WaypointMovementGenerator - linux compile fix

--HG--
branch : trunk
This commit is contained in:
shadowu@mail.bg
2008-12-11 02:47:15 +02:00
parent 22c7db1278
commit 0029017e17

View File

@@ -66,8 +66,8 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit)
unit.AI()->MovementInform(WAYPOINT_MOTION_TYPE, i_currentNode);
}
template<class T>
bool WaypointMovementGenerator<T>::GetDestination(float &x, float &y, float &z) const
template<>
bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
{
if(i_destinationHolder.HasArrived())
return false;
@@ -75,8 +75,9 @@ bool WaypointMovementGenerator<T>::GetDestination(float &x, float &y, float &z)
i_destinationHolder.GetDestination(x, y, z);
return true;
}
template bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const;
template bool WaypointMovementGenerator<Player>::GetDestination(float &x, float &y, float &z) const;
template<>
bool WaypointMovementGenerator<Player>::GetDestination(float &x, float &y, float &z) const {}
template<>
void WaypointMovementGenerator<Creature>::Reset(Creature &unit){}