScriptById(sid) &&
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!ScriptRegistry<CreatureScript>::GetScriptById(sid) &&
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!ScriptRegistry<GameObjectScript>::GetScriptById(sid) &&
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!ScriptRegistry<AreaTriggerScript>::GetScriptById(sid) &&
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!ScriptRegistry<BattlegroundScript>::GetScriptById(sid) &&
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!ScriptRegistry<OutdoorPvPScript>::GetScriptById(sid) &&
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!ScriptRegistry<CommandScript>::GetScriptById(sid) &&
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!ScriptRegistry<WeatherScript>::GetScriptById(sid) &&
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!ScriptRegistry<AuctionHouseScript>::GetScriptById(sid) &&
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!ScriptRegistry<ConditionScript>::GetScriptById(sid) &&
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!ScriptRegistry<VehicleScript>::GetScriptById(sid) &&
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!ScriptRegistry<DynamicObjectScript>::GetScriptById(sid) &&
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!ScriptRegistry<TransportScript>::GetScriptById(sid) &&
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!ScriptRegistry<AchievementCriteriaScript>::GetScriptById(sid) &&
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!ScriptRegistry<PlayerScript>::GetScriptById(sid) &&
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!ScriptRegistry<GuildScript>::GetScriptById(sid) &&
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!ScriptRegistry<BGScript>::GetScriptById(sid) &&
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!ScriptRegistry<AchievementScript>::GetScriptById(sid) &&
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!ScriptRegistry<ArenaTeamScript>::GetScriptById(sid) &&
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!ScriptRegistry<SpellSC>::GetScriptById(sid) &&
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!ScriptRegistry<MiscScript>::GetScriptById(sid) &&
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!ScriptRegistry<PetScript>::GetScriptById(sid) &&
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!ScriptRegistry<CommandSC>::GetScriptById(sid) &&
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!ScriptRegistry<ArenaScript>::GetScriptById(sid) &&
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!ScriptRegistry<GroupScript>::GetScriptById(sid) &&
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!ScriptRegistry<DatabaseScript>::GetScriptById(sid) &&
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!ScriptRegistry<TicketScript>::GetScriptById(sid))
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{
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LOG_ERROR("sql.sql", "Script named '{}' is assigned in the database, but has no code!", scriptName);
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}
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}
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}
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}
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void ScriptMgr::FillSpellSummary()
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{
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UnitAI::FillAISpellInfo();
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SpellSummary = new TSpellSummary[sSpellMgr->GetSpellInfoStoreSize()];
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SpellInfo const* pTempSpell;
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for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
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{
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SpellSummary[i].Effects = 0;
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SpellSummary[i].Targets = 0;
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pTempSpell = sSpellMgr->GetSpellInfo(i);
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// This spell doesn't exist.
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if (!pTempSpell)
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continue;
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for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
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{
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// Spell targets self.
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF - 1);
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// Spell targets a single enemy.
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY - 1);
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// Spell targets AoE at enemy.
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY - 1);
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// Spell targets an enemy.
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY - 1);
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// Spell targets a single friend (or self).
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND - 1);
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// Spell targets AoE friends.
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND - 1);
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// Spell targets any friend (or self).
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND - 1);
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// Make sure that this spell includes a damage effect.
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if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE ||
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pTempSpell->Effects[j].Effect == SPELL_EFFECT_INSTAKILL ||
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pTempSpell->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
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pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
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SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE - 1);
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// Make sure that this spell includes a healing effect (or an apply aura with a periodic heal).
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if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL ||
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pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MAX_HEALTH ||
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pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MECHANICAL ||
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(pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && pTempSpell->Effects[j].ApplyAuraName == 8))
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SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING - 1);
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// Make sure that this spell applies an aura.
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if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA)
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SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA - 1);
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}
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}
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}
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